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Revisiting Cemu 3 years later using the latest Cemu 1.19.0d build for Zelda Breath of the Wild using the Vulkan api at 60fps 1440p. Also testing the amazing new Async feature which means no more stuttering loading shader cache's + no need to create/build your own cache to eliminate stuttering. The progress Cemu has made is incredible and finally being able to play in 60fps locked at 1440p with extremely rare/almost non existant stutter is a wonderful experience. Vulkan and the Async feature are a game changer.
I am playing Zelda Breath of the Wild on a 5700xt GPU and 3700x cpu both AMD based
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Full specs
GPU - Saphire Pulse 5700xt factory over clock
CPU - 3700x turbo boost 4.4ghz
Ram - 16gb 3600mhz
Running on a SSD