Of course in the ONE video I mention that things seem really quiet in terms of announcements... an announcement happens... I'm hoping for Travis Touchdown, personally, but really I have no clue who it'll be, so I'm real excited
@cadethecrustycreature4 жыл бұрын
∠( ᐛ 」∠) _
@cadethecrustycreature4 жыл бұрын
I want toxtricity
@xephia42584 жыл бұрын
Nah man, its gonna be tetris xD
@ninjaseth43574 жыл бұрын
I want hog rider lol
@ataingehe53874 жыл бұрын
I believe meta knight's up throw goes down to the blastzone because it can't go the full height, I think that instead of a set duration, it's more of a set distance.
@BeatAces4 жыл бұрын
Yoshi didn’t get removed from the cover, his body was transmogrified into the ratings logo
@burningcoalsanimation99704 жыл бұрын
@Eyas Kastiro *Ness Intensifies*
@falksalt98904 жыл бұрын
@Eyas Kastiro It’s not very effective...
@Fvckallofyou12 жыл бұрын
@@falksalt9890 pk flash
@blockyshapes70014 жыл бұрын
3:17 they didn’t remove yoshi, yoshi IS the green rating box.
@mnhplayz4 жыл бұрын
Lol
@MiguelMem4 жыл бұрын
Man
@brandonlee81234 жыл бұрын
BlockyShapes rated yoshi, meaning for kids
@cadethecrustycreature4 жыл бұрын
Whoa
@Mini-se6cx4 жыл бұрын
His skin and bones were squished and cracked into place.
@gengarisnotinsmash...4 жыл бұрын
Theory for why metra knight dies with up throw on temple: To deal with not hitting the ground, the game likely times how long he rises before coming back down. They use that time to calculate how long he falls before hitting the invisible ground (as long as there wasn't any ground to interrupt the throw). But because he is stopped by the ceiling, the amount he falls is much higher then the amount he rises. This is why k-rool stops below the platform, but doesn't die: k-rool rises much less, and thus falls a lesser distance. I bet if you made a stage with a moving platform and put a ceiling above the platform, you could get the rest of the "slam" throws to sd.
@fenixsans7414 жыл бұрын
Ok, I will tell you if something happens
@MercuryA20004 жыл бұрын
@@fenixsans741 I'm curious too.
@fenixsans7414 жыл бұрын
I was able to do it with Kirby Meta knight Charizard And Rob I'm forgetin someone?
@MercuryA20004 жыл бұрын
@@fenixsans741 Even if you are, this works as a proof of concept. Great work. It makes me wonder though, would taking your Y coordinate be easier?
@fenixsans7414 жыл бұрын
@@MercuryA2000 Y coordinate?
@coldmill86154 жыл бұрын
Imagine the "When I use Hero's Final Smash the entire Shrek movie plays"
@DeisFortuna4 жыл бұрын
I suspect that there are things like time duration limits in place
@bobbytonson58904 жыл бұрын
@@DeisFortuna So couldn't we just speed up the movie a bunch?
@supremechaosbeing26963 жыл бұрын
imagne a full movie in like 10 seconds
@k-leb46713 жыл бұрын
@@supremechaosbeing2696 Pretty sure that's already on KZbin.
@leeum20real Жыл бұрын
@@k-leb4671 I want the video so I can slow it down a ton and then watch a movie for free
@aidenshumaker40694 жыл бұрын
I would love to see an entire video showing the off camera secrets in the stages
@ValentiaAlm4 жыл бұрын
That’s kinda what boundary break’s whole channel is about LOL
@SCrafter12344 жыл бұрын
Check out Boundary Break
@IanZWhite004 жыл бұрын
buddy I’ve got great news about the website you’re currently on
@casualkit644 жыл бұрын
Check out Shesez
@mx.plasma4 жыл бұрын
Banana doppio
@patroka4 жыл бұрын
The reason why being metal affects Olimar’s up-b is just because the metal suit decreases the height of your initial jump, and increases the downward speed of Olimar before the up-b’s upward movement starts. It doesn’t actually change how high his up-b itself goes.
@drepple4 жыл бұрын
The reason popo and nana don't both stale a move is because staling is done per move you do, not per hit. Otherwise, multihits would also stale multiple times.
@davimanso46374 жыл бұрын
I was about to write this
@cefel4 жыл бұрын
But only if you do hit, correct?
@bean2074 жыл бұрын
@@cefel Yep
@theodoric42704 жыл бұрын
To be more clear, staling happens once per move you hit. If the move doesn't hit anything, it doesn't stale. If it hits 1 or more objects with hurtboxes, it stales once.
@drepple4 жыл бұрын
Yeah that's what I meant but I figured saying "per move you hit, not per hit" might've been a bit too confusing for a youtube comment :P
@AustraliaHungary274 жыл бұрын
Less than one day after, “No big events for a while.”... STEVE ROCKS THE BLOCK
@omniscientbarebones4 жыл бұрын
ALEX SWAPS IN! ZOMBIE SPAWNS IN! ENDERMAN STEPS FROM THE SHADOWS!
@the_rookie65034 жыл бұрын
Meta Knight has now became a character who thinks suicide is badass
@Joshyboy2254 жыл бұрын
What about the Heroes? They have a literal suicide attack lol
@omniscientbarebones4 жыл бұрын
**Danny DeVito intensifies**
@k-leb46713 жыл бұрын
So anyway, I started slashing.
@kirbyquartz56093 жыл бұрын
On ceilings
@kirbyquartz56093 жыл бұрын
@@Joshyboy225 Nobody said Meta Knight’s up throw was the only suicide move
@dabiskitt4 жыл бұрын
Can’t wait to see someone pull off a combo with the big pikmen
@beethebee84 жыл бұрын
"I feel like things have been...pretty quiet lately." I think it's funny you said this one day before Steve was announced for Smash
@lachesis15414 жыл бұрын
On battlefield, small battlefield, fd and big battlefield, when you play street fighter music and you are on the last stock, the music will still quicken
@ConFlow2474 жыл бұрын
Didnt he already cover something like that or maybe that was pjiggles
@lachesis15414 жыл бұрын
@@ConFlow247 did i ask?
@ConFlow2474 жыл бұрын
@@lachesis1541 no but theres no harm in replying to a comment
@floris19124 жыл бұрын
@@lachesis1541 What the fuck how can you be such a douchbag?
@david_vassey3 жыл бұрын
Does this also apply to battlefield and omega forms, or is it just the original battlefield and fd?
@DallinBTW4 жыл бұрын
"Minecraft is still relevant, right?" Ah, this ignorant bliss of the past
@cadethecrustycreature4 жыл бұрын
“Did I use that as an excuse to talk about Zelda a little bit?” *“Yes”*
@stevisasupercoolguy4 жыл бұрын
E
@ethanshaw83934 жыл бұрын
A
@abelhalocona4 жыл бұрын
E
@ethanshaw83934 жыл бұрын
To the game.
@brandonious23274 жыл бұрын
Am i the only one that want toxtricty in smash
@Marx_89414 жыл бұрын
PKBeats September 30th: we haven't gotten any smash news as of now Every human being October 1st: allow us to introduce ourselves
@Moss_Dude4 жыл бұрын
I think the reason that "Aerial barrage" final smashes do less damage than cutscene final smashes is because they have a bad angle for killing. Meta Knight's kills off the side, so maybe his does less damage than brawler? Also for got to mention: The final smash glitch can't be because of MP4s, otherwise smash ultimate would have over *60,000* for joker because of the different combinations of characters that can be caught by it. (Thanks P-Jiggles)
@TheCrimsonGray4 жыл бұрын
I'm pretty sure the reason is that the "Aerial Barage" only takes one opponent up, but Falcon, Fox and K. Rool can hit multiple opponents in their cutscenes. Same for Yoshi's stampede for example.
@Moss_Dude4 жыл бұрын
@@TheCrimsonGray Actually the aerial barrage hits multiple, and there are smash 4 videos of it hitting 7 people at once.
@happyducky98724 жыл бұрын
@@Moss_Dude Hitting multiple, but does it forcibly hold them all as a part of the script?
@Moss_Dude4 жыл бұрын
@@happyducky9872 Yes
@happyducky98724 жыл бұрын
@@Moss_Dude Which scripts
@keechoocalzone4 жыл бұрын
"...Things are pretty quiet lately, in terms of exciting game announcements and whatnot" spelunky 2, which released last week, and sakurai's new character reveal tomorrow:
@imablindunicorn68784 жыл бұрын
"However, the test with Kirby led to the same result" ... baited
@alexmacic59554 жыл бұрын
Oh my god, we finally got to my fact! Thanks for answering my question about Wario’s chomp!
@katamichi80034 жыл бұрын
I should probably send this in but it's not very notable. When it comes to the CPU if you use the wandering mushroom it would appear that the computer doesn't get reversed or confused. It is possible that the computer is good at playing invert controls but it kind of takes away from the point of the object when it doesn't work against a non-human players.
@ZCatt4 жыл бұрын
I mean they do act a little confused (might be dependent of the CPU's level)
@nintendope88374 жыл бұрын
i mightve programmed arsene getting persona guillotined at the release of joker into his final smash...
@jstafy1234 жыл бұрын
Can you uhh, upload that?
@the1whoplayz4 жыл бұрын
ehhh mashing X to doubt. Joker's Final Smash h264 only lasts for about 2 seconds. The rest of the stuff happens in a layout.arc file. As someone who replaced Morgana with Black Mask Akechi, let me tell you that shit is not pleasant to work with. I was stuck with file size limitations at the time too (basically the modded file has to be the same size or lower than the original file), so it was even more of a pain. Thank god for Switch Toolbox. When Joker came out, file size limitations were still a thing and Skyline was still being developed while lc files (LUA Compiled files in the data.arc used for scripting) were still not figured out. His Final Smash is basically a video followed by a layout.arc file. The only way you could've "programmed" his final smash is by using SaltyNX and hooking the function responsible for handling it. Keep in mind that at the time of Joker's release, the GHDRIA research server still wasn't public yet, so that would mean YOU would've had to reverse-engineer the game all by yourself, which I highly doubt you could do, since you most likely aren't one of the researchers. lying about stuff is kinda cringe ngl (if you have the means to disprove me, then go right ahead. just gotta make sure it's UMM compatible since you claimed that it was after Joker's release (yes I know they were using ArcInstaller and the SaltyNX plugin, but I'll be nice and ask for UMM proof))
@diablo.the.cheater4 жыл бұрын
@@the1whoplayz Not all capes wear heroes.
@troyjohnson21374 жыл бұрын
TheOneWhoPlays r/quityourbullshit
@TheLobsterCopter50004 жыл бұрын
If you like random stage trivia, here's one. The tower over to the left on Unova Pokémon League isn't modeled on the inside, and as such you can see through the inside using camera controls. The weird thing is that the same tower on the Ω and Battlefield forms is correctly modeled on the inside, so the error is only present on the default version. Another interesting error is that the stage select preview image for Ω Dream Land GB shows fence gates in front of the path the fighters are on, but these fences are absent in-game. There are several other minor differences with Ω form previews but this one is the most interesting.
@tacosquaredev49764 жыл бұрын
"i havnt heard any news about smash bros recently" "is minecraft still relavent" HNMMMMM
@YeetMaster21E4 жыл бұрын
*changes cutscenes to “Never gonna give you up”
@arthurthemikyu15864 жыл бұрын
* Changes cutscene to the bee movie *
@Kingtron54644 жыл бұрын
@@arthurthemikyu1586 changes cutscenes to dank doodle memes
@omniscientbarebones4 жыл бұрын
Changes it all to me constantly failing to do things.
@arthurthemikyu15864 жыл бұрын
* changes cutscenes to Six the musical *
@omniscientbarebones4 жыл бұрын
* changes cutscenes to Halo 3 intro*
@gerg9054 жыл бұрын
Pertaining to the Olimar UpB height difference, I feel that it may have to do with a gravity change that's applied when you're metal. You can see when he's not metal that he jumps then briefly stalls before continuing upward but when he's metal, he actually drops to nearly the height he first jumped at before he starts moving upward again. If there's a way to alter Olimar's gravity, we could probably figure out whether that's true or not. Side note, but it's almost like the move slowly adds a vector to Olimar's vertical speed which eventually caps out instead of just overwriting his speed according to variables such as pokemon weight and gravity.
@felixd86654 жыл бұрын
3:40 That meta knight insta-kill throw also worked in Smash 4, still with met knight being the only one who could do it.
@Yacob_Sloth4 жыл бұрын
This is good information. I thought that moves got stale the more opponents they hit, but now I know that the move probably stales only once per use, no matter how many people I hit!
@ahmadkazan79944 жыл бұрын
Imagine hitting someone with a sword with thousands of volt,only for a meme to start playing.
@Adlerlovesyou4 жыл бұрын
That would be the best thing ever
@funkuro4 жыл бұрын
I would die just out of respect.
@D_YellowMadness4 жыл бұрын
A security guard dances to Hydrocity Zone & then everyone dies.
@Last_Person4 жыл бұрын
*gets hit be sword* *insert bee movie here*
@Adlerlovesyou4 жыл бұрын
Now I can’t forget about yoshi missing on my Game cover- ( I am from Austria )
@insertgoodnamehere80294 жыл бұрын
same
@nadjanordmeyer82394 жыл бұрын
Servus die Waddln Kamerad
@user-mp6nq9ij1t4 жыл бұрын
Hää aber wieso yoshi ist der etwa zu brutal oder was lol
@nadjanordmeyer82394 жыл бұрын
@@user-mp6nq9ij1t wen das ein Witz war war er schlecht wenn nicht weil da kein Platz mehr war da musste er halt weg
@TheMite74 жыл бұрын
@@user-mp6nq9ij1t er war halt im Weg. Pikachu hätte man wohl auch wegmachen können, aber Pikachu ist einerseits "wichtiger" und andererseits hätte man dann einen grünen Yoshi neben dem grünen Logo.
@patroka4 жыл бұрын
The reason the scales work like that, is because they just measure the weight of a character, the stat that determines how far they get launched. This is why things like eating other characters or changes in states don’t effect them; of course those things wouldn’t change the launch resistance of the characters.
@D_YellowMadness4 жыл бұрын
I think the reason Meta Knight's throw doesn't stop midair if used in that one spot is because the stopping spot is determined by how far he's descended but the ceiling stopped most of his ascent so he reached the blast zone at the bottom before he could stop.
@plompedu4 жыл бұрын
But why do similar up-throws stop then?
@D_YellowMadness4 жыл бұрын
@@plompedu Because I'm dumb. Or because they're different for some reason. Who knows?
@Kobalent4 жыл бұрын
14:08 "Minecraft is still relevant, right?" DURING a Smash video less than 24 hours before the announcement... You willed Steve into existence.
@Jellyman44 жыл бұрын
3:22 *PIKACHU used TAIL WHIP on LINKS CROTCH!* *ITS SUPER EFFECTIVE!!!*
@cadethecrustycreature4 жыл бұрын
3:44 kirby’s melee throws are back ಠ_ಠ
@leahluostarinen4 жыл бұрын
It is WOW
@IanZWhite004 жыл бұрын
The red arrow/scale combo made it so every peripheral glance of the thumbnail was giving me heavy hammer-and-sickle vibes
@jamesmkay4 жыл бұрын
It’s physics and I’m calling it “Schrodinger’s chomp”: once a character has been chomped, the character then becomes a character-possibility-wave. That tells you the character both is and isn’t in Wario’s mouth. Quantum smash facts boi 🤣
@floof75724 жыл бұрын
I have been watching PKBeats for 5 hours straight and didn't realize. So either a blessing or a curse cuz hes all in my recommended
@lemondrop05683 жыл бұрын
0:42 The best rickroll setup ever
@scout24 жыл бұрын
“Things are pretty quiet recently” oh you had no idea what was going down that night did you.
@Liggliluff4 жыл бұрын
(0:30) I still find it weird that the UI disappear during the video playing. That must be an oversight? Obviously the UI won't be part of the video because there's just one video and the UI could display any percentage. But both videos have the playable character(s) show up closer to the end of the video, which are the actual in-game models and not part of the video. (This can be proven by the slow-down bug where the video plays slowly, and the player character(s) show up too early and then cut the video too early.) - So, because they can overlay things over the video, they can put the UI over the video as well. Maybe the engine can't place the UI over the video; after all, no video final smashes existed before DLC was added, so they might not be able to fix this issue.
@LloydTheZephyrian4 жыл бұрын
Hero hits you with his electrified sword. The screen cuts to black, and there is absolute silence for a few seconds. Then, you hear a guitar chord, followed by a drum line. You are then pummelled while Paralyzer by Finger Eleven plays.
@dtmareth4 жыл бұрын
I love how he said I wish there were more smash news then next day Steve is announced
@jrman6244 жыл бұрын
The damage difference between the different types of final smashes may be due to the fact that ones like falcon and fox can catch multiple enemies in their activation box, while greninja/mii brawler style ones can only target one enemy
@SincradTB4 жыл бұрын
My guess for the Meta knight one is because of his specific hit box and interaction with collision, it considers him to have moved the normal height and gone into the sky . For example on moving platforms. When he does up throw, he goes up until the edge of the skybox, which then stops his vertical ascent. Then when coming back down, it uses a negative number = how far up he went with the throw to move him exactly down to where it started. However, here, there is some Jan with collision right there which made the game consider him to go back up. This can be further supported by K. Rool, who moved down slightly off the platform, likely because the same thing happened with Meta Knight, but it got corrected because of K. Rool's large hitbox. There is also a ground factor as well, so when it hits ground like it went through a semisolid, it does not pass through the ground and instead goes above. However in this case the lowest location was the blastzone. Just a theory.
@alorikitsune63944 жыл бұрын
I think the reason why Hero and Joker's final smash is like that is becasue there might be 8 players on screen, 14 if its Ice Climbers, so it might not be able to handle it.
@Blablablub1314 жыл бұрын
Don't forget that Fox, Captain Falco and Co can pull multiple opponents into their cutscene, while Greninja and Mii-Brawler only pull one into the semi-cutscene. That validates the higher damage-output of the latter.
@theraltsguy4 жыл бұрын
With the Mario and ICs fact, the reason the move doesnt stale is because when you hit Popo that same hitbox is extended to last longer, meaning Nana gets hit by the same hitbox, so it doesnt stale. The staling of a move only factors how many times a move is used, not how many people are hit. Which is why when the move was used 3 times, it staled 3 times, but when you baired twice, its staled as a second use. I hope this makes sense.
@leoleo44694 жыл бұрын
Ah yes Metal + 3 Purple Pikmin Little Mac: "Finally, a worthy opponent! Our battle will be legendary!"
@shrunkfrog92934 жыл бұрын
You put Tf2 stuff in the back of a smash vid. Amazing.
@cooj50094 жыл бұрын
13:23-Things have been quiet 13:34-No smash news Oh Buddy, If Only You'd Have Known
@petery64324 жыл бұрын
11:24 Yeah, he's definitely a Zelda fan
@korydeleon82364 жыл бұрын
Final smashes that do different percentages, makes sense to me because some can affect up to 7 fighters, where some are 1-on-1.
@Liggliluff2 жыл бұрын
This is true, and that is why they should make the final smashes do different percentages if you play 1-on-1 or 3+ players. I don't mean the 1-on-1 no times multiplier, since that affects everyone. But unique values for each final smash if it's a 1-on-1 (items irrelevant) setting.
@teagank.174 жыл бұрын
PK: There's nothing going on in smash recently Nintendo: Honey, you've got a whole storm coming
@floofzykitty50724 жыл бұрын
12:00 That's more of a misunderstanding of how staling works. Staling isn't tied to what characters you hit at all, so whether you hit two people at once or two ice climbers, it will only stale once. When you hit someone with a move that move goes into the stale queue once, regardless of how many people you hit, and this staling queue is tied to the USER of the move.
@LyDek_Ruke4 жыл бұрын
it's the first time I arrive on a video 15 seconds after its release
@Glockenspheal4 жыл бұрын
The thing for final smashes I think, is that some of those are multi-character FS unlike just one character FS like Mii brawlers, so in a 4v4 battle, you are most likely to get multiple people with the weaker ones, while the stronger ones might "guarantee" just one victim. keep in mind the game is not only balanced towards a 1v1 environment.
@zacattack7634 жыл бұрын
Hi, PKBeats! I don't know if this is well known or not, but I might've found a new Lucario Glitch! In the game, Lucario's ponytails flare up as he takes more damage. So in training mode, if you set Lucario's damage to high percents so it flares up, then reset the training by doing L R and A, then set him back to 0, his hair doesn't actually go back down!
@SaltyCalhoun4 жыл бұрын
I think the only "problem" with adding a different video would be that the player character would still be doing their thing. Like, the characters overlay the mp4, how else could they have their alts unless they want 8 mp4's for hero, and 16 for Joker since the all out attack has 2 configurations for his party members. Also in Joker final smash, I'm fairly certain the text for Futaba and Morgana are overlays too, if it wasn't joker would need something like 50+ mp4s just for his final smash
@ahmadkazan79944 жыл бұрын
"Admire the details" What details do I have as a sonic main?They even got his mouth wrong.Thats why we can spindash and not get punished,we don't care about details.
@marcuswilkerson12394 жыл бұрын
Sonic mains be like: ↔️🅱️
@jennytulls63694 жыл бұрын
"Neutral? That's a funny way of spelling Spindash" -Mighty Keef
@kirbomatic15734 жыл бұрын
Imaging you are getting hit by a final smash by your friend, who mains Hero. You are on your last stock. This is the end... and then, instead of a final smash, you're now watching Shrek.
@regret_huh4 жыл бұрын
I think the reason why Olimar's pikmin varied in being able to survive Zelda's final smash could relate to the level they are. Pikmin grow over the course of a match, from leaf to bud to flower. Maybe their defense increases over time as well?
@quinntessentialskill74144 жыл бұрын
about the olimar metal box, it looks like at the beginning of the float, he falls a little. I don't think it's weight related, I think that at the beginning of the up b, he jumps, then enters a float space. and, when he jumps, he falls a little before he enters that floating space.
@natelikesfun4 жыл бұрын
Now I really love the idea of changing Hero's Final Smash to Go Bwah, lol
@trainboy20194 жыл бұрын
From what I remember when looking through the game's files, the final smashes aren't MP4 files. They're image files/3D models. It's done in engine. The only video files in the game are the movies from the vault.
@Liggliluff2 жыл бұрын
It's fairly confirmed that these are videos, since there's the glitch that makes the video play at a different speed. Something that doesn't happen with any other final smash.
@potatobean60644 жыл бұрын
"We have crickets in terms of smash news" Sakurai: wait till you see the next minecraft update
@foxyarts79764 жыл бұрын
Someone: makes a mod allowing you to replace hero's and joker's final smash with anything Me: rickrolls my friend
@kara60204 жыл бұрын
The mp4 is too short for that though :(
@Shmoovy74 жыл бұрын
The part at the end of the video about not having any smash directs or news really aged like milk
@kusharya80064 жыл бұрын
I look forward to these videos so much. Theyre like the best part of my week each time they release
@HoneyICakes4 жыл бұрын
PKBeats: 14:08 October 1st: Oh just you wait
@Fistrike4 жыл бұрын
That first fact made it sound like grabs would have the same resulr if the grabbed character is "floating"
@lqtch4 жыл бұрын
“No new smash news” “Is Minecraft still relevant?”
@fiendfi71194 жыл бұрын
I think meta knight goes a set distance up and then a set distance down when he upthrows, if he doesn't land on ground. so the part of the stage pushes him to the right and stops him from going further up, and then goes the predetermined distance down which is below the initial height since he didn't go the full distance upwards. hope this made sense.
@mimito60374 жыл бұрын
3:15 they should've just removed yoshi from the game tbh.
@maddog197x4 жыл бұрын
About that last one, tap jump is the default in control settings, so I think the CPU is just mapped to default controls
@Super_EpicGuy4 жыл бұрын
The fact that one move doesn't stale twice when hitting both Ice Climbers isn't just an Ice Climbers thing. Any move can only stale once every time it's thrown out. Say you catch four different people with a big move like Byleth's side special, Areadbhar. Even though you hit four people, the move would still only stale once.
@velvetbutterfly4 жыл бұрын
The heart piece in great bay was mentioned in the trivia tab, it was also in Melee
@silasbell60304 жыл бұрын
Pk gotta say that tf2 unusual is pretty nice!
@cxckpit4 жыл бұрын
The meta knight up throw thing also works on spear pillar in the under section and allows kirby, k rool, and charizard to do the same trick!
@SportsGaming-ll3ru4 жыл бұрын
I just noticed that joker’s final smash inverts the characters when joker does his pose, easily seen with sword characters
@TaroMikami4 жыл бұрын
2:00 the way it works is that the characters feet have to be on the scale for it to register
@arianagrandefromfortnite4 жыл бұрын
Being in Wario's mouth doesn't "get rid" of the fighter's weight, they just aren't stood on the scales anymore so the scale doesn't register their weight
@arianagrandefromfortnite4 жыл бұрын
@@threemothsETC *jesus christ ok..* imagine that this is a video game and the scales are only registering the fighters that are touching them I'm not saying this is how scales are *supposed* to work, I'm saying that a fighter being eaten by Wario does not "get rid" of their weight value, it stops them touching the scales
@spaidory8744 жыл бұрын
for the meta knight drop, an invisible floor is made before you go into the air, so if you land you dont fall even if there's no ground but due to the slope on temple, metaknights moves to the right and when he lands he misses the invisible floor he creates, so he falls down and dies. for other characters I think that their textures are too big so they hit their floor anyway. regarding kirby, remember that dumb tech where you could suicide kill with back throw and forward throw, I think as they were patching that out they patched the rest of kirby's throws to ensure no more jank, but didn't patch metaknight because they only saw the problem on kirby.
@rawsome12344 жыл бұрын
For the tap jump one, the default settings for a guest is tap jump on and smash attacks set to c stick. If you set the CPU to control, it also automatically has tap-jump. ...I think
@soundrogue44723 жыл бұрын
1:57 I already knew this one because do you know how broken Wario would be in doubles let alone in single matchups if he just chomped the enemy and had a decreased amount of hit stun + destroying any combo potential to knock him around let alone having any bomb actually do any knockback to him? He would be TOP TIER if they added weight from the chomp. That being said it would be cool to see this become an actual game effect to add weight to Wario based on the target he's chomping, it would make doubles broken and fun to watch then.
@Flandre-Scarlet4 жыл бұрын
Nitnendo should really take advice from germany and just remove yoshi from the rest of the game too
@peppinoandweskerfriendsfor34504 жыл бұрын
True
@parthivhariharan86774 жыл бұрын
agreed
@nadjanordmeyer82394 жыл бұрын
No even of he makes you angry others are Happy because he is in the game
@peppinoandweskerfriendsfor34504 жыл бұрын
Nadja Nordmeyer People who are annoyed by Yoshi are the majority, we win
@mystcat34 жыл бұрын
@@peppinoandweskerfriendsfor3450 That just means to get better at the game, deal with it
@rytre3 жыл бұрын
If you control the CPU in the Training Mode the settings are set to default, whereas tap jump is on. That’s why it’s not a jump press it’s the macro of pressing up.
@antonywu66724 жыл бұрын
When you hit someone with PK Freeze, for a split second you can see the snowflake pattern that PK Freeze had for Smash 4 (to see it better, use the stopwatch item to slow time and use it on a small character)
@velvetbutterfly4 жыл бұрын
I believe it was also in Brawl. Only reason it's hard to see in Ultimate is because of the speed increase
@countOFdemonic4 жыл бұрын
This video shows that little mac packs the same punch as a full grown gorilla. No one should have survived their bouts with him.
@work51704 жыл бұрын
LETS GOO STEVE ACTUALLY ANNOUNCED FOR SMASH
@Breeze9264 жыл бұрын
Speaking of MP4s if you go to the home menu from the opening it kinda starts over the segment that's playing.
@RhythmicWaluigi4 жыл бұрын
Yoshi was gone from the box art because he was in jail for tax evasion
@1200loi4 жыл бұрын
you forgot to check the max number of character can hit with their final smash. like sheik can only hit one as king k roll can hit multiple (if i remenber correctly). so maybe the dmg difference come form that
@outofthecoral4 жыл бұрын
I think Meta Knight's up throw keeps going down because it's based on how far he drops, and since he starts dropping at a lower height than normal, he lands lower than normal.
@flipperjr.38224 жыл бұрын
(Regarding the Damage difference between C. Falcon and Fox's final smashes) I mean, which one do you thing would hurt more, being run over by a race car at high speeds, or being shot and blown up by lasers blasters in space?
@marinadavies19174 жыл бұрын
I think I know why meta knights up throw kills you, both king k rool and meta knights up throw go up and down a certain amount, meta knights up throw can’t go up the full way but it can go down so it still goes up and down but the up is stopped so the down starts lower and goes into the blast zone, I hypothesize that if the blast zone were lower then meta knight would hit an invisible floor like he does on smashville. This is backed up by king k rools up throw which does the same thing but since it doesn’t go as far up and down he still his the invisible floor even though it’s lower than where he started the throw from
@KoobyKarasu4 жыл бұрын
Hero's final Smash in an mp4 because it doesn't change based on who you use it on. Other final smashes (IE Joker's) are rendered in-engine because they also feature the character you used it on.
@omniscientbarebones4 жыл бұрын
I love how Wario commits cannibalism.
@Harnekampf4 жыл бұрын
7:59 You can actually make the pikmins so big that they don't work probrelly anymore and 'A' pose by using the Maxbras spirit.
@plentyofpaper4 жыл бұрын
In regards to chomp, enhale, etc. making the victim weightless: Do regular grabs also have the same behavior? Also, in regards to move staling vs. Ice Climbers: If you use 1 move to hit 2 separate opponents, does the move double stale? It's probably programmed so that every time a move is used, it stales if it hits something, and does not stale if it hits nothing, which would make this not an Ice Climber specific mechanic.