PLANETS In Space Engineers 2 Are EPIC! - Game Feature Overview

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Captain Jack

Captain Jack

Күн бұрын

Пікірлер: 277
@CNM3
@CNM3 11 күн бұрын
Graphically it's looking much improved but I really want to see more AI elements, more animals, hostile entities. It's looking great though.
@YoStu242
@YoStu242 11 күн бұрын
Better graphics, physics, water and caves only get you so far if SE2 is otherwise just as empty as first one. novelity is quickly worn off
@manzaneroriveraangelalbert2516
@manzaneroriveraangelalbert2516 11 күн бұрын
Tranquilo hermano, todo a su tiempo​@@YoStu242
@ventzp2133
@ventzp2133 11 күн бұрын
@@YoStu242 I have 2000hrs in Space Engineers. Empty and lacking novelty are not how I would ever describe the game.
@Jedai_Games
@Jedai_Games 11 күн бұрын
Guys, remember - it would probably be early access. Everything always could be added later, the fact that we get that much features on release (especially, sadly, in 2024-2025) is already huge success for me.
@YoStu242
@YoStu242 11 күн бұрын
@@ventzp2133 It is pretty empty when playing solo and I'm the only living thing in the universe.
@benjaminrobledo5466
@benjaminrobledo5466 11 күн бұрын
"Space Engineers One" is not something I thought i would hear.
@CaptainJack
@CaptainJack 11 күн бұрын
Feels weird saying it tbh
@RodgerDodger1545
@RodgerDodger1545 11 күн бұрын
Space Engineers 2 is going to be crazy.
@Aethelbeorn
@Aethelbeorn 11 күн бұрын
Space Engineers 2: Clang's Revenge
@WiseOwl_1408
@WiseOwl_1408 8 күн бұрын
Keen is untrustworthy.
@Aethelbeorn
@Aethelbeorn 8 күн бұрын
@@WiseOwl_1408 How so?
@NicholasAdamDemonte
@NicholasAdamDemonte 5 күн бұрын
Not really. Nothing new or groundbreaking. Just a visual overhaul.
@ryanartward
@ryanartward 4 күн бұрын
Especially when the modders walk in.
@usosaito.namahage
@usosaito.namahage 11 күн бұрын
Cave systems actually peak my curiosity. I always like it when games have caverns you can go explore in and it would be even better if we come across hostile aliens underground.
@DonnaPinciot
@DonnaPinciot 11 күн бұрын
I really want to have richer ore down there, and for the stone to be a lot harder to dig through so you don't just carve your way through the planet instead of spelunking. I want to drive a rover down there with a small base on it, convert it to a static grid when I've found a good area, and have another smaller one for deeper spelunking. Imagine driving kilometers down in to the planet, and not being able to immediately point up and dig to escape, but still having the option to carve things out for base building or tunnel construction if you really want to? You could set up an automated drill so it chews its way through the stone while you do other things, giving more time to explore while also making digging while so deep more practical. Oh, it could be a 'surface' layer of softer stone before it hits the dense stuff, so you can do digging for a few meters in to the rock before you hit the hard stuff and need to _really_ work it to get in.
@manzaneroriveraangelalbert2516
@manzaneroriveraangelalbert2516 11 күн бұрын
@@DonnaPinciot oo como en Minecraft y la pizarra abismal, te imaginas hacer una base en una cueva en la luna
@ZarHakkar
@ZarHakkar 11 күн бұрын
Rock and stone
@mediocreman2
@mediocreman2 11 күн бұрын
*"pique". But yeah could be interesting!
@gotyam
@gotyam 10 күн бұрын
Modders adding some big alien nests that lurk underground and *grow* / expand. If you don't take care and check your base location, suddenly they will start breaching the surface all around you as they've grown large enough.
@CosmicAggressor
@CosmicAggressor 11 күн бұрын
The main question I want awnsered. Is if I can take my ship dunk it under a body of water, fill it with water. Fly it to another planet including use of jump drive so the trip does not take hours or days, and then release that water over something like an artifical creater on a mars like planet, and once I have done that the water will try to freeze to ice or not. Oh and possible vr compatabilitiy. I know that is never exactly a high priority particularly with indie games like this but space engineers is the sort of game that could benifit wildly from vr capability.
@William0271
@William0271 11 күн бұрын
I have a feeling that water won't go with a jump drive but I suppose air does, though it's two very different systems. Maybe they'll let us fill up a fluid tank to carry it and hopefully process it into H2 and O
@Malcontender
@Malcontender 9 күн бұрын
Yeah... no. KEEN is a minimum viable product kinda company.
@orionriftclan2727
@orionriftclan2727 9 күн бұрын
I don't think you can do that exactly, but there could be something that transforms the water into ice so you can transport it, then release it as water in a different location. Atleast have mods do that
@HexTheMoaf
@HexTheMoaf 15 сағат бұрын
Answered--
@GhostlyGazette62
@GhostlyGazette62 9 күн бұрын
Imagine crashing your ship in the water, slowly sinking, the water leaking inside, you seal sections of the ship to survive till you find a solution. I hope they gonna add "random encounters" on the planets and below the water, like crashed ships or underwater cities at the bottom of the sea.
@Aethelbeorn
@Aethelbeorn 11 күн бұрын
5:24 This would be a cool way to produce energy via hydro power.
@FunkyBaconArts
@FunkyBaconArts 10 күн бұрын
I just hope the game runs smoothly and can handle all these extra details and functions without too much frame drops when things start happening.
@kaminofox6853
@kaminofox6853 11 күн бұрын
Id be fine waiting for planets for while honestly, i'd like to see them refined some before they get released
@inductivegrunt94
@inductivegrunt94 11 күн бұрын
Water really has me interested. Since we can build underwater bases, I want to see ships built on the water and players doing battle on the seas.
@Hoto74
@Hoto74 10 күн бұрын
Well, a nice addition, but the top priority should always be on space stuff or they don't use their resources not right. There are already so many space stuff that need to be improved for SE2. If the possibility of building ships on the water is created in the process, absolutely great, but it shouldn't be something that belongs directly on their roadmap. Maybe they want that space ships can float in the water (what would be nice), then you have that as a side product.
@AndrewStephen-d4g
@AndrewStephen-d4g 10 күн бұрын
As someone who loved Medieval Engineers (whilst sadly recognizing its limitations), i am very excited for this new building system. I am one of those people who's imagination runs ahead of my actual ability to design and build things, so i think he new system will suit me better.
@renkuria
@renkuria 11 күн бұрын
That had better include realistic ore veins and the ability to create mine shafts you can easily drive down and up without the voxels making it border line impossible.
@Billy-bc8pk
@Billy-bc8pk 11 күн бұрын
Man, complex infrastructure within the cave system to automate underground mining would be intense!
@christopherpoet458
@christopherpoet458 9 күн бұрын
The issues you speak of confuse me. What voxel issues? I am quite concerned about the methods you have attempted.
@cabbageplays6710
@cabbageplays6710 11 күн бұрын
I can not wait for this game, ive got 1500 hours in SE and i have no doubt i will put the same into SE2
@ClimberD-tn3xl
@ClimberD-tn3xl 11 күн бұрын
Being able to build a hydro electric dam would be SO cool
@FOAMgiant2
@FOAMgiant2 11 күн бұрын
submarines
@fibergran9
@fibergran9 8 күн бұрын
Can't wait to launch orbital depth-charges 😋
@acedfox541
@acedfox541 11 күн бұрын
I wonder what we'll find inside the planets if caves become a real thing 🙂
@crystal-2869
@crystal-2869 11 күн бұрын
If the Almagest system has a mostly Water planet then the Stargate Atlantis City (If someone builds one) could be possible.
@crystal-2869
@crystal-2869 11 күн бұрын
And if Mod Support happens for Space Engineers 2 I hope shields would show up.
@William0271
@William0271 11 күн бұрын
There's an Atlantis on the SE1 workshop, super high detail. If you can move over BPs like they say then we can have it
@orionriftclan2727
@orionriftclan2727 9 күн бұрын
@@crystal-2869 I mean I got a feeling it will happen, they know how important modding is
@slinkerdeer
@slinkerdeer 11 күн бұрын
Thank you for pointing that out about the end about planets not being an original part of the game design. Too many entitled NPC's expect the world given to them in a perfect package.
@euphoriehappy1383
@euphoriehappy1383 4 күн бұрын
I really hope the devs don't get discouraged by all the hate they get towards SE2, especially in the Steam comment section, I really don't understand why a lot of people are so hateful there, SE2 devs are real people and deserve our respect at the very least.
@Cthulululululululu
@Cthulululululululu 11 күн бұрын
My main concern with water on planets is with how easy it is to fly in SE1 is that it doesnt really encourage interacting with it so i would like to see some balance changes when planets do come Id also love for drills to be able to drill and carve in different shapes like the voxel hands to make rover drillers easier to operate
@LtSich
@LtSich 11 күн бұрын
The ability to "flatter" area to build road without the need to build a grid...
@christopherpoet458
@christopherpoet458 9 күн бұрын
What do you mean? Half the comments I have seen regarding water is just people excited to build a base under the water. Even if there is no functional use, a fluid system can just be silly fun.
@CaliHime
@CaliHime 11 күн бұрын
I just realized something. Though we figured that the laser is a dev tool and doesn't indicate that lasers will be in SE2. Why does the laser have relative accuracy? For a dev tool, pin point accuracy (hit what you actually aim at) seems the logical step. Coding in variable accuracy for just a dev tool seems like an odd choice. I do understand there is a point to relative accuracy in a dev tool, just thought is was interesting.
@notthetrueobserver
@notthetrueobserver 11 күн бұрын
I can't wait to crash a massive ship into a large water world!
@dragonmaster1500
@dragonmaster1500 11 күн бұрын
Sounds like the start of a cool custom scenario.
@MrMediator24
@MrMediator24 11 күн бұрын
I think I've heard this one before. Even leaking reactor thing
@1degRazz
@1degRazz 10 күн бұрын
ur pc is sweating rn
6 күн бұрын
Good idea, someone should make a whole game out of it!
@sillycatperson3056
@sillycatperson3056 11 күн бұрын
Do you have any idea if keen is still working on aerodynamics? I remember right at the start of development on vrage3 they were testing it out but i havent heard anything since
@piolewus
@piolewus 11 күн бұрын
Am I the only person seeing this or capitan jack got a new Logo?
@CaptainJack
@CaptainJack 11 күн бұрын
Probably a glitch?
@piolewus
@piolewus 10 күн бұрын
@@CaptainJack its back to normal now, maybe something lagged on my side
@Slamboni4k
@Slamboni4k 11 күн бұрын
I'd love to see an implementation of Medieval Engineers' structural integrity system in some way.
@christopherpoet458
@christopherpoet458 9 күн бұрын
It would be cool, but the ME structure Integrity system would just cause issues without heavy modifications. Ships and Stations in space should not have issues as far as this goes. And you can't lock the system to being planet effects because it would rip ships apart just entering atmosphere. At best they would need to be material specific or stress specific. Maybe Stress Specific but that is also just a mess.
@dakaodo
@dakaodo 10 күн бұрын
One thing I've often seen SE players complain or fear is that SE2 will be as constrained by resources as SE is, b/c these players have no idea how far the SE engine has been pushed. As you said, planets weren't oriiginally part of SE's design scope. For the past 9 years that we've had planets, SE has been like a walrus forced into a human-sized swimsuit. That's why the limits of the game and engine are so constantly evident in play. An optimistic view of SE2 and VRAGE3 would be that since KSH intimately knows how far SE players regularly push the limits of SE with our ridiculous Clang-wagons, wheels made of wheels, etc, that KSH has designed VRAGE3 and SE2 from the ground up with a framework that can scale up better for crazy 300K PCU or million-block builds, subgrid monstrosities, etc. That's what KSH's videos of their HAVOK 2022 tests seem to suggest, anyway. Plus the baseline expectation of hardware today is 10 years more advanced than it was back when SE came out, so yeah, KSH can build a game that can count on more players having today's average level of PC hardware as opposed to a 2014 level of average PC hardware.
@targard.quantumfrack6854
@targard.quantumfrack6854 10 күн бұрын
"SE has been like a walrus forced into a human-sized swimsuit. " I pissed myself laughing, thanks for the great analogy and for the new expression in my toolbox!
@WiseOwl_1408
@WiseOwl_1408 8 күн бұрын
What wild cope
@WiseOwl_1408
@WiseOwl_1408 8 күн бұрын
​@targard.quantumfrack6854 yes it was a very poorly done project. Agreed
@Nunya-py2vj
@Nunya-py2vj 4 күн бұрын
And yet you will have people that dont want to work complaining that se2 wont run smoothly on their 5 year old computer. Like its the games fault. Its not optimized enough blaa blaa blaa to them i say GET A JOB SLACKER!
@targard.quantumfrack6854
@targard.quantumfrack6854 4 күн бұрын
@@Nunya-py2vj ah yes the old argument that people don't want to work... lol
@terran046
@terran046 11 күн бұрын
for building undersea bases, it might be better to build them topside, then selectively flood some of the structure till you reach your target, anchor the base, then pump out your ballast to free up that space back up for use as airlocks or moonpools/hangers.
@HarryDinesOut
@HarryDinesOut 11 күн бұрын
Finally, somebody talking about planets, water, and caves! It is a miracle. I have been worried that they were scrapping water. This video gives me some hope. At least.
@viperbuzzard01h84
@viperbuzzard01h84 6 сағат бұрын
With planets getting more attention im hoping ground vehicles would get some more love this time, i know the game focues more on space and drones, but space engineers is pretty special on letting people explore space and planets without having a loading screen in between
@vertex6273
@vertex6273 10 күн бұрын
I would love to see working Hydropowerplants. As well as a pumping mechanism so you can make an underwater base with an airlock
@davidwills6855
@davidwills6855 9 күн бұрын
Easiest fix would be using the existing vent blocks to handle the transfer of air and water in/out of an area. More complicated solution is separate blocks to handle gasses and liquids.
@Svedis
@Svedis 11 күн бұрын
Please let us be able to build underwater bases
@thewonderingwolf6509
@thewonderingwolf6509 8 күн бұрын
Jack needs to do an episode of Colony Universe in SE2 based on a RWI ship crashing on a planet and the crew surviving while the ship slowly sinks
@SloGamer750
@SloGamer750 11 күн бұрын
I would honestly like to wait a bit more even half a year and receive a game that is or close to the stage that Space engineers 1 is
@mstitek7679
@mstitek7679 11 күн бұрын
SE2 planets look amazing, but the issue with planets in SE1 was not graphics, but gameplay. I hope that will be improved a lot more than graphics.
@UnicaLuce
@UnicaLuce 11 күн бұрын
i wish the water had "pressure" when moving, like when he made the hole in the side of the mountain and the water just kind of dripped out was a bit dissapointing, it would have been way more than that, like if you were to make a base deep underwater and you made a hole in it, depending on how deep it is the water should rush in at different speeds, deeper = faster, and if water is really fast then it would damage components too and kill players, they kind of just made more sophisticated minecraft water physics with voxels
@shahbazfawbush
@shahbazfawbush 10 күн бұрын
It does have a pressure system. See the video where 3 holes are made in a dam at different heights. The water flows out at different speeds and trajectories
@zenoomorph
@zenoomorph 11 күн бұрын
I REALY want them toadd the ability to place blocks from a remote control block. Like you can with the cockpits, would make builder/repair drones way more usefull and posible.
@zolika893ify
@zolika893ify 11 күн бұрын
I hope they work on server stability and large scale battles.
@englishdragon4198
@englishdragon4198 11 күн бұрын
One major thing I’m really hoping for is the ability to have cargo bays being airtight, particularly if we’re building a vehicle/troop transport out of small blocks. Part of me is hoping that the new 25cm system allows this to happen.
@BjornWestdyk
@BjornWestdyk 11 күн бұрын
I wonder if boats will be possible
@NogrimStoneson
@NogrimStoneson 11 күн бұрын
obviously if they are doing volumetric water boats will work. you cant have one without the other working.
@justa_guywhat
@justa_guywhat 11 күн бұрын
The long cable
@KrimsonStorm
@KrimsonStorm 8 күн бұрын
What i am most curious about is if there will be specific resources at specific planets; AKA a reason for us to ever go there.
@Yyyytt141
@Yyyytt141 9 күн бұрын
bro imagine building a ship underwater and then having it fly out of the water when it is finish that would be crazy
@porterd661
@porterd661 10 күн бұрын
I love that Keen dedicates their recourses to update and overhaul SE instead of trying to pump out loads of 60$ games like most other developers do
@jebclang9403
@jebclang9403 11 күн бұрын
What if the next SE2 video would include planets with water???
@CaptainJack
@CaptainJack 11 күн бұрын
Now that would be crazy!
@GhostScout42
@GhostScout42 11 күн бұрын
thier 10k computer lagging the alpha only earlier this year, they must have had some huge improvements
@HuneyMusterd
@HuneyMusterd 11 күн бұрын
Id love to see for water a splash effect, Can be 2D or 3D, but the larger something crashes into the water, The bigger shockwave and water explosion.
@BHill-qi6rn
@BHill-qi6rn 10 күн бұрын
Hope planets have lava too as well! Like planets similar to Mustafar , or a fully water planet similar to Kamino, from Star wars.
@wesleyjohnson2861
@wesleyjohnson2861 6 күн бұрын
Water is cool, but I would like them to do more with air. Air friction/reentry and making voxels air tight
@golgoxiii7314
@golgoxiii7314 10 күн бұрын
What would be nice but probably unlikely is that each face of the building grids could be painted as that would let you have a bit more finesse to colouring your ships etc. as in the interiors wouldn't nessessarily have to have the same colours as the outside and visa versa.
@Dynoids
@Dynoids 9 күн бұрын
Please the one thing I beg of Keen Software is to focus a LOT on improving the physics engine. A massive improvement on the sim speed is one of the biggest issues with SE that would go a long way in transforming what you can actually "do" in the game. 6:03 "If it lags our PC systems to death, what's the point?"
@MathiasBronnes
@MathiasBronnes 10 күн бұрын
my only wish is for the game to be able to handle itself when there are more than 2 medium sized ships in the game world lol
@christopherpoet458
@christopherpoet458 9 күн бұрын
My friend, that sounds like your PC is historical. Lol - I will assume there is some extensive exaggeration here but you may want to get that PC model looked at xD
@Pondimus_Maximus
@Pondimus_Maximus 10 күн бұрын
I'm very much looking forward to the new planets, and especially the water! I'm very curious to see what improvements have been made to the ship physics simulation. I'd love to see a sufficiently massive ship accordion itself in a high speed impact, rather than just smashing a small portion of the impact area.
@CaptainJack
@CaptainJack 10 күн бұрын
You and me both!
@iO-Sci
@iO-Sci 11 күн бұрын
Space Engineers (2) trailers and development type footage sound serene and coming soon atm. 우주 엔지니어 (2) 트레일러 및 개발형 영상은 조용하고 곧 출시될 예정입니다.
@jacksonbarkerthebluehairedfox
@jacksonbarkerthebluehairedfox 10 күн бұрын
I'm really hoping we get survival terrain tools so we can pave roads or build biodomes in survival.
@antediluvianatheist5262
@antediluvianatheist5262 11 күн бұрын
i just hope they fix the problem where dif cliff LOD's DON'T line up, so the texture does not res up as you approach, it just randomly changes.
@JackFlame-pl9xj
@JackFlame-pl9xj 11 күн бұрын
i was on SC for 8 years and i Imagine you and your friends in a new siries whould make ithere under water base or cave base
@Lord_Of_KFC
@Lord_Of_KFC 13 сағат бұрын
"Doctor, i close my eyes, and I see a ship crashing into water, with me inside! -Take out him"
@juan.2438
@juan.2438 11 күн бұрын
Subnautica like biomes please
@fredpryde8555
@fredpryde8555 11 күн бұрын
this is going to be awesome as a colony builder i love that colony ship
@patwick7351
@patwick7351 5 күн бұрын
I just hope we can make submarines or submersible ships, like if we can make underwater bases then could we make a ship that lands in water stays there for a bit and then leaves later on.
@hydrophobicgoldfish
@hydrophobicgoldfish 10 күн бұрын
I wonder if planets will have orbital mechanics in SE2. That would be awesome
@memadmax69
@memadmax69 7 күн бұрын
It would also be nice to have water as a resource like every other game out there.
@TheRealYendis
@TheRealYendis 7 күн бұрын
Add AI (Animals,ennemies,aliens) + let us have other skins made by modders (Human like skins idk like Spartans or hellfivers) made by modders on the workshop and it might just be the perfect space game ever
@Peoples_Republic_of_Cotati
@Peoples_Republic_of_Cotati 11 күн бұрын
Kinda needs something more than simply an updated SE game. Needs something materially Alien.
@7he_last_5urvivor
@7he_last_5urvivor 11 күн бұрын
I just hope we get at least the same AI blocks and system we had in SE 1 because making AI controlled grids and using them for drones, missiles and things like that was what I mostly did even if the ship was to be player controlled to allow several automated systems like a defense block that triggers an alarm and sends out a message to the crew whenever a ship enters range
@HIFLY01
@HIFLY01 6 сағат бұрын
They need to add bigger drills or a better way to stabilize them with pistons
@fastertrackcreative
@fastertrackcreative 5 күн бұрын
2013! Jeez SE1 has been around a while, didn't think to check. Not surprising they'd want to make use of advances since then.
@ADRIAAN1007
@ADRIAAN1007 11 күн бұрын
I can't wait to build a thunderbirds style base on an remote island
@iamabird6739
@iamabird6739 7 күн бұрын
I really wish the combat actually does something. i don't need huge map or whatever. I just need some companies. enemies, allies, npcs that will make the nuke I am building, worth building
@aymanefrimane3243
@aymanefrimane3243 11 күн бұрын
i thin they should make it possible to build an underwater base , and have a way to build a sealed dome that you enter from the bottom , and it would have air inside
@lucasly1926
@lucasly1926 11 күн бұрын
It's possible
@Rannoc95018
@Rannoc95018 10 күн бұрын
I am looking forward to Water Pumps, Water O2/H2 Generators and Hydro Power. Even if not native I am sure it will come from mods.
@titanitis
@titanitis 9 күн бұрын
Hope for NPCs so we can get some bandits/factions ships and bases.
@Voly-5327
@Voly-5327 10 күн бұрын
captain jack do you know when space engineers two early access or is it already out?
@CaptainJack
@CaptainJack 10 күн бұрын
Next week we should get the confirmed date - stay tuned :)
@tryorse8340
@tryorse8340 11 күн бұрын
I wonder. Small grid in SE1 get pushed around a lot with artillery turrets when they fire. If there is no more small and large grid, how will that be done?
@dakaodo
@dakaodo 10 күн бұрын
The logical solution would be for the unified grid system to calculate inertia and force of impacts. That's what's happening now in SE sorta -- small grids just tend to have a lot less mass than large grids (even large small grid ships usually top out at a few hundred tons, while large grid ships easily start around a thousand tons).
@keoct
@keoct 10 күн бұрын
I'd like to be able to do something with water, hydro turbines, water wheels, ect.
@TheBrunhin
@TheBrunhin 10 күн бұрын
I think it will be like KSP2. Lots of hopes, lots of expectations. But the result is obvious.
@boendalinskjorsson1935
@boendalinskjorsson1935 10 күн бұрын
I hope, that voxels are finaly airtight
@shadowforge
@shadowforge 11 күн бұрын
This looks awesome
@Suzuki_Hiakura
@Suzuki_Hiakura 11 күн бұрын
Be rather funny if someone with legit degrees in irrigation and fluid dynamics made a channel that drained all the lakes and oceans on a servers planet... just like "I STOLE YOUR WATER! NOW WHAT ARE YOU GONNA DO ABOUT IT?!?!?" EDIT: 6:30 reminds me of this old minecraft world I found where people would use sand to block out rooms on a survival map of Rapture... was amazing to just explore and see some of the areas there; the world was a backup, so while several places were complete, many areas were still being built, like hotels and such for players. Was a rather nice world, and would love the challenge of doing something similar in SE2 lol
@hemeroid21
@hemeroid21 11 күн бұрын
will SE2 be an update for SE1 or will it be a completely separate game that you'll have to buy again? just wondering
@CaptainJack
@CaptainJack 11 күн бұрын
Separate game
@derfuchs6522
@derfuchs6522 11 күн бұрын
I‘d love to see water and atmospheric lift in SE2 and to make more difficult to land and start from planets with nearly or above 1.0G. Would be cool, if hydrogen thrusters would actually be used as rockets or boosters which are necessary to leave planets but are not efficient in space. For atmos thrusters would be nice to add another fuel and not just run them with batteries
@Sgt.chickens
@Sgt.chickens 11 күн бұрын
Given the tech level it doesn't really make sense for the Atmo engines to be Fuel powered.
@derfuchs6522
@derfuchs6522 10 күн бұрын
@ You‘re right, SE2 play 10.000 years in the future of the first part but based on your argument we wouldn’t need many of the “old” technologies. Why still mechanical drills? I think adding fuel to atmospheric Thruster would bring more depth in building and a new resource
@Sgt.chickens
@Sgt.chickens 10 күн бұрын
@derfuchs6522 Mechanical drills are arguably more effective than laser cutting would be, I sincerely doubt we will ever use Directed energy when it would be cheaper and faster to just make a stronger drill bit, the only negative to mechanical drills is they wear out fast. A problem solved by space age Materials. As for the engines. In real life, we're allready making use of electric turbine engines, If anything it's one of the older technologies still included in SE.
@Birdy1131
@Birdy1131 8 күн бұрын
i just wondering how netcode is. would be fun to see "Nations/Clans"
@Agora2021
@Agora2021 8 күн бұрын
I played Miner Wars way back in the day.
@EthanApproved
@EthanApproved 11 күн бұрын
Space engineers is epic because they added different landscapes and water in planets
@gazerew
@gazerew 11 күн бұрын
wish the planets could move, orbiting and rotating especially because there is recently mod for that for se1
@Grottogoob
@Grottogoob 11 күн бұрын
The mod is really just a work-around of the game mechanics and it’s pretty buggy, but it’s still super cool
@Simaster_48
@Simaster_48 10 күн бұрын
Hmm, is that a rope/cable loop on the hip of the new engineer model?
@johnholden2973
@johnholden2973 10 күн бұрын
This looks amazing must better than the original space engineers, the one thing that I’m really excited and looking forward to is each planet having close to the same or different ecosystem like alien plants and animals but i know they have their hands full as it is what you think jack?
@MicronationofRhendagar-je4rn
@MicronationofRhendagar-je4rn 9 күн бұрын
will planets be hable to be bigger? id settle with double or triple the current max size
@WagudCode
@WagudCode 4 күн бұрын
I hope they ad bots to the game. It be cool to have fully crewed ships. Bot coding has made some massive strives over the last decade and its possible to have up to 1000 bots in some games now without system lag. I dont know what code engine or their own that is being used for the game but I hope to have ships with around 20 or so bots manning the different sections.
@aizeemifridgerunnnin
@aizeemifridgerunnnin 6 күн бұрын
I want to have a pressurized hull AND take off my space-suit, but we all know one of those two isnt going to happen.
@vbrann9058
@vbrann9058 5 күн бұрын
You know what else is massive
@CaptainJack
@CaptainJack 5 күн бұрын
👀
@darthskywalker2300
@darthskywalker2300 11 күн бұрын
First and also I've been following your a long time captian. Your one of the reasons I got into space engineers and still love it to this day keep it up thanks for all these years of vids
@t.n.h.ptheneohumanpatterna8334
@t.n.h.ptheneohumanpatterna8334 11 күн бұрын
No im first
@CaptainJack
@CaptainJack 11 күн бұрын
Glad to hear it!
@steviesblenderstuff
@steviesblenderstuff 11 күн бұрын
@@t.n.h.ptheneohumanpatterna8334 Your not btw.
@Ahsmic
@Ahsmic 9 күн бұрын
Water means boats so we may get buoyant blocks
@Inglonias
@Inglonias 11 күн бұрын
I played Miner Wars 2081 - Hell, I backed the crowdfunding campaign. The game was so bad and development mismanaged so badly, that it soured me on Space Engineers and all of Keen's other projects after it for _years_. It was clear that the vast majority of the funding was poured into the engine, and while that did help Keen Software House in the long run, it wasn't a very fun pill to swallow.
@vacrawlers5436
@vacrawlers5436 9 күн бұрын
Ironically the first thing I wanna do when I get my hand on this game is to build a boat lol
@wojakov
@wojakov 11 күн бұрын
can't wait for naval warfare events on servers :D You think Submarines gonna be a thing?
@Shuinon
@Shuinon 8 күн бұрын
its gonna suck when i pay for this and cant run it cause my computer already struggles with space engineers 1
@mantzface
@mantzface 5 күн бұрын
planets need to be bigger than they were in SE1, 120 km just seemed pointless to me as someone who wanted and attempted to build large scale cities
@revelationsofgraceandmercy6205
@revelationsofgraceandmercy6205 11 күн бұрын
What's the minimum computer requirements for SE2 going to be?
@johnhawkins4920
@johnhawkins4920 5 күн бұрын
my big question is what is the global speed limit is it 100mps or is it higher
@euphoriehappy1383
@euphoriehappy1383 4 күн бұрын
It's 320m/s I think, I really hope they will do something to counteract people abusing space jump.
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