Star Citizen 3.23: Combat loadouts & capacitor tips for NPC bounty hunting in master modes

  Рет қаралды 22,999

WingZeroType

WingZeroType

Күн бұрын

We go through a general overview of how to fly and fight in master modes and then go through a thorough breakdown of all the different weapon types so that you know the best fit for your ship for NPC bounty hunting combat. We also talk about the tradeoffs between ease of use and cap efficiency of the guns, and also go into detail on some of the capacitor changes for ships that enables more variation of loadouts.
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link: www.robertsspaceindustries.co...
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Erkul ship loadouts are linked in this Google Doc: docs.google.com/spreadsheets/...
0:00 323 Changes
0:26 Master modes overview
2:30 Capacitor combat
5:54 Weapon breakdowns
10:10 Ballistic comparisons
11:30 Laser comparisons
13:25 Weapon ranges
14:02 Weapon/ship interactions
17:36 Components
19:40 Socials
The best resource for tinkering around with your ship fit: erkul.games
Music:
Corbyn Kites - Overdrive
Corbyn Kites - Shadowing
Patrick Patrikios - Good Times
Vibe Mountain - February
The 126ers - Black Moons
Patrick Patrikios - Cover
Patrick Patrikios - Grut
Patrick Patrikios - Beyond
An Jone - Islabonita
Nana Kwabena - Timpani Beat
I play at 1440p using two Gladiator NXT joysticks
Mappings: imgur.com/Ly3u5Tt
Processor: AMD 5900X
Graphics Card: Gigabyte GeForce RTX 4090 Gaming OC 24G
Memory: 64GB DDR4-3600 CL16 (Crucial Ballistix + G.SKILL Trident Z Neo)
Storage (NVMEs): Samsung 980 Pro 2TB + WD Black SN850X 2TB

Пікірлер: 249
@karmickatastrophe7864
@karmickatastrophe7864 22 күн бұрын
Not one of my regular channels, but this is good information I haven't seen elsewhere yet. The algorithm smiles on us both. Good stuff.
@WingZeroType
@WingZeroType 21 күн бұрын
All hail the algo! Thanks for checking it out, and for your kind words :)
@justafreg
@justafreg 22 күн бұрын
Clearest explanation I've seen for all of this stuff. Thanks a ton man!
@WingZeroType
@WingZeroType 21 күн бұрын
Thanks so much for your kind words! I really appreciate it :)
@FoxVelox222
@FoxVelox222 22 күн бұрын
Absolutely agree with the lag pip bind. Like seriously why should i have to bind this?!
@WingZeroType
@WingZeroType 21 күн бұрын
OMG THANK YOU! When I saw that setting removed I was wondering if I was the one drinking crazy juice
@Cab8819
@Cab8819 19 күн бұрын
Not just lead/lag, but now we have to set a keybind for gsafe, precision lines, gravity assist, precision mode(low speed while landing gear is down), and a few others. And then you need to use those hotkeys, EVERY. TIME. YOU. SIT. IN. THE. PILOT. SEAT.
@AtlasGaming4k
@AtlasGaming4k 18 күн бұрын
Macro time s! Set to odd keybibdd and then set macro to turn all on
@WingZeroType
@WingZeroType 17 күн бұрын
@@Cab8819 ok ok ok so someone else said something GENIUS to me, and it works. Set the "set blahblah" keybind for those things to the same key as "flight ready". So when you get in and turn on your ship using the flight ready keybind, it'll set all those settings as well. It worked for me for "set lag pip" so it should work for any others that let you bind a specific setting toggled in a given direction
@WingZeroType
@WingZeroType 17 күн бұрын
@@AtlasGaming4k exactly! but someone else gave me the brilliant idea to set them all to the same key as "flight ready" and i was like "holy shit of course!"
@Korrack
@Korrack 22 күн бұрын
Feels like a video I’ll have to pin and come back to a few times as I sort myself out; lots of good info! Thanks for the content man
@WingZeroType
@WingZeroType 21 күн бұрын
Thanks for the kind words! I hope you found it understandable! I know I went a bit fast for a bunch of that... I was trying to keep the video length down (unsuccessfully lol)
@recoil1912
@recoil1912 22 күн бұрын
Been away from SC for awhile. You have always been a great source for catching up..👍👏👏
@stratcat3216
@stratcat3216 22 күн бұрын
ditto
@WingZeroType
@WingZeroType 21 күн бұрын
Thanks so much! Always great to see people liking the videos!
@VictorNiss
@VictorNiss 21 күн бұрын
Hey friend, ran a few extreme bounties with you and we'd chat occasionally before I gave the game a rest a couple years back. Still going to be a while before I get back into it, but glad you're still playing and I really appreciate the update! o7
@WingZeroType
@WingZeroType 19 күн бұрын
Hey friend! Great to hear from you again! Yeah there's still plenty of time before many things that were promised will be in the game, and stable lol. But it's good to hear from you as well. We'll all be here when its time to get back in :)
@Rompelsteelskin
@Rompelsteelskin 22 күн бұрын
Awesome info... Best amongst the content creators for SC
@WingZeroType
@WingZeroType 21 күн бұрын
Thank you so much! Those are some incredibly kind words
@wednesdaywoe8249
@wednesdaywoe8249 22 күн бұрын
The video I've been waiting for, thank you! 3.23 has been overwhelming, this helps so much
@WingZeroType
@WingZeroType 21 күн бұрын
Thank you for that awesome feedback! It's great hearing that you're finding it useful
@UnpluggedCord
@UnpluggedCord 18 күн бұрын
I love that mastermodes and Vulcan implementations have gone so smoothly burning going to have to riot until we get lag on startup option and self/target visor hud back! Glad to hear all Pyroburst scattergun Anvil hawk build is back :)
@WingZeroType
@WingZeroType 17 күн бұрын
have you tried it? It might be but I don't know! wait.... pyrobursts are just size 3..... you got me there lol
@99mserna
@99mserna 22 күн бұрын
Really well done! Thanks for the work on this as it will come in handy as we head into 3.23. Cheers
@WingZeroType
@WingZeroType 21 күн бұрын
Thank you so much for the kind words! I was rushing it out a bit to try to make sure it was out before 3.23 went live so it's great to hear that you're finding it useful!
@Gashaslegacy
@Gashaslegacy 22 күн бұрын
Great video, good data visualization.
@WingZeroType
@WingZeroType 22 күн бұрын
Thank you very much! I put a lot of thought into it so I appreciate the kind feedback!
@citizen_cheeseman
@citizen_cheeseman 20 күн бұрын
Very informative, appreciate the good work.
@WingZeroType
@WingZeroType 19 күн бұрын
Thank you so much!
@nathanforrester5140
@nathanforrester5140 21 күн бұрын
Thank you for the video I look forward to diving into all these changes.
@WingZeroType
@WingZeroType 21 күн бұрын
Me too! I can't wait for it to go to live so I don't have to worry about all my ships and loadouts being reset everyday lol
@nathanforrester5140
@nathanforrester5140 21 күн бұрын
@@WingZeroType yes and in a way i am looking forward to a fresh start.
@lukeperman7964
@lukeperman7964 22 күн бұрын
Nice work. Wouldn’t mind a more detailed video on the new pip system and how it works with the different gimbal modes
@WingZeroType
@WingZeroType 21 күн бұрын
Thank you! I'll look into that a bit more once the patch goes live - I haven't had any time in a turret in 3.23 yet so I'm curious how the gimbals work there with the auto gimbaling being preserved. They always used to have a pretty high amount of aim assist even in 3.22. One thing I did notice about the pip is that it's black when you're out of range, it's red when you're in range but not on center-mass of the target, and it's green when you're in range and on center mass. I haven't quite sorted out what the difference in circle types are when you have multiple pips. I don't think it's ballistic vs laser since i had different circle types even when i was using a full laser loadout. Might have to do with fast vs slow projectile speeds.
@joshuadadad5414
@joshuadadad5414 13 күн бұрын
Best breakdown. I was Sooo confused before this. Thank you so much
@WingZeroType
@WingZeroType 4 күн бұрын
Really glad to be helpful!
@zacharypump5910
@zacharypump5910 21 күн бұрын
Dude, you’re the best. Thank you for all of this analysis !
@WingZeroType
@WingZeroType 21 күн бұрын
Thanks so much! And ty for checking it out and the lovely feedback
@Aerderranissar
@Aerderranissar 20 күн бұрын
Liked and subscribed! Great and clear explanation! Shared with friends
@WingZeroType
@WingZeroType 19 күн бұрын
thank you for checking this out, the kind words, and for even sharing it with others!
@Granar.
@Granar. 22 күн бұрын
Exactly the sort of video I was waiting for, thanks! As someone who joined SC in 3.15, I am so excited to finally have some weapon variety in the game!
@WingZeroType
@WingZeroType 21 күн бұрын
Yess same! When they first added capacitors I wasn't expecting it to take a few years before we got some additional variety, so it's a long time coming. Excited to keep testing and trying stuff out, especially more time with the ballistic repeaters to try and see if i can further convince myself of the spread stuff
@Cyco-Dude
@Cyco-Dude 22 күн бұрын
Useful video, thanks for making it.
@WingZeroType
@WingZeroType 21 күн бұрын
thanks for checking it out!
@VonCurry8
@VonCurry8 22 күн бұрын
Thank you for the educational video!
@WingZeroType
@WingZeroType 21 күн бұрын
Thanks a bunch for checking it out!
@MC-BigCara
@MC-BigCara 20 күн бұрын
Great video really well explained, you have a new subscriber
@WingZeroType
@WingZeroType 19 күн бұрын
Thank you so much for the kind words, and for subbing!
@Dwiimor
@Dwiimor 18 күн бұрын
Great breakdown of the significance of different ammo speeds etc with the new aiming mechanic, was trying to wrap my head around that for a while ingame how to get a good loadout
@WingZeroType
@WingZeroType 17 күн бұрын
Thank you! Basically I have a strong preference for laser cannon loadouts b/c I don't need the fastest 1800m/s projectile speeds to hit my shots on my larger targets, so omniskies and m-series cannons are the best!
@YumLemmingKebabs
@YumLemmingKebabs 18 күн бұрын
Really helpful, and exactly what I was just looking for. Thanks! Lag pip change... THANKS I HATE IT!
@WingZeroType
@WingZeroType 17 күн бұрын
you're welcome! And someone else suggested I should map the "set lag pip" to the same keybind as "flight ready" so it sets it when you turn on your ship. I've done that and it works!
@YumLemmingKebabs
@YumLemmingKebabs 17 күн бұрын
@@WingZeroType Now if only there was a workaround for the game resetting your weapon groupings every time you go into NAV mode. DX
@sillothian4618
@sillothian4618 21 күн бұрын
Extremely helpful video. The weapon changes in 3.23 make a huge difference to combat and you've done a great job of explaining how. Bounty missions are definitely tougher now as the ai seem to soak up a lot more damage, especially the industrial ships. Also they have a tendency to use ramming as a legitimate tactic!
@WingZeroType
@WingZeroType 21 күн бұрын
I kid you not, I have so much footage of me getting rammed by the AI now lol. Definitely have to watch my radar a bit more often to make sure I'm not getting tooooo surrounded. Both because you need to protect your shields by either creating space or adding more shield capacitor, and b/c like you said... the AI likes to get REALLLL friendly now lol. Thanks a bunch for your kind words, as always
@professorvandusen6847
@professorvandusen6847 22 күн бұрын
great collection & presentation of weapon stats!
@WingZeroType
@WingZeroType 21 күн бұрын
thank you so much! the more you know!
@michaelbennett6270
@michaelbennett6270 21 күн бұрын
My boy Wing coming through with that detailed info.
@WingZeroType
@WingZeroType 21 күн бұрын
My boy michael coming in with the appreciation!
@Integer_Overload
@Integer_Overload 20 күн бұрын
Spent all morning testing and trying stuff out so im looking forward to see what you've come up with!
@WingZeroType
@WingZeroType 19 күн бұрын
Well don't hold out on me!! What have you liked with your testing? And yeah I'll be updating my ship loadout spreadsheet soon. The (problem? benefit?) is that there's a few different viable loadouts now, depending on your playstyle, so I sort of need to pick and choose which playstyle I'm going to apply to a given ship
@DaGhostToast
@DaGhostToast 22 күн бұрын
Lots of really nice info here, thank you. I imagine the varying gun speeds on default loadouts is to equip you to deal with both larger and smaller enemies or something along those lines
@WingZeroType
@WingZeroType 21 күн бұрын
Yeah I can see that being one of their lines of thinking , but i also think given how tanky enemies are and how long you need to chew away at their hulls (especially for the larger targets) you'd really want to just fit yourself for the tankiest targets you would want to fight, and then avoid combat with enemies outside of your target demographic. Sort of like being more specialized vs being more of a generalist.
@coldfire30
@coldfire30 22 күн бұрын
Thank you, very helpful
@WingZeroType
@WingZeroType 21 күн бұрын
thank you! I appreciate you checking it out!
@WingZeroType
@WingZeroType 21 күн бұрын
seems like my other reply got deleted, but thank you for checking it out!
@r2binx
@r2binx 15 күн бұрын
Really informative video, thanks! I searched for this because my Inferno that I got during 3.22 felt really bad in PvE now. In addition to hull damage reduction, it feels like they also decreased the rpm and agility of it. I understand it's supposed to be a heavy fighter but having to put almost half the ammo into a single small ship is a bit frustrating.
@varthelm
@varthelm 16 күн бұрын
Great breakdown :)
@WingZeroType
@WingZeroType 4 күн бұрын
ty so much :)
@cyranobuckminster1970
@cyranobuckminster1970 21 күн бұрын
Very good video!
@WingZeroType
@WingZeroType 21 күн бұрын
Thank you for checking it out!
@madgiecool
@madgiecool 22 күн бұрын
Another excellent YT - Thanks :)
@WingZeroType
@WingZeroType 21 күн бұрын
Ty ty!
@thisSaint
@thisSaint 21 күн бұрын
Great stuff!
@WingZeroType
@WingZeroType 21 күн бұрын
Thank you for checking it out!
@Wandderer
@Wandderer 13 күн бұрын
16:30 set the lag pip keybind to the flight ready key and you will always have it activated when you start your ship
@WingZeroType
@WingZeroType 4 күн бұрын
yesss thank you very much! someone else had mentioned this too so i've been doing this (and telling anyone else that complains about the pip changes in the comments) lol. Lets spread the word!!!!
@javadan
@javadan 19 күн бұрын
Very nicely done. Cudos.
@WingZeroType
@WingZeroType 17 күн бұрын
Thank you!
@dextercole1322
@dextercole1322 21 күн бұрын
Thank you so much for that video I tried Arena commander on EPTU the other day and I was absolutely confused as to why it felt so damn hard Now it all makes sense I guess
@WingZeroType
@WingZeroType 21 күн бұрын
Hahhahaa i loved the end of your comment - "it all makes sense I guess". Yeah its going to take us all some time to truly wrap our heads around it and figure out the right loadout for given situations. I like it though. I think they've made it less obvious what's the *best* way to do something because there's multiple totally valid approaches, based on your skill at aiming, the ship you're flying (and its strengths), or just your flying style/user preference
@dextercole1322
@dextercole1322 21 күн бұрын
@@WingZeroType Yeah I'm still quite noobish to star citizen so I am not sure how much of my struggles are from skill issue or ignorance ... but that video makes me feel like even I could figure it out. The fact that my "meta" loadout got popped so easily by new AI was quite a shock but makes the game more fun I think
@WingZeroType
@WingZeroType 19 күн бұрын
@@dextercole1322 yeah there's definitely some relearning that has to happen here so we just gotta get some more seat time :)
@Pratchet_
@Pratchet_ 22 күн бұрын
Another informative video! I’ll be coming back to this a lot when 3.23 is live. Mostly because of cognitive decline, but also because there is so much info here. You’re a service to the community, put him on the payroll CIG!
@WingZeroType
@WingZeroType 21 күн бұрын
Thank you thank you! Yeah when watching it back I saw a few spots where I should've probably slowed it down a bit and explained it slower but the video is already 20 mins lol
@ThomasD66
@ThomasD66 14 күн бұрын
In audio attack refers to how quickly a transient (sound) reaches its peak level, and decay describes the relative rate of decline in this transient. Viewed as a graph where Y is sound level and X is time this is visualized as a rapid rise from origin to a peak (the shorter this time the faster the attack), followed by a gradual curving decline (decay describing the slope of this line.) I am inferring that they are describing a similar pattern of behavior relative to how long your burst of fire is, such that least spread is seen at the start of a burst and the longer the burst is sustained the more the spread increases. More simply, this punishes you for treating your weapons like a garden hose, and the faster the rate of fire of your weapons the more punishing this effect will be, especially at range. So rather than initiating fire and steering the impacts onto target you will have better results through better trigger discipline of only firing when you have a proper firing solution.
@AntiTheory
@AntiTheory 17 күн бұрын
Glad to see weapon diversity is finally back. Now I hope they take another pass at component diversity in the near future to make ship builds more interesting and varied.
@WingZeroType
@WingZeroType 17 күн бұрын
yeah it seems like we're getting the increase in development speed that was promised after SQ42 hit feature complete, I'm looking forward to the next year
@2Poor4MySupra
@2Poor4MySupra 11 күн бұрын
Wing!! Too long Ill come see you and Yobizzy! The Weevil king returns... eggs are still a thing in ERT's!
@erickruse4679
@erickruse4679 16 күн бұрын
watched a video of someone dogfighting against a hornet using 2 Mantis. I would say they successfully sandblasted the paint off that thing.
@WingZeroType
@WingZeroType 4 күн бұрын
lol 2v1 with mantises should have been able to make a dent though, but maybe the hornet pilot was just really good
@iamjeramy
@iamjeramy 21 күн бұрын
Thanks for this one! I haven't played on MM yet, so this is definitely a great start for me to reference when I am setting up my ship loadouts. Seems like the medium fighters are going to be good now? That's great because i love their style! Buccaneer, here I come! Neutron cannon seem like a good all-rounder?
@WingZeroType
@WingZeroType 21 күн бұрын
Medium fighters would be decent, but I think Dps is king, so you'd really wanna get like a Connie/600i/Corsair. But hornets and buccs do well too
@idkanymore6897
@idkanymore6897 7 күн бұрын
quick note: you CAN actually see how much shield is in the buffer in the usage bar! on the shield MFD, if the usage bar is at 50% then you have 50% shields in buffer, self explanatory
@poisonedrice
@poisonedrice 22 күн бұрын
awesome!
@WingZeroType
@WingZeroType 21 күн бұрын
thanks!
@frederickbastien3878
@frederickbastien3878 20 күн бұрын
You read my mind with this video. I've been out of the loop regarding MMs and have been looking for a comprehensive guide on the matter. And then this pops up on my feed! You sir, are doing the Lord's work. I must say I'm pretty bummed about a lot of the changes though. I didn't want to be forced into hybrid loadouts, especially if it means having to run mismatched velocities. I hate double pips too. More weapon variety sounded great on paper, but I miss being able to pick weapons to match my ship's aesthetics honestly. I also really think they should've kept weapons consistent within their categories. Repeaters should be anti fighter weapons, while cannons should deal with armor, for example. I find the current setup very confusing. Having different roles within a certain category is very unintuitive to me. Maybe I just need to give it the ol' college try, but it's making hesitant to even boot the game. All the time and effort I put into crafting loadouts, both asthetically pleasing and thematically fitting, for my ships is now worthless. I'm really hoping they change course on a lot of this stuff frankly. I thought more weapon variety would mean variances in RoF, dps, cooling, and maybe a few more velocities to play with, not these wild discrepancies. It feels like a solution in search of a problem.
@WingZeroType
@WingZeroType 19 күн бұрын
I completely agree with the repeaters being anti-fighter and cannons being anti-big ship making a lot more sense. They have made the current weapons setup almost impossibly complicated for a new player. Those of us that have experience in the game are able to figure it out and understand what's what, but for someone who's just coming in? I don't even know what to tell them, other than give them a loadout and hope for the best lol. That said, if they can find a way to make this logical I'd be much more for it. But in the meantime, I'm gonna let them cook. About the hybrid loadouts/mismatched velocities, I think it can sort of work if you pick weapons that are only 200m/s apart from each other and just set your PiP to be an average pip instead of multiple different pips. Given the inherent spread in weapons and the fact that we're humans and won't ever be perfect at aiming, I think you'll probably still do just about as well anyway. I'm going to keep multiple pips personally b/c I like having more information, but I really think an average pip is not much worse as long as you're careful to keep weapon velocities very closely matched. That's also why I laid out the columns of velocities the way I did, I wanted people to easily be able to see what ballistics match closely with what lasers. Aesthetics-wise.... well that's been a crapshoot for a while lol. And it's a very subjective thing, so I don't think they're ever going to be able to solve that. Maybe if they ever give us the ability to paint our own ships via hex codes, we can design the ship liveries around the loadouts. But lastly I'd say give it the ol' college try. Its a big change, and it's not all good or all bad. There are some benefits here in new loadout options, even if they aren't totally logically sensible.
@usmcabbott888
@usmcabbott888 13 күн бұрын
Idk if you can say its a ballistic nerf, more like shields working properly, but full ballistics is a lot harder because shields are actually blocking the damage they are suppose to ( i think it was suppose to block 90% damage from ballistics and as shields go down more damage from them). So now its more useful to do a mix of them as if you use the lasers to take out shields then ballistic the hull they drop like flys
@aimesblack
@aimesblack 20 күн бұрын
The fact that we finaly moved on from repeaters only in pvp and the fact that my beloved titan is now a meta fighter has me loving this patch
@WingZeroType
@WingZeroType 19 күн бұрын
ALL HAIL THE AVENGER! Lol I wonder if the acceleration disparity between interceptors and other ships in SCM mode is going to be decreased. But yeah I enjoy this life as well, breathes some life into my first bounty hunting ship again, as long as i'm willing to wait for the long time to kill the bigger targets
@davewills148
@davewills148 22 күн бұрын
Cant wait for Bounty Hunting to come into game at a future patch, have a Zues MR waiting in the wings
@WingZeroType
@WingZeroType 21 күн бұрын
Do you mean the V2 of bounty hunting where we have to capture the targets live? I think that'll be interesting but I really hope they make soft-death a bit more survivable. Right now if your ship is fighting in atmo you don't have great chances to survive the fall to earth lol
@davewills148
@davewills148 21 күн бұрын
@@WingZeroType Yeah!, ive never taken to its current iteration, it'll get there eventually, hopefully later this year, i would imagine there's a lot of work that still needs to be done. We'll see
@Tainted-Soul
@Tainted-Soul 22 күн бұрын
thanks a lot this is a great update to us that didnt play in EPTU testing . for me when I heard they making all weapons gimbles I got upset as my Sabre was better having a bigger gun size and paid the price of having them fixed I bet they havent up the weapon size slot for that. so with all the ships with smaller weapon ports but had gimbles not can just up size a be the same :( but on the flip side the Scorpius can no have the bigger size as you needed the gimble to fight close lol and the Connie size 6. or have they changed all the weapon sizes for all the ships ?
@WingZeroType
@WingZeroType 21 күн бұрын
I don't think the sabre paid any price to have the size 3's fixed. 4xs3 is a pretty powerful weapon loadout so I think its fine, especially once it gets whatever stealth capabilities it's supposed to have. I think the only ships that got up-weaponed were ships that had gimbals as part of their default loadout. Now they still have gimbals, but the weapons attached to those gimbals are the same size as the gimbal was. So basically, the hardpoints that were on the ships are the same size, across the board. You're saying the ships that had gimbals can upsize, but remember that they're losing their gimbal effect - we used to get auto-aim capabilities via auto-gimbals for having the smaller sizes and now we don't have that anymore. I don't think there are any real losers here among the ships with the gimbal changes. A couple ships got small buffs thanks to it, but at the end of the day everything is going through a rebalancing and anything that sticks out as over or underpowered is going to be adjusted. Scorpius had 4xs3 hardpoints, like it always did. It used to be able to fit size 2s and auto-aim, but now it fits size 3s and doesn't get any auto-aiming. Connie is 4xs5. It used to be able to fit 4xs4 and auto-aim, but now it just fits 4xs5 and doesn't get any auto-aim.
@thedoctrinetv
@thedoctrinetv 13 күн бұрын
Do the PyroBurst's pellets do have an explosion radius AOE? Way back when, they used to, but I'm not sure if they still do.
@diminios
@diminios 21 күн бұрын
I think I'll just go with Omnisky on all my guns. Fun uniform loadouts!
@WingZeroType
@WingZeroType 19 күн бұрын
This is sort of my happy place as well, but on lighter and even some medium fighters I think adding a ballistic or two in there helps with the capacitor. I'm excited to test things out now that my components aren't being reset every day lol
@diminios
@diminios 19 күн бұрын
@@WingZeroTypeIf only they made *some* ballistics have the same projectile speeds as lasers :(
@WingZeroType
@WingZeroType 19 күн бұрын
@@diminios yeah but these are very very slow lasers. The light from these lasers skipped cardio so it can't run as fast
@skalibran
@skalibran 19 күн бұрын
Thank you for this very clear explanation. Do you plan to make an updated PVE tier list? I always find them helpful to either confirm my own experiences or get some new input to reevaluate ships I wrote off.
@WingZeroType
@WingZeroType 17 күн бұрын
Thanks for checking out the video and your kind words! I would like to make a new tier list, but I also want to give myself some time with the new master modes so that I'm not just doing it based on initial impressions, you know? There's *so much* I need to try out, we have so many different potential weapon and capacitor settings to use, along with all the different ships all having different flight profiles and amount of capacitor. The tier list videos take me a few weeks to create (yes, seriously!) so I want to make sure I know what I'm trying to say first. I *might* make a short-form tierlist that's like an "initial impressions" list or something like that so that people that need help picking ships for bounty hunting have something to reference, but I'm moving house this weekend so I'm probably going to be offline for a bit until all that life stuff gets sorted :D
@skalibran
@skalibran 16 күн бұрын
@@WingZeroType Hey, thanks for the answer! I hope the move goes smoothly! And no pressure, I was just wondering if you had any plans for a tier list for 3.23.X. See you in the 'verse!
@joelg9526
@joelg9526 22 күн бұрын
look at this dude being on the bleeding edge of new content
@WingZeroType
@WingZeroType 21 күн бұрын
hahaha thank you
@michaelfrieze
@michaelfrieze 15 күн бұрын
Time for a new tier list.
@WingZeroType
@WingZeroType 4 күн бұрын
you're totally right, but i'm going to wait for a bit more iteration on the ships before making one. right now, things are just so utterly unfinished it feels pointless. the answer right now is dps is king, full stop. so get a connie, corsair, 600i, or something else with bigass firepower and go to town. use m-series laser cannons. loot the ERTs for maze and weevil eggs. That's..... about it. There's not a lot of subtlety in the current balance for end-tier pve. If you're doing VLRTs through HRTs though, you can have a lot of fun with different options lol. But that doesn't make any money
@Zagor24
@Zagor24 22 күн бұрын
That's a lot of changes! If I ever decide to come back to SC, I'm gonna have to relearn everything... but by the sound of it, it's safe to say I can wait a couple more years lol.
@WingZeroType
@WingZeroType 21 күн бұрын
Hahaha yeah well it depends what you're waiting for. The game is totally playable right now, but it's going to keep changing over time and getting a bit closer to it's "final" goal
@Zagor24
@Zagor24 21 күн бұрын
@@WingZeroType I guess for a proper, polished release, or an "official" release. Where progress won't get wiped once a month, all mechanics are in place and final, basically no more alpha or beta. I played through 3.17 and 3.18, it was playable then as well, but just like now, far from finished. What is it now, 11 years and going? xD
@WingZeroType
@WingZeroType 21 күн бұрын
@@Zagor24 No more alpha or beta.... is that going to happen in our lifetimes??? lol
@Zagor24
@Zagor24 21 күн бұрын
@@WingZeroType I sure hope so, I'd like to play a finished product while I can still operate a mouse/keyboard/joystick. If it doesn't, then SC truly is the never ending, money printing scam. Kinda like the fed lol
@WingZeroType
@WingZeroType 19 күн бұрын
@@Zagor24 lol
@mcjoyful8102
@mcjoyful8102 21 күн бұрын
Are there any fighters that can run up to vhrts? Looking to mix in some pvp with the ai bounties and not sure what ship fits that bill.
@WingZeroType
@WingZeroType 19 күн бұрын
I think the hornets and the Bucc can get up to VHRTs without much difficulty. I've even done it in a banu defender with full deadbolts, but you need to reload every 2-3 targets. It depends how long you're willing to spend in a given fight, and how much you're willing to disengage if you need to. I've even done VHRTs in light fighters like a mustang delta and an Avenger, but it honestly takes wayyyy too long, you have little room for error (can't let a corsair land a full volley on you or you're toast), and I wouldn't recommend it.
@mcjoyful8102
@mcjoyful8102 19 күн бұрын
@@WingZeroType thank you for the response! That completely answers my questions. Probably just gonna stick to larger ships for pve then. I’ll just swap to a fighter for pvp.
@AtlasGaming4k
@AtlasGaming4k 18 күн бұрын
“Back” being the key word. Feels like we’re back in 3.13
@WingZeroType
@WingZeroType 17 күн бұрын
i'd say its quite different from 3.13, but i do think that all these changes have given variety in some ways and taken it away in others
@mateomarangelli9191
@mateomarangelli9191 18 күн бұрын
do we still need to change our power plants out of stealth plants if Erkul calculates our power to be sufficicient? Also what ballistic weaponry do you recommend?
@WingZeroType
@WingZeroType 17 күн бұрын
You might still need to, erkul doesn't account for the additional power it takes to turn on a quantum drive. I think it's 100 for a s1 quantum drive and 1000 for a s2. I've had lots of funky stuff happen with stealth powerplants so i basically never want to use them for combat now.
@mateomarangelli9191
@mateomarangelli9191 16 күн бұрын
@@WingZeroType I've been running a Stealth power plant on my Talon (Grade A comes stock) and i have like almost 500 power headroom. Seems to be working fine for now, no odd power outages.
@VlLEconsumer
@VlLEconsumer 15 күн бұрын
Hrt's feel so much harder, they rush you together full spamming lasers before you can even get to the target, your shields are already down & you have to disengage. It's been a pain even in the bucaneer
@WingZeroType
@WingZeroType 4 күн бұрын
Oh yeah when you're closing range on them you cannot be flying towards them in a straight line, they will evaporate your shields. you need to be corkscrewing/spiraling a bit until you're flying around them and not directly towards them.
@mikecapson1845
@mikecapson1845 9 күн бұрын
I miss Vaandull plasma guns in weapons overview .. I searched this video specificly for that .. cant find any info on those
@Tpachal
@Tpachal 3 күн бұрын
If you only were allowed to choose one ship to solo bounty hunt this patch, what would it be? I'm almost at enough moneys to buy a ship in game and I usually go for the Vanguard Sentinel but since I cannot play as much as Id like I kinda want to use my credits efficiently.
@MiraSC
@MiraSC 21 күн бұрын
And not even 24 hours later the F7A mkII brings back the 6 gun Hornet. Though this time with mixed weapon types for best results.
@WingZeroType
@WingZeroType 19 күн бұрын
I'm willing to believe that CIG did this just to spite me :D
@MiraSC
@MiraSC 18 күн бұрын
@@WingZeroType So am I. The signs are all there.
@Integer_Overload
@Integer_Overload 20 күн бұрын
Could have been a fluke but in testing i found that the C-788 Combine is completely useless. It seems to have a minimum range and even within the required range window it doesnt seem to do much to any damage. As in like 10+ shots landed on a Mk2 and seeing no red. Hopefully they give that gun some love because it looks and sounds great
@WingZeroType
@WingZeroType 19 күн бұрын
I don't think it's a fluke. It sucked in 3.22 and I'm guessing it still sucks in 3.23. The issue was that it used to be way overpowered when it did interior splash damage to components. I'm willing to bet that it (and the pyroburst scattergun which also used to do that) are probably not going to see their time in the light until after we get physicalized damage since the explosive damage is too difficult to balance with just numbers on hull segments/components.
@permanent8387
@permanent8387 17 күн бұрын
removing the yes/no lag pip setting and making a lag pip keybind was really ducking dumb :D
@WingZeroType
@WingZeroType 17 күн бұрын
Indeed it was! But you can make "set lag pip" the same keybind as "flight ready" so that it sets it for you on ship startup ;)
@MrSmith123123
@MrSmith123123 22 күн бұрын
I hear you can set the lag pip keybind to same key as alt-R (ship ready) and then it will always be set when you start ship. Same with other settings (gsafe etc.)
@WingZeroType
@WingZeroType 21 күн бұрын
Holy bananas, you're a wizard! I hope this works with my joystick keybind too, but I'm definitely going to try that! Thank you!!!!
@Mansour449
@Mansour449 22 күн бұрын
Hello WZT, Is the Sentinel still the best ship for PVE bounties ? Thank you for your great content.
@WingZeroType
@WingZeroType 21 күн бұрын
The vanguard is still a solid ship, but the sentinel now has half the critical hull HP of the other models, so I'd suggest going with the Harbinger instead since it also comes with S5 torps and they upgraded it so that it's not much slower than any other vanguard. BUTTT honestly for 3.23 I'd say going with something like a corsair or Connie is going to be much stronger. With enemies being tankier having high dps really helps.
@ChungusOfAstora
@ChungusOfAstora 19 күн бұрын
Any recommendations for anvil hawk? maybe just stick with laser cannons for now?
@WingZeroType
@WingZeroType 17 күн бұрын
Honestly, I'm just sticking with laser cannons for everything. I don't pvp so I never need to bother with 1800m/s guns, and that's the only place where repeaters make sense (outside of maybe on turrets, where repeaters might make sense due to cannons overheating with the larger turret capacitors).
@ChungusOfAstora
@ChungusOfAstora 17 күн бұрын
@WingZeroType yeah I've been doing bounties with omniskies, there doing great, these new ai are putting me through the ringer tho even just HRTs are giving me trouble. Love the vids can't wait for more!
@mas0ny149
@mas0ny149 15 күн бұрын
what are the main recommendations for ships for the pve bounties?
@WingZeroType
@WingZeroType 4 күн бұрын
sorry for the late response, but you want big dps! Constellations, Corsair, 600i, and even the prowler are all solid options thanks to their high dps and shields. Ares are not in a great place so i wouldnt really go with those, Vanguard isn't as strong as it used to be but you can still use it. It'll just take a while
@AZRacerX
@AZRacerX 18 күн бұрын
OMG ! Thank you for showing me where the LAG pip option is hahaha. Oh man they changed SO MUCH with weapon stats. So when it comes to S5 energy weapons are Attrition 5's better than M7A's ? The dps is almost the same but slightly faster rpm but like you said the cannons have 2 shots per power rating. For Bounty hunting it used to be all cannons. Is that still viable for say a Connie build ? It comes with the Galdereen which blew me away. Those were always rated as garbage lol.
@WingZeroType
@WingZeroType 17 күн бұрын
no basically what you want is M-series cannons, omnisky cannons, or cf-series repeaters if you want laser weapons. Unfortunately I can't find any reason to use attritions now :( But yeah basically you have to throw away everything you used to know about weapons before b/c it really is all completely different. Galdereens are fine if you want the fast 1800m/s projectile speed, but honestly that's mostly for fighting tiny targets (or targets at really long range i guess?) and that's not really what the connie is about. I'm pretty much only using omniskys and M7As. I've tried deadbolts too since other people like them but so far I've liked laser cannons more.
@AZRacerX
@AZRacerX 17 күн бұрын
@@WingZeroType and after some playing around it seems like omnisky's for faster targets correct ? I played with outfitting my HH with loads of different gun setups. Totally agree that attrition repeaters are just garbage now. I would be interested if they made ND repeaters that size. But totally agree with you. Oh and AD5Bs are still fun haha. Ty for the reply and the video.
@ghobii_x
@ghobii_x 21 күн бұрын
So that's where the lag PIP went.
@WingZeroType
@WingZeroType 21 күн бұрын
someone else made a great comment about setting the "set lag pip" keybind to the "flight ready" keybind that you press when you start up your ship. I haven't tried it yet but that's what I'm going to do!!
@JoseMariaGarciaDiez-mh9pb
@JoseMariaGarciaDiez-mh9pb 4 күн бұрын
You need to buy a prospector in this patch. They are almost indestructible!!! NPC's at least.
@WingZeroType
@WingZeroType 4 күн бұрын
the new S-tier fighter!
@MrPelzi91
@MrPelzi91 22 күн бұрын
Really don't care about combat too much other than the bunker missions. I only do like mrt or hrt missions to get money fast and then just mine all day :D but i wanna try the salvaging since i haven't done that at all when it was introduced and i heard that money is harder to earn in the 3.23
@WingZeroType
@WingZeroType 21 күн бұрын
Yeah salvaging was undergoing heavy testing in 3.22 so they made it pay WAYYY too much. They've nerfed it pretty hard for 3.23 but it's probably in the ballpark of mining, profitwise. A bit lower, most likely but not completely un-worthwhile.
@shawnc5188
@shawnc5188 21 күн бұрын
lol, I lost a lot of S2/S3 components/weapons and all my rep when the new patch dropped. And the weapons changes, my stack of attrition repeaters aren’t as good at swatting light fighters as panthers/rhino repeaters. With no aUEC and rep, gonna be a big grind, as I need to get an Eclipse and A2 again…
@WingZeroType
@WingZeroType 19 күн бұрын
Eclipse torps miss a lot now! Or at least, I haven't found the optimal way to make them hit. But yeah it's gonna be a grind. It seems that even though bounty hunter rep was wiped, once you do the 4k mercenary faction unlock missions you still get the bounty hunter missions that you had access to in 3.22. I don't think you get the bonus payouts, but at least if you were bounty hunting before you can more or less pick up where you left off
@shawnc5188
@shawnc5188 19 күн бұрын
@@WingZeroType yeah, once I unlocked the basic permits, I could do ERTs, unlocked Crusader and Hurston for pro tem permit. I also found using an M2 for single ERT can be profitable if you find eggs… I’m unsure if 3.23.1 will restore my missing Eclipse, as it’s stated in the PTU build.
@WingZeroType
@WingZeroType 17 күн бұрын
@@shawnc5188 wait i didn't see anything about a missing eclipse in the patch notes?
@GRAVELPI7
@GRAVELPI7 22 күн бұрын
Awesome work, dude! Niche-videos are always preferred in my case.
@WingZeroType
@WingZeroType 21 күн бұрын
Thank you thank you! I love getting into the nitty gritty of things to understand them, it's how i derive joy lol
@GRAVELPI7
@GRAVELPI7 21 күн бұрын
@@WingZeroType
@stratcat3216
@stratcat3216 22 күн бұрын
FWIW projectile speeds IRL are all over the place. I don't think this is a stretch.
@WingZeroType
@WingZeroType 21 күн бұрын
yeah that's fair, I think there are things they could do to make this work a bit better than it does right now. I just want to be sure that I'm looking out of my ship more than I'm looking at my HUD to see weapon status, heat status, shields status, etc etc
@JonathanKWalker
@JonathanKWalker 18 күн бұрын
Great video , but I digress , so in digressing I should probably digress to digress , you know ?
@WingZeroType
@WingZeroType 17 күн бұрын
Just don't digress so much that you regress, for then you'll probably have to egress!
@DjBrute
@DjBrute 6 күн бұрын
i double bind lag pip to my landing gear
@WingZeroType
@WingZeroType 4 күн бұрын
Yes! The other thing you can do it bind it to the "flight ready" key, which someone else had told me earlier.
@GhostChilliPepper
@GhostChilliPepper 20 күн бұрын
how did you get the lag pip??? edit: nevermind its in the video
@WingZeroType
@WingZeroType 19 күн бұрын
even more pro tip that another commenter told me -> make the "set lag pip" keybind the same as your flight-ready keybind (alt+r by default). That way it will be set for you most of the time without having to press anything extra
@GhostChilliPepper
@GhostChilliPepper 19 күн бұрын
@@WingZeroType holy christ.....genius!!!
@stevenhannweg1644
@stevenhannweg1644 22 күн бұрын
I did over 30 hours of testing now, in hrt, vhrt, and erts. My experience are: Stay completly away from attritions, since they have no benefit as a repeater with 1000 muzzle vs M series lasers. Everything with 1400 muzzle is your allround weapon while 1800 muzzle weapons are for dedicated anti fighter usage. Additionally, even tho coolers have higher rates and different valeus, they give 0 benefit for cooling down balistic weapons: I tested a gladius with 1 grade c cooler (130k cooling/s) and 2 industial coolers (440k/s x2 (880k total) and both variants could fire a tarantula canon 10 shots before overheating. My go to build for ERTs will be the connstelation taurus, fitted with 4x deadbolt size 5 canons, since they have identical stats then the M7 canons but are 3 sec to cooldown instead of 9 sec recharging your power from the condensator.
@WingZeroType
@WingZeroType 21 күн бұрын
Yep I agree with everything you said (and tried to say the same thing but in less detail when I said "coolers do nothing, don't change them"). I was hoping the Attritions would have some heat-up bonuses like they used to a long time ago, but as of now they just seem like a faster fire-rate and significantly lower dps version of the M-series. For me, I'm thinking we stay away from the "anti-fighter" weapons for pve since its easy enough to land shots with the 1400m/s laser cannons, even on small ships. It takes you a few missed shots, maybe, but you just get so much more dps across the board I just don't see the point of the anti-fighter weapons outside of pvp right now. How did you feel the connie with deadbolts performed at ERTs? I didn't do too many ERTs but when I came across an 890J and a Hammerhead they took a LONNGGGG time to take down, so i figured its probably not worth the time given how tanky they are. If you get lucky and get an A2/Redeemer though its fine lol
@stevenhannweg1644
@stevenhannweg1644 21 күн бұрын
@@WingZeroType Since deadbolts have 4x the ammo then before (70 to 283) you can run much more ERTs then before. The main point as gameplay loop and farming comes with looting the cargo, worth around 200k up to 5/6 million depending on the amount of weevil eggs. Overall power management can set full to shield which makes it easier vs hammerheads. The weapon changes and AI behavoir is very notiable. And since balistics ignore 70% of shields you can kill stuff faster which in return gives you higher survivability, since targets shot less on you obviously ^^
@IlN1C0
@IlN1C0 20 күн бұрын
today i tried to do some bounties, at first i got absolutely wiped by the ERTs, then when i managed to get cargo I went to Brio's Breaker Yard but i couldnt sell, any idea on how to fix?
@stevenhannweg1644
@stevenhannweg1644 20 күн бұрын
@@IlN1C0 didnt Had any issues with it
@WingZeroType
@WingZeroType 19 күн бұрын
@@stevenhannweg1644 have you done this in 3.23? The weevil eggs has been greatly reduced i thought? But i haven't been scanning all of the enemies I take down. Of the 10 or so that i've scanned, they typically have a few SCU of quant and some other random less-valuable stuff
@plmokm33
@plmokm33 15 күн бұрын
The auto gimbals for the pilot is only temporarily disabled, should come back eventually.
@WingZeroType
@WingZeroType 4 күн бұрын
do you have a source for that? I've been trying to stay on top of all the master modes and targeting changes and this is the first time i've heard anyone say this
@plmokm33
@plmokm33 4 күн бұрын
​@@WingZeroType It was in the patch notes for 3.23 in one of the "Inside Star Citizen" posts on /r/starcitizen #sc-news
@jwonyoutube
@jwonyoutube 22 күн бұрын
great video, lots of smart analysis BUTTTTT: it's a REAL pita to listen while also reading additional text, and the additional text is hiding behind the subtitles.
@WingZeroType
@WingZeroType 21 күн бұрын
That's a fair point, I hadn't considered where youtube put subtitles when they're enabled. I really try my best not to have the additional text - usually that comes up while I'm editing the video and realize I had more to say. I'll try to see if I can find a better way to do it for the next one - thanks for the feedback!
@jwonyoutube
@jwonyoutube 21 күн бұрын
@@WingZeroType Thanks man much appreciated!!! I usually watch in an environment with varying noise levels, so I enable subtitles to not miss anything. There are lots of videoediting guides on "safe area/zone" regions. Lastly the extra text could honestly be its own separate Pt. 2 video where you're showing how all the choices/changes translate into practice with narration. Keep up the great work, your recommended loadouts are my go to.
@WingZeroType
@WingZeroType 19 күн бұрын
@@jwonyoutube thanks for the tips and suggestions about safe zones. Funnily enough I work in mobile for a living and i know of the concept from that, cool to see how things translate to different types of media. I'm going to see if i can find a way to make it better without making it intrusive to the main body of the video. I haven't been too happy with it lately, especially with how the text overlaps with the MFDs making it look not-great to begin with so I have been meaning to do something about it, and you've just given me another reason to do better. Can't promise i'll have it solved for the next video but its definitely on my mind.
@Brunopatuno
@Brunopatuno 22 күн бұрын
I’m still in 3.22
@WingZeroType
@WingZeroType 21 күн бұрын
3.23 is open to everyone on the EPTU, and all week they've only been making stability bug fixes on the backend. The ship/combat balance has been locked down for this patch for the past week so I figured it was safe to put out the video
@merc9nine
@merc9nine Күн бұрын
Whats a capacitor
@Sydewinder86
@Sydewinder86 22 күн бұрын
How badly did the ion/inferno get hit?
@StevenBalboa-bh6pt
@StevenBalboa-bh6pt 22 күн бұрын
Very they are useless now pretty much
@WingZeroType
@WingZeroType 21 күн бұрын
Ion is annoying as heck to use - see the end of the video for a short clip of what fighting in the Ion looks like. The inferno's dps doesn't feel as impressive as it used to but its such an easy ship to fly thanks to just permanently running full power to shields and having 4 mins of ammo that i don't hate it. But I do think its not nearly as "scary" as it used to be.
@Sydewinder86
@Sydewinder86 21 күн бұрын
@@WingZeroType That's a damn shame. They were so good after their fix only to be ruined again.
@Frank_scape
@Frank_scape 21 күн бұрын
Ok.... that was cute leme tell you the actual meta. 1. Get a buccaneer 2. Put canons on it,nothing more 3. Switch mav mode and dive target, once done diving switch back to nav mode. This will make it so that a buccaneer can kill a fully deck multy crew hammerhead. There is no balance. Look it up.
@WingZeroType
@WingZeroType 21 күн бұрын
Can you share a video to back up your claims? How is the bucc surviving against the 400 repeaters of the hammerhead long enough to chew through all the shield and HP of a hammerhead? Are you talking about players or AI? If AI, I think you need to get on a server that isn't dead, hammerheads can most definitely hit a bucc.
@Frank_scape
@Frank_scape 21 күн бұрын
@@WingZeroType yess sirrr i can.kzbin.info/www/bejne/bl6sdp-Lf7SCeJYsi=yBCnAVqdUGBYktCC
@Frank_scape
@Frank_scape 21 күн бұрын
​@@WingZeroType Trust me when i say im with you on this one, your logic is sound and it SHOULD be the way...but sadly this is SC kzbin.info/www/bejne/bl6sdp-Lf7SCeJY&ab_channel=Avenger__One
@0Metatron
@0Metatron 22 күн бұрын
Capacitors recharging even when having no power to them sucks. Yet another example of skill reduction and wrapping players in cotton wool. Takes away the tactics of pushing your opponent to run out of boost and if they want to recharge it they have to take power from shields making them weaker. And the weapon ranges are absolutely ridiculous, completely goes against encouraging closer fights
@WingZeroType
@WingZeroType 21 күн бұрын
So I don't do a lot of pvp so I can't really speak too much to the old tactics, but I imagine there will be a new prevailing tactic that accounts for that. I personally think this has opened up capacitor usage SO MUCH compared to before that this is an awesome change. Getting a base level of performance out of a system makes logical sense to me. I think it should be taken down a bit, but that's a tuning issue. I'm happy they've made it make sense to run 17% power to a system, or even 33% power to a system instead of the previous patch where anything other than running 100% power to a system just made no logical sense. Now we truly have dynamic capacitor allocation during combat whereas before it was sort of like "pick one of three systems you want to focus on right now". To me, *that* dumbed down combat a lot more. I'm actively managing cap during the fight based on how combat is going much more now than I ever used to before, and I'm loving it. As for the weapon ranges, I'm not sure what they're going for there. I know they've added more spray so even if a weapon says 3k range it's not really doing anything at 3k range other than tiny chip damage to the enemy b/c of the weapon spray (except maybe high alpha weapons).
@Cab8819
@Cab8819 19 күн бұрын
God i hope they tune mastermodes quickly. Game feels like shit to play now. I wont say its harder, even though ive never struggled this much in pirate swarm, but the gunnery UI is atrocious and space flight feels like moving through syrup even in something like an arrow
@Cab8819
@Cab8819 19 күн бұрын
As someone who is colorblind, I just wish I differentiate between who I have targeted, as well as see when I am in range. I don't get to see my pips turn green consistently
@WingZeroType
@WingZeroType 17 күн бұрын
Yeah even CIG has stated that they're not happy with the current implementation, but its such a massive undertaking that they need to get it out and start getting feedback and then iterating. I agree that the gunnery UI (and the quantum UI, for that matter) both have taken a pretty massive step backwards in terms of glanceability and knowing WTF is going on without having to try really hard to parse everything on screen. I'm hoping they take the steps to rectify that soon. As for the colorblind struggle, I unfortunately haven't seen any signs from CIG so far that accessibility is something they're willing to put effort into at this stage, so I think we're up shit's creek without a paddle on that front for the foreseeable future.
@Biggerfoot
@Biggerfoot 22 күн бұрын
OH NO THIS GAME DIEING
@WingZeroType
@WingZeroType 21 күн бұрын
QUICK! BRING A MEDICAL PISCES!
@Biggerfoot
@Biggerfoot 21 күн бұрын
@@WingZeroType that’s 250$ please and then give me 45 minutes and I might show up if I don’t crash or 30k
@NovaGrim77
@NovaGrim77 21 күн бұрын
You should probably stop playing then. Less people playing equals better servers for me to play in.
@WingZeroType
@WingZeroType 19 күн бұрын
@@Biggerfoot found the American!
@WisKy64VT
@WisKy64VT 22 күн бұрын
I used to main combat and I will now simply just remove all my weapons from my ships because everything combat is poo with master modes and I refuse to touch combat now xD
@WingZeroType
@WingZeroType 21 күн бұрын
Ah so you've adopted the NPC strategy towards combat? RAMMING MODE!
@cprn.
@cprn. 20 күн бұрын
Yapping about how to navigate a fantasy flying system doesn't make it any more realistic.
@WingZeroType
@WingZeroType 19 күн бұрын
yeah I agree
@marcusbush336
@marcusbush336 19 күн бұрын
Isn't "Omnisky" pronounced "Om-nis-kee".. like, an eastern European name?
@WingZeroType
@WingZeroType 17 күн бұрын
I have literally no idea! lol. I've asked in twitch chat a couple times what other people call it and it seemed most people said sky, like the sky you take off into when you fly. And at this point, it's just totally ingrained in my mind so short of hearing a CIG dev confirm 100% that it's pronounced that way I'm too far gone lol
@csh5414
@csh5414 16 күн бұрын
Nope. If it was either Russian or Polish it would have an ski on the end.
@csh5414
@csh5414 16 күн бұрын
@@WingZeroType you are pronouncing it correctly..see above.
@marcusbush336
@marcusbush336 15 күн бұрын
@@csh5414 you have zero idea which is correct. Let’s be real
@csh5414
@csh5414 15 күн бұрын
@@marcusbush336 Neither do you, yet you still voiced an opinion. Provide facts for your guesswork or do one.
@RicoZaid_
@RicoZaid_ 22 күн бұрын
Please no 1980s jazzercise music 😅
@user_16309
@user_16309 21 күн бұрын
lol, I like the signature sound.
@WingZeroType
@WingZeroType 21 күн бұрын
I'm just trying to inspire you to do some cardio. Not only do I care about your ship combat, I care about your physical well-being too!
@RicoZaid_
@RicoZaid_ 21 күн бұрын
@@WingZeroType haha 🤣
@Kiith01
@Kiith01 6 күн бұрын
You really need to learn how to say C.I.G. instead of saying Sig
@WingZeroType
@WingZeroType 4 күн бұрын
can't teach an old dog new tricks
@victimUK
@victimUK 19 күн бұрын
I hate mastermodes, I'm having waaaay less fun than I did last year. MM feels dreadful, everything is slow and sluggish, it's dreadful
@WingZeroType
@WingZeroType 17 күн бұрын
if ship combat is your thing then maybe you'll have to take a break from the game for a bit while they iterate on the flight model. otherwise, you could focus on one of the other gameplay loops where you can more or less just stay in NAV mode all the time lol
@escapetarkov3838
@escapetarkov3838 15 күн бұрын
Master modes totally ruined this game. It's been a non stop pita since wipe. How is this fun for anyone?
@WingZeroType
@WingZeroType 4 күн бұрын
I definitely thought they sucked at the beginning, but since they made some big changes in allowing cancelling of the mode and decreasing how long the transition takes, its not as bad. The time to kill changes, weapon rebalance, and capacitor changes are all still totally in flux and definitely needs time to land in a better spot through, i agree. The way i see it, they've laid the foundation for master modes, now they need to actually build a house on top of that where people want to live.
@yobizzyb
@yobizzyb 22 күн бұрын
hmmmmmmmmmmmmmmm looking forward to bunkers
@WingZeroType
@WingZeroType 21 күн бұрын
HOW DID YOU GET THAT PENGUIN EMOJI
@yobizzyb
@yobizzyb 21 күн бұрын
@@WingZeroType it's just youtube emoji lol
@WingZeroType
@WingZeroType 21 күн бұрын
@@yobizzyb youtube must be run by geniuses
@yobizzyb
@yobizzyb 21 күн бұрын
@@WingZeroType
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