The ultimate PvE defence wall: a row of fence foundations.
@captainfatdog Жыл бұрын
Yup, it's wild what you can do with those!
@LKD70 Жыл бұрын
A row of railings will keep PvP ridden Dino's out too, crazy world...
@Ju5t4l1z4rd Жыл бұрын
Cheap and effective!
@SefiroUltima Жыл бұрын
For now a row of fence foundations could lead a creature into a maze and eventual trap.
@zombyslayrgaming Жыл бұрын
@@captainfatdogthis explains why I was having an issue with my own dino following me out of a pen. It didn’t want to cross the fence foundation even though there was no real obstruction.
@eliaspanayi3465 Жыл бұрын
It doesn't mean they won't fall for traps, it means trap designs get to become more interesting and elaborate.
@exmandrew8873 Жыл бұрын
I too was gonna say this, thanks guts
@eliaspanayi3465 Жыл бұрын
@@exmandrew8873 you're welcome guts
@spartanscv Жыл бұрын
@@eliaspanayi3465in oficial they still fall the same, you can trap anything with the trap in the thumbnail
@LucyTheGoose103 Жыл бұрын
Not really. Just 2 behemoth gates and 4 regular Dino gates. Same trap I’ve used on ase for years. Tamed many many rexes. Spinos, gigas, to raptors, and phiomias. First trap on made on ascended and still does the trick beautifully
@victortran2962 Жыл бұрын
Since you can pick up your stuff in ASA gate/billboards spam is a much more convenient and efficient trap
@ShadowRaptor1O1 Жыл бұрын
The AI pathfinder may seem like it sucks to deal with right now, but we're all gonna be thankful for it when Extinction comes and we don't get stuck on every OSD wave because of a single corrupt dilophosaur stuck on a cliffside 💀
@Jlluke Жыл бұрын
I can guarantee that will still happen lol
@Texas_Cody Жыл бұрын
God that is so true
@YaBoiBobbi Жыл бұрын
Man I would always a use a Dino kill command
@JJ-ot9pl Жыл бұрын
Will probably still happen but true enough
@colbymathisen6325 Жыл бұрын
I can feel the anger flowing through your text even a month down the road 😂
@Snarksneeze Жыл бұрын
Native Americans often used elaborate traps that involved a type of maze. It was "open" as the wild horses ran from the people they could see, then as they entered the final open area, the natives would drop hides over branches that tricked the horses into stopping. The horses had no idea the hide was easily bypassed. Basically, making traps similar to the old wyvern traps, but much more open and with a final "trigger" is the way to go for me, right now. Like a spiral sea shell, the dino runs into the maze and then can't find it's way out when I "open" a gate that blocks their path out. It's a reverse trap, of sorts, and takes tons of materials, but now that you've shown me about fence foundations, I think I can make them a lot easier!
@cappbizzness4139 Жыл бұрын
This Comment was a good read tho😂😂
@captainfatdog Жыл бұрын
I love that type of idea. But unfortunately it's not very practical most of the time in ark.
@thomasslone1964 Жыл бұрын
so are you suggesting we add generators and remote keypads to our traps ?
@ragemaker1202 Жыл бұрын
We gon be getting building tips from ancient civilizations to trap AI Dino’s 😭😭
@suppositorylaxative3179 Жыл бұрын
Native Americans didn’t have wild horses. Horses were brought over later in the Colombian exchange.
@tonyrivera5756 Жыл бұрын
The way I've been using the typical ramp traps we're all used to and first shown in the video is to use a flyer. If you fly slowly right near the ramp...then fly over the end and stay in the air, the dino will follow you up the ramp and drop in as it tries to bite you while you're hovering. Works every time with every large dino I've tried so far. True though, I quickly learned that they now got smarter and walk around the ramps which I wasn't expecting...I quickly adapted to the flyer option and it all worked out as it did in ARK Evolved. Now...if you DON'T have a flyer yet...what you can do is make a ceiling section at least 3 or 4 sections away from the top of the ramp up high...and when you run up the ramp, jump across and land on the ceilings that are at the same height of the top of the ramp. Again, the dino at the top of the ramp will see you and still walk forward to chomp you as you stand on your ceiling...if all goes well, he'll drop down into your trap and you just jump off the roof to safety and tranq away. Both methods have worked for me in ASA. Hope this helps someone out there! Have fun!
@sanel273 Жыл бұрын
Using the same and working
@captainfatdog Жыл бұрын
Thanks for the info. It's sparked some ideas for me.
@Ryan-op7yd Жыл бұрын
Or just play the original lol
@RUGER5264 Жыл бұрын
I always do this. Or I just stand on the edge of the ramp.
@DawnofHope Жыл бұрын
Mad respect for you captain fatdog. This is very well made!
@LithgowPanther Жыл бұрын
Torpor running seems to have changed so they will return after briefly fleeing. It is easier to tame without a trap.
@Stephain Жыл бұрын
I noticed that and wasn't sure if it was my imagination or not because I hadn't seen anyone else mention it. I was able to stand on the shore and knock out a shark because it kept coming back for more. Was also able to tame a yuty standing on a cliff because it would run away and then return to me over and over until I got it knocked out.
@yassienE4935 Жыл бұрын
always been like that mate
@trialzeez8742 Жыл бұрын
@@yassienE4935sometimes yeah, but often they would run so far away and never return, it is way more likely to return in ASE
@mtdruben Жыл бұрын
Can’t wait to see your trap designs that funnel a Dino in using fence foundations 😂
@captainfatdog Жыл бұрын
Tried it. The funnel works but they still won't go in the trap, lol.
@LowlyEidolon Жыл бұрын
@@captainfatdog funnel them over a ledge so they drop into a trap
@marcpaulus6291 Жыл бұрын
Surrounding your base with an "invisible" wall seems really stupid and cool at the same time
@davidvondoom2853 Жыл бұрын
@@LowlyEidolon Except that they don't like jumping off ledges now, with the new pathfinding.
@baconbliss4796 Жыл бұрын
@@marcpaulus6291 *cough *cough something something tek shield last game
@desolation1821 Жыл бұрын
The standard trap with a Ramp into Doors did still work for me while taming Thylas. At the very least the old trap system still works if you stay close enough to the dino.
@nicholasnovak4643 Жыл бұрын
Hence, this video is flat out stupid. I very much agree with you.
@sekaalverpagnac8572 Жыл бұрын
Exactly, equip a shield and tank it slowly into the trap
@xxxhoodooxxx Жыл бұрын
Ramp trap worked for me with a tickle chicken.👍
@austkeat Жыл бұрын
Yeah I’ve tamed the majority of my creatures using traps with ramps lol. If I had any issues getting them into the trap I’d just stand on the top of the ramp or shoot them from inside the trap and they’d always come in eventually.
@DJDeezyThaTruth Жыл бұрын
-Yeah, Stay Near Them. Minor Details.
@LKD70 Жыл бұрын
Honestly I don't think Dino's not falling for traps is always more immersive. I don't expect all Dino's are smart enough to work out when they're walking into a trap. I think there should be a healthy level of "sm0l brain" Dino's.
@captainfatdog Жыл бұрын
Oo, good point. That would be great if they manage to give each dino an intelligence value. Whack raptors up to 11.
@notahotshot Жыл бұрын
@@captainfatdogI think more of a stat for intelligence, set at spawn and unchangeable, on an individual creature basis, which would affect their pathfinding. You could be trying to trap/tame a raptor and get a dumb one, or a smart one.
@xavierii1012 Жыл бұрын
Imagine they max the gigas iq and they use ur own traps against u😂
@xavierii1012 Жыл бұрын
Idek if u can trap a giga but thats a funny concept
@Tantalus010 Жыл бұрын
I don't think it's necessarily about intelligence; it's probably more about intuition and fear. They see a thing they don't recognize in their territory that smells weird, and it makes them afraid, so they avoid it. To me, traps should need bait planted in them to work, just like in real life. Something that overpowers the animal's fear and makes it take a risk.
@sparksparksparksparkspark Жыл бұрын
If you still want to use the original trapping methods, you can build walls on the side of the ramp. The creature follows you through the walls not knowing there is a trap in front of it, and then the walls cancel out the creature's ability to go around it, making it just go straight in the trap. Worked for a theri that I tamed, might not work for all dinos though.
@captainfatdog Жыл бұрын
Doesn't work from my experience. Theris are one of the easier ones to trap. A rex is much harder.
@gameagerr Жыл бұрын
I have been able to use the traditional ramp traps as well. For me it just took more baiting. Standing right at the ledge and letting them bite and leading them directly in. For faster smaller dinos like wolves, I would catch maybe 3 out of 4 chasers. I got my first trike in a ramp trap, but had to let it almost hit me. As you show, you can't just run in as before, you need to slow coax in (from the ones I have done, though admittedly not a lot yet). Great vid. Cheers! @@captainfatdog
@RUGER5264 Жыл бұрын
Worked on a Deaodon
@Kozent15 Жыл бұрын
Build any normal trap, but when it pathfinds around the trap just stay in the middle of the trap shooting at it. The dino just circles the trap until it torpor runs and then knockout. The pathfinding prevents them from attacking you and they just keep trying different angles.
@aussquirrel Жыл бұрын
But then it will just attack the structure you're in. You would have to have like path ways around you can lure and keep out of it's path
@seventyfour8256 Жыл бұрын
a labyrinth of fence foundations!! Wait ima try that! xD @@aussquirrel
@okatori795 Жыл бұрын
That defeats half the point of a trap. When they start torpor running, they can be harder to hit and go somewhere you don’t want them to like the water.
@dillongage Жыл бұрын
Just stand on a rock then. Problem solved.
@Wolvish8 ай бұрын
@@okatori795 What about staying in the middle of some fence foundations and build the trap around the dino? I imagine standing/desmodus flying in a small square with fences working as a funnel leading to the square, then setting up some gates behind the dinos and adding doors.
@TheJohtunnBandit Жыл бұрын
My giga and BB traps seem to avoid the pathing issues but it has been a major hinderance to some of my other trap asperations. Really helpful data here, much appreciated
@captainfatdog Жыл бұрын
I don't think it avoids the pathfinding, I think it just tempts it in when directly over the trap. I'm assuming they won't go in if you fly straight over it fast?
@TheJohtunnBandit Жыл бұрын
@@captainfatdog Hmm that's a good question, I'll need to check that... My unpublished theri trap def has them running right in but I'll need to reevaluate the others.
@MagicalMedic Жыл бұрын
As soon as I saw the fence foundations being avoided, I thought of creating a single long line the creature would navigate around. If I hop from one side to the other and it goes around... yay!
@gruntgg Жыл бұрын
The editing in your videos is soooo good, mate!! Regarding the pathfinding, and knowing how smart and creative you are, I am certain that it will not prevent you from finding yet another method of trapping even the smartest of the dinos. Keep it up, Captain!
@biggtrux Жыл бұрын
I was relieved to see that taming by boat still seems to work! I had a killer taming ship in my last game. Great video! Thanks!
@MrJfgh Жыл бұрын
Just be careful - the clipping with rafts has changed too. I had a fully enclosed stone raft (walls, ceiling, just windows and doorways with doors) that I was firing tranqs from at an allo. Next minute it was somehow inside with me. Not biting through a wall but trapped in the same enclosed space.
@biggtrux Жыл бұрын
@@MrJfgh Good to know!
@ZenchiArts Жыл бұрын
Great video Fatdog, incredibly well researched with lots of things to consider that will provide much food for thought, why you are the best!
@lyken4 Жыл бұрын
I noticed the same. Funny enough, made my trap for a trike too. It didn't wanted to go up the ramp
@treeb7951 Жыл бұрын
I find you can use their turning circle against them with the same old traps. Wild dinos won't walk backwards so if you lead them toward the base of a ramp to a fall trap and then just stop on top of the ramp, they will make their way up to you then if you jump off into the trap and out through the doorway as normal, they try to turn off the side to go around but end up falling in as they have a large turning circle.
@evanevans5428 Жыл бұрын
A monumentous day. Capt doing a voice over in a tutorial video. I hope to hear more of this
@VladsMadness Жыл бұрын
seems to me that the fence foundation might still be the key to building . But I do agree with the limited creativity side of things as the structures not only in the world of AI path finding but in general are too restricted which is limiting the amount of unique builds
@captainfatdog Жыл бұрын
Yup. I'm saving that for another video in the future.
@lyrrakell Жыл бұрын
Fence foundation blocking them isn't consistent though. I had built walls around my base and then added behemouth gates and failed to remove the fence foundations after I put up the gates. My tamed dinos would not follow me out one of the gates due to the fence foundations but they had no problem going over the foundations on the other one. So who knows?
@Erwincano03 Жыл бұрын
Thanks, pal, for doing all the research and testing. As an Ark enthusiastic player, I am grateful for KZbinrs like you.
@vexingcat9813 Жыл бұрын
Thank you for covering this. I'm enjoying the new path finding. The game needed a bit of a shake up. I like that they are not just standing at the bottom of the cliff while you shoot at them, they are pathing up to you when they can. The path finding after so many years of playing was pretty stale. I did find that one of the logs on the beach hangs some of the creatures up if they hit it just right. I like to run a pack of things and this one log type seems to be an issue for now. It also could be multiple instances of just bad luck. I have come up with a few new thing, nothing great though.
@captainfatdog Жыл бұрын
Aye, needs a bit of work still, but it's pretty cool to see a bit more intelligence.
@BunnehGaming Жыл бұрын
Interesting discoveries Captain Fatdog - I knew some things had changed with AI Pathfinding, but didn't know the extent of it until now. Thanks for all the hard work and testing!
@bengrantham8966 Жыл бұрын
Great content as always thankyou. I personally like to see the better pathing ai, although in the case of ramp traps i think if the "prey" is right in front of them it should override the AI as though they get bloodlust, or if its a trike and they charge, then momentum puts them into the trap. Same for cliffs etc but i do like the edge avoidance, never made sense that dino would just randomly walk off a cliff. I would like to see dino "lose track" of you if you head into long grass or dodge around rocks. Or if you have a sniper and ghillie make them take some time to work out the firing direction.
@captainfatdog Жыл бұрын
Cool ideas 👍
@bengrantham8966 Жыл бұрын
@@captainfatdog thinking of creative tools, if we could make camouflaged pit traps that would be interesting. Though I'm guessing how much trouble they have with meshing it will never happen LoL. Imagine if some Dino stopped and sniffed the trap thinking it might be suspicious :)
@0thPAg Жыл бұрын
Not only you make the best building videos in Ark - to the point, no extra fluff, don't even ask to like & subscribe (which is why I subscribed), you also have a charming accent!
@madmaxjasen3866 Жыл бұрын
I have an idea that might help you. I want you to throw honey down in the trap and see if the donut will still go into the trap. Because they can't resist, honey. That might fix the Pathfinder.
@Stephain Жыл бұрын
Interesting idea!
@captainfatdog Жыл бұрын
It does kind work but it's a pain to get it to happen, it will normally just eat the honey from outside the trap.
@madmaxjasen3866 Жыл бұрын
It was always worth a try.
@darkiler6663 Жыл бұрын
If there is one thing the history of players has taught us it's that players will not be contained. Players breaks free, it expands to new territories and crashes through barriers, painfully, maybe even dangerously, players, uh… finds a way
@freynlives Жыл бұрын
It's a really difficult conundrum for this, smarter AI is infinitely more immersive and more enjoyable, but any tools to combat that - e.g Bait - essentially just makes the smarter AI a waste, as traps go back to being exactly as they were, but with 1 more item involved. Personally not being able to trap some things is a good thing, as we can't rush straight to the bigger stronger tames, but I absolutely agree with the loss of creativity being a sad trade off. I'm unsure what middle ground there could be. It's certainly a topic for discussion though, and as always you have presented it very clearly and with flawless editing. I'm sure that as always though, somehow.... Cap, uh, finds a way...
@Zed-gj8vq Жыл бұрын
I totally agree with the tame rushing. I played Fjordur on ASE for the first time recently, tamed a Trike then immediately jumped to rex using a simple stone foundation and doorframe trap, then figured out how to tame a Carchar and got one of those. Traps make skipping entire stages of the game too easy, where I never even consider taming half the creatures in the game, because I can instantly tame their superior.
@captainfatdog Жыл бұрын
It's a good point, one I need to think about more. It's great to see these types of discussions happening.
@freynlives Жыл бұрын
@@Zed-gj8vq Honestly it's not traps that are at fault either really, it's that the tames are too easy to get. Often just getting another tame is enough, sit on something with a good saddle (even easier to get now) and tank it while you shoot. I'm glad there isn't artificial level limits on taming things, but it still feels too simple to skip them all.
@freynlives Жыл бұрын
@@captainfatdogTheory crafting and looking for ways to expand on the game is a pastime I'm very fond of! Tricky part is finding something that's doable for the devs though
@Stephain Жыл бұрын
@@Zed-gj8vq One way they could partially fix that tendency to skip stages would be to only make the saddles for very entry level tames craftable and make everything else something you have to get from supply drops or maybe even just caves so you are forced to rely on lower level tames until you come across saddles for higher level ones.
@akaegotist Жыл бұрын
The end of trapping? No this is a Renaissance for trapping 😎
@Crabbytron Жыл бұрын
The truth is out Captain Fatdog is not smarter than a dino......................... But great video and thanks for all the really interesting testing done.
@LKD70 Жыл бұрын
Give him time, cap always finds something somehow.. I give it a week and he will find out that dinosaurs are attracted to chairs or something..
@Crabbytron Жыл бұрын
@forgingstrength6119 genius
@broomcheese Жыл бұрын
The fact that you, in theory, could create a sea bear circle out of fence foundations is perfect
@TheTeshTube Жыл бұрын
i think it will be a good thing overall, definitely needs some tweaks but im loving dinos hunting me down in PVE, it feels proper scary at times haha
@toastbloke Жыл бұрын
I've not had a chance to try trapping anything yet, so this video was very insightful! Cheers! Explains why I was ripping my hair out trying to get my baby dinosaurs in a pen built on fence foundations!! 😅
@SnoGryphon Жыл бұрын
Hahahaha! I'd forgotten that! Toast getting burnt over the baby not wanting to follow him (with no walls or gates in the way) into the pen.
@LKD70 Жыл бұрын
*WC makes AI pathfinding to make Dino's smarter* *Dino's: Dumber than ever before*
@the_thunder_god Жыл бұрын
Awesome video! I ran into this trying to trap Barys with a trap similar to that first trap...just a bit taller and longer (3Wx4Lx2H. What I found worked best for me was lead it up the ramp and position my argie within the trap, and just as it lunges for me in the trap, fly up. The key I think is not exiting the trap, so they only path is into the trap. Definitely more dangerous, since you have to stick around and possibly get bit, but it still works. I suspect that funneling with fence foundations will become a big thing.
@mfarrachi Жыл бұрын
You are by far my favorite when it comes to traps and taming in general. Breeding i leave to syntac. You have helped me obtain the beast.
@jackmac2217 Жыл бұрын
The method I've been using, I'm calling the reverse trap. Which basically involves using 4 large dino gates and two doors. The idea is to find the creature you want to tame, but instead of trying to lure it into the gateways and then close the door, you build the gateways around your mount and trap yourself inside. Then draw the agro and blast away. If you have a high powered crossbow/ rifle, you'll be able to knock the dino before it gets away when it starts torpor running. If not, just open the door and go after it on foot/mounted. a thyla or something you can shoot from is a great option, but you need a bit of HP because the dino may take a few hits. Generally though, as long as you space the gates close enough that only you can fit through the gaps, the dinos outside will have a very hard time hitting you on the inside, if at all. Originally I was using this method to tame Yuties because it stops your dino running off if they get hit with the fear roar. It works so well though that It's my go to now. A high powered bow/rifle makes life very easy, but it's not too much work to just go after a running creature on foot or mounted if you don't have the KO power to knock it fast. You can confidently just fly around in the snow till you find a yuty you like, set up your cage a few meters away and get off your argy without fear it will vanish on you. don't even have to kill the carnos first. you can knock the yuty and then open the gate and kill the carnos. or kill em from inside the cage.
@CapnMcRummy Жыл бұрын
I like it. And I sense the new challenge of finding a better way to trap them has lit a fresh creative fire under you as well. Looking forward to what the mad genius comes up with 🍻
@lime8832 Жыл бұрын
Captain fatfog never stop posting man keep up all the great work 💪
@Torvis_Maximar Жыл бұрын
I’m honestly excited to start using bear traps. I’ve never bothered with them before, but now they actually seem like one of the best methods.
@TheMightyWej Жыл бұрын
Using the old argy trap method of 4 dino gateways with doors on each end works. Leave both or one doors open to lead the tame in, then just close and run out. Works with behemoth gates for larger dinos, and is much easier than building round them. Picking up structures makes this the easiest and quickest option every time IMO.
@lisaparder24 Жыл бұрын
I tried to trap a Theri this way, but it just ran around the gates, no matter what I did. Maybe it doesn't work on all dinos?
@angelsmartyr9516 Жыл бұрын
did you use behemoth or normal sized gates?@@lisaparder24
@Decaposaurus Жыл бұрын
It still works if there is an opening for them to get through. The trick I've found is that the traps need to be bigger and have a small opening large enough for the creature to get through it. Path your way through the open area and the moment they fall in, place down whatever barrier you had in mind and boom, they are trapped.
@paladin8629 Жыл бұрын
Very well said Cap, I look forward to seeing what innovations you bring to traps in ASA.
@salamol8534 Жыл бұрын
Ive designed a trap using a large cellar door, its basically like the old 3x3 drop trap but the side which had the ramp on is removed and the cellar door is placed on the top of the trap with the doors set to always open inwards so when u close it, it seals that empty side of the trap. Its an early version but i used ladders so that i can get on top of the trap to manually close the door, and i have a single ceiling on the back of the trap where i can stand to close the trap so i don't fall in the trap. I have got multiple successful rex traps doing this. You dont even need to be close to the rex, it will just B line to u even if u stand in the ceiling.
@captainfatdog Жыл бұрын
Sounds good, would love to see it!
@salamol8534 Жыл бұрын
@@captainfatdogI put a video of a slightly updated version in the discord using ramps instead of a ladder since they don't like ramps now, I can use it to get to the top
@teneels8 ай бұрын
Thank you so much for this video. I've been having such issues using my tried and true methods, but this could be something super interesting.
@waveclaw Жыл бұрын
In ASE I was strictly a NTT(No Trap Taming) player. But for ASA I wanted to try my hand at some of these designs. My experience is bellow. Only the Cpt. Fatdog Argy trap works unmodified and then only on Argys for me. I've had no issues using a traditional 'bucket of walls' trap but including ceilings on the ramp to jump off of. When the creature wants to path find to _you_ and you are on up on the ceilings beyond the ramp it will walk up into the trap. For larger tames beyond Therizino I recommend adding quarter walls turned into railings to help prevent aggressive clipping out of the trap. Gigas are very smart now about avoiding the ASE 'horseshoe' gate traps. I expand those to a 6-gate hexagon and 2-3 bear traps. Adding a line of fence foundations along one arm of the open side helps lure them into the central bear traps. Those bear traps are still needed just because of how fast a Giga can turn out of the trap. The bear traps also force them to switch targets. This still only gets you seconds to place the rest of your gates. One trap I am quite proud of is an ASA Titanoboa trap. Just a 5x5 box of walls, but only just 6 fence foundations holing down three of the sides. The wide clear space passives the 'boa enough to get it to eat. Also provides enough space for it to reach eggs you toss into the middle from your inventory while riding a flyer above the trap. A hilarious variation on the ASE Argy trap I use is five gates but to apply it to capturing Tapejars. They will attack your Argy mount (and only Argys, not PTs) by circling once you have triggered the Tapejar using a 'rare' flower and hopped off. So you can place in the row of gates and two doors on gate 2 and 4 to lodge the tapejar as it circles mid-air. This 'floating flyer' trap is great for headshot strikes and loss prevention from nearby hostiles once knocked out. As a bonus, the tamed flyer will often spawn on top of the gates for additional safety. Do not unload the area as your floating flyer will sink into the mesh.
@gattsgarage1196 Жыл бұрын
Great video, i look forward to seeing what you come up with in the future. I prefer to do my knockout tames from the back of a Maewing or Argy, but on the rare occasion i need a trap, it is always a Captain Fatdog original. Thanks for hard work testing.
@HW-ow9zp Жыл бұрын
Wow. Hard to really quantify how big of a change this is, that's sorta the main way I've known how to tame dinos my entire career haha! Cheers cap
@someone-ji2zb Жыл бұрын
Just look up old school pillar traps which has always been easy anyway. It is even easier now due to horizontal pillars. Not sure why so few videos are discussing it, but it will be the meta like it was for years in original ark.
@lilly3486 Жыл бұрын
I’ve used the exact trap on the thumbnail in ASA to successfully trap an allosaurus, a carnotaurus, and a therizinosaurus. The allosaurus and carnotaurus needed a lot of retries and kiting but the therizinosaurus follows you straight in first try. The standard ramp trap still works, but you have to stay in the box until the dino falls in with you so it pathfinds into the trap and not around it
@BachZhaa Жыл бұрын
Ive had similar luck. Had a theri and a bary both fall into the trap like expected. I did allow them to get really close to me both times so maybe thats the trick.
@captainfatdog Жыл бұрын
I said in the video that it still works, just not as easily.
@Skarvig Жыл бұрын
I did a bit of experimentation and found that making creatures walk a catwalk meant when they tried to avoid the inevitable cliff they would fall off while trying to turn around.
@RoninMrtyr Жыл бұрын
Thanks for the update. I'm excited that they will be different to trap and look forward to some Ai alterations too.
@gizel4376 Жыл бұрын
i used to tamed without trap and it was the best day of ark, i remember going to tame high level rex with my friend, that was so much fun, but then we all learn about trap, and it's hard to enjoy going glitchless when you know there's such an easy way availlable
@Myne1001 Жыл бұрын
I found with Rexes they will avoid walking on pillars or foundations. What I did was actually re-use my old giant Rex trap from my Scorched Earth days; a yard of pillars with a ramp. The ramp is supported by pillars on the sides but not underneath. If you don't move too fast, Rexes will run into the trap easy. Having a "funnel" of pillars leading up to the ramp can also help if they suddenly lose aggro or decide to turn as I've found they stop then re-aggro on to you.
@MrJfgh Жыл бұрын
Creativity method is a breath of fresh air now that I'm getting used to the old traps not working. I think i have a raft that can scoop up megs fairly reliably using a ramp on the front then park them in shallow water where they can't escape. One leeds and you're screwed but it makes taming sharks a cakewalk.
@CHipZz Жыл бұрын
I'm about to build a circle of fence foundations around my base 😂
@chielvandenberg8190 Жыл бұрын
What you could have tried is to give the Dino’s a path to you that leads into the trap, like the classic ramp trap, just make it 5 foundations long, the Rex might see that it can get you if it goes in the trap and when it does, you get out. I didn’t test this but it might work just like staying close will
@captainfatdog Жыл бұрын
I have tested that a bit but didn't show it in the video. Not had much success with it but need to do more testing.
@Stewbarry3.14 Жыл бұрын
This makes RaephClark's Acinonyx/GiantCheetah even more needed with its trip and tether attacks to help stumble and slow things so we can trap them easier!
@vita_- Жыл бұрын
short and to the point as always. king fatdog
@joshuaschreiber1914 Жыл бұрын
Honestly the same methods I used in ASE work just as well in ASA. You just have to be a slight bit on the meticulous side. For example: make sure the ramps are fully in contact with the ground (NO gaps!!), make sure you have the correct structures size wise and make sure they are compatible with wild dinos. And tip for that last bit: Dino gate, for example, can fit a Theri through it. However, getting a wild Theri through a dino gate is an extremely slim chance, yet a tamed Theri fits through, no problem. The solution? Leave an open space and put a gate down afterwards, or just use behemoth gates. Dino gate + Theri = not compatible, use work-around Behemoth gate + Theri = compatible It’s the same for every dino so far, ramps, gates, ect. Oh, and positioning. Haven’t tested the water dinos yet, though, so tbd on that one. Good luck, fellow survivors! 🍀✌️
@Arxmis Жыл бұрын
This actually kind of excites me! It means testing ourselves in new ways, I doubt it'll be long before you come up with some genius new way of tricking these AI's! ❤
@cuppycakefighter Жыл бұрын
Ark Survival Ascended is made in Unreal Engine 5. While I didn't ever test pathfinding in UE5, I have worked quite a while with UE4 and I can share some facts, maybe they match with implementation made in UE5. Well, in UE4 there is a thing called navmesh. You can imagine it like a layer of paint that dictates where an NPC can and cannot walk. Being like a layer of paint, you have to put it on an actual surface. That means this will primarily work on ground, since air and water are not actual surfaces (walk-wise), but more like volumes. The reason is that by default, in order to make a navmesh, you basically take a full 2D map of the ground, project the objects that are staying on the ground and grey out the areas that are projected because of course, you do not want a NPC to walk in an area that is occupied by a rock or by a tree etc.That means, NPCs that walk on ground will be affected. Now, although it is trickier, of course you can also make a similar system for air and water, but seems like it is not implemented yet in Ascended. Coming back to ground areas: there are different ways to project an object on a 2D surface: the easy dummy one is to simply take the shape of the base of the object (the part directly touching ground). A more correct option for this game would be to take the largest section of the object. It really depends how they implemented it. If they implemented it the easy way, we MIGHT bypass it for some creatures: for example we make a large C shape out of ceilings and one of them is snapped to a column. This way, the base of the assembly is only the base of the column (cause only that touches the ground), meaning that the dino will hopefully not see the ceilings as obstacles. Might be an idea.
@eeeanx01 Жыл бұрын
This actually happened to me while taming rex awhile ago for several times. Made an improvement by adding sort of guides on the side of the trap which made luring and trapping better.
@kerricktaggart9816 Жыл бұрын
I've actually noticed that some original traps with land dinos still work, if you're luring them with flyers. Tried trapping s few allosaurs, they refused to go up ramps while I was on foot. But when i tried to lure them with a pteranodon, worked like a dream
@seijahydra6027Ай бұрын
Easy way to get a dino to fall in your pitfall trap. You have to put walls on the side of the ramp so they cant jump off the sides. Then you need to aggro a dino. Do not jump off the fence. Wear good armor and wait for it to come up and smack you into the pit. It will follow you down. Although it wants to jump off the side of the ramp. The walls force it to fall in
@LowlyEidolon Жыл бұрын
I love that I can make an invisible salt circle around my base with stone fence foundations and paint them white like a magic circle
@martinhall9497 Жыл бұрын
I think the path finding improvements are very healthy for the game. It’s much more difficult to get Dino’s stuck on terrain, it’s used to be VERY easy to kill Alpha Raptors on something like a Pterandon because you could just get them stuck on any old rock. Now, they consistently find ways to get up to you if you’re parked above them or near them, you have to pay much closer attention when you’re out in the world now. I’m also glad the old traps don’t work anymore, great motivation to come up with something new. The fence foundation piece is VERY interesting, I’m sure there’s some trickery one could perform with the AI and those foundations, now that we know they always avoid them.
@eu3667 Жыл бұрын
Longing for your ASA traps! Love your work!
@rastalobsta7062 Жыл бұрын
Very interesting. I love your attitude about creation.
@cornxx3 Жыл бұрын
I built up a column of walls on one side of a foundation. Placed a hatch frame on top and shot down below through the hole. Also makes good perches to land flyers on to avoid ground aggro to regain stam in early game when you still have garbage tames. I know the point of a trap, especially when not dropped in a pen, in the safety of the confines of your base, is to make it safe and easy. Sometimes it's much more beneficial to just take yourself out of the equation first. You can always drop a gate or 2 around it. Or just knock it out and place some spikes around it, old school style. With the lack of a pick up timer its really not an inconvenience to me anymore.
@Al-ny8dr Жыл бұрын
Just use an inverted trap. What the heck is an inverted trap you may ask. It's a structure similar to a trap in which you hide in, and are safe in, and shoot out. It's pretty much like a regular trap without a ramp. You can do this in the old game, too. You can also put bear traps scattered on the outside to periodically hold the dino still. As long as you can shoot the dino with tranqs and not get tore up, it doesn't matter. Just be prepared when they try to run off. I always thought traps where pretty cheesy, so now things got a bit more interesting. Just make sure your build is easy to run in and out of. Heck. A real easy design according to the video is just a large-ish box made of fence foundations would keep you safe, allowing you to shoot out with impunity. I haven't tried that level of cheese yet, so might be worth testing.
@SnoGryphon Жыл бұрын
Safe in a "magic" circle of fence foundations? LOLs If everyone started doing this, I wonder how fast they would patch it out.
@Grayfox354 Жыл бұрын
They seem to come back too when they do the torpor run. Everything I've gotten knocked out has come back to me after it fled for some reason, I'm not complaining at all!
@DougDibrimi Жыл бұрын
and taming rafts make a comeback! Best answer anyways :)
@LBCAndrew Жыл бұрын
Funny that this video showed up in my stream after spending over an hour last night trying to trap a lvl 180 Carchar and it kept going around the trap even when i added additional gates to funnel it towards the opening. Finally i stood on the large bear trap and that was enough to get it into the chute.
@Ellis_D_Trails Жыл бұрын
Try messing with sideways pillars as they aren't seen as obstructions and most things can snap to them.
@captainfatdog Жыл бұрын
They are. The video you learnt that from is misinformation.
@rovaan57 Жыл бұрын
This pathfinding is going to be a life saver for the Tek Cave, I can’t count the amount of tames I’ve lost from them walking off cliffs into lava
@Ptoughneigh59 Жыл бұрын
So glad to see you making asa content
@jjcrow007 Жыл бұрын
The row of fence foundations feels like that video where they’d draw a circle around an insect and it would panic trying to find a way out LOL I would love to see that happen in the game
@captainfatdog Жыл бұрын
Pretty much the same result 😂
@arakalblackherst8031 Жыл бұрын
Something I've noticed when I was taming a mammoth the other day, and how I more or less Tamed a Daeodon before that, I was setting up a 'Taming Pen'/'Snow Base DinoGate fence wall with a small set up inside. And as I learned, long as you had some fences set up on the platform, with a little open space spot in the middle to duck into, Creatures STILL try to get at you (I had a DinoGate picked up thinking a Mammoth COULD fit in between two gates but found out it couldn't, and the AI for what ever reason THOUGHT it could still get at me so... It was an intrestinf taming situation. I plan to try the 'DinoHighHide' Tower idea with a Yutyranus when I find a high level and see how that works. As for the 'Tower', its more or less 12 triganle foundation, 6 square fondation, then 6 or more alls on the inside and 12 fences set up on the outside. There IS room to expand it beigger if you want to try and have easier means of getting higher and all with less worries. What I used for the Snow atm is Stone buildings currently. Also pardon the typos, its like 2am as I type this and insomnia is a bugger of an effect IRL.
@SerenPlaysPS5 Жыл бұрын
Awesome as always Captain😊
@jasont80 Жыл бұрын
It looks like you did a serious scientific deep dive! Thanks for sharing!
@pangeagamer7223 Жыл бұрын
You might be able to funnel creatures into traps with fence foundations. If there's a trail of fence foundations leading into a trap, a creature will probably run straight towards the player trying to lure them in
@deathknightrevan Жыл бұрын
I find they go into the traps more consistently if you stand in the trap. so long as you can survive a nip or two it'll work out fine. but more importantly, they don't seem to run away anymore at high torpor levels, which was one of the main reasons you needed a trap to begin with.
@BruceWayne15325 Жыл бұрын
Remember that the purpose of the trap is to keep you from getting bit. It doesn't matter how that's accomplished. One thing I used a lot in Atlas (Ark's pirate game) was when I couldn't get a creature into the trap then I went into the trap myself and let the creature angrily bite the trap from the outside while I shot it with tranquilizers. With Ark you might have to build a bigger trap due to the larger animals, but the concept should still work.
@MariusOJohansen Жыл бұрын
Damn this edit quality is pretty damn good
@RadiativeGamer2006 Жыл бұрын
I can’t wait for the new trap meta to be a box of fence foundations
@blackboyskillit Жыл бұрын
Caption fatdo😊g coming with the actually knowledge on asa we need
@RAPTOR948 Жыл бұрын
I did come to see some cool trap ideas. Like using gateways and behemoth gates, and set it up like a circle with walls to make pathfinding harder for wild dinos. Like, they have a limited turning radius, so they can't turn on a dime, that being said, it makes trapping a dino creative and unique, especially when you make it think it has you cornered inside of your trap! You use a small doorway as your escape route, and the dino will try to pathfind around, but it's turning radius will make it stuck in the trap!
@the2strokepotato17 Жыл бұрын
Watching them avoid and walk around the line of fence foundations is like watch a horse avoid a random long stick on the ground
@obayalharbi82 Жыл бұрын
i definitely think that maybe using the terrain combined with structures will be the new trapping meta
@Harrisheart Жыл бұрын
I'd love to see some trap structures added. Pitfall ceilings maybe that drop when we trigger them or something TOO heavy walks across.
@SnoGryphon Жыл бұрын
Trapdoor?
@captainfatdog Жыл бұрын
Love that idea!!
@captainfatdog Жыл бұрын
Trapdoor has to be triggered by something, this would be automatic when something heavy is on it
@HolyTrauma Жыл бұрын
Absoulutely awesome video. I do like the new pathfinding, it makes me also lose a few years of my life to stress and frustration but it's still awesome.
@Kyrinson Жыл бұрын
I wonder if a longer curving corridor just wide enough to fit the dino into it will work better and give you time to block off the opening before the dino tries to leave after you exit the trap. ... though a huge spiral of fence foundations with a lone behemoth gate at the entrance to the "maze" sounds absolutely hilarious.
@captainfatdog Жыл бұрын
It would be an interesting experiment, but wouldn't be practical even if it works.
@neowolf09 Жыл бұрын
Theory, create a trap with fence foundations. Like herding cattle through a gate into a fenced in area. Only the cattle chases you here
@dragoon3219 Жыл бұрын
Longer traps seem to work. They only avoid ones that would require them to move around something to get to u. So you build one that like 10+ foundations long with a bear trap near the end and a behemoth gate at the start. You run in through the gate, beasti follows you in because it takes so long to get to the far wall, walks into the bear trap, which gives you time to sprint around the outside back to the beginning slam the gate closed.
@Myne1001 Жыл бұрын
Yeah I've found Rexes especially can detect small spaces. Even the classic 4 gates trap they'll avoid if possible.
@On_dooger Жыл бұрын
This is going to make taming a karkinos a nightmare now
@MrOrangeonion Жыл бұрын
Honestly im glad, to be fair id like some traps to work, like an animal wouldnt fall into a visibly open trap, but one hidden ofcourse.
@chapito7616 Жыл бұрын
stepping away from the trapping thing, the messy snap point system Ark 1 provided us was such a source of creativity when it came to building, and one reason i played as much as i did, im afraid this version of Ark wont give us as much freedom. Still testing snap points and tracking any breakthrough people would make about it, i ve seen a few stuff the community provided, but its not enough just yet. Anyway great video as always Captain!
@captainfatdog Жыл бұрын
Yup. Agreed. But the old system was a beautiful accident. You couldn't make that kind of thing on purpose. And it caused a lot of frustration for inexperienced builders. This new one is better for the average player, it just needs more for advanced builders to play with.
@khalidcloud4342 Жыл бұрын
I'm not even playing ASA, but can't wait for you to drop some impossible traps videos to circumvent this lol.
@ColossalSwordFormAndTechnique Жыл бұрын
Interesting to see dinosaurs learning the side step ☝️
@MrDank5006 Жыл бұрын
at the beginning you should've made the "there's nothing we can do" joke and have a raptor as Napoleon