Can you stop a tsunami WITH A TSUNAMI in Cities Skylines?

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Real Civil Engineer

Real Civil Engineer

Жыл бұрын

We're back in Cities Skylines (City Skyline) engineering a way to stop a huge tsunami from wiping out my city! We'll be testing some myths including whether a tsunami can stop a tsunami, whether a forest fire can stop a tsunami and whether underwater defenses can stop a tsunami!
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#realcivilengineer #Tsunami #CitiesSkylines

Пікірлер: 677
@wikansaktianto9215
@wikansaktianto9215 Жыл бұрын
At this point Matty is slowly turning into Submariner.
@rldragon6351
@rldragon6351 Жыл бұрын
Or just a submarine
@liamtgreat
@liamtgreat Жыл бұрын
And a mass murderer Of architects
@ryuail
@ryuail Жыл бұрын
Real Civil Subnautica, when?
@motorbikemitch
@motorbikemitch Жыл бұрын
He couldn't hack it
@nullsnaggle5198
@nullsnaggle5198 Жыл бұрын
@@ryuail You... you are needed on the board(I meant on the board of asking matt to play games that he likely will never see since I see another comment that makes me rethink my use of the term board[probably should have said council])
@barteknieznany5424
@barteknieznany5424 Жыл бұрын
every episode Matt is getting better and better ideas... next episode: I stopped a TSUNAMI with a TORNADO and it created TSUNAMINADO!!
@kaustubhh8466
@kaustubhh8466 Жыл бұрын
Dont give him more ideas
@TheBl4ckSh33p
@TheBl4ckSh33p Жыл бұрын
😳
@AmazonEventer
@AmazonEventer Жыл бұрын
Surely there has to be sharks involved somehow??? 😆
@TinsleyMetalHead
@TinsleyMetalHead Жыл бұрын
Tsunaminado t-shirts coming soon
@bookcat123
@bookcat123 Жыл бұрын
I was going to say… can you stop a tornado with a tsunami?
@BarryTGash
@BarryTGash Жыл бұрын
I'm assuming the water physics are simulated in cells, then interpolated. Some sections of the walls are thinner than the cell size is wide/deep.
@ruichikawa
@ruichikawa Жыл бұрын
The Physics in the game is quite good, actually if you send a pulse in the opposite direction it will sum with the other (constructive interference)... so that explains why the wave got "taller" between the walls. Also the "ripples" where the boat was travelling were caused by diffraction, when a plane wave passes through a "slit" and diffracts forming circular waves...
@theGhostWolfe
@theGhostWolfe Жыл бұрын
That’s better than my “I dunno, water clips through terrain sometimes”.
@Amm17ar
@Amm17ar Жыл бұрын
Buddy, were engineers here, not molecular scientists. Get with the program :p
@sayori3939
@sayori3939 Жыл бұрын
@@ruichikawa calling it quite good is an overstatement
@murdermachine347
@murdermachine347 Жыл бұрын
I'd love to see you try and create a water park with the landscaping tools. Like a giant aqueduct that leads to a huge slide where you can see whether water can fly through the air.
@archerelms
@archerelms Жыл бұрын
I doubt it will fly, based on the crazy behavior we've seen so far, but it would be cool to see the attempt!
@neirenoir
@neirenoir Жыл бұрын
Myth: hexagonal cities would be the best city layout for optimal traffic efficiency and services coverage.
@argenteus8314
@argenteus8314 Жыл бұрын
The problem with that is that you would need to turn at every single intersection. A triangular grid would work better, since you get straight lines back, though then you have to deal with six way intersections...
@neirenoir
@neirenoir Жыл бұрын
@@argenteus8314 from a real life perspective, a hexagon-based city with roundabouts in every vertex would probably be a nightmare to drive around, but the NPC of CitySim games seem not to care about mundane things like confusing GPS directions or G-forces. Still, a triangle-based or split-hexagon pattern would also be interesting to explore.
@michaelr2604
@michaelr2604 Жыл бұрын
@@argenteus8314 That is not a problem it is a solution. Turns regulate speed. And with a well planned system of one way roads you could even eliminate traffic lights.
@argenteus8314
@argenteus8314 Жыл бұрын
@@michaelr2604 Still sounds incredibly annoying. I mean, maybe in the densest part of a city where you don't need to cross super long distances, but I certainly wouldn't want the whole world to be covered in a hexagonal grid (which wouldn't actually even be possible, since hexagons don't tile the sphere, but still, if you're gonna consider something at all you should be considering the most extreme form thereof, an actual good idea should work on any scale). If we're gonna have cars at all, then we're clearly already saying convenience is more important than safety, so if that's the case, we'd better go all out in whatever direction we choose. Either design a system that's safe for humans to navigate around(ie, walkable, car free cities) or a system that's efficient and convenient for cars, you can't have both, trying to compromise between two goals is always going to be worse from the perspective of either goal.
@neirenoir
@neirenoir Жыл бұрын
@@argenteus8314 as you said before, hexagons are actually just a bunch of triangles. The seams between hexagons in a sphere (mind you that I highly doubt we will ever cover 100% of Earth with anything) could be bridged with triangles to end up having essentially an icosphere.
@skedzer4803
@skedzer4803 Жыл бұрын
"You can't control the sea!" Netherlands: "And I took that personally"
@juances
@juances Жыл бұрын
Why not just throw meteors at the tsunami? There's also the sinkhole disaster, perhaps it works better than using the landscape tools?
@kavyon
@kavyon Жыл бұрын
Next episode: "can disasters (such as meteors) stop a tsunami in cities skylines?"
@sebaszot1493
@sebaszot1493 Жыл бұрын
That what I would like to see as well 😅
@kakhakheviashvili6365
@kakhakheviashvili6365 Жыл бұрын
Fun fact about water sources, they serve double purpose, they not only spawn water, they also slurp the excess. For example, if water reaches the limit (shown as white line while placing water source) water source will take that water in to not create overflow. If you look closely, oceans in this game have big water sources on the far end of the map to take excess water from higher and smaller water sources (like rivers). So placing many water sources on bottom serves basically no purpose for tests like in your video
@1FatLittleMonkey
@1FatLittleMonkey Жыл бұрын
So water sources in the right place, and at the correct level, should stop the tsunami?
@kakhakheviashvili6365
@kakhakheviashvili6365 Жыл бұрын
@@1FatLittleMonkey If you spam it, maybe. It has a speed on which it "consumes". I haven't played much with them yet, mostly to speed up filling of mega dams, but i think water source produces and consumes water at the same speed. May be wrong though. Never experimented with them extensively.
@Steveddie93
@Steveddie93 Жыл бұрын
Matt FINALLY got Extra Landscaping tools! Things are about to get craAzy 🤪
@LeroxYT
@LeroxYT Жыл бұрын
Are you the real notanengineer who is shamed by all of us?
@Steveddie93
@Steveddie93 Жыл бұрын
@@LeroxYT not shamed by all. Some have respect.
@LeroxYT
@LeroxYT Жыл бұрын
@@Steveddie93 i not XD no i have cause i wanted to be an architect since i was 6 lol and now i want still to be an architect,buut i also want to trie KZbin in a jear
@Steveddie93
@Steveddie93 Жыл бұрын
@@LeroxYT I have thought about youtube as well, if Matt can do it, anyone can!
@fraserf88
@fraserf88 Жыл бұрын
Could you try to capture the tsunami in an elevated reservoir and use it to generate hydroelectric power over time?
@williamhopp3024
@williamhopp3024 Жыл бұрын
You should be able to fix pretty much all of your troubles with water clipping, by making the (terrain) walls thicker. It has to do with the 'resolution' of the terrain, which is only a mesh made of floating coordinate points. It seems that a certain number of points (thickness) are needed for the water to be able to interact and collide with the terrain. I'm not sure how much the water likes 90° vertical angles, but I'd imagine that it too can produce some strange results.
@Mr-dm5we
@Mr-dm5we Жыл бұрын
I think the myth that workers in this game actually need a road/path access to keep industry/offices functional should finally be busted
@hi_imbil
@hi_imbil Жыл бұрын
I feel bad for all the people sacrificed for these experiments lol
@TrophyGuide101
@TrophyGuide101 19 күн бұрын
"Your sacrifice is one I'm willing to make"
@ivannovalery6504
@ivannovalery6504 Жыл бұрын
You might be able to test out a tsunami vs tsunami by making a semicircular giant canal that stretch out the entire land. Assuming the canal will channel the tsunami that enter at both along their curve, they’ll meet somewhere in the middle of the arc
@nikolagrigorov9624
@nikolagrigorov9624 Жыл бұрын
I dont know how and why youtube recommennded this channel to me, Ive never been really interested in engineering, however now Im binging every single video here, Im hooked and subscribed😄
@RealCivilEngineerGaming
@RealCivilEngineerGaming Жыл бұрын
Nice, enjoy!
@kapsho
@kapsho Жыл бұрын
Same
@pirate3224
@pirate3224 Жыл бұрын
When we see a tsunami, Normal people: oh no RCE : free content
@ole7762
@ole7762 Жыл бұрын
This series is like the stopping the train in GTA vids, you know nothing is gonna happen, but still entertaining
@takumi2023
@takumi2023 Жыл бұрын
Lol good comparison I agree.
@JeanReol
@JeanReol Жыл бұрын
Best comment 😆
@Yr_Lx
@Yr_Lx Жыл бұрын
Myth: If you deflect the oringinal tsunami near the start, will it deflect the second tsunami?
@dr.bright6160
@dr.bright6160 Жыл бұрын
Video idea:Can a bridge kill a Architect?
@johncunner2429
@johncunner2429 Жыл бұрын
Only if the architect doesn't have a leg to stand on
@sparking023
@sparking023 Жыл бұрын
On today's episode: Matt discover wave dynamics and constructive interference
@oCoelhoPedro
@oCoelhoPedro Жыл бұрын
I thought they learn it on Civil Engineering...
@dbclass4075
@dbclass4075 Жыл бұрын
Wall-to-wall specialization spreads fire the fastest. Water spawners also acts as drain, if the water level is below their set height.
@welltell.
@welltell. Жыл бұрын
MYTHBUSTED IDEA... How about using windmills or wind generators and place them all over the beach and see if that stops a tsunami??
@yohan2024
@yohan2024 Жыл бұрын
What if the artifical tsunami is set to hit from the side ? Should change the current and divert the wave
@Vanbooskie
@Vanbooskie Жыл бұрын
Mythbuster series would be really cool. Are there volcanos? That would be neat
@jacobeddy2958
@jacobeddy2958 Жыл бұрын
You should have used the biggest brush for the water source and made it really tall.
@brenleyhenry
@brenleyhenry Жыл бұрын
2 Waves do not cancel each other out .They just go through each other and heads in the direction it was always going
@sebastiancruxian6518
@sebastiancruxian6518 Жыл бұрын
Next video of RCE: Can you put out a fire with a flamethrower?
@ez_theta_z9317
@ez_theta_z9317 Жыл бұрын
i mean, you can't exactly just point a flamethrower at a fire and put it out, but you can burn the area around a fire down in a controlled way to remove the fire's fuel, and that will stop it
@jem5636
@jem5636 Жыл бұрын
I couldn't say if it follows real-world water physics... But after the amount of city skylines videos I've watched, I can say that this was exactly what I expected from the game.
@Chfrchko-144
@Chfrchko-144 Жыл бұрын
Myth: will "superblocks" reduce traffic?
@skeeez2574
@skeeez2574 Жыл бұрын
I love your videos
@--_DJ_--
@--_DJ_-- Жыл бұрын
You can also increase the size of the water source as well as it's height, but making a bunch of small ones might have the same effect.
@nattiedraws
@nattiedraws Жыл бұрын
this series went from trying to find neat ideas to try engineering in cities skylines, now it's just tsunamifest the playlist
@FrozenAsh2
@FrozenAsh2 Жыл бұрын
Myth: RCE can go an entire episode without any strong shapes
@wikansaktianto9215
@wikansaktianto9215 Жыл бұрын
The shape is his signature, it's like his primal instinct.
@JLneonhug
@JLneonhug Жыл бұрын
On timberborn, I'm working my way to making skynet... I'm down to 18 beavers but 80 golems, they self create and self regulate their foods etc. Strangely satisfying. You can try what's the minimum possible and start expanding skynet empire...
@kevalsavla1829
@kevalsavla1829 Жыл бұрын
new video idea: engineer teaches how to make the most efficient roads/highways layout to minimise traffic in cities skylines
@tenchimuyo69
@tenchimuyo69 Жыл бұрын
I remember asking about digging holes under the ocean in front of a tsunami in a past video but wasn't noticed. Kind of neat that you happened to cover it somewhat anyway by chance.
@AaronD_
@AaronD_ Жыл бұрын
hello fellow engineers and welcome back to city skylines!!!
@jamesfrankiewicz5768
@jamesfrankiewicz5768 Жыл бұрын
A couple more tsunami "stopping" ideas for you: 1. You could borrow a landform something like the poo-cano / architectville from your Engitopia city, then bust a hole in the side the entire height. Try to make the flash flood as madly tall as possible at the very beginning. Make sure you put some constraining walls in this one, too. Heck it might even be a nice bonus to see the brown water got up against the blue water. 2. Examine how far the tsunami normally sucks out the shoreline, put in an artificial reef just barely in front of that line. Make sure there are small cuts in the reef (perpendicular to the shore) so it mostly finishes draining just before the tsunami hits the reef.
@Itz_Data
@Itz_Data Жыл бұрын
"You can't control the sea, this is mother nature's land!" -RCE
@FriendlyArchpriest
@FriendlyArchpriest Жыл бұрын
Not yet, but in a few decades we will defeat the demon queen and bend her to our will.
@estebanjacome6663
@estebanjacome6663 Жыл бұрын
I love that Matt knows perfectly how flood lamination in drainage works but still takes the time to make long ass experiments
@proftuna43
@proftuna43 Жыл бұрын
Hey, I am studying waves at the moment and I had an idea: could you use a polariser to stop a wave? As your tsunami moves up and down (vertically) you could use horizontal bars as a polarising filter that would not let any water through.
@kgmarcussen
@kgmarcussen Жыл бұрын
Try creating highways or very wide lane roads. They will run perpendicular to the tsunami. Each one instantly dips one level, then to the second level and terminates. Thus creating a small dry cave. Do this for the entire width of your shoreline, then copy and paste with each subsequent row. On your last set of cave tunnel roads before your city, have those highways extend as far as possible to give more cave volume. You could build it so that you have a final set at negative 2 and another final set at negative 1 running the full length of the map. Another myth I’d like you to try is to use said highway tunnels to reroute rivers underground.
@SilverAlex92
@SilverAlex92 Жыл бұрын
YEEEES
@benjaminmysak3029
@benjaminmysak3029 Жыл бұрын
Great Content!!! Keep it up!!
@olavhenriksen3157
@olavhenriksen3157 Жыл бұрын
Love the vids keep up the good work👍
@armyantgames5409
@armyantgames5409 Жыл бұрын
Yes!! you got extra landscaping tools! i knew youd have fun with it man!
@dman1357
@dman1357 Жыл бұрын
This is just delightful
@JMIDay
@JMIDay Жыл бұрын
I love this video. My favorite so far. FYI my favorite way to fight the tsunami is with sink holes. I just pepper the ocean and shore line with holes to swallow the wave.
@justanother1567
@justanother1567 Жыл бұрын
This feels like someone forgot about the principle of superposition for waves lol
@ledocteur7701
@ledocteur7701 Жыл бұрын
water in city skyline acts way closer to light, probably because it's way less taxing to render "light" and texture it like water rather than rendering actual fluid dynamics.
@monad_tcp
@monad_tcp Жыл бұрын
@@ledocteur7701 its because its rendered like a 2D surface, there are two kinds of waves, longitudinal waves and transverse waves. Water is transverse wave, but its modeled as longitudinal wave like light then mapped to height like a longitudinal wave, its a trick. Because a transverse wave would required you to model 3D vectors instead of 2D vectors, it would be much more taxing on the physics GPU.
@ledocteur7701
@ledocteur7701 Жыл бұрын
@@monad_tcp that is basically what I meant, but explained way better than I ever could.
@dylanhendrix7415
@dylanhendrix7415 Жыл бұрын
I've been waiting for this moment I knew this day would come
@mystifiedoni377
@mystifiedoni377 Жыл бұрын
That boat segment was so much fun.
@francisleonardomatthewfan7348
@francisleonardomatthewfan7348 Жыл бұрын
How about testing out the "Line" capability of Tsunami defending
@jongordon6892
@jongordon6892 Жыл бұрын
Finally asking the big questions
@niceguym
@niceguym Жыл бұрын
i really like your city skylines adventures xD
@vursey2670
@vursey2670 Жыл бұрын
Nice video!
@KingWeir
@KingWeir Жыл бұрын
try building your "walls" using the flood walls on flat ground and then use the move it mod to raise the walls up, think if i remember right, they only reach a certain height before ground starts appearing underneath them but might work better than just building soil walls and they'll be neater.
@musingartisan
@musingartisan Жыл бұрын
When an engineer uses "Fight Fire with Fire" logic to solve flooding problems.
@jamesburgess8364
@jamesburgess8364 Жыл бұрын
The Tony Hawk Underground sound effect was a nice touch well done editor 😂👍🏼
@jamescomlay5384
@jamescomlay5384 Жыл бұрын
love rce giving a shoutout to the home city
@thenon-vapingsubie
@thenon-vapingsubie Жыл бұрын
I need an architect’s “pooh-cano” vs a tsunami
@kjyost
@kjyost Жыл бұрын
Mythbusters: Timberborn. Can you create a situation where you use water wheels with an excess of power used to pump water back to the start to keep waterwheels going? Can you violate the 2nd Law of Thermodynamics?
@saltysnacker6498
@saltysnacker6498 Жыл бұрын
16:36 Matt: you can't control the sea. The Dutch: I beg you pardon!?!?!?!?!?
@jmm1233
@jmm1233 Жыл бұрын
due the wave function equation , a head wave only adds to the amplitude of biggest wave
@WackyAapie
@WackyAapie Жыл бұрын
“You can’t control the sea” The Netherlands; “🤔”
@leylannfitzgerald8473
@leylannfitzgerald8473 Жыл бұрын
ngl clicked on ur channel to see you had uploaded 23 seconds ago shocked me lol
@mattgrostick1499
@mattgrostick1499 Жыл бұрын
If you sent two tidal waves into a head-on collision, wouldn't they deflect back in the direction from which they came?
@amanchavda3454
@amanchavda3454 Жыл бұрын
Drop the water dow n a funnel in mass and then redirect it straight towards the tsunami so it has more force
@LuckyMadeDaBeat
@LuckyMadeDaBeat Жыл бұрын
Tony Hawk reference, with special move FX was epic lol
@biscuitty
@biscuitty Жыл бұрын
As a Portsmouth person my whole life, "it failed massively" would work as the city's motto.
@mcchillinchills767
@mcchillinchills767 Жыл бұрын
16:14 yes, when there are ditches on the sea floor, that does make waves happen.
@andreaballa6325
@andreaballa6325 Жыл бұрын
good episode you a good tsunami stopper
@fadikafode4943
@fadikafode4943 Жыл бұрын
If you modify terrain during pause, the game need some time to update to the new terrain once time is on. That's why water is leaking trough the wall. Or your water sources are too close to the wall (nearly inside)
@mauropinto1277
@mauropinto1277 Жыл бұрын
So here's my 2 hypothesis to water just going through walls: 1: when the game checks for water movement it might check for an area, so if the wall is too short the game wont detect, so you'd need thicker walls 2: the game checks for the slope every x space to ckeck if the water is hitting a wall ot sth, so it might be like "so in position x the slope is 0, keep going. in position x+1 the slant is 0, keep going" while at x+0.5 it's completely vertical, but the game misses that. And that would be why vertical stuff has problems in this game (like almost vertical waves being practically invisible from the side and stuff)
@BetaTestingUrGf
@BetaTestingUrGf Жыл бұрын
the water spots, are not just spawners, they also suck in water if waterlevel is too high.
@--_DJ_--
@--_DJ_-- Жыл бұрын
I never noticed them doing that in all the time I have been messing around with them. It always seems to drain away rather than being removed at the spawn.
@BetaTestingUrGf
@BetaTestingUrGf Жыл бұрын
@@--_DJ_-- let's say you make a river with a water spot at the top. Make the river end at a lake, at much lover elevation. If you only have the water spot at the top, and you don't have anything taking out the water (like water pumps) , it will eventually fill the lake, and flod your city. If you place a waterspot in the lake, with the height a bit lower than the bank of the river, it will not flood your city. Many vanilla maps, that have springs in mountains, that end in lakes, and and not i the the ocean have the water spots set up like this.
@drekfletch
@drekfletch Жыл бұрын
The trench worked because the mass of water entering and remaining in said trench. Creating an underwater trench would help, because all that water fills the void. However you also made walls, which pushed water up from the sea bed to fall as part of the tsunami.
@Neverender08
@Neverender08 Жыл бұрын
The tony hawk edit with the special move sound effect got me xD respect
@un7ucky
@un7ucky Жыл бұрын
You might be able to make one by making a hole, filling it with water, then raising the ground up while the game is running
@welkiesshitpost7156
@welkiesshitpost7156 Жыл бұрын
For thr first bit with using water to stop the tsunami, you've experienced destructive interference. Even though both waves will even out after contacting, they will both spring up afterwords. It's similar to how newton's cradle works.
@djdsf
@djdsf Жыл бұрын
If they fixed the water physics in this game, these demos would be amazing
@pokpok833
@pokpok833 Жыл бұрын
Been a fan for a while now you should try turmoil it costs a few dollars but its worth it for me
@browaffle1268
@browaffle1268 Жыл бұрын
What would a meteor do to a tsunami as it reaches the beach?
@hyankabeer5840
@hyankabeer5840 10 ай бұрын
16:06 Nope, the trench already filled with water before the tsunami even got there 🤣🤣
@Big_Max41
@Big_Max41 Жыл бұрын
In the real world, I think the two tsunamis colliding would be pretty similar to this. The water in a tsunami isn’t actually traveling at the speed of the wave. It’s the wave traveling through the water. When two waves “hit” each other its not water running into other water. it’s where the elevated section of two waves line up. That just causes the water to rise twice as high (constructive interference). The setup you have here might be different though because you have an actual stream of water moving and it could cancel out momentum in the other direction.
@ShinichiroKururugi
@ShinichiroKururugi Жыл бұрын
I dont know if this has been suggested yet, but maybe you should try defeating a tsunami with other natural disasters in a "Who is the strongest natural disaster!" tournament.
@jumpingpiggie422
@jumpingpiggie422 11 ай бұрын
@16:36 "You can't control the sea". The Dutch: "Hold my Deltaworks..."
@rebeccachambers4701
@rebeccachambers4701 Жыл бұрын
Well when you make a trench to slow down a tidal wave essentially what you're doing is you're re moving Mass. Essentially friction that could help slow it down you know by having less of a floor for it to come in contact with you have less friction that would slow it down
@deadgamer21
@deadgamer21 Жыл бұрын
Please do a video on how to improve jaywick with a tsunami
@tigrecito48
@tigrecito48 Жыл бұрын
5:26 are there different types of ground material you can use for the walls? i dont know if they implemented porosity into the game but if thats just soil then its gonna let water thru.. isnt there a non porous rock you can use like granite or something (ie igneous & metamorphic are less porous than sedimentary i think
@pieterkorevaar527
@pieterkorevaar527 Жыл бұрын
“You can’t control the sea” The Netherlands:”we’ll see about that one”
@iGleeson
@iGleeson Жыл бұрын
I'm pretty sure this was my prediction for the next video when I commented on the last one 😂
@Gaston-Melchiori
@Gaston-Melchiori Жыл бұрын
I constantly fall a sleep watching your videos and then have to watch them again -_-
@RachaelLobodin
@RachaelLobodin Жыл бұрын
I love how Matt tries so hard to stop the tsunami and it’s fun. Why not try big holes?
@panopticemu
@panopticemu Жыл бұрын
you probably can't do it in cities: skylines, but levee / tsunami / dam banks can be shaped in such a way as to redirect the force of the tsunami back into itself. they're not 100% efficient, but if you have a bunch of them in a row it should reduce the power of the wave to a point where it doesn't cause damage
@user-kw1tf6lt7o
@user-kw1tf6lt7o 10 ай бұрын
u should of done a bridge review
@PrinceAlsham28
@PrinceAlsham28 Жыл бұрын
You should play through infra again. Knowing what you know and seeing the different ways the game goes? Please. Love the channel
@timbomb374
@timbomb374 Жыл бұрын
I love how one movie basically changed the definition of the word inception.
@JarateHunter
@JarateHunter Жыл бұрын
Meteors vs Mega Tsunami: The force of the impact pushes the water back + the craters they make help reduce the water Sewage tsunami vs Mega Tsunami: The premise of this video but with sewage, which may be denser than water (in this game) and could have a more substantial effect
@Ndw1995
@Ndw1995 Жыл бұрын
In theory, this WOULD work, provided the defensive waves had enough mass (?) behind them, but this game doesn't have the most accurate water physics
@BetaTestingUrGf
@BetaTestingUrGf Жыл бұрын
i dont think this would work in theory, in physics, waves normally just pass eachother, amplifying eachother when two peaks meet
@blacksarlacc91
@blacksarlacc91 Жыл бұрын
@@BetaTestingUrGf exactly what I wanted to write. Wave do not interfere with each other. They travel through each other without any change. Depending on the location this can lead to: both going down = deep drop Both going up = huge wave One going up one going down=nothing (or less depending on whether both had the same size to begin with) The effect is called superposition (of waves; if you Google it because otherwise Google will think you want to know something about quantum physics as those states are described as wave functions as well hence showing superposition)
@nightblade7165
@nightblade7165 Жыл бұрын
Id love to live in that forest😍 also i got a myth for you to bust, fire may not evaporate a tsunami but does it evaporate water at all?
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