CAPACITORS in 3.14 - Star Citizen Tutorial

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Legacy Instructional Series

Legacy Instructional Series

Күн бұрын

Пікірлер: 53
@FreshAsIce100
@FreshAsIce100 3 жыл бұрын
just a little thing but im pretty sure most people dont know. Allocating shields below 33% DOESNT give you any negativ effects from resistance.. even with 0% to shield the resistance stays the same value as with 33%
@Ultrajamz
@Ultrajamz 3 жыл бұрын
So going into a fight, weapons and engine should get more priority. Then adjust accordingly
@brandonlt6434
@brandonlt6434 3 жыл бұрын
Thank you guys so much for doing the leg work here. The community owes you.
@zihngamer
@zihngamer 3 жыл бұрын
I fly an MSR and my plan has always been to run instead of fight. I'm glad to see that I can allocate power to engines and shields and increase my chances of surviving and escaping. It's nice to have this mechanic in the game. Thanx for making this video that details how it's now working.
@Ultrajamz
@Ultrajamz 3 жыл бұрын
Turrets have a lot of capacity to them for energy weapons so having a gunner can be pretty strong now
@zihngamer
@zihngamer 3 жыл бұрын
@@Ultrajamz That will help with survivability. A gunner helping discourage pursuers wouldn't be a bad thing to have.
@TheManWithTheBarret
@TheManWithTheBarret 3 жыл бұрын
Very good and on point video! I love how short it is!
@Liefx
@Liefx 3 жыл бұрын
Great video. Straight to the point and effective use of graphics to help make sure the information is easy to digest.
@rexoplex4814
@rexoplex4814 3 жыл бұрын
This is almost the exact system that elite dangerous uses for power management, with the same bonuses, tradeoffs, etc. for diverting power to the three systems. Not a complaint though; I absolutely love how power management works in that game, and I'm glad to see it here as well.
@SimpleBanana
@SimpleBanana 3 жыл бұрын
Almost the exact system that the X-wing and Tie Fighter games used. Which is almost the exact system that the Wing Commander games used.
@grast5150
@grast5150 3 жыл бұрын
Execellent I was waiting for your video!
@okharleys
@okharleys 3 жыл бұрын
Great tip on capacitors guys. Thanks!
@blaqkstar
@blaqkstar 3 жыл бұрын
Really great info here, thanks for putting in the work guys! Sharing this out to my community o7
@loteknomad5032
@loteknomad5032 3 жыл бұрын
Appreciate the video! Certainly interested to see how the development and balance of power management systems like capacitors affects strategies and commonly used tactics in SC. :)
@michaelgiertz-rath7994
@michaelgiertz-rath7994 3 жыл бұрын
Absolutely worth those few minutes. Keep 'em coming :-)
@narfash-yt
@narfash-yt 3 жыл бұрын
Great video, thank you!
@project.jericho
@project.jericho 3 жыл бұрын
The triangle is... Well, lets just say it has it's own month that it is quite proud of.
@bezdownunder5481
@bezdownunder5481 3 жыл бұрын
Any word on gimbal -- fixed balance .... Good video ...Actually great video like the manage what I dont need..
@veliostv9089
@veliostv9089 3 жыл бұрын
Really well done! I just guess, I should think about a second keyboard and a third hand by now xD
@racer2099
@racer2099 2 жыл бұрын
nice clear easy to understand
@pythonBlender7
@pythonBlender7 3 жыл бұрын
Thanks again LIS!
@NathanWind99
@NathanWind99 3 жыл бұрын
Another great video, as always. I’d love to see something on missile usage. All I know to do is open an engagement by firing a missile before I’m in gun range, which pretty much never lands a hit. How can I be more effective with missiles?
@sir_wesley86
@sir_wesley86 3 жыл бұрын
this was the first step in ship combat being potentially fun imho
@S1lverspike
@S1lverspike 3 жыл бұрын
Yeah defiantly has a more dcs feel to it. I’m glad they slowed combat down now it’s not just pure skill but tactics required as well.
@Ultrajamz
@Ultrajamz 3 жыл бұрын
When the meta shifting slows down will be curious what the missile and gun recommendations will be
@sttosin
@sttosin 3 жыл бұрын
Nice work guys
@IceyJones
@IceyJones 3 жыл бұрын
good vid. thx
@curly_
@curly_ 3 жыл бұрын
Good JOB guys
@spencereaston8292
@spencereaston8292 3 жыл бұрын
Do shields drain if no power is allocated? This feels a lot like the Tie Fighter power management, which was a wonderful balance between sim and arcade.
@LegacyFleet
@LegacyFleet 3 жыл бұрын
No, they don't.
@S1lverspike
@S1lverspike 3 жыл бұрын
Voice attack or Emily makes this so much easier
@Corolalumii
@Corolalumii 3 жыл бұрын
It May be too slow to order in the middle of fight and don`t forget the lag between order, confirmation and application. It will be interesting if this sequence would be twice as fast-then maybe effective, I think
@S1lverspike
@S1lverspike 3 жыл бұрын
@@Corolalumii it’s easy to adjust for lag if you know tactically what you or your opponent will do. The only thing that may get you killed is deploying flares if you’re close use a hot key if they are far voice will help you focus on other systems.
@dan_
@dan_ 3 жыл бұрын
This is very useful information, thanks. I think it would also be really nice to see how negatively affected each system is when power allocation is reduced below 33% or removed entirely. Is it a linear decay in performance, or does each system get increasingly worse the closer it gets to 0%?
@LegacyFleet
@LegacyFleet 3 жыл бұрын
At 0% capacitor you get nothing. For example, if you are at 100% weapons, you get zero boost regen, zero shield regen, zero boost cost reduction, zero shield resistance modification. In fact, for the latter two, they don't start until 33% capacitor.
@StormEagle5
@StormEagle5 3 жыл бұрын
@@LegacyFleet So, for example, if in a big pve furball with xenothreat and other players, and only taking the occasional hit to shields. Thrusters would be of minimal importance to me if I can stay on target. I would want at least 33% in shields to replenish at all? And I could put the other 66% into my lasers? That is what I get from you saying that with less than 33% in shields, they won't replenish at all.
@simonbolivar6960
@simonbolivar6960 3 жыл бұрын
since ballistic weaponry isnt affected by capacitors does that mean i can just put the triangle at 0% for the weapon system and still fire my ballistic guns?
@THE.RATGOD
@THE.RATGOD 3 жыл бұрын
Yes
@Desrtfox71
@Desrtfox71 3 жыл бұрын
Any word on whether or not it is now a bonus to put a more capable powerplant on a ship. In other words, if I add a better powerplant will the weapons/shields/engines use that extra power now, or is it still capped like pre 3.14?
@LegacyFleet
@LegacyFleet 3 жыл бұрын
Changing your power plant won't change anything for now. Undoubtedly they will fix this in the future.
@Desrtfox71
@Desrtfox71 3 жыл бұрын
@@LegacyFleet Thanks for the reply!
@Pliskkenn
@Pliskkenn 3 жыл бұрын
I want to know their Gladius loadout.
@stefanpoll6604
@stefanpoll6604 3 жыл бұрын
Does it make any difference now what powerplant you take? Now i can overclock my weapons and shields when i have enoughtpower output.
@LegacyFleet
@LegacyFleet 3 жыл бұрын
Not right now. It probably will in the future.
@Godwinsname
@Godwinsname 3 жыл бұрын
Thanks for the vid. There's some mistake here, or I don't get your image. You say setting the triangle 100% to weapons means a 27% increase in recharge rate. But, in the table it says the time to recharge goes from 11.3 to 5.25. Now, taking into account that there are about 20% more rounds in the magazin, this means the old recharge rate was 11.3 secs to regen 84 rounds, meaning 7.4 rounds per second, and the 100%-to-weapons setting then regens 101 rounds in 5.25 secs or 19.2 rounds per second. That's an increase of 260%! Not 27% increase. So.. that or.. what am I missing? Thanks again :)
@LegacyFleet
@LegacyFleet 3 жыл бұрын
You are correct. There was a miscalculation. We will edit the correction into the description. That you for your contribution!
@LegacyFleet
@LegacyFleet 3 жыл бұрын
You are correct. There was a miscalculation. We will edit the correction into the description. That you for your contribution!
@AndersJytzler
@AndersJytzler 3 жыл бұрын
How quickly will the power distribution take effect after changing it? Is it immediately??? So it would be a good idea to change it all the time, or is it slower, so i shouldn't change much during eg. 1v1 combat?
@moeb1us
@moeb1us 2 жыл бұрын
it's instant and you should often switch it around if you can
@spacep0d
@spacep0d 3 жыл бұрын
Nice vid and good info. Can anyone recommend a bit of hardware to dedicate to capacitors? I find it awkward to have to use Function keys.
@LegacyFleet
@LegacyFleet 3 жыл бұрын
Some folks are using 4-way HATs on throttles and joysticks.
@artimusclydefrog
@artimusclydefrog 3 жыл бұрын
ALEXA UNSUBSCRIBE god damming honey come here this voice activation isnt working ALEXA UNSUBSCRIBE This thing isn’t working
@mcthemis62402
@mcthemis62402 3 жыл бұрын
People don t give a single fox about this game. That is not even progress…CIG is using such changes to cheat on backers. This isn’t another level of complexity. This isn’t necessary. This haven’t ever been an end goal…This BS is just a quick number tweak and another back and forth between boost…afterburner…then boost again to hide the (obvious to whoever has half a brain) F A C T. CIG has made no progress and has no idea what they are doing. Least of all I am gonna watch suck videos and try to learn what they will change next patch to hide their lack of progress.
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