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@luminous258522 күн бұрын
In my book, they addressed the friendly fire situation in the worst way possible. All they removed was the fun applications of it, but people can still get knocked on their asses by heavy attacks.
@werk6222 күн бұрын
Yeah that immediately got my attention. In MHW one of my favorite things to do with my buddies is launch them up with the hammer to get mount damage when there is nothing to jump off of. 😢
@RandomViewer10322 күн бұрын
I don't know how you guys feel about it but I only have bad experiences getting tripped up by others I haven't had a single time when friendly fire was fun or helped during the fight.
@werk6222 күн бұрын
@RandomViewer103 That's unfortunate. I don't play with randoms so I have good communication with my buddies and we use the upswing to our advantage.
@eldeuls123722 күн бұрын
I think you can change it in the settings
@luminous258521 күн бұрын
@@eldeuls1237 Nah, you probably overheard that because a bunch of people wish that's what capcom had done about it. They only reduced the impact of friendly fire, and they added the shockproof decoration that should fully prevent it.
@evilbeardedman21 күн бұрын
Capcom shows they know how to listen and work with feedback. I have really high hopes for this one.
@LightItUpDan21 күн бұрын
Capcom and Grinding Gear Games showing the rest of the studios how it's done
@gusblacksmith922 күн бұрын
"For those of you who enjoy bringing zero value to the hunt..." As an IG main, I bring style to all hunts!
@straYaY22 күн бұрын
bobbing up and down a couple yards in the air like it's flappy bird isnt very stylish from an outside perspective
@Anarkyfloyd22 күн бұрын
Why he has to be mean to dual blades main like that?
@LightItUpDan21 күн бұрын
haha truuuue
@keylessrexhensley61536 күн бұрын
I'm with you, IG is such an awesome weapon and I've mained it in World, rise, and GU
@keylessrexhensley61536 күн бұрын
Also, with the power incress in the air, the damage if you end with a diving descending slash is gonna be fire
@DDViking22 күн бұрын
I honestly want hammer launch back, because it is beneficial for mounting and is just a fun feature.
@LightItUpDan21 күн бұрын
yeah I get both sides
@bloodstalkerkarth34822 күн бұрын
Oh they added air glave back, I’m definitely getting the game now
@straYaY22 күн бұрын
4:32
@LightItUpDan21 күн бұрын
you were always getting it anyway lol
@Vladack21 күн бұрын
I just want them to leave the greatsword exactly as it is in Mhw in terms of damage and that it still involves sacrificing your mobility to deliver the strongest hits of all the weapons by far.
@LightItUpDan20 күн бұрын
Doesn’t feel like that’s happening, looks like a much more evenly spread weapon for damage now
@apenguinthatlikestodraw272121 күн бұрын
I’m so glad they gave glaive an offset! It not having one before made it feel like glaive was missing out on a major mechanic.
@LightItUpDan20 күн бұрын
I don’t think every/most weapons should have an offset necessarily! I like the idea of if only being on certain chonky weapons to make up for other gaps. I don’t feel like a super mobile quick hitting weapon should have one personally haha
@apenguinthatlikestodraw272119 күн бұрын
@ I see the idea, but as it stands every weapon has a guard/clash function, offset, or perfect evade. And I think they should be treated equally and it wouldn’t have been fair if glaive was the only weapon without one of these options.
@LightItUpDan19 күн бұрын
@@apenguinthatlikestodraw2721 it's the only weapon that has aerial mobility though, so it already has something huge, you know? but I hear you!
@_EXP626_22 күн бұрын
The hunting horn buff and nerf was unexpected but I am so happy they did it because I wanted it for so long.
@LightItUpDan21 күн бұрын
I’ll have to look into that one, did they discuss it during the stream?
@_EXP626_21 күн бұрын
@@LightItUpDanYeah, it was around 54mins I believe. They’re making HH buffs have stronger effects on the HH player and weaker effects on the team. Also, if you swap to HH and play songs, then swap back to your other weapon, the buffs won’t last as long.
@LightItUpDan21 күн бұрын
@ I can get both those balances, sounds solid! cheers for the summary
@frostlze710414 күн бұрын
Being able to slot a gem to eliminate being launched is quite possibly the best change they could possibly make!
@LightItUpDan13 күн бұрын
Nah you’ve misunderstood, launching has gone regardless, it’s now just a flinch/knockdown. The flinch/knockdown can be eliminated with shockproof
@LancerNobu15 күн бұрын
i hope lance will get more "drill-like" attacks like the new move in the future.
@LightItUpDan13 күн бұрын
yeah it looks really impactful
@CRandyGamble22 күн бұрын
Excited to see Capcom listening to the player feedback. I can't wait to get back into the Forbidden Lands! The trip/knockdown isn't nearly as fun as launching my hunting partner into the air for a mount but whatever. Shockproof is the skill you want to avoid that, I'll put it into every build. The hype is unbelievable at this point! I've gotten another person back into playing World with me, getting in that practice before Wilds launches (and making sure he gets the save data bonus since he never played on PS5 before). Been having a blast!
@LightItUpDan21 күн бұрын
They’ve shown how easy it is to listen to player feedback, like GGG with Path of Exile 2, just gotta take it into consideration! So much hype, it’s just around the corner now!
@LowKeyTired-q7d22 күн бұрын
Good job the community spoke up !!!
@LightItUpDan21 күн бұрын
for sure!
@Eweyhen22 күн бұрын
I’m pretty sure they said in the beta that animals were going to move faster than on release to demonstrate the feature better
@LightItUpDan21 күн бұрын
oh did they? that’s cool
@JayoplaysGames20 күн бұрын
“The hot coc soggy glavenus” 💀💀💀
@LightItUpDan20 күн бұрын
🧎
@VanKlaus22 күн бұрын
I firmly believe that changing the charged kinsect launch to RT+LT, so the thumbs remain free to aim and move, would be a nice quality of life. The controllers were not meant to be used with a "Claw Grip", inhumane. Same goes for the charged B atk that could be a Y+B press. This is an unnecessary ordeal keyboard+mouse players wont be going through and still be "rewarded" ?
@DRAG0NSPIRIT1022 күн бұрын
Yeah I still don't get their whole idea of keeping a control scheme designed for someone with two right thumbs is supposed to be a skill to master. I know I'm not interested in ruining my right hand by trying to use all my abilities over hundreds of hours. Honestly I feel like they haven't realized this could really strain players hands that heavily main (or only use) the IG. I feel like there will be a decent chunk of players who will chose to barely use some of this stuff because it'll just ruin the experience and possibly even injure themselves.
@Anarkyfloyd22 күн бұрын
Yeah it should have been Y+B and charging by success hitting a combo on monster
@LightItUpDan21 күн бұрын
definitely some funky inputs going on
@Chris-vx5kp22 күн бұрын
I'm so glad aerial IG is back: my whole purpose was to break difficult parts and dive down occasionally.
@LightItUpDan21 күн бұрын
wooo woop
@Rkilla720 күн бұрын
When you're launched in Monster Hunter, you are susceptible to taking damage even though you have the chance of completing a mount (which happens most of the time in a random lobby), even at the very beginning frames of being launched. Idk if things have changed, but certain knockdowns in monster hunter gives s and the knockdown they showed looked like one. If you are stunned, your teammate can literally save you with this new change if the hit is timed right. There is alot of small combat details in monster hunter I think people don't realize, and I can appreciate the change.
@LightItUpDan13 күн бұрын
overall I’m okay with launches going away, they can be super detrimental to your flow, but I think a toggle would have been a better approach
@kaiser-frunn288022 күн бұрын
Great to hear my wings will be unclipped umu
@LightItUpDan21 күн бұрын
be free!
@drone994822 күн бұрын
So they got rid of the fun aspects of friendly fire and left just the annoying parts…thats hilarious
@LightItUpDan21 күн бұрын
I hear you, shockproof gets rid of all of it though
@albal15621 күн бұрын
All builds now have Shockproof in them be default now.
@newbornbossbaby604121 күн бұрын
Of course bouncing on monsters for insect glaive weapon! is a must have. Is the Skylord main moves, air dashing and bouncing, goes perfectly well together. Is good that they bring it back and listen to players! Tho i wish they make new ultimate attack for all weapons. It only active when you died or killed few monsters to get rage meter bar full. That way players doesn't spam ultimate attack too often. For insect glaive ultimate attack one. You called triple illusions clones of yourself to dashing forward and drilling monster in 3 different direction. Then second ultimate attack you summon meteors rocks and the third you extended your pole at 20ft high and then smack monsters at long distance. Plus many more ultimate special attack unlocked, through story progress. You can equipped up 4 slots total.😊
@LightItUpDan20 күн бұрын
Interesting thoughts on ultis!
@johnnyjay695922 күн бұрын
It was fun being launched but I joined hunts with players not as good at the game accidentally knocking me up as I was about to do sacred sheath or helmbreaker
@LightItUpDan21 күн бұрын
Yeah, I see both sides
@johnnyjay695922 күн бұрын
I can’t wait to play wilds again. Gonna take up so much of my time.
@LightItUpDan13 күн бұрын
yeah it’s gonna be dope
@MrMeowstic7Күн бұрын
THIS is what more companies need to do. Hold open betas or select fans to participate in playtesting to fine tune things so that the game gets a smooth release, instead of releasing as a half baked mess. Also WOOOOOOO, INSECT GLAIVE MAINS BE EATING GOOD AGAIN
@LightItUpDan23 сағат бұрын
Definitely! I think there’s a delicate balance though of not pandering to the loudest whiners and staying true to your vision. I’m not sure they quite struck it here
@Markshadow499920 күн бұрын
I'm just disappointed with the SnS buff. What i would like to see is guard slash getting removed and replaced with a charged shield uppercut that works as an offset attack. (Kinda taking inspiration from Metsu Shoryugeki)
@LightItUpDan18 күн бұрын
I wanted World's perfect rush, where you latch onto the monster with the last hit and fire off, not the Rise vault!
@jackcollins539422 күн бұрын
Any updates for steam deck availability
@Eweyhen22 күн бұрын
You’re joking, right?
@jackcollins539422 күн бұрын
@ I don’t have a ps5 or a good pc ok I am working with what I ok
@Eweyhen22 күн бұрын
@@jackcollins5394 I get that, but after seeing all the videos around performance and the technology involved you seriously think Wilds is going to run at an acceptable level on the Steamdeck? Like, come on dude… The Deck is a great piece of tech and I do own one, but even World is a struggle to run on it.
@jackcollins539422 күн бұрын
@ it’s just that I am in college and ps5 isn’t cheap.
@bluefiredemon44822 күн бұрын
@@jackcollins5394 maybe consider a series s. But i think it will work on the stream deck, especially with the help of the performance mods from the community. I mean it already had 15-20 fps wont be surprised they can get it to 30
@TheStoso215 күн бұрын
So they completely nerfed the shoryuken emote... Can't launch my allies after to showcase the coolest emote available... If they release the emote for Wilds i wont be buying now. The hadouken isn't as good because it only knocks the ally down.