Hey, Clint. I just wanted to thank you again for these tutorials. Easy to understand, and great techniques. You're a gem.
@ryanbuehler9 жыл бұрын
You can actually drop the arms from the T-Pose as a part of the CATmotion without the need of an adjustment layer with the OffsetRot or CrossSwing Offset in the arms I believe... The same with the knee popping, which oddly I think derives from the ankles actually. This way, you can save the whole cycle and won't need an adjustment layer for further models. Thanks very much for breaking this down and playing with it as it really helped me with the learning process in CAT which is an amazing tool and for some reason not well documented.
@JRodMan157 жыл бұрын
I have been through it all from video libraries that cost money to very deep web, but everything I need to know is on your channel. Good job
@rayonedesign997 жыл бұрын
excellent tutorial. Thank you!
@valentinacardona64337 жыл бұрын
hi, nice tutorial, you can stop the animation in some point ? for example i need to make a shot where the character is walking but i need that he stops for a second to do another action and then keep walking
@Halodium8 жыл бұрын
Cool!
@Rajuuken8 жыл бұрын
Hello and thanks for your work. I have the recurrent problem where my character have his knees popping also backward. What kind of setting should I use to stop that?
@SanguisAngel110 жыл бұрын
not sure if i missed a video or not but when i press the play button my character doesn't walk
@morbid1.8 жыл бұрын
can you save any animation of catrig into cmp file and then launch it from motion layer?
@roxanaflores68009 жыл бұрын
Lo máximo :D
@Kreativ4ikSad9 жыл бұрын
Спасибо большое очень помог.
@SanguisAngel110 жыл бұрын
nvm thanks.
@mernaemad84107 жыл бұрын
hello do you have fb
@lostignifer9 жыл бұрын
Hello! first of all best tut of all learn every thing within minutes but i am facing a bit of problem iwhenever i make my charachter walk on path using dummy! it will but the problem i face is my charachter is not facing in the direction of line instead facing straight! what should i do? i have added a picture link below! www.dropbox.com/s/ha8ii65a75xeo90/Untitled.png?dl=0 Thnx
@nalunui9 жыл бұрын
Asfandyar Tariq In the image you posted it appears as though the head bone on your rig has a keyframe created on every single frame of the animation. That keyframe more than likely is taking over for any automatic pathing like we used with the spine and the dummy object in the tutorial. Keyframed animation will always kind of supersede things like the follow path, as our character reads that information on a frame by frame basis. If the head is rotated in that direction and that information is stored in a keyframe, the character will have to be either corrected with autokey turned on for every frame, or the keyframes will need removed so you can utilize the catmotion tools. Mind you this is only a guess based on what I can see in that image, and any real investigation would require a closer look at what's really going on. What are all the keyframes on your head bone doing for you in your animation?