Castlevania Remnants of Darkness: Abandoned Monastery

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Gian

Gian

Күн бұрын

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@paulcummins4134
@paulcummins4134 2 күн бұрын
That's the best Sprite work for a fan project I've seen, hector's animation looks so smooth
@ArmourBlanche
@ArmourBlanche 3 күн бұрын
Glad to see more of Hector as the protaganist. I don't know but the netflix castlevania kind of did him dirty.
@paulcummins4134
@paulcummins4134 2 күн бұрын
Yes! He was a total badass in the game they made him a little bit of a wimp in the show
@NguyenThang-zk6pi
@NguyenThang-zk6pi Күн бұрын
“Little Bit” and “Kind Of” is hell of a understatement for that absolute insult
@corvega_joe
@corvega_joe Күн бұрын
Hector was a complete punk in the show. An absolute disgrace of a man.
@kakibelmonte2151
@kakibelmonte2151 Күн бұрын
As someone that’s not bothered by a lot of Netflix Castlevania, (even if I agree some of the changes were stupid and unnecessary), I thought Hector’s portrayal and storyline was truly bad.
@KayNKonami
@KayNKonami 13 сағат бұрын
They might change it later on he hasn’t gotten his revenge
@adelberthartwell2622
@adelberthartwell2622 9 сағат бұрын
This is probably as close to Symphony of the Night's gameplay that I've ever seen. The zombies, skeletons, and bats appear and move exactly as they do in SotN. I'm extremely excited to play this.
@psyquiplay
@psyquiplay 3 күн бұрын
Honestly, it's very nice to see this. Seeing a game with the same overall design as Symphony of the Night is great, and I must admit it touches on nostalgia. Everyone is waiting for GTA 6 and Hollow Knight: Silksong, but what I want to see the most right now is a demo of your game :D Happy holidays!
@Tranquilino30
@Tranquilino30 8 сағат бұрын
Kogi Igarashi said once,the blue background menu in SOTN was a undone job,because they hadn't much time enough to make a more krafted menu,but even so this menu become a trade mark of SOTN,and is a good idea bring It to this fan made,as well as another sprites of SOTN that still is one of the most beaultiful games made in pixel art already done.
@kaivin88
@kaivin88 21 сағат бұрын
Adding a mini-map in the normal gameplay is genius. And making equip items have a special effects is another level of genius. 👌
@hawkowl786
@hawkowl786 Күн бұрын
I'm always glad when Héctor gets in the Spotlight among the Castlevania fandom, dude this proyect of yours is looking fantástic keep up with it i'd like to play it, and if i can help you with anything just say it.
@shacrime4544
@shacrime4544 11 сағат бұрын
What a wonderful way to start a new year, if not a good Fangame, this that has barely started the project and seemed very well developed, I expect great things from this project! I'm dying to play hahaha! finally someone who also has a lot of affection for the Castlevania franchise.
@giordanaquino4338
@giordanaquino4338 Күн бұрын
Just by watching it, the feeling of movement and combat seem very good to me. Keep up the good work!
@DiegoFB7
@DiegoFB7 3 күн бұрын
This project is being awaited by many fans.
@dimitrescu4873
@dimitrescu4873 Күн бұрын
my eyes
@justusbelmont534
@justusbelmont534 16 сағат бұрын
- OZ - Sword of Etheria boss room :D Awsome job man keep up the good work! Love what you did so far!
@tehrzky
@tehrzky 2 күн бұрын
wow the sprite is really clean. i really like the guard from the ps2. keep up the good work.
@bekoblast
@bekoblast 23 сағат бұрын
I am already fall in love with this game, keep the good works bro👍👍👍
@RichterBelmont2235
@RichterBelmont2235 Күн бұрын
Love how smooth the combat goes. Especially how you can move or jump right away after the backdash and still retain some momentum from it.
@Aeoncalcos91
@Aeoncalcos91 2 күн бұрын
This is so good! I hope we get to see more.
@loanrangerjohn
@loanrangerjohn 3 күн бұрын
DAAANG Hector's sprite work is CLEAN! I'd kill to see Isaac in your style!
@echidknux6738
@echidknux6738 2 күн бұрын
From what I've heard There were supposedly some Isaac sprites at some point but it got lost along with Donoffrio's other sheets.
@gian2074
@gian2074 2 күн бұрын
that's unfortunate, donoffrio's spritesheets are a blessing
@Aeoncalcos91
@Aeoncalcos91 2 күн бұрын
You took the words right out of my mouth.
@echidknux6738
@echidknux6738 2 күн бұрын
@@gian2074 The ones made by Donoffrio Are still there. Like his walk and sword boomerang and Devil forging. I recreated some frames using his hector as a base at one point.
@Xorcist77
@Xorcist77 Күн бұрын
Double ups bro! This is looking sweet! Keep up the amazing work.
@durinmoria7241
@durinmoria7241 16 сағат бұрын
AMAZING ! HECTOR IS BACK BABY !
@joaopedroalmeidacaetano1619
@joaopedroalmeidacaetano1619 3 күн бұрын
I like that Hector's sprite is very faithful to the ps2 movement, but IMO, he should have a slowed down movement, like the 2d Sprites (Shanoa and Alucard come to mind) with some more movement frames, as to seem less stiff. Great work, nonethelesz
@wubilicious4158
@wubilicious4158 Күн бұрын
Always exciting to see what you're working on, this being by far no exception. Can't wait to see where this all goes, looks strong for just the "start" of a project, aside from the weird vibe I get from that wide posture Hector stands in. lmao
@baddan
@baddan 3 күн бұрын
Wow, this is so amazing!
@BGMaxie
@BGMaxie 3 күн бұрын
Holy fucking shit, this is looking gorgeous. Keep it up.
@richterbelmont3177
@richterbelmont3177 3 күн бұрын
that's sick bro, i 'm so exited about this project!!!
@Ozzy-1984JM
@Ozzy-1984JM 3 күн бұрын
Que belleza 😍 ya quiero que salga 🤤🤤🤤
@SatsukiTunes
@SatsukiTunes 3 күн бұрын
This and the older videos inspired me to try Godot too. Love this!
@tretrefairman
@tretrefairman 3 күн бұрын
This combat is already shaping up to be something wicked. Looking forward to more, no matter how big or small.
@Sarioya
@Sarioya 22 сағат бұрын
That's a code I never expected to see in a Castlevania game. Well played.
@JulietStMoon
@JulietStMoon 3 күн бұрын
So happy to see you still working on Castlevania fanwork! You're gonna be the next big indie dev, I can see it
@pretzel1313
@pretzel1313 2 күн бұрын
Happened upon this video in my feed. Very cool to see another game with Hector as the MC.
@keness4768
@keness4768 Күн бұрын
It's looking damn good. Keep up the good work!
@CrayzzyZZx1x
@CrayzzyZZx1x 3 күн бұрын
looks great thanks to you we have great new castlevania games
@PujonPuzone
@PujonPuzone 14 сағат бұрын
Gonna wait for the release, what a masterpiece
@ProROCK1408
@ProROCK1408 19 сағат бұрын
Looks awesome! I hope it would be released one day.
@hohlbueb1652
@hohlbueb1652 2 күн бұрын
This is amazing… great work🔥
@Judas_Iscariote
@Judas_Iscariote 3 күн бұрын
oh my! it looks great! can´t wait to play it
@PackageCat
@PackageCat 3 күн бұрын
This is wonderful, also glad hector gets some love.
@mr.m1785
@mr.m1785 Күн бұрын
Okay. Barely a minute in, and this really looks neat.
@R.A.Dagran
@R.A.Dagran 3 күн бұрын
Saludos, ‎cada vez que veo sus avances recuerdo a mi 3D Cv fan-game (multijugador cooperativo): ‎ ‎Kastlevania Antiphone of the Hope, el cual es mi fusión de Cv LoI, Cv III, y Cv CoD
@DeJotaGamer
@DeJotaGamer Күн бұрын
😱shocked how good this looks!
@Myzito
@Myzito 2 күн бұрын
Meanwhile, i was learning Unreal Engine 5 and i added Hector model and Curse of Darkness Textures with normal mapping to make a concept remake of Curse of Darkness. I loved how this 2D fan-game is getting good.
@curtisblo8657
@curtisblo8657 3 күн бұрын
I’m loving this
@marceldanton1774
@marceldanton1774 3 күн бұрын
The graphics and animations are very good, but I don't know why but it seems like the map needs something more. I would understand if this were a Clock tower map, but I don't know why I feel like it doesn't look like a cathedral map. I think it must be because castlevania games have accustomed us to huge stairs and staircase-shaped platforms, as in Aria of Sorrow, Sotn and Circle of Moon But keep up the excellent work, you are heading in the right direction, I wish you much success my friend.
@Yevhenkochanov
@Yevhenkochanov 2 күн бұрын
you did great work i have one remark about candles: its flying in air. If you remember design sotn. Its always connected with background or stay on floor
@gian2074
@gian2074 2 күн бұрын
Oh yeah most candles are connected to the environment. I think I took inspiration from classicvanias, where candles are just floating everywhere. I'll go for more variety though
@kimbryan5132
@kimbryan5132 2 күн бұрын
This is great. Hoping this finish soon. Can't wait for the release 😁👍🏻💯
@ubermenschmexa
@ubermenschmexa 3 күн бұрын
Looks great! A couple of suggestions, if you would listen to them: -The text of the scroll would benefit greatly from rewording it. If it's meant to be a puzzle, the text should be only a hint and not outright give the solution. Maybe it could read "Foes in tall room... ...gravestones" and the stones could have an engraving of the enemy. -Some of the particle/lightning effects for some of the enemies' attacks don't seem to fit the overall aesthetic and stand out in a not too flattering way. -Blocking should not be a thing in a 2D-vania, because it would make it too easy. At most you could have a parry. -Save rooms are too big. I get it's a direct reference to the PS2 games, but in a 2D-vania saving should be fast and convenient. Even in the PS2 games saving was a chore because of the big rooms. I wish you success in your project, you have talent and passion for the series. I'm sure the finished product will be worthy of praise and you could even become an indie developer with your own stories!
@whiteraven1992
@whiteraven1992 2 күн бұрын
I mean, technically, equip-able Shields existed in SotN. :P What about a compromise for blocking? If it's not too complex [or time-consuming] to program, then make the _success_ of blocking dependent more on Hector's CON stat [less on DEF] versus an enemy's total ATK. I'm no programming expert, but I think it could work on paper similarly to how CON affected things in SotN. ^ At best, blocking could just reduce damage [similar to Jonathan's "Stonewall" stance skill] most times, requiring Hector's CON stat to be *_very_* high relative to an enemy's ATK to negate damage altogether.
@gian2074
@gian2074 2 күн бұрын
The way it is rn guarding an attack causes chip damage based on how strong the blocked attack is compared to Hector's DEF and max HP, but honestly having it rely on CON might be a better play here. I could also make it so stronger attacks break your guard more easily too
@pretzel1313
@pretzel1313 2 күн бұрын
A game being east is not a good or bad thing. Maybe they want the game to be easier?
@gian2074
@gian2074 2 күн бұрын
I don't want it to be easy in general, but this is the first stage of the game so I think being brutal with stuff would not be a very good idea. My idea was it being medium-easy in the beginning, then always increasing difficulty, just to give the player the time to adjust to the controls and moveset
@ComputerOyyy
@ComputerOyyy 2 күн бұрын
Yep if the guard can break or can just minimize damage on some stronger attacks that'd be great. You're in the right direction, I just hope you don't sway too far from your initial vision - but also weigh in some good suggestions from others. Cheers! This is gonna be great ❤
@worstvillain999
@worstvillain999 3 күн бұрын
Thank you for your hard work I'm about to cry ❤❤❤
@RichTok308
@RichTok308 15 сағат бұрын
Looking forward to this. I hope it gets completed
@Pixelgrafo
@Pixelgrafo 2 күн бұрын
Great game! Definitely I will wait for more!
@justwant6103
@justwant6103 2 күн бұрын
Looks perfect, I hope play the full game some day ❤
@JuanMedina-xn1lh
@JuanMedina-xn1lh 2 күн бұрын
Esta quedando increíble tienes mucho talento sería genial para mí jugar esta increíble obra de arte
@s.c2238
@s.c2238 20 сағат бұрын
Espero que salga pronto, tiene una pinta increíble. Aquí un fan de hace muchos años, que jugó a todos los Castlevania 🤟🤟🤟. Un saludo a todos!!
@kenwin916
@kenwin916 3 күн бұрын
Love it, can't wait for it to be released
@sergiogonzalezmartinez4860
@sergiogonzalezmartinez4860 Күн бұрын
Looks OSOM bro!!!
@saufi89
@saufi89 2 күн бұрын
i can say the BG music is so damn good!
@paulpiche8370
@paulpiche8370 20 сағат бұрын
This looks to me like it is getting smoother each time I like the action feel of it and the guarding feels like a cool addition to the pace of the combat. I think because you don't have to back out of the fight to avoid damage, and it has that rewarding clash animation when you guard successfully. What I think gives it more of an action feel is that it has way more enemies in each screen than the DSvanias at this point of the game. Almost more like Rondo of Blood. Also helps that you run fast by default. RPG elements always worry me though in a castlevania game because they can make combat too easy very quickly.
@gian2074
@gian2074 15 сағат бұрын
It will probably like Enhanced Curse, where RPG elements are important but do not ruin the action in the game, as enemies will have a level curve that does not fall behind even if the player decides to farm (although super extensive farming will still make the player stronger)
@AdAce21
@AdAce21 Күн бұрын
Wow, Hector looks amazing!! The end animation of the sword swing looks a bit unnatural (he swings the weapon too far behind him), but either way this looks incredible.
@CardSharp5H
@CardSharp5H 3 күн бұрын
This looks stupendous
@bulgomi
@bulgomi 3 күн бұрын
thank you for making this, please have keyboard remap option
@vj7248
@vj7248 Күн бұрын
SO COOL!
@corvega_joe
@corvega_joe Күн бұрын
Lookin’ sweet. Amazing that fans are having to do what Konami won’t.
@laranxart0
@laranxart0 3 күн бұрын
looks great!
@XxLast__BossxX
@XxLast__BossxX 2 күн бұрын
Great running animation.
@LeandroOliveira-qi7dr
@LeandroOliveira-qi7dr 2 күн бұрын
I love it👏, I'm waiting for it to be released on Android ^^
@cesarhighwind971
@cesarhighwind971 Күн бұрын
It looks with a lot of potencial, I hope you can completed. Curse of Darkeness its one of the best Castlevanias.
@newmanfung
@newmanfung Күн бұрын
It's awesome. Much better than the official game.
@MyNameisRevenant
@MyNameisRevenant Күн бұрын
This is the Castlevania I remember
@BoriGD
@BoriGD Күн бұрын
It looks amazing 😲!!!
@psyquiplay
@psyquiplay 2 күн бұрын
2:52 Small detail, the door opens from left to right, and then, in the next scene, it "closes" with the same animation from left to right. It would be better if the animation when "closing" a door is opposite to the previous animation of "opening." kzbin.info/www/bejne/jJzIkJppYs-ajbc
@gian2074
@gian2074 2 күн бұрын
good eye, I didn't notice that mistake
@CarolLopes-o6s
@CarolLopes-o6s 19 сағат бұрын
This is art
@welsonrocha2889
@welsonrocha2889 Күн бұрын
Very good 😮😮😮😮ooohhhh
@davidchez513
@davidchez513 14 сағат бұрын
Parry mechanic should be tied with Luck, otherwise it feels too broken that early on. Simple idea: The higher your luck, the higher the chance a parry will be successful. Of course at the end of the game it will probably parry every physical attack.
@skeletor1259
@skeletor1259 Күн бұрын
The true "GOTY" is here!!!
@VanfernalRS
@VanfernalRS 2 күн бұрын
Awesome music. Sounds like Klaha era Malice Mizer.
@alexkeiser6098
@alexkeiser6098 3 күн бұрын
Simplesmente cinema
@crissmasters9921
@crissmasters9921 2 күн бұрын
Gran proyecto saludos y apoyo desde venezuela!
@TheIlCola
@TheIlCola 23 сағат бұрын
WE want to play this!!
@DaemianOfMars
@DaemianOfMars Күн бұрын
This looks great! As someone else mentioned already, the movement animation looks a bit too fast compared to the character's actual speed. Also, it looks like Hector shares Nathan's iron boots! I feel like he falls to the ground too quickly. The cover sounds great too, save for the drums, which sound a bit artificial (not sure if you arranged it). Other than that I think it looks amazing and promising!
@Sal_Mohn
@Sal_Mohn Күн бұрын
hell yeah!!! ❤
@RedSkyTeam
@RedSkyTeam 3 күн бұрын
The one and only true Vector
@Blank0-i6d
@Blank0-i6d 3 күн бұрын
Welp...Ig Im spending my break on metroidvanias. Already a new update and a full tutorial as you pick things up and things look amazing. If innocent devils work like SOTN familiars Im just gonna play this one.
@blackyonbi
@blackyonbi 3 күн бұрын
Damn , this is 10% cpmplete ?? Looks sick so far You nailed hectors. Look
@JayTekken1
@JayTekken1 3 күн бұрын
Perfection…
@nicholoswilde4252
@nicholoswilde4252 Күн бұрын
i hope this fanmade game gets to be on steam.
@gian2074
@gian2074 Күн бұрын
I can't publish this on game stores since it is not an official game
@nicholoswilde4252
@nicholoswilde4252 6 сағат бұрын
@@gian2074 make it an official game.
@davidbenitez9864
@davidbenitez9864 2 күн бұрын
amazing !!!!
@Ozaki2030
@Ozaki2030 Күн бұрын
nossa gostei muito! vou matar saudades de Castlevania SOTN. Laikeei😊
@user-brunoleex
@user-brunoleex Күн бұрын
I wanted you to play a lord of the shadows, with Alucard and Dracula, my dream for us.
@alexsudati
@alexsudati 2 күн бұрын
Looking great, good job. My only suggestion is to make the blocking a little less forgiving, it seems too OP at this stage, you can block from every angle just by holding the button. Maybe being a timed thing, like a 0.5s before getting hit, or make it a late game item, not an ability.
@gian2074
@gian2074 2 күн бұрын
Don't worry it only looks OP because the beginning of the game is soft. Later on there will be many ways enemies can counter Hector's guard
@alexsudati
@alexsudati 2 күн бұрын
@@gian2074 I'm listening 👀
@gian2074
@gian2074 2 күн бұрын
The way it is rn is that Hector's guard can be broken after a couple hits and causes big chip damage + being vulnerable to getting combo'd afterwards On top of that, strong attacks deal chip damage on block and there will be attacks with guard crush/unblockable properties, or grabs that bypass guarding
@alexsudati
@alexsudati 2 күн бұрын
@@gian2074 That sounds awesome, and a lot of work. Thank you for your service. If I could help with anything you can let me know
@lixryuxl
@lixryuxl 3 күн бұрын
esto es hermoso!
@ОлегИгнатов-ъ1у
@ОлегИгнатов-ъ1у 2 күн бұрын
Чувак работа каласальная моя любимая игра серий посмотрю на полную версию а так неплохо
@Real_The_Goof
@Real_The_Goof 2 күн бұрын
Nice. Godot. I'll be using a version of godot once Action Game Maker comes out.
@Guilherme-7z
@Guilherme-7z 18 сағат бұрын
Como faço para jogar essa obra de arte??
@johnchenium2112
@johnchenium2112 16 сағат бұрын
Excellent design and i feel like there is a good balance between the map, our status and the design of the level or enemies while we explore in the screen. It will support keyboard and joystick? And there will be keybinding configurables? Outside of that i feel that there is a good flow of combat and exploration and it is fine to be the first level in general. I hope in the future to try the demo. Waiting for more updates!
@gian2074
@gian2074 15 сағат бұрын
Yes I will try to maximize versatility with controls to ensure the best experience. The game will display the buttons according to the connected controller as well
@itsdanielzanetti
@itsdanielzanetti 18 сағат бұрын
The money its bugg (sorry my english) great video and keep going...
@kaingames2145
@kaingames2145 2 күн бұрын
tem download da demo pelo menos ?
Күн бұрын
I think his portrait doesn't fit the menu screen well. The item icons are genuine but way too small.
@gian2074
@gian2074 Күн бұрын
yeah I had a feeling the item icons were small. Thanks for the feedback. I'll see what I can do for another portrait
@whiteraven1992
@whiteraven1992 2 күн бұрын
Hey, an update! Great work so far. I see that MP doesn't passively regenerate, so it functions similarly to CoD. Do you plan on including summons/familiars ["Innocent Devils"], or are _Relics_ the only tools that MP is used for this time?
@gian2074
@gian2074 2 күн бұрын
Innocent devils will be a thing in this game as well. I want it to work like Enhanced Curse, a lot of tools with a lot of stuff to fight against
@whiteraven1992
@whiteraven1992 2 күн бұрын
@@gian2074 That does make me curious about a couple specifics! :D I doubt you're going to do full combo-string movesets for weapons in a 2D game ~ probably more like "special/critical" attacks for each weapon, likely costing a bit of MP for each activation (as per other 2D "igavania" titles). Some of these available weapons already have an elemental attribute attached to their standard attack, and these extra attacks for a few might add an extra element. ^ Though it's certain that you're mainly drawing inspiration from CoD itself [and other Castlevania titles], you might also like to look at *_Vampire Survivor_* (the "Ode to Castlevania" DLC) or even _Grimoire of Souls_ for ideas on more weapons/equipment and enemy variety. A minor question I might ask would be whether or not you plan for certain types/"evolutions" of Innocent Devils to be _required_ for progression; accessing previously-inaccessible parts of the game's world, though I honestly already think this is to be expected. Hector's devil-buddies _should_ be useful! >:D ...It's definitely way too early in the development of this fan-game for me to wonder on whether you'll eventually include bonus playable characters, like seems to be tradition for these "igavania"-style games. That of course should wait until _well after_ Hector's gameplay + story is all implemented and polished.
@gian2074
@gian2074 2 күн бұрын
@@whiteraven1992 I think progression should not be locked behind farming at all, but it would be a nice idea to lock some extra areas behind some i.d. skills, possibly not tedious to acquire
@Kiermes
@Kiermes 2 күн бұрын
Name of the song during the regular stage, please? 🤔❓️
@gian2074
@gian2074 Күн бұрын
Linked in description
@azurecorviknight4189
@azurecorviknight4189 Күн бұрын
How did you do this?... You might have given me a idea... And i know which game needs it the most... Remember Order of Shadows? It needs a full blown Igavania Reimagining.
@TheGuardian996maynardpeter996
@TheGuardian996maynardpeter996 Күн бұрын
I admit that this looks cool and sounds like a great idea, my only question for you all is, how do you plan to avoid a potential cease and decist from Konami? Many people who have made fan games based on original games from copyrighted material have often been issued C&D orders from the respective content orders and/or been sued as a result of this. In all honesty, if you can make it work without them coming after you, power to you. I kinda wish that Konami would make more games either like this or even the 3D rpg-type games they made like Curse of Darkness.
@gian2074
@gian2074 Күн бұрын
I already got approval from Konami so that's not a problem
@TheGuardian996maynardpeter996
@TheGuardian996maynardpeter996 15 сағат бұрын
@@gian2074 Wow! How'd you manage that? Was that expensive?
@gian2074
@gian2074 15 сағат бұрын
Not at all. Konami has a clear policy regarding fan content on their website, which states that copyrighted content can be used as long as it involves non-commercial projects, which this is. To make 200% sure that I could do this, I emailed Konami and was told that I can continue developing this game, as long as I abide by the rules stated before.
Castlevania Enhanced Curse 2.1.2 Changelog
3:46
Gian
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