Casual Game Master Advice Part 2: Encounters

  Рет қаралды 991

BREAK!! RPG

BREAK!! RPG

Күн бұрын

The first in (hopefully) a series of casual Game Master advice videos.
Pre-Order the game and get the early access PDF: breakrpg.backerkit.com/hosted...
BREAK!! Website: www.breakrpg.com/
Grey Wizard Twitter (Art Direction): / mysteriouspath
Reynaldo Twitter (Game Design): / naldodrinan
Devblog: breakrpg.blogspot.com/

Пікірлер: 9
@AubriGryphon
@AubriGryphon 5 ай бұрын
28:25 Hah, one of my random encounters in the catacombs of Night Haven was a starving growl wearing a badly damaged pack harness. She is now a team Companion.
@crallsfickle2994
@crallsfickle2994 5 ай бұрын
Great advice! I enjoy the video/audio so I can listen while I’m doing chores. As an aside, don’t worry too terribly much about video quality. Heck, one of my favorite RPG KZbinrs (daddyrolleda1) I’m pretty sure just uses his phone or something. But it’s great content and so relatively popular
@AubriGryphon
@AubriGryphon 5 ай бұрын
I love being corny with this game. I had my 3rd rank characters get shrunk and fight an ordinary scorpion as a colossus, and now I'm coming up with awful portmanteaus for aggressive funguys. (e.g. magic-using funguys are enchanterelles; sneaky backstabby funguys are crimeanies, etc.)
@breakrpg
@breakrpg 5 ай бұрын
I feel the ability to be unabashedly cornball in BREAK!! is a huge feature 😁
@ookamitsk8104
@ookamitsk8104 5 ай бұрын
Eyyy!!! Let's gooo, new video!!! Very insightful! Thank you for this!
@jainab1522
@jainab1522 5 ай бұрын
I've only had two combats so far, getting both myself and my players used to it. So far an equal number of mooks were too easy. Twice the number of mooks plus an even level boss (who could take two actions per turn) was still a bit easy, only hearts inflicted, no injuries. I'll go even bigger next time.
@breakrpg
@breakrpg 5 ай бұрын
It's honestly different for each party, one of those things you really get a feel for as you play.
@AubriGryphon
@AubriGryphon 5 ай бұрын
Yeah, the first encounter taught me that I can go harder on my players than I'd expected. The second and third taught me I can go a _lot_ harder.
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