I think Navi is stored in YL’s boot or something. And when the game is slowed, it interpolates the travel. But in frame by frame, there is no interpolation. Same thing with Doc’s mega vitamin.
@Technoblast6492 жыл бұрын
That's exactly what I was thinking. 1/4 speed makes things look weird because the game has to fill in the blanks
@MeesterTweester2 жыл бұрын
I bet it's stored in a x=0 y=0 z=0 position, which would be on the ground between his boots
@HiroWithSpice2 жыл бұрын
Navi is stored at Young Link's origin, which is the bottom of his model. All characters with alternate objects besides weapons have their extras stored at the origin point and are called whenever the game needs them.
@ivrydice09542 жыл бұрын
I got ninja'd
@Qvartz_Lite2 жыл бұрын
N A V Y I S S T O R E D I N T H E B A L L S
@waynemidnight74542 жыл бұрын
I'm surprised that Lucina's Wiki didn't include the fact that her Tharja alternate outfit has a different Cape than her other outfits. They all have the Ylissean icon, while the Tharja one has the Plegian eyes on it.
@danplaysguitar67062 жыл бұрын
I didn't know that either, sweet
@zpellet63262 жыл бұрын
I could have and PK just didn't cover it
@thewapikmin2802 жыл бұрын
It's mentioned on the alternate costume SSBU page, her Tiki outfit also alters her cape.
@waynemidnight74542 жыл бұрын
Ah, maybe he'll do something with the Costumes Wiki at some point.
@Jgame0701 Жыл бұрын
Nerd
@diamondmemer97542 жыл бұрын
Did you know that if you win as sephirot, close the game, reopen it, play as cloud against any character and then set your switch on fire, it will stop working?
@Liggliluff2 жыл бұрын
You do have to let it burn for at least 2 minutes, but yes, I can confirm this is true
@diamondmemer97542 жыл бұрын
@@Liggliluff do you happen to have a second switch that you don't need? I lost mine in unfortunate circumstances
@seifer12812 жыл бұрын
did you also know that as long as it is 68% on fire or less, you can put it out with your body?
@diamondmemer97542 жыл бұрын
@@seifer1281 I didn't feel like it so I used someone else's The switch is still broken tho
@seifer12812 жыл бұрын
@@diamondmemer9754 you must be dehydrated. you need to be at least 70% water for this life hack to work. of course, it doesn't stop at electronics. it also works on houses, forests, anything that burns by percentage.
@catriamflockentanz2 жыл бұрын
10:57 Gotta say: The "microscopic megavitamin" is closer in size to what you would suspect a pill to be compared to what Dr. Mario is usually using.
@averonisgaming9023 Жыл бұрын
You don't use pills that are larger than your head? What a weirdo
@catriamflockentanz Жыл бұрын
@@averonisgaming9023 That remark fits surprisingly well with the "Hugemini" in your Profile Picture.
@averonisgaming9023 Жыл бұрын
@@catriamflockentanz that was an old username that I never bothered to change lol
@oygemprime38642 жыл бұрын
Navi's movement is...probably an interpolation thing? since it doesn't appear in normal frames. it does imply that Navi is stored offscreen somewhere.
@BlazingShadowSword2 жыл бұрын
During Meta Knight's final smash, you can tell which of the many Meta Knight clones is actually Meta Knight by looking for his eyes and wings. All the clones have no eyes and the regular 2 wings
@TheCubicalGuy2 жыл бұрын
If Ganon floats the entire time his taunt is active, could he theoretically stand on lava?
@maphu74872 жыл бұрын
Probably, the only reason it wouldn’t would be if the damage hit box is larger than the collision hit box so that the space given from his taunt doesn’t save him
@gumbo642 жыл бұрын
@@maphu7487 someone test pls
@amoura392 жыл бұрын
WOAH THAT'S A SERIOUSLY GOOD QUESTION
@amoura392 жыл бұрын
I tested it on Mario Maker lava ... Ganondorf cannot remain on lava
@balls_gaming2 ай бұрын
is there a way to have him standing on lava without taking knockback? can you stand on lava with a superstar?
@bluee-owo2 жыл бұрын
It's interesting how Dr Mario's red pill is sort of a placeholder in his animations, I'd say it's due a color id being red via default but idk Also, completely unrelated but that spy kill at the end (16:33) is really funny lmao
@J242D2 жыл бұрын
Dr Mario based & redpilled confirmed??
@dr_rl1232 жыл бұрын
@@J242D oh hell nahhhhh
@q-miiproductions8782 жыл бұрын
@@J242D Funny you say that, as I finished watching Matrix Resurrections yesterday.
@velvetbutterfly2 жыл бұрын
I know editing takes a while so this isn't exactly an "easy" series but I hope this series gives you enough free time to take care of yourself and what you want to do all the same
@leogallagher20592 жыл бұрын
🤓
@backfloop2 жыл бұрын
@@leogallagher2059 ever seen kindness?
@Zackwashacked2 жыл бұрын
@@leogallagher2059 ah yes, i'll add the nerd emoji despite this person being kind and being a gigachad because comment contain many words
@lemguins70312 жыл бұрын
Ooh! I know why the young link sword twirl one is the way it is (it's a technicality in 3d animations, so sorry for the text dump below ^^). In Ultimate, they use 'interpolated frames' between animations, instead of making, say, a custom 'baked' (predetermined) transition animation for every action you can do out of another animation's cool-down. The team decided to interpolate the frames between all key frames not baked instead because it takes up less memory and isn't noticeable at higher frame rates anyway. The engine is tasked to take the smoothest path between the two poses within the amount of frames specified, for a clean transition. In these interpolations, there's a quirk with rotating bones on their poles. if there is twisting, and it goes above a 180° turn on the last keyframe, the computer finds that the shortest path to take, is to simply complete the 360° twist continuing around, adding 179° or less as the shortest path between keyframes over spinning in the opposite direction at -181° or more. It's at the very least 2 degrees more efficient in that case and thus is deemed more smooth by the interpolation algorithm than backtracking and spinning in the correct direction. The attack must either turn young link's sword enough to go over that threshold in it's last keyframe or they must have accidentally started the up tilt's baked animation with his sword's pose in his hands flipped 180° to start out by accident and the interpolation is a breadcrumb to that mishap because it corrects the orientation in a weird way at the last frame when interpolation starts.
@Chaos.A Жыл бұрын
I'm not sure how exactly it's handled in game engines but this quirk tends to happen in 3D animation when looping an animation back to the initial pose after having gone over 360 in rotation (usually due to having done a lot of twirling or flipping) so by telling it to go back to 0, instead of saying "go from -180 to 0" or something, you're actually saying "go from 540 to 0" which obviously goes the wrong way
@nutmegdoesstuff13392 жыл бұрын
Okay the fact that mewtwo's stress face is just his normal face but with a bit of panic in the eyes is actually surprisingly in character, good job sakuri.
@flamealfuego2 жыл бұрын
Something with the Ganondorf up-taunt thing as well: it can also dodge certain low attacks! Things such as Cloud down-tilt and Kirby d-tilt are two such examples.
@Kirbman2 жыл бұрын
I think the differences in item animations for Marth have to do with the item's size. Smaller items can just use Marth's regular crouch animation, but bigger items need to use a special animation where he opens his hand further. They simply forgot to update this animation in Ultimate, which is why it only affects those items.
@beeftips16282 жыл бұрын
Mewtwos eyes turning green when he uses disable is one thing I didn’t actually know aside from the other usually animation/model errors
@DJTileTurnip2 жыл бұрын
I'm never gonna be able to unsee that Megavitamins fact so thanks for that
@rinn52382 жыл бұрын
ayo fancy meeting you here lol
@crablord84992 жыл бұрын
A dedede trivia fact not listed on the wiki: If you use his side special 5 frames before touching lava on a stage like great cave offensive (not training mode or Mario maker) at over 100% and spam b, nothing happens.
@HighlyHylian2 жыл бұрын
Always such a treat to see you upload. Great high quality content jam packed with neat information. Keep up the great work man
@aidanchen87142 жыл бұрын
I just learned that Acceleratle isn’t Accelerate. I always thought that people were mispronouncing it, but it’s actually just Acceleratle.
@mylyfeyafizzlahyahnue2 жыл бұрын
These sudden perfectly cut moments before disaster are so hilarious XD
@emilianoaventura52952 жыл бұрын
When you mentioned Lucas I remembered that Lucas's PSI attacks used to be yellow and purple like in smash 4, but it changed to yellow and blue by the time the game released, though the yellow and purple attacks can be seen in his character trailer and the build that you would see in events
@exzyyd3922 жыл бұрын
I can't believe they gave Lucina a midriff window
@Yoob-yh5gb2 жыл бұрын
Palutena’s airdodge makes a teleport sound even if she doesn’t actually teleport.
@zernek91992 жыл бұрын
The thing with Navi may be explained by the game's way of interpreting animations when slowed down. So basically, Navi normally is moved from wherever she is off screen to in front of Yink in 1 frame, but in 1/4 speed, that 1 frame becomes 4 frames, so the game tries to fill in the gaps (yes, Smash Ultimate does have that), so it creates a path for Navi to go on so that it goes from her original position to her final in now 4 frames instead of 1.
@LilyLambda2 жыл бұрын
Fun Fact! All instances of frames inside of smash are float variables, meaning they have decimal points (for instances like when the game slows down. It's very possible that Navi's transition lasts something like .4 frames and it's just rounded to 0 in gameplay, so usually it's not possible to see, but when the game is slowed down the animation would actually last 1.6 frames and it's then rounded to 2 and actually viewable
@smollmoth63762 жыл бұрын
I wonder if the Navi thing has to do with how slowing down the game forces the rendering of more frames that weren't originally there as to keep the allusion of consecutive movement.
@santajohnsduraorduraclause46782 жыл бұрын
Bro I just want to say…. Thanks. I really watch your vids everyday. U just sort of make my day better. U just make vids that are very good and by u doing it, you not only make my day better but my life better. I’m sure you don’t just make my life better but others as well. Just wanted to let u know this bc trust me ur vids are not for nothin and you should keep the good content rolling out! Just wanted to say thanks. Thanks for everything. And no quiet about me being a bot :/ I’m not one
@amoura392 жыл бұрын
Nice PFP :)
@santajohnsduraorduraclause46782 жыл бұрын
@@amoura39 I he guy
@writeon25932 жыл бұрын
13:57 It's interesting to hear the announcements for the different languages. Out of the four, I only know Spanish, but because of context I know what the others are saying. Because of how these languages are formatted, the subject comes after the verb in all of them. German and Russian change how the name is spelled and the Russian version is nigh unrecognizable as the same name. All of these announcers are individuals who were made to say these lines as their announcer character rather than trying to copy anyone else so they're all distinctive. I don't know why I find all of this fascinating, but I really do. Everyone's hearing extremely different things, but getting the same result. That's kind of incredible.
@DWN0372 жыл бұрын
IIRC, the Spanish announcer is the same as the one used for Smash 4, though I only know him from the 3DS version and can't confirm it for the Wii U.
@brysonmcfaull12182 жыл бұрын
I'm here for your laid back style of commentary and for the smash facts. Whether those facts come from us or the wiki makes no difference, as long as youre making videos about smash I want to watch them
@angelmercado8122 жыл бұрын
Don't forget to mention Ike's really sick lookin' Eruption glitch infused, blue flamin' Ragnell
@angelmercado8122 жыл бұрын
When you get there of course
@silverboltscrapper2 жыл бұрын
The "Ultimate S" rebalance mod turns this into an intentional mechanic which is really cool
@PastelPiku2 жыл бұрын
PK, it's trivia, it's not about whether or not we're interested, it's trivial. We're here for whatever you wanna throw at us lmfao just do what you do, you're good with presentation.
@butter_00212 жыл бұрын
Fun Fact: If you spam Duck Hunt’s down B around 60 frames after appearing on the respawn platform, he will float in place.
@ivrydice09542 жыл бұрын
9:02 One word: interpolation. The taunt was made for 60 FPS but when the game is slowed down rather than playing the frames slower (Which is what frame by frame does) it will add inbetweens to make it look actually slowed down. Other examples would be Greninja's trails for F-smash looking weird in slowmo.
@SilentlyFalling Жыл бұрын
I dont particularly enjoy or care too much for the trivia in smash but these videos are somehow comforting to me. I feel my stress levels drop while listening to your narration. Peculiar 😄
@Casual_PKBeats Жыл бұрын
I'm flattered you'd say so! I'm glad you enjoy my videos even if you don't care for the trivia specifically :>
@Qualske2 жыл бұрын
I'm surprised the wiki doesn't mention that Fox adds his own sound effect to Fox illusion. It makes the same sound as Falco's with voices off/using metal coat (mutes voices), but normally he says "shooo" everytime with voices.
@thee_lion_tamer79452 жыл бұрын
from all the hilarious zoom-ins to the insane tf2 clip, everything in this video made my jaw drop
@Weyk472 жыл бұрын
The fact that there is no option to visualize hit boxes in Ultimate makes me even more mad now that I know it was a thing.
@deathpie242 жыл бұрын
The closes we got were hurtbox visuals
@Robbie_Haruna2 жыл бұрын
I mean why wouldn't it be a thing? Like in the development phase of the game obviously they're going to use something to view them. That's literally where hitbox visuals get ripped from.
@amoura392 жыл бұрын
LOLLL THE GANONDORF TAUNT AVOIDANCE IS ABSOLUTELY HILARIOUS I CAN'T WAIT TO SHOW THAT OFF ONLINE LOL
@BlazingShadowSword2 жыл бұрын
16:30 That spy got absolutely destroyed.
@LealFireball2 жыл бұрын
Navi doesn't really come from the background, she's likely coming from Young Link's root joint, as a graphic effect she's probably attached to it and then translated to her position through animation keyframes. When Smash slows down the game it pushes animation keyframes further apart from each other, Navi is likely set on the first frame at position 0,0,0 and at a very small scale and then on frame 2 she's set at her position and at 1,1,1 scale, it seems that the game somehow desynchronized the visibility command frame from the others at slower speeds, so you see she moving and growing larger. A similar phenomenon can happen when something like a sword is set a 0 rotation in one frame in an axis and 360 rotation at the following frame, in full speed it looks the same, but when the game slows down and the keyframes are set far apart, the sword spins to interpolate from one value to the other in these new frames.
@nuave2 жыл бұрын
I thought the same thing. Likely root position, which would be set at the base of link's feet
@roykooper9022 жыл бұрын
6:10 Grima flashbacks...
@eizzah83232 жыл бұрын
Idk if the wiki mentions it but Robin has a similar phenomenon to Doc's pills with their books when they throw them away : they all appear as the Thunder tome (yellow) before becoming the right color (staying yellow, or turning red for Arcfire, green for Elwind, or purple for Nosferatu)
@Banthaware2 жыл бұрын
I’ve noticed the game slowdown effects adding extra frames to animations before. One example that’s stuck in my mind is that R.O.B.’s down tilt becomes an overhead swing instead of a jab forward when you slow it down. I’m sure that there are some other interesting move animations from this effect, but I haven’t messed with it enough.
@ShurikanBlade2 жыл бұрын
I say keep the gaps in models. I think they're cool tidbits
@thewapikmin2802 жыл бұрын
It's a nice series, I know pretty much all of these as i got bored one day and read parts of each page (including trivia) for the fighters, their iterations, game, universes, collectibles etc.
@myleg70122 жыл бұрын
These facts are cool and all, but you stopping that spy from sapping your teleporter was hilarious.
@jamesbarton37242 жыл бұрын
Luigi’s grab has less range when in 1/4 speed
@Naggfruit2 жыл бұрын
He mentioned that in a video before
@nick_nathas54422 жыл бұрын
Dedede inhale on kamikaze will cause you to look through his mouth from the back when he gets scarred
@AndrewOodles2 жыл бұрын
Actually laughed out loud at the red tape recorder spy clip lmao
@masquerade51612 жыл бұрын
Great video! In my opinion you can do away with the model inconsistencies. They're not the most interesting and we can assume most characters have at least one.
@SonicTheCutehog2 жыл бұрын
Did you know Dr. Mario's Down Air used to be called "Bone Drill", a name more fitting for his old Down Air? It was changed to "CLEAR!" in an update.
@GinkgoPete2 жыл бұрын
The disable eye animation could maybe mean that Mewtwo is focusing which it taps into while in pain/peril.
@bootlicker47632 жыл бұрын
9:15 I think her coming out of no where in specifically slowed down mode is because a bit of it is emulated by the game so it isn’t choppy
@Diathan2 жыл бұрын
1/4 speed on Training Mode actually reveals how Mr. Game and Watch moves, he quickly moves into the desired pose.
@amoura392 жыл бұрын
YAY THANK YOU FOR CONTINUING I LOVE THESE
@yoboijam1402 жыл бұрын
That ending was very big brain engineer energy, very simple yet effective solution.
@amoura392 жыл бұрын
0:25 I'm still interested in model gaps! It's crazy how many exist!
@sirpikapika11292 жыл бұрын
The slowed down animation stuff is definitely due to animation interpolation.
@Omeg12 жыл бұрын
About that Navi thing the reason it doesn't happen in frame by frame but happens in slow mo is cuz they're is a mechanic with slow mo modes where the game makes up frames in the frame by frame those frames where all made by animators in slow mo a computer fills in the gaps I don't know too much about it but that's basically it.
@TheMonarchOfTetris2 жыл бұрын
hype video pkbeats. i like this new series
@celestialTangle2 жыл бұрын
The Banana and Boomerang are probably in the Battering animation class due to their size - they're long enough that holding them like a Beastball would just look weird. I have no idea why the Motion-Sensor Bomb is included in this.
@kursthalo862 жыл бұрын
Fries vs hashbrowns vs tatortots vs mashed potatoes
@Casual_PKBeats2 жыл бұрын
Fries are more consistent, but some really crispy tator tots or hash browns can really hit the spot. Mashed potatoes are great for different meals, usually healthier ones with a meat and veggie of sort
@mylessylvester92092 жыл бұрын
I have a question PK, in CPU tournaments, when you skip the match does it pick at random, or if one is level 9 and one is level 1 will the chance be more likely for the level nine to just win?
@nlb1372 жыл бұрын
Some of these are probably due to the game creating in-between frames in slow-mo. Like Navi is offstage, and the taunt 'warps' her to the right location, but if you slow it down to 1/4 speed, it thinks that that warp is *movement* and so since it's doing it over the course of 4 frames, moves it 1/4 the distance each frame, leaving it visible for the frame before it gets to the first 'keyframe'.
@coolcaden262 жыл бұрын
Isabelle’s distraught face is kinda depressing, because a normally happy dog becomes sad…
@Deltan8yt2 жыл бұрын
Im not sure if this is still in Ultamite, but simalar to the Young Link taunt situation, Luigi would get more frames for his Up Taunt only in 1/4, moving between each expression rather than going immedietly from one to another
@kristyburgess15822 жыл бұрын
I like the model gaps notes, as long as you keep 'em quick like you're already doing
@smh49072 жыл бұрын
I have a fact: Hero's sword does more damage at the tip with certain moves(Forward Air, Back Air, and Dash Attack)
@johnsonnguyen60462 жыл бұрын
I have no interest in the texture holes. But I also know no other video I watch would ever have that kind of info so I'm glad they're in here
@Meese122 жыл бұрын
Bro i love u these videos are good and all im gonna say is i do not come for the model gap ones but they dont hurt
@UncleLayne2 жыл бұрын
I dig fun facts, and these facts are fun
@Obstagoon8622 жыл бұрын
One thing you forgot to mention about Young Link's down taunt is that unlike in Melee, he doesn't open his mouth when he clears his throat after finishing the milk bottle.
@Nokyyyyy2 жыл бұрын
Link: _gets slowed down_ Navi: WatchOut!!
@ninjapenguin1612 жыл бұрын
I'm fairly sure that these animation oddities are all related to the animation interpolation that I think was covered previously.
@arman1313 Жыл бұрын
Navi probably does instantly teleport to YL's hand, but the slowdown interpolates animations so it adds that motion
@loyaleling2 жыл бұрын
4:00 ohhhhh that’s why so many people have “tipper only” combos that use reversed up tilt so much
@Xenoks012 жыл бұрын
Entire video was great but can we please talk about that shot at 16:30 because holy hell that was sick
@aerichlee88412 жыл бұрын
u can see k rools punching glove when bowser command grabs him
@Blu_Moon_VA2 жыл бұрын
I've been asking about this for a while but the clocks on P3 Mementos. From my own research they don't change with the Switch's time, however they do change, I can't figure out what triggers it though.
@Adlerlovesyou2 жыл бұрын
The mewtwo one could be for one reason ( I speak German so I allways play the German version ) Due to the longer sentence from the announcer it might be so they don’t interrupt each other? The German announcer can be more quiet or louder and is generally a bit more quiet then the characters from what I can hear
@4xzx42 жыл бұрын
Pac-Man has this weird quirk where he can dodge projectiles while charging smash attacks when pushed by the hydrant water. You should make an episode about that! (He can't dodge every projectile though as far as I know.)
@bedoop38702 жыл бұрын
the part at 7:37 actually happens with King Dedede, all the time for some reason, the star emblems on his hammer can spin around? it's easiest to see it spin around on Jab 2, but it still rotates slightly for others i don't know why it spins. it just does
@neoxus302 жыл бұрын
That Young Link thing must be part of why you cant ssve after using frame by frame. As the game wouldnt be able to mimmick control input with the different way some actions happen)
@grummdoesstuff29832 жыл бұрын
The three throwing items are all obtainable from other characters. Snakes sticky bomb, Diddy’s banana peel, and King K’Rool’s crown. No clue why that changes something, but apparently it does.
@blackheartzerotheundergrou32252 жыл бұрын
The title of this video is exactly how I used the Backflip taunt in Smackdown Vs. RAW 2007 way back in the day...
@ambiguous86612 жыл бұрын
There's 1 frame of same red pill because Mario is using his PhD and deciding which medicine to prescribe :p
@elitobin2 жыл бұрын
Fun fact: if you grab and throw any mii swordfighter wearing the diamond armor their sword will levitate in front of their hand weirdly
@ilikestamps29782 жыл бұрын
His pants are definitely olive
@sniperplayz21462 жыл бұрын
Love these videos
@MeowModeFGC2 жыл бұрын
I’m personally not especially interested in the model gap facts, but I’m also not against them. It’s not ruining my retention by any means, but I definitely enjoy anything useful in terms of facts.
@elliewilson8702 жыл бұрын
With the spinning sword for Young Link, the animators must have set the sword's rotation to be 180 degrees offset between animations without noticing. The sword would still be in his hand as they intended, but the animation transitioning between them, likely with some automated processes in it, would try and change the rotation.
@elliewilson8702 жыл бұрын
The navi and bottlecap animation bugs are likely because the props are supposed to be hidden and reset to it's stored location on the same frame, but altering the speed breaks them into separate frames.
@chuy83662 жыл бұрын
This a new level
@Smelron3317 Жыл бұрын
In OOT on N64, Young Link is slightly clipped in the wall when climbing on a fence, maybe Sakurai just wanted to patch it once and for all
@bjorntrier75872 жыл бұрын
German here. .. I never knew Mewtwo was meant to have s Voice
@dynosgarcia76452 жыл бұрын
I knew about the category of the items because of the rules in some spirit fights that have rules like "exploding items" and such
@thebaconwarrior74212 жыл бұрын
As a ganondorf main, that thumbnail made me very happy
@Square_Rabbit2 жыл бұрын
Does the Ganondorf taunt thing work with the floor hazards in certain spirit battles?
@holyelephantmg88382 жыл бұрын
Mewtwos eyes apparently become green when he angry
@nutmegdoesstuff13392 жыл бұрын
So idk about the motion sensor bomb but with the boomerang and banana I could see the game like interpreting them as shooting items in the background or something, since the boomerang is one of the only throwing items that can be reused, and honestly I totally thought it was a shooting item, and you get a free banana peel after using the banana gun, so maybe they added the shooting item tag to the code to account for that or something.
@fernandobanda57342 жыл бұрын
The "objects rotate to the wrong side" is a very common interpolation bug, especially when rotating 180° or 360°. It has to do with how modern languages handle rotation and angles.
@miimiiandco Жыл бұрын
An amazing tech you can do with Mii Brawler is up-taunt to hop over low attacks, like down-tilts, just like Ganon. I don't think the jump is big or long enough to survive Mute City and whatnot.