Houdini Flip Fluids Part 02 Meshing

  Рет қаралды 23,920

CG Artist Academy

CG Artist Academy

3 жыл бұрын

#houdini #sidefx #Tutorial #simulation
Welcome to Houdini Flip Fluids Part02 Meshing Tutorial.
In this tutorial, you can learn how to setup meshing of the particles which we simulated in part 01 from scratch in Houdini and use the techniques to implement in your future projects.
Stay tuned for upcoming tutorials.....
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Пікірлер: 46
@TGameplay4k
@TGameplay4k 10 күн бұрын
thanks a lot.
@Ra00Da
@Ra00Da Жыл бұрын
Great Part01 and Part02 Thanks for this!
@Machdochmal
@Machdochmal Жыл бұрын
Great Video 👍👌
@deano4906
@deano4906 3 жыл бұрын
I love u! u saved my life
@mithilpardeshi6314
@mithilpardeshi6314 3 жыл бұрын
Hi.. its amazing.. plz make one video on shedder and render for liquid
@massimobaita7178
@massimobaita7178 3 жыл бұрын
Thank You very much!
@bishanpatil1
@bishanpatil1 3 жыл бұрын
Good tutorial, nicely explained 👍👍👍
@CGArtistAcademy
@CGArtistAcademy 3 жыл бұрын
Thanks Bishan :)
@Masarra2017
@Masarra2017 3 жыл бұрын
Very Nice ...
@CGArtistAcademy
@CGArtistAcademy 3 жыл бұрын
Thank you :)
@10jobstudio
@10jobstudio 3 жыл бұрын
it is good for me! thanks@@
@user-un3xw8fo4t
@user-un3xw8fo4t 3 жыл бұрын
thank you sooo much today as well !!!
@CGArtistAcademy
@CGArtistAcademy 3 жыл бұрын
Your most welcome.. I’m glad my tutorial helped you to understand Houdini fluids ... :)
@longhengtan2566
@longhengtan2566 3 жыл бұрын
This is amazing!! I achieved this in a very short time. Keep u the good work:)
@CGArtistAcademy
@CGArtistAcademy 3 жыл бұрын
Thanks, Longheng tan .. I'm glad my tutorial is helping you out.
@yassermedjamia8848
@yassermedjamia8848 Жыл бұрын
+1 sub (Your chanel is gold) thanx for ur efforts
@qizhang5937
@qizhang5937 2 жыл бұрын
thank you very much
@CGArtistAcademy
@CGArtistAcademy 2 жыл бұрын
Your most welcome
@raghidjomaa7307
@raghidjomaa7307 3 жыл бұрын
Awesome tutorial! How would you go on the render the final result? Should i also convert the pig vdb to a polygon to be able to see it in mantra?
@CGArtistAcademy
@CGArtistAcademy 3 жыл бұрын
Thanks, Raghid... No, you don't have to do anything like that. Just render hit render and you will be able to see a pig with textures.
@raghidjomaa7307
@raghidjomaa7307 3 жыл бұрын
@@CGArtistAcademy Hello, the problem is that the pig is a VDB so i when i render it, i'm only getting the voxels and not the actual shape. How could i fix this? Thanks
@SeanyKrabs
@SeanyKrabs 2 жыл бұрын
I really wish that there was a third part to this.
@lukasvasicek4866
@lukasvasicek4866 2 жыл бұрын
Nice tips in this tutorial for sure, but I agree, there should be 3rd part about how to get the final result.
@mukeshkuhad3303
@mukeshkuhad3303 3 жыл бұрын
sir can you do a tutorial with a wine glass or normal glass obj because I tried doing flip sim, but the particles are leaking from the glass
@samcare7753
@samcare7753 2 жыл бұрын
there is one on the sidefx website and another on the entagma youtube channel for water.
@therealkevinleee
@therealkevinleee 3 жыл бұрын
anyway to give the fluid mesh an octane material?
@CGArtistAcademy
@CGArtistAcademy 3 жыл бұрын
Applying a material is very in Houdini. Just go to your material palette, add material then drag and drop on the geometry. That's it
@LannasMissingLink
@LannasMissingLink 3 жыл бұрын
Vdb from particles is creating a vdb of my static object... did I do something wrong?
@TheKayla1618
@TheKayla1618 2 жыл бұрын
Use the DOPimportfield and set Default to 1 or the sideFX forum said fetch a specific obj and replace the wildcard (*) with the name of the object you want to use. I'm very new to Houdini so I basically had to just figure out myself sorry no one replied for 11 months but I figured id share wat worked for me in case someone else got stuck.
@noniss439
@noniss439 Жыл бұрын
@@TheKayla1618 Thank you , it worked !
@senseoffender9655
@senseoffender9655 4 ай бұрын
and anothe ryear later you helped out someone else! thanks for taking the time to reply to the issue!@@TheKayla1618
@sajjadsaleem861
@sajjadsaleem861 3 жыл бұрын
Hrithik roshan doing houdini tutorials now ? xD
@CGArtistAcademy
@CGArtistAcademy 3 жыл бұрын
hahaha :D
@mxgn0
@mxgn0 7 ай бұрын
Ok?
@gtedits8846
@gtedits8846 3 жыл бұрын
How To Export Mesh In Maya?
@CGArtistAcademy
@CGArtistAcademy 3 жыл бұрын
Just add ROP Alembic node at the end of last meshing node and export it :)
@gtedits8846
@gtedits8846 3 жыл бұрын
@@CGArtistAcademy Thank You
@anxhelo7383
@anxhelo7383 3 жыл бұрын
how many times he said "oke" 😅
@agustinschilling3489
@agustinschilling3489 3 жыл бұрын
This is THE VFX School tutorial. At least give credit to them.
@agustinschilling3489
@agustinschilling3489 3 жыл бұрын
@@xanzuls It´s a exact same workflow used in our training, including custom meshing.
@lukasvasicek4866
@lukasvasicek4866 2 жыл бұрын
gone looking for the VFX School fluid sim tut, but found none. where is it?
@elaleman83
@elaleman83 2 жыл бұрын
@@xanzuls Yes for simulation, but no for meshing. You can use tons of VDBs, and he used the same exact nodes we used and result is exactly the same. What a coincidence, no?
@vanyakapetanovic4018
@vanyakapetanovic4018 Жыл бұрын
Yes Particle Fluid Surface is pretty much always the way to go for meshing. Rebelway courses suggest VDB From Particles but my professional experience showed me that that's a waste of time for a way worse result. You lose all the detail with VDB from particles node. Fluid Particle Surface is THE NODE for any particles to mesh conversion even if it's POPs or any points not just flip. That's probably one of the best nodes in Houdini in the way it was made. it is SOLID. I mean look how much more detail you get from Particle Fluid node even in this example versus VDB nodes. VDB nodes can't touch Particle Fluid sop in the level of detail and efficiency. And yes I know they are inside it as an HDA but just saying, for no individual VDB nodes can even touch Particle Fluid Surface because if you ever look inside you will se the level of complexity that this Fluid Surface SOP contains. It's uncomparable. VDB from particles will kill all of the detail no good.
@muinasjutumees
@muinasjutumees 6 ай бұрын
I used PFS with quite low res vellum grains (around 1mil particles) and it gave me very flickering meshes, maybe I missed something there regarding this issue (any tips?). With this approach, I got immediately smooth-looking mesh without flickering....
@NithishVS666
@NithishVS666 3 ай бұрын
Meshing itself is an art. If you can’t do it manually you have to work harder. Particle Fluid Surface is not great if you’re doing high end water FX.
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