"AFTER THIS IM GONNA MAKE YOU DO PARKOUR IN MY PALACE!" Pale King, 2021
@serraramayfield92303 жыл бұрын
Nah
@mr.kittenface16713 жыл бұрын
How many vessels are in the abyss? Well that's easy! It's more than 3 There! Question answered!
@KittyKatty9993 жыл бұрын
That's some Monty Phython bridge level logic. XD
@jotarokujo-starplatinum62863 жыл бұрын
OMG HES RIGHT
@yourlocaltraumademon2 жыл бұрын
Omg I just realised, it's actually even more than 5! Whoa!
@hotdog21302 жыл бұрын
@@yourlocaltraumademon guys it actually might even be more than 4 :0
@thestonemason74132 жыл бұрын
@@hotdog2130 Okokokok, hear me out. It’s more than 1
@kakashilover92313 жыл бұрын
Guys I figured it out. The minimum body count is one
@xzznnn8453 жыл бұрын
You absolute GENIUS
@thewanderingartists3 жыл бұрын
I want a mod that inserts your yelling when we do the abyss segments 😂😂😂
@blueytheprotogen722 Жыл бұрын
YES
@ivanlol7153 Жыл бұрын
Can’t wait for the Cc screaming update for the volcalized mod
@moppermop52873 жыл бұрын
I don't think THK could always teleport, I think that's just something it learned how to do.
@victoryender22843 жыл бұрын
What's the difference
@ImieNazwiskoOK3 жыл бұрын
He probably had a lot of time to learn (enough time for Hornet to grow up and Elerbug to become old)
@moppermop52873 жыл бұрын
@@victoryender2284 What do you mean?
@puckmin34873 жыл бұрын
tbh, idk if the timelines match up but he might have learned it from the soul master, since he teleports too
@bread57953 жыл бұрын
@@ImieNazwiskoOK they*
@manuelrabuffetti3 жыл бұрын
I feel like this channel is underrated
@Ideabox003 жыл бұрын
Totally
@ionicman29083 жыл бұрын
Amazing editing, excellent research, mathematically scientifically and game wise, funny memes, great narration, great explanation. Yes this channel is underrated Btw if you want a channel like ccmaci check out airoah, he makes very high quality animations
@dennisnordlund9023 жыл бұрын
I feel that’s because people are unsure of wether he’s a furry or not. Awesome content though.
@SGalaxyify2 жыл бұрын
You’d be correct
@derpycows6713 жыл бұрын
Maybe the Abyss really is endless...? The carcass in Kingdom’s Edge never seems to fade, and the amount of problems surrounding the Abyss’s structure are astounding
@MeteorTribe3 жыл бұрын
thats trippy, an infinite land of dead children.
@noidea34873 жыл бұрын
I doubt is endless
@archusrtm63252 жыл бұрын
Maybe its bigger on the inside
@dandyspacedandy2 жыл бұрын
I feel like legit abyss escape should allow mothwing cloak. Lost Kin and Hollow Knight both use a dash ability, and Lost Kin is able to air dash. The vessel that Hornet kills in Greenpath had a mothwing cloak as well. I feel it might be safe to assume all vessels had mothwing cloaks, and that the Knight managed to lose theirs somehow in their time outside of Hallownest
@cuckoo_head3 жыл бұрын
god damnit that first part with the pale king screaming made me laugh my snot out!
@Foxyrobo3 жыл бұрын
Thanks for the shoutout! Also I wasn't expecting to get a trigonometry lesson at the beginning of the video lol
@thedorklord10293 жыл бұрын
7:08 True words, my dude. True words.
@slavenderthethe5873 жыл бұрын
The knight on his first attempt might have reached the top of the abyss like that but THK, the vessel killed by hornet, broken vessel, the vessel killed by nosk and the knight on his 2nd attempt did not. THK was most likely brought up there by TPK and the rest probably took the deepnest route. Ya know that one place in deepnes where you find sharp shadow? That highly resembles ancient basin and/or the abyss, so they could have escaped from there, and then pale king blocked it acter he saw some got out(maybe? At least for the deepnest one) and put shade gate, but the rest got out using the third dimention i guess. That would explain why one of them was dead in the nosk arena, and the rest were not. Also maybe broken vessel was killed by a sentry in the basin and was left there
@Sepi-chu_loves_moths2 жыл бұрын
Isn't there also the 420 geo rock in kingdoms Edge? That seems pretty deep and abyss-y, although there aren't any vessels on that side of the map at all, they are all on the deepnest side so it's probably quite unlikely
@zygarde.r64612 жыл бұрын
6 vessels escaping is also just the minimum, the vessel we play as left hallownest so it could make sense that many other did as well
@nusajagodic57703 жыл бұрын
I think this confirms that Zote is not a vessel as there is literally *no way* he would've made it through the climb. He can barely stand on his own two feet, let alone pogo off spikes. 😂 Great video CC, thank you!
@domonkosludvig33143 жыл бұрын
"Callenge run: Shade cloak before mantis claw" is the name of the video that features the completed diagonal wall. You even commented under the video and it says 1 month ago (thats why i think you are talking about my comment). The timestamp is 1:45:34 If you have twitter or whatever please tell him the name of the video. Im not posting a link cuz my comment was probably deleted cuz youtube thought i was advertising my channel for ez money. Btw i found the video, because back then i wanted to try a mantis claw movement ability only challenge and I was researching. Its still my favorite playthrough of HK even though its incomplete(able).
@domonkosludvig33143 жыл бұрын
Uhhhhhhhhhh... turns out my comment wasnt deleted... its still under the *unlisted* amogus video... very awkward :D so you werent talking about my comment? im very confused... you still commented under that video... wat
@scariuslvl99873 жыл бұрын
About the parallax effect: A similar but slightly less well formulated similar idea I already put under your previous video: you still miss a variable (an angle in your triangle, but that's difficult to measure in 2D like you said). My idea was to assume the perspective axis were the same throughout the game, but not the distance between planes. Explanation: if you find an object of which you know the length in the foreground and in the background (ex.: the width of the stagway cutout in the foreground and the width of the door of the stag station), you can measure how fast this background moves when you run. Then you would have a parallelogram of which you know the length of one pair of sides. If when you're in the middle of the foreground object and the background object at the same time, you're in a rectangle. You need to find two of those parallelograms/rectangles in the same room, then you can compare the angles and length of the sides of the trapezoids on screen. Perspective is proportionate to the distance, and those proportions don't change. Parallax is difficult to apply in the game because you can't measure angles, but you can find replacements. Another idea is (again in those parallelograms) to measure the distance you have to walk to make two ends of the foreground fall in one end of the background, but then also to measure the distance you have to walk to make the two ends of the background fall in the foreground. This could be a simple way to fill your lack of parameters in parallax through simple geometry.
@miruten46283 жыл бұрын
Your ideas interesting, but I think we're lacking a variable no matter what we do. We either some angle, or some depth-wise distance (this could be the distance between any two layers or between the camera and something). For your first idea, we don't actually need known objects. We can measure the width of any background object by having the knight walk from end to end. Since the camera is orthogonal, the object width is just the length walked by the knight. Your second idea is basically the same as your "perspective is proportionate to the distance" remark. This would be an efficient way of getting the ratio of distances between layers, and we could do this easily for any pair of layers (including the camera layer). One redeeming fact is that, if we can figure out a depth-distance *anywhere* in the game, we should know all depths in the game using parallax, because we'll know the distance from the camera to the knight (or equivalently the angle of the camera-view). Actually I might look into that! Couldn't we use e.g. the black egg? Assuming it's cylindrical and the knight is in the middle or something?
@miruten46283 жыл бұрын
Though probably everything will turn out to be inconsistent if you dig deep enough 😅 Like the camera is actually filming from outside the black egg or something
@TheUmbreonOnTheInternet3 жыл бұрын
"no! hollow knight! you dont NEED to use noclip! its been solved!" "he cant hear us! he has buzzsaws all around him!" "NOOOOOOOOOOOOOOOOO"
@YceSzmiff2 жыл бұрын
That little scene at the beginning was actually funny, I'd love to see more of those!
@T4coTV3 жыл бұрын
You only started editing in 2018 and are already this good? Damn, that's impressive!
@sampvp1342 жыл бұрын
Hi
@Arzvet3 жыл бұрын
The shadow creepers being pushed away from walls by siblings made me laugh like the collector
@SamueL-td7fb3 жыл бұрын
Although I and a significant portion of the community consider Mossbag the channel when it comes to HK's lore, that doesn't mean that no one else has the right to give their own views on the vast world of this game. Your content undoubtedly has a lot of work behind it both in the investigative and editing sections, and I can't wait to see more of what you have to offer in the future!
@lurienthewatcher54373 жыл бұрын
My idea was flawless!
@cementcitron94282 жыл бұрын
"My king! You have returned with the pure vessel to stop the infection!" "What are you talking about, I wanna improve the path of pain"
@MASSOFTHEFERMENTlNGDREGS3 жыл бұрын
thanks for the upload
@frozenreaper50283 жыл бұрын
Great video idea! Keep up the good work and maybe... just maybe... you’ll make it to the top of the abyss without anything, my love and positivity believes you will make it!
@zekanark9433 жыл бұрын
i found your comment frozen!
@frozenreaper50283 жыл бұрын
@@zekanark943 yay! I hope you’re doing well!
@oscarc20793 жыл бұрын
Even if the abyss is cylindrical we don’t know if the knight is in the centre.
@ImieNazwiskoOK3 жыл бұрын
I think we need to look at those "plates" in the back. Cilinders of different size would have various scale of those.
@zviyeri91173 жыл бұрын
because the greenpath vessel has the mothwing cloak i always assumed vessels were born with these abilities, ghost just lost his somewhere on the way or perhaps theirs were damaged
@PerpetualNoob3 жыл бұрын
Very cool video cc! 😃 And a heck of a challenge. I love it. 😃
@ELV13S3 жыл бұрын
THAT FUCKING INTRO IS SO GODLY GOOD DAMN I LAUGHED THROUGH MY NOSE WITH THAT ONE, SUBSCRIBED!!!!!!!!
@CeruleanTrafficlight2 жыл бұрын
* This treads the line if not is outright pedantic, but more than two vessels reached the top and escaped the abyss (the vessel you get the mothwing cloak from in greenpath and broken vessel/lost kin, without delving into the background art. hornet also implies she's killed a few before you, and she couldn't/wouldnt open the abyss). I'd interpreted it as Ghost and THK got to the top *first*, but more came at indeterminate times after them. I'm not sure if that significantly impacts anything here (or even suggests there may be an alternate, if much longer, pathway out we don't see in-game)
@littlevader06 Жыл бұрын
I always thought of the abyss messages to be the pale king being sold on the vessels or convincing someone that it’ll work but yeah him yelling it into the abyss literally is funnier
@seigel22892 жыл бұрын
I think you could actually find the parallax angle based on how fast the background objects travel when the knight moves but I'd have to think about it 🤔
@TK3TK33 жыл бұрын
This is your pop off era
@stoneforest2639 Жыл бұрын
0:44 PLEASE GUVE LURIAN THE EXTREMELY LOUD VIOLIN
@ratchet77482 жыл бұрын
We need more of that incredible lurien impression
@victoryender22843 жыл бұрын
Feels like crime documentary a bit lol
@poptato64262 жыл бұрын
2:45 So this is what math was truly designed for
@lostsoul27463 жыл бұрын
The intro is perfection
@johncargille77223 жыл бұрын
I love your hollow knight skit stuff so much
@Yiffbait3 жыл бұрын
With the ammount of broken vessels down there they could have just pogo'd off endless amount of siblings to get up. You don't have to restrict the thinking just looking at gameplay spawns, we know that there is a shit ton of sibligs in the Radiance fight.
@Tankirb2 жыл бұрын
Could you theorhetically find the furthest visible shell in the background and since the further away something is the smaller it appears. Use that to calculate the depth of the background? Obviously this assumes that team cherry pit thought into how far the shells would be but the same argument applies to paralax
@alpacaofthemountain87603 жыл бұрын
imagine being used as a ladder for your sibling to escape the abyss
@markoththewarrior46793 жыл бұрын
Knowledge is power, and ccmaci brings great knowledge in an entertaining manner. Make sure to subscribe to him
@serraramayfield92303 жыл бұрын
Uh, Cc, I think you forgot that The Hollow Knight's ability to teleport was not inherent; it was part of the "raising and training" as said in the Pure Vessel description.
@Ccmaci3 жыл бұрын
Are you talking about the hunter's journal description?
@serraramayfield92303 жыл бұрын
@@Ccmaci Yes
@ianjohns57013 жыл бұрын
@@Ccmaci I have an idea for the # of vessels in the abyss. Could you possibly use the abyss cutscene in the dream no more ending to find the distance? Because the cutscenes in the game show the world of Hallownest in a more 3D aspect than in gameplay. Could that work?
@astrylleaf2 жыл бұрын
@@ianjohns5701 uhm, that won't work
@Bubblegum-Cupcake Жыл бұрын
@@ianjohns5701 “today I’ll be beating up the Radiance to figure out how many of my siblings are dead!” (I’m not making fun of the idea, I just thought it sounds a bit funny 🙂)
@sporg_nut__3 жыл бұрын
hey seesee, will smith here from team cherry. i am here to say if YOU can explain why the pure vessel is so hot, i will PERSONALLY release silksong.
@mr.kittenface16713 жыл бұрын
Ok I'll give it a shot: So pale ore is described as being "cold" In order to forge metal, you need extreme heat, so a metal ore that is naturally cold would need an unreal amount of heat. The Hollow Knight's nail is extremely large, and their armor may also be made from pale ore, so handling both these objects fresh from the forge would certainly increase one's temperature. Was this explanation satisfactory?
@Stizzl3 жыл бұрын
Finally someone is putting math to good use.
@Monkscug Жыл бұрын
2:52 "to estimate how long it will take to beat her up"
@thenoobattack38182 жыл бұрын
The vessels could have boosted each other up to the higher platform’s
@sahirahvasquez62113 жыл бұрын
"You're setting a bad example for the vessel"
@Estra_Estra3 жыл бұрын
Ooo boy I wish being concise was a natural gift of mine. Anyway uh, I'm not sure how many people made note of it, if any, but, even though it's not really the point of the challenge run up to the Abyss, it should probably be pointed out that, as well as us not knowing what goes on in the foreground, the layout of the Abyss when it comes to platforms is most likely radically different in-game than in actuality, since the naturally occurring floating platforms don't seem to be canon (and of course, if they were actually straight up floating and not attached to something in the foreground, why would they?), based on say, the Quirrel comic that seems to show part of the Howling Cliffs we visit, or just like, the promotional art in general, the world is a lot more normal despite what the game itself suggests, so it's clear enough that you're not supposed to take the way the platforming segments as completely accurate, even besides their weirdness like how much setup you'd need to get through the Birthplace cutscene without your items. For the most part it wouldn't really matter, but being a game full of platforming it'd got to have solid ground that wouldn't make much sense to exist, makes sense that _they'd_ be an exception, that the whole reason they're there. The platforms in the Radiance fight for example are probably completely canon, though the reason as to why she doesn't just have you free fall away from her is still just a gameplay construct, because... Come on, not gonna lose out on cool gameplay for _that._
@nolander77323 жыл бұрын
The part I don't understand about the abyss is how the void changes from liquid to gas or solid or sibling
@idk_what_im_doing043 жыл бұрын
The void seeped into the eggs of which contained the Pale Kings children (I believe so, at least. No certainty). The eggs became corrupted and the void fused with the vessels, making them the hollow void vessels we know today (again, not 100% certain with this statement)
@nolander77323 жыл бұрын
@@idk_what_im_doing04 ok but how did the pale king now the void would corrupt the eggs and also if the void can't think then how did it decide to corrupt the eggs in the first place?
@serraramayfield92303 жыл бұрын
@@nolander7732 Void can think
@nolander77323 жыл бұрын
@@serraramayfield9230 but wasn't the whole point of the vessels that they couldn't think because they were filled with void?
@serraramayfield92303 жыл бұрын
@@nolander7732 yes - see the problem?
@inkygrimmananas49283 жыл бұрын
Pale king's character is spot on lol
@TheAdvertisement3 жыл бұрын
5:00 Well actually a few more you find in Hallownest did. :P
@oosyboosy3549 Жыл бұрын
parallax 100% dose work. instead of measuring the angle you need to messier the difference in movement between near objects and distant ones. you can then use this to fined the angle change and therefor the distance. use the number of skulls to fined the distance to near objects.
@kakashilover92313 жыл бұрын
New video yay!
@mateuhade2 жыл бұрын
"we cant calculate the minimum of vessels on the abyss" oh yeah? fuck it im counting it
@MarkaylaHowell-e4u11 ай бұрын
the first thing that happens when you are born in hallownest: Minecraft parkour
@klikkolee2 жыл бұрын
That's not enough to conclude that parallax won't help. when people talk about parallax, they're usually referring to the difference in how near objects move compared to far ones. When the knight moves, measure how far each plane moved on-screen. If a plane moved 2x as far as another, it's half the distance away from the camera. This lets you find the distances of the planes relative to each other. You can now only need one absolute distance to get them all. Odds are, the distance you're most likely to succeed at finding is the distance from the camera to the gameplay plane. The plane exists at any point in the map, so you can tour the map looking for a depth reference. Make sure to measure the apparent width of the knight to know if the camera has changed difference and by how much. You can also try making assumptions about the camera -- things like focal length. It's not a turnkey solution -- it's a direction, and one where there are lots of paths to investigate.
@a.kitcat.b2 жыл бұрын
Lurien definitely sounds like he eats ramen all day and writes fan fiction as his main job and is only on his telescope when the King is there. Definitely a one sided relationship ;^;
@1nked2 жыл бұрын
Wait, here is a thought for legit abyss escape and the rules you have implemented. You said in the first video on the topic that nail pogoing is possible due to The Knight being able to craft a nail from the dead vessels. The only materials that they have is their... well i guess its a bone head and a cloak, apart from that they are but void incarnate. If The Knight can craft a nail from the bones, then what's stopping them from making a mantis claw? its description says it is 'carved from bone', The Knight can access bone (and plenty of it) so what's stopping them from using makeshift mantis claws to reach the top by clinging to walls? Side note: this comment was made for fun, please don't take what i have said the wrong way. I like to look at shit too in depth for my own good :]
@faitfore2 жыл бұрын
If you have the vessels falling down, you can probably complete it without claw
@TheAdvertisement3 жыл бұрын
Okay can we talk about the fact this vid has a thousand likes and no dislikes?? That's a rare stat!
@Ccmaci3 жыл бұрын
I can change that
@TheAdvertisement3 жыл бұрын
@@Ccmaci Don't you dare-
@olgafinikova75472 жыл бұрын
There is at least one vessel in the abyss, or like, at least 5.
@madisonavestudios2131 Жыл бұрын
This is going to sound really stupid, but what if the more hollow the vessel the higher they were able to jump because they were lighter. That could also be an explanation for why escaping the abyss was even a good test in the first place.
@mvsh2 жыл бұрын
the "far away object" is about 89 cm away from the camera, assuming the Knight is 2 cm tall (without the horns) and our FOV is 90 degrees I don't know why I post this 8 month later but this is the first time the YT algorithm has recommended this to me so there
@craigg66218 ай бұрын
They just pogo off each other
@cobaltflynt77363 жыл бұрын
What if the abyss if kilometers deep? Part of the games world is composed of supossedly dead bug exoskeletons, solidified into platorforms, so probably the abyss has primordial bug remains. Maybe the void comes frol those super old corpses
@ImieNazwiskoOK3 жыл бұрын
So oil is Void? ... Why do I hear American Helicopter ?!
@cobaltflynt77363 жыл бұрын
@@ImieNazwiskoOK void is just angy oil
@ImieNazwiskoOK3 жыл бұрын
@@cobaltflynt7736 So ancient civilization was just America
@Hollow__Heart3 жыл бұрын
@@ImieNazwiskoOK I would be more careful with statements like that if I were you. Team Cherry might not like that you've discovered the truth.
@pictonary35603 жыл бұрын
Upload moment
@mc_wolfy12 жыл бұрын
Monomom definitely told lurien
@thenoobattack38182 жыл бұрын
The vessels could have boosted each other up to the higher platform.
@Vailque Жыл бұрын
Or they could’ve done a shade skip, since some of the vessels would have already become shades by that point due to falling at other sections of the platform climbing bit. /hj
@redstonewizard34503 жыл бұрын
For the abyss it’s possible, to import it unity and then measure the pixels that way
@vayganantel38583 жыл бұрын
There's one thing that bugged me : if the knight has to use its falling siblings to ascend... how did their siblings get that high ? There has to have been a first sibling attempting the climb, and as they had nothing to pogo on at the spike wall part... that means that vessels would have had to give their siblings a leg up at some point ?
@Tankirb2 жыл бұрын
Its possible that those sibling used the shadow crawlers to pogo off of which is why none are visible in the cutscene because they have already been killed from pogoing. There is also the alternative explanation that the cutscene is a memory and thus may not include every detail or may even be incorrect such as the knight having mothwing clock and the double jump
@mortsllaf3 жыл бұрын
Milibells head is another head upside down!?!
@laurinjustlaurin10213 жыл бұрын
This moment when you somehow helped a bit in the thumbnail
@Brimmsune2 жыл бұрын
I should try doing this with absolutely nothing but nail..m
@ryanmetzger86893 жыл бұрын
So if hollow knight looked similar to our character originally, do you think eventually our character would look like that?
@sampvp89013 жыл бұрын
Wwwwow
@sampvp1342 жыл бұрын
I agree lol
@theredbert3 жыл бұрын
just did some testing and since siblings are allowed now apparently u can lure a few of them to entirely skip the spike tunnel part. This makes the entire thing a lot easier, but I am not sure if they are only allowed for the wall or in general :/ Hope this information is not known yet/ helpful at all
@Ccmaci3 жыл бұрын
With the shade following you, I have discovered with my Abyss Escape Practice Livestreams that they let you skip A LOT of the hard parts. However, the point of this run not only is to explain how the Knight escaped the Abyss, but for it to be as difficult as possible. Shades should only be used to go up the vertical wall, otherwise the entire point of the run is lost.
@theredbert3 жыл бұрын
@@Ccmaci i see. That definitely makes the challenge more interesting and now that I've remembered it again I might give it a few tries
@lukemimnagh25947 ай бұрын
Sorry CC, i doubt that the Vessels would have a nail when climbing out of the Abyss.
@Bubblegum-Cupcake Жыл бұрын
That first part 😭😂
@walemaa56312 жыл бұрын
6:35 Or he just pogoed on his siblings who climbed with him.
@cxjivnlew80103 жыл бұрын
I think there are 137,647,352,087,891,000 vessels
@Ant-tx2ej3 жыл бұрын
10/10 voiceacting
@joko83953 жыл бұрын
That first bit tho 🤣
@cobaltking24753 жыл бұрын
I have come to the conclusion that there are at least 68 vessels in the abyss
@KonkyDonk3 жыл бұрын
There are at least 87 vessels in the abyss
@lonelygoat27163 жыл бұрын
There’s probably atleast 3 vessels in the abyss
@p1CM3 жыл бұрын
Ccmaciya
@animosutheanonymous3 жыл бұрын
Watch the comments flood
@aviowl3 жыл бұрын
I think there are at least ten corpses
@ashleyfadah26602 жыл бұрын
bro i have a theory, A GAME THEORY! but fr what if the knight had these abilitys before the main game and lost them when he fell to the bottom
@ՏunPotato2 жыл бұрын
If thk and the knight made it up by pogoing falling vessels, how did those vessels get up?
@Tankirb2 жыл бұрын
Obviously they got up by pogoing on the shadow crawlers which is why none are visible in the flashback because they've taken to much damage.
@Hazelpls3 жыл бұрын
Hear me out, there are a minimum of 4 vessels in the abyss
@_sprook_9 ай бұрын
Okay so: fun fact. Hollow Knight was built in Unity, yeah? It’s a lot easier to make a 3D game than a 2D, so what Team Cherry did was put a bunch of 2D textures in a space, and lock the camera to one angle. If you go and fuck with the files of the game, you can see that the pngs for everything are physically layered in a 3 dimensional space, and thus, it may be possible to get an accurate distance of how far the back wall is.
@jackosalt16482 жыл бұрын
7:08 he is asending to p5
@Back_flips_for_life3 жыл бұрын
Wait so the night had a nail when it was first created
@Tankirb2 жыл бұрын
No the idea is that they made a makeshift nail out of aurrounding material
@animatronicsgamer2 жыл бұрын
Petition to add a mod that makes you start the game at an easier version of birthplace.
@StrittandThe411 Жыл бұрын
The minimal vessel count is zero
@leonardodavinchi76933 жыл бұрын
Hey, one thing i didn't understand. Who exactly is Esmy and why training dummy has this dream nail daialogue
@gnormal32253 жыл бұрын
Since you bring the shade anyways and it has 20 health, couldn't you use the shade to get up areas where the ledge climbing is used, removing the last ability entirely?
@Ccmaci3 жыл бұрын
There's a lot of things I can do with the shade, so yes you're correct. But you can also use a shade to skip pixel perfect wall jumps and the diagonal spike tunnel. So shade pogoing to beat jumps should be used at an absolute minimum to keep the run as difficult as possible.