Awesome set of tools!! Game changing for my workflow
@creativepirates78252 ай бұрын
Hey Bro! please tutorial CC4D with Cascadeur Workflow!! Since Cascadeur is compatible with AccuRig setup, this bridge workflow will be really awesome! I can't Wait!!
@CC4DTools2 ай бұрын
Hi! what exactly do you want to know? how to retarget / import animation data from cascadeur to the CC4D Control Rig?
@CC4DTools2 ай бұрын
if you use the same CC4 or AccuRig skeleton to animate in cascadeur which you are using for your control rigged characte then you can simply retarget the animation output from cascadeur using the CC4_Joint_definition preset for the C4D Character Definition Manager
@yeonhojoo89012 ай бұрын
WOW! This is Amazing Tools ! I have one question! If I want to bake mocap data and then add keyframes back on top of it, do I have to erase and modify as many keys as I want? Or can I add as many as I want to an existing animation, either in the form of a motion layer or in a non-destructive way?
@CC4DTools2 ай бұрын
Hi! you could 'convert' your animation after baking into a C4D MotionClip using the Motion System. Then you can create animation layer and animate 'on top' of your original animation. I have not yet made a guide on this as I do not have a fully stable workflow for that as the Motion System in C4D can be tricky but it is possible
@Real-e9e11 күн бұрын
Even when I click 'Import Joint Pose' to apply the T-pose, it doesn't change to the T-pose.
@blazquez19874 ай бұрын
This system looks amazing. I was wondering if it works with custom characters. I have some that are already rigged (bones weighted), and I would like to be able to move them around using your Control Rig. Thanks a lot.
@Hamzypure6 ай бұрын
Perfect tool!! can you please explain how can we animate the controls after baking?
@CC4DTools6 ай бұрын
Thanks! One way would be to clean up your tracks using the C4D key reducer through the timeline to have less keyframes and than start modifying your animation. Another way would be to use the C4D motion clip system and modify the animation through animation layers. I will make a video on using the CC4D ctrl rig with the motion clip system soon.
@Hamzypure6 ай бұрын
@@CC4DTools Thanks, it can help us so much!
@DigitalDave6 ай бұрын
Yes please I'm also wondering the same thing!
@llrohall5 ай бұрын
Great tool. bought it today But would like to know if the import works with the mocap animations that come with cinema 4d ?
@CC4DTools5 ай бұрын
Hi, You mean the moCap animations in the C4D asset browser? Yes it works! Let me know if you have any trouble
@bigifts5 ай бұрын
Hello. I found an error while using the latest version of C4D 2024. There's a problem where the legs connected to the foot controller are twisting. Can you fix it plz?
@CC4DTools5 ай бұрын
Yes, I'm already aware of that and I'm preparing a fixed version. It should be out not later than tomorrow
@bigifts5 ай бұрын
@@CC4DTools Thank you for support. Additionally Is there a way to switch existing rigging data to a new version?
@CC4DTools5 ай бұрын
@@bigifts you're welcome! you mean how to update a already ctrl rigged character with a new version of the rig? well, if you directly animated on your rigged character: no. You would have to create a new version of your rigged character and copy/transfer the animations over to the new version. But another way would be to save your rigged character as a separate .c4d file and create a xRef of it in your animation scene. This way you can simply load the a new version of your rigged character and maintain the animations.
@МарияЛяпина-с6р5 ай бұрын
hello! I bought your prodact and I really need to know. How can I change maxamo animation ? For example, head rotation...THX!
@CC4DTools5 ай бұрын
Hi, I'm not exactly sure what you mean. Do you mean how to adjust a mixamo animation after transfering it to the Control Rig? After baking down the animation you could modify the animation through the timeline by reducing the keyframes and adjusting your f-curves. Or you convert the animation into a C4D motionclip and add additional animations on a relative animation layer. Feel free to drop me a line at cc4dtools@gmail.com if you have any other questions
@Nibbylol6 ай бұрын
Do the CC face pose morphs work with any character uploaded? I have a humanoid I uploaded to CC and want to export to c4d with all the pose morphs
@CC4DTools6 ай бұрын
If your humanoid character has a facial profile with the corresponding morphs inside CC they will be exported with the fbx and you can apply the face rig in C4D. But to transfer animations from CC or iClone they should be exported on a CC3+ character, even if your actual character is a humanoid.
@wenleizhang-ru3zn6 ай бұрын
payment fails
@wenleizhang-ru3zn6 ай бұрын
The coupon code has also expired
@CC4DTools6 ай бұрын
Hi, please contact the gumroad support as they handle the payment.
@wenleizhang-ru3zn6 ай бұрын
Does@CC4DTools still have a chance to get a coupon code?
@CC4DTools6 ай бұрын
@@wenleizhang-ru3zn yes I extended the 50% code one week: SCHWIFTYFIFTY
@wenleizhang-ru3zn6 ай бұрын
@CC4DTools tried many times, but the payment failed. Is there any other purchase channel? I was frustrated
@gokhanelmac6 ай бұрын
Sir, I have a question, but it may be a stupid question. I'm sorry.. Is there no need to wight paint when we rig with iClone?
@CC4DTools6 ай бұрын
No, when you create your characters with character creator the character will already have proper weights. When you use AccuRig then some manual weight paint clean up may be nescessary as the weights will be auto generated.