Would you like to see the lighting and material stages in future videos? Let me know in the comments 👍
@ianmcglasham2 жыл бұрын
I'd love to see the lighting and material stages. Great stuff again!
@PixelPlanetStudios2 жыл бұрын
Thank you! It may be more of a fluid process (less step by step) but I’ll be sure to do that moving forward
@XICHEN-r8p2 жыл бұрын
I need it!
@Shruru2 жыл бұрын
Looking forward to the Part 3 👏🏻
@ajibolamarvellous31432 жыл бұрын
thanks alot man, This has been what i've been looking for for a while This channel is about to blow up and im glad i'm an OG subscriber
@rahuldasgupta14912 жыл бұрын
thanks for the tutorials on Flip Fluids.
@lospuntosstudios5149 Жыл бұрын
Such a lovely human being 💜
@Ale3dGl2 жыл бұрын
Excellent tutorial! Please! More, more and more tutorials like this. Flip fluids is an incredible tool and practical examples of product shots are essential to understand exactly how to mix the amount of parameters it has. Thank you!
@PixelPlanetStudios2 жыл бұрын
More to come! Thank you for watching 🚀
@rodneygk8 ай бұрын
Great tutorial. Very informative. I would have loved to see you're modifier setup to achieve the smoothness in the end
@JuanFernandez-ti5bv8 ай бұрын
Awesome tutorial series about flip fluids!! thank you sooo much!!!
@PixelPlanetStudios6 ай бұрын
Glad you like them!
@S9universe4 ай бұрын
This is so useful might be one of the fest ff tuto
@Shellnanigans2 жыл бұрын
Thank you for this tutorial! i was making a syrup animation as well as water splashing on a can. very lucky to have found this info!
@dbdefault242 жыл бұрын
Very informative thanks buddy👍
@cc_rows2 жыл бұрын
This serie is so good and well explained. Thanks! I will look for part 3 when is ready :)
@hdri3dvideo Жыл бұрын
Your tutorials are really well explained
@titusandronicus48262 жыл бұрын
Awesome tips! This will become very handy for my work - thanks! 😀
@PixelPlanetStudios2 жыл бұрын
Great to hear, and you're welcome! 🤘🏼
@curiousity27111 ай бұрын
Awesome tutorial!!! ❤❤❤❤
@AroundTheHouseShow Жыл бұрын
Doing some viscosity tests tomorrow so this is very helpful. Thanks again this is a fantastic series
@PixelPlanetStudios Жыл бұрын
Best of luck! 🚀
@kemalnico7196 Жыл бұрын
You just save my life
@shio926 Жыл бұрын
Thank you for this tutorial !
@PixelPlanetStudios Жыл бұрын
You are welcome! 🚀
@YoYoBobbyJoe5 ай бұрын
You have to have an insane computer to be able to bake that high a resolution that quickly, damn!
@noobg11396 ай бұрын
I am new subscriber your videos so nice I am very happy I like your channel 😃😃😃😃🤣🤣🤣🤣🤣🤣🤣
@Mac.ed1ts Жыл бұрын
Would love a video on the lighting of the scene and mixbox !
@PixelPlanetStudios Жыл бұрын
I’m working on a mixbox video now. Thank you!
@handdrawnbink Жыл бұрын
Amazing channel you folks have! Thank you for such a great tutorial 😁
@PixelPlanetStudios Жыл бұрын
Thanks for watching!🚀
@flipnap21122 жыл бұрын
man this is great. wondering, what you think the best parameters are to tweak to run blocking passes for quick sim times? would you say just lower the voxel count of the domain? I dont think theres a magic wand for that kind of thing but theres always that one thing I didnt think of. I know turning whitewater off helps quite a bit. Also, for the print ad, is there a way to just calculate that one frame? im guessing it doesnt matter because it will still need to calculate the sim from end to end. thanks much for contributing to the community!
@PixelPlanetStudios2 жыл бұрын
Thanks for watching! As for quick sim times during the blocking phase, I believe the best way is to reduce the domain resolution, disable whitewater, reduce the surface mesh subdivisions to 0, and turn off any modifiers. Just be sure to change those settings back for the final bake. Regarding the print ad example, you have to calculate the frames leading up to that point. In some cases, it may be faster and easier to model the single frame splash or water by hand to get the exact look you want. Happy simulating!
@flipnap21122 жыл бұрын
@@PixelPlanetStudios gotcha! thanks for the feedback and best of luck on your channel! wont be long before the 1k! then onto 10k and 100k!
@hdri3dvideo Жыл бұрын
I would like to know how to get a motionless surface in a glass of water before an object comes in contact with the water in flip fluid? every time I throw a cover the water always starts moving before the object has even collided with the water? if you have any idea thank you in advance
@ajibolamarvellous31432 жыл бұрын
Also when is part 3 coming out, A tutorial on Materials for different real life examples such as beverages(tea,chocolate,wine,drinks) and liquid products like(body creams,Oil, facial serums and the likes) would be highly appreciated, once again keep up the good works. Houdini doesnt have nothing on us Blender folks!
@PixelPlanetStudios2 жыл бұрын
Thanks for watching! Part 3 will focus on force fields and I’m planning to release that towards the middle of October. I will definitely look at a later video to cover some of those suggestions. Cheers!
@wheezy75982 жыл бұрын
I would love to have a tutorial on the can shot without using FLIP Fluids as I think many Blender people favor free add-ons!
@CalvinBacon Жыл бұрын
You can get FLIP fluids for free from the developers GIT hub page. You just cave to compile the program yourself, takes 10mins and theres step-by-step guides on how it's done. I did it myself last week and it works a charm
@dodongdelacruz46192 жыл бұрын
Hello, may I ask what your final modifiers for the caramel liquid were? I'm currently trying to create my own flip fluid sim but the flickering is so obvious I don't know what I'm doing wrong :/
@PixelPlanetStudios2 жыл бұрын
Hi! These settings may differ for you depending on the domain size, but my final domain used a resolution of 200, surface mesh subdivisions of 2. The fluid mesh modifiers (in order) were remesh voxel size of .0002 with smooth shading, smooth factor of 1 repeated 20 times, again a smooth factor of 1 repeated 40 times, a displace with mid level .5 to bring the size back, and lastly a smooth with a factor of 1 repeated 20 times. It was a lot of testing to get the flicker minimized. I hope this helps and thanks for watching! 🚀
@TradesDigital2 жыл бұрын
Nice explainer video, thanks. I'm trying to move an object from below to above a pool of water, the fluid is not sticking to the object as much as i'd like and the splash effect is too small. Plus the bubble are too big and round. I think tackling those points would make a great part 3 of this video series 🌊
@janicreative2844 Жыл бұрын
Hello! I would like to know system info of the computer this sim was created with? Thank you for the tutorial 🙂
@PixelPlanetStudios Жыл бұрын
M1 Max MacBook Pro with the 32 core gpu
@HerraHazar7 ай бұрын
Are there any presets? I am so tired of changing, baking, changing, baking forever to get what I need with these simulators. Its also a bit misleading to say that you can achieve these effects quickly, not if you dont know the hundreds of settings and interactions. Someone come up with a fluid sim with a lot of presets and I will buy it !
@YCDesigns Жыл бұрын
How do I use imported objects to use as obstacles? The fluid always passes through an imported object of mine
@JoBorgwardt Жыл бұрын
how do I keep my fluid as a sphere in place so that I can let fall an object/ mesh through it with a splash on top and on bottom of the fluidsphere?
@Juano_Pazos_Animation7 ай бұрын
Hey guys! Anybody knows if there is a way to convert the mesh animation into keframes to be able to enlarge or strech de animation timing once you are happy with the simulation results?
@neopixeldigital Жыл бұрын
Hey! I'm struggling with the substeps settings... I increased to 24 or 32 and the holes are still there
@PixelPlanetStudios Жыл бұрын
Hey, thanks for watching! Are you changing the domain minimum substeps? If raising the minimum doesn’t help, I’d suggest increasing your resolution and the inflow substeps.
@Plusdivide3D Жыл бұрын
on ocasion, I don't see the sim calculating in real time like you do, is there something I've done wrong?
@izarcasm10 ай бұрын
hello can you give me the project file the caramel one? i want to check what is wrong with my model,because my model the caramel look so slow and not going down thank you!
@MILCHoney Жыл бұрын
Im just starting out with smoke and fluids, im struggling with the simulations taking so long. i struggle to even have the simulation viewable without like 20 frames skipping. is there something more i can do, my pc is quite a beast but ive tried lowering resolutions but its still painfully slow to work on and rebake every single time i change its a 4 hours wait for the sim to run
@raymondstpaul4913 Жыл бұрын
Is the software of FLuid available for purchase without an onlin subscription?
@PixelPlanetStudios Жыл бұрын
No subscription required for the FLIP Fluids add-on. See the link below: blendermarket.com/products/flipfluids
@Brucelam151119 күн бұрын
Hello there, I know it's a bit inconvenient but can I text you to ask a few questions?
@JK-yg2hz11 ай бұрын
cool tutorial, but for trying 5 times I never managed to make the caramel effect:(
@Doloove Жыл бұрын
👍👍
@thai_le_foto Жыл бұрын
You must have changed a bunch of settings between the things you did on this video and rendering because your caramel looks pretty realistic and mine with these settings looks completely fake and weird and don't have a clue what settings to chance to make it look realistic like that =/
@mohammedmezaal11459 ай бұрын
same issue here i think the setting of flipfluid have been changed after updates if you find any solution please let me know , i cant even find speed option in settings