How to texture REALISTIC buildings in Blender

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CG Boost

CG Boost

Күн бұрын

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@Ahtisham
@Ahtisham 7 ай бұрын
Bro you just gave away everything in this video, but I will buy your course anyway. You are the best teacher imo
@Mstwvr
@Mstwvr 5 ай бұрын
I must say, you are by far one of the best teachers for blender out there. You don't skip quite frankly anything. The pace is perfect and there's constantly a summary of what has been done so far. Great work man, keep it going!
@rgergazas
@rgergazas 4 күн бұрын
Incredibly well constructed tutorial...one of the all-time most useful ones.
@animeknowledge5048
@animeknowledge5048 7 ай бұрын
Yes yes keep bringing this guy he is amazing!
@ipariszalonna
@ipariszalonna 5 ай бұрын
I couldn't wrap my head around texturing realistic buildings in Blender for the better part of at least a decade. It always seemed so daunting. But this video is something else. Everything just clicked and I almost feel like I get it. I'm on multiple watches and doing practice for a couple days on and off now. This is amazing, thank you.
@Covingsworth
@Covingsworth 4 ай бұрын
I’m so glad to hear this! Thank you
@tomali1984
@tomali1984 4 ай бұрын
Hello, how would you take this model into a game engine? Is it possible to export the finished model and shader setup directly to a game engine? Or would you need to re-create this shader node system in your engine? Thankyou :)
@TangHan
@TangHan Ай бұрын
best tutorial to blender material so far without increasing a lot of mesh count!
@maximusgerardin
@maximusgerardin 7 ай бұрын
Amazing to see your tutorial here Covingsworth! I watched the whole thing and never felt bored a single second, it very clear and precise, with a good tempo and we feel like we acquired a new skill at the end ;) I'd just like to add it's always a good idea to bake your textures in the very end, mostly if you're using Curvature and Ambient Occlusion maps. It helps your RAM not getting overwhelmed by too many texture files, and fasten the render for curvature and AO maps you created. Of course, do it only if you have UV's already haha, but since you showed a good tip for quick UV's (which I didn't know before watching the tutorial, so thank you for that), it should be a fun process.
@Sairawkerh
@Sairawkerh 6 ай бұрын
This is the Best tutorial i have ever seen and follow, and these is how TT should be.. Respect Team Boost
@cgboost
@cgboost 5 ай бұрын
If you have questions about it, just let us know here :)
@johanleion
@johanleion Ай бұрын
I can't believe this awesome tutorial is provided for free?! Tank you so much,
@pepethegood
@pepethegood 4 ай бұрын
The first tutorial i found that shows on how to really make a complex textures and everything and not just some simple cube, love it
@sonerdemir1078
@sonerdemir1078 4 ай бұрын
You are by far one of the best teachers for blender out there. This is amazing, thank you
@MelvilleG
@MelvilleG 3 ай бұрын
Thanks for the video. Using the similar pipeline. Only in the end you also bake all the materials into one set of PBR maps to assemble your assets in a game engine. But Blender rocks once you realize the degree of subtle control and the ability to change every aspect of the material using this pipeline.
@ukaszFudala
@ukaszFudala 3 ай бұрын
What an amazing guide to more comprehensively, but at the same time clearly understand a more in depth material set up process! Many thanks and keep at it man, great stuff! :)
@momentiummonroe1475
@momentiummonroe1475 Ай бұрын
You know I didn't think this was actually going to work out with my models, but this node tree is real smart. Super helpful video. The UV's are a little fiddly when you're trying to use a texture atlas, but it can be done. Great video
@dansdaily3489
@dansdaily3489 4 ай бұрын
Easily one of the most helpful tutorials for blender that I've watched!
@doncocor
@doncocor 3 ай бұрын
This tutorial is so well put together. You take your time to show us what's what.
@kliegstudio
@kliegstudio 7 ай бұрын
Amazing Workflow and Clear Explanation - Awesome :)
@Covingsworth
@Covingsworth 7 ай бұрын
Thanks!
@Uirou617
@Uirou617 3 ай бұрын
11:01 You can automatically use a selected face as a mask using vertex paint without having to draw by hand. Detailed instructions can be found in Blender guru's How to make an abandoned house in Blender - Tutorial 16:00.
@MrFusselig
@MrFusselig 2 ай бұрын
Coming from the video short, it was giving a great overview what this video is about. Great use of the KZbin shorts :)
@SpoonsXownXsinceX92
@SpoonsXownXsinceX92 12 күн бұрын
Beautiful work
@jacobstone520
@jacobstone520 3 ай бұрын
I felt like I would NEVER understand shaders! EXCELLENT tutorial!!
@romain4520
@romain4520 7 ай бұрын
I am amazed by this video. The best shader tutorial for creating the color of a building! excellent ! Thanks a lot !
@nixonmanuel6459
@nixonmanuel6459 7 ай бұрын
I can’t wait until someone creates a wonderful addon to do all this as well. I bet one already exists. Still it’s great knowing how to do this from scratch!
@cgboost
@cgboost 7 ай бұрын
You probably can find some add-ons on that topic on the Blender Market: blendermarket.com/
@tdombui
@tdombui 7 ай бұрын
this was the part of my project that I was dreading. Thank you for making this.
@szymonnalepka7096
@szymonnalepka7096 Ай бұрын
Cov I cannot thank you enough. For once i actually understood how to texture an mix all of that shit. THANK YOU, THANK YOU, THANK YOU!
@williamsjasper4953
@williamsjasper4953 7 ай бұрын
Great tutorial!!! Thanks guys, you' re amazing!
@ParkerLearnsStuff
@ParkerLearnsStuff 4 ай бұрын
Fantastic video. Very easy to follow along and the work flow is extremely organized.
@jensgerntholtz4041
@jensgerntholtz4041 7 ай бұрын
Excellent video, I love seeing the various workflows of different 3D domains. Fascinating!
@Kichoooz-j5y
@Kichoooz-j5y 5 ай бұрын
the definate tutorial every concept artist should watch
@moonghostly
@moonghostly 5 ай бұрын
Wow! That's so awesome! Thank you for this tutorial!
@RishitKaushik-t3x
@RishitKaushik-t3x 5 ай бұрын
Its important to note that this AO and edgewear mask only works in Cycles Render Engine. If you want to replicate it in EEVEE use ambient occlusion node.
@adiiiiii1
@adiiiiii1 6 ай бұрын
Wow , lots of great tips in this one. Thanks for sharing!
@an1_mate
@an1_mate 7 ай бұрын
thanks a lot! im trying to have all my workflow completly in blender this tut is amazing
@collinsk8754
@collinsk8754 7 ай бұрын
Excellent tutorial!
@dappyducks
@dappyducks 3 ай бұрын
it was bit hard to understand at first but as i see it 2 to 3 times i can understand it better as how the nodes can be stacked to get best outcome
@ealy3545
@ealy3545 7 ай бұрын
You are a legend this blows my mind
@mathaeis
@mathaeis 7 ай бұрын
This is freaking rad.
@graemeh6345
@graemeh6345 7 ай бұрын
I really appreciated how you broke that down and explained it so well!!! Thank you and keep up the great work. 👍
@Noble5Consultants
@Noble5Consultants 6 ай бұрын
Thankyou for sharing extremely knowledgeable contents. Please share about lighting realism in detail. Thankyou
@killer271007
@killer271007 7 ай бұрын
Just what I needed. Thank you 🙏🏻
@SumNumber
@SumNumber 5 ай бұрын
Cool little building ! The Box idea is new to me and I will try it . Looks good. Awesome tutorial ! :O)
@frankb4793
@frankb4793 7 ай бұрын
Thank you for taking the time to make this great Tut!
@DaneBadenhorst
@DaneBadenhorst 7 ай бұрын
This was a great tutorial.
@HazelNicolaQuantock
@HazelNicolaQuantock 7 ай бұрын
Where are the grunge textures? I can't find them at any of the links in the description.
@FhayAlonso
@FhayAlonso 5 ай бұрын
excellent video, very clearly explained, I could suggest as a complement to show how to import your finished model correctly and without errors into an engine like unreal
@niketanchavan020
@niketanchavan020 7 ай бұрын
It is such a great tutorial. Got to know the insight and workflow.
@sonerdemir954
@sonerdemir954 4 ай бұрын
Bro this is a great video. It was very helpful
@rudra_anand
@rudra_anand 7 ай бұрын
Amazed by this workflow! Great video :)
@shadows1235
@shadows1235 7 ай бұрын
I would love to see this into a game ready assets. I feel like it will help boost more creativity!
@toxicsludge77
@toxicsludge77 7 ай бұрын
Brilliant video, and expertly explained. Well done again guys!
@89ZY
@89ZY 7 ай бұрын
The explanation is very detailed and very easy to be a learning medium, thank you for sharing 😊😊
@evilotis01
@evilotis01 7 ай бұрын
i learned SO MUCH from this video. thank you!
@marcusaurelius3611
@marcusaurelius3611 6 ай бұрын
thank you very much, i was looking for something like that for like a month
@AdamZadig
@AdamZadig 7 ай бұрын
Amazing guide. Thank you.
@digitalbase9396
@digitalbase9396 7 ай бұрын
Excellent video, very well explained
@ЕкатеринаПодольская-ц1г
@ЕкатеринаПодольская-ц1г 7 ай бұрын
Cool tutorial! Thank you so much for making this.
@wavy9703
@wavy9703 5 ай бұрын
Fantastic tutorial. Please, where can i download the brush and decals from
@cgboost
@cgboost 5 ай бұрын
Hi here you can get the project files: : www.cgboost.com/resources
@robertdouble559
@robertdouble559 7 ай бұрын
Greeeeeaaat vid mate. Top shelf work.
@euclois
@euclois 7 ай бұрын
1:18 did you take those ref pics? i actually worked on one of those buildings while working for an architectural studio, in largo do terreirinho in lisbon, i recognize it. i used to walk there everyday
@foolingshappy3447
@foolingshappy3447 7 ай бұрын
WOW THIS IS SO BEAUTIFUL! THANK YOU SO MUCH!!!
@artisanjpeg
@artisanjpeg 7 ай бұрын
Great info, thank you! Looking forward to your course once I finish Blender Launch Pad.
@cesurdalms
@cesurdalms 6 ай бұрын
I always say you you are very good designer
@skyline3d
@skyline3d 7 ай бұрын
this tutorial is a goldmine thanks!
@ArcticAdder
@ArcticAdder 7 ай бұрын
Outstanding tutorial! Thank you so much for making this.
@dertobbe1176
@dertobbe1176 7 ай бұрын
3:43 could you make a short tutorial in how to bake those Informations to textures? So that you can bake all the stuff from the blender Material to diffuse and normal and maybe to height mal
@LupusMechanicus
@LupusMechanicus 7 ай бұрын
Ya they never cover actual game ready workflow it's kinda frustrating/laughable. No I am not paying money for anything that isn't specifically focused on making game assets.
@FredLespine
@FredLespine 7 ай бұрын
Brilliant work, very clearly explained. Thank you !
@mikeundo2310
@mikeundo2310 7 ай бұрын
AMAZING! Kudos for you!!! ;)
@nasserahmad4653
@nasserahmad4653 7 ай бұрын
I never used Blender before, but I would like to learn for I can flow you, thank you for sharing the files
@amitbt69
@amitbt69 7 ай бұрын
Beautiful video. Thanks!
@TRIPTISHARMA-qs3sj
@TRIPTISHARMA-qs3sj 7 ай бұрын
this is wayy too beautiful
@SuperDaDaD
@SuperDaDaD 7 ай бұрын
Blender really need a layer system for shaders, that level of spaghetti nodes for a super basic "color variation"+"wear"+"Decals" is ridicolous
@PASTRAMIKick
@PASTRAMIKick 7 ай бұрын
node and layer based systems are at odds with each other, it's always one or the other, I don't know if blender would ever add such a system. People switch to the substance programs for texturing and shading.
@dagoelius
@dagoelius 7 ай бұрын
there are add-on paks that do it without the need for manual spaghetti setup.
@aminuteofhappiness6852
@aminuteofhappiness6852 7 ай бұрын
Blender needs to take a look on texture painting improvements to at least have an alternative to substance painter, so we don't need to make too many nodes for just these materials. I'm okay with making it as long as there's a tutorial like this one. I noticed that blender is more focused on geometry nodes, for me it's way too hard to learn as it's a visual programming tool, I should focus on creativity rather than doing geo nodes setup.
@Toskyval
@Toskyval 7 ай бұрын
Check PBR Painter v2.4 by ByteBrush Studio, the next 3.0 version will make it even better
@TheRealKeetHarris
@TheRealKeetHarris 7 ай бұрын
What are the add one? ​@@dagoelius
@kuniklo-igc
@kuniklo-igc 7 ай бұрын
obrigado pelo vídeo e por compartilhar conosco seu conhecimento, nunca tinha visto uma explicação tão detalhada e bem feita. tudo de melhor pra vc.
@techxippo535
@techxippo535 7 ай бұрын
Great work ❤
@jacknight3690
@jacknight3690 6 ай бұрын
Dammn, that is such a great job! Amazin tut
@abdennacer6329
@abdennacer6329 6 ай бұрын
amazing tuturial
@vaineislive4798
@vaineislive4798 Ай бұрын
now u have to teach how to bake it with good resolution for a game engine, including displacement/bump map for low poly model lol awesome tutorial, thanks a lot!!
@conorsvfx
@conorsvfx 7 ай бұрын
great video! I need to update my buildings so this came at a good time
@kraig800i
@kraig800i 7 ай бұрын
I really liked the results and your format of tutorial is great to follow along with so that's a big plus. I would want to export the final results to Godot though as a GLTF or OBJ but seem to be having issues with anything that isn't PBR based. Would you be able to make a tutorial on how to best approach taking this building into a game platform? Specifically Godot since Unity and Unreal seem to have easier work flows but my computer can't handle either of those.
@Znop
@Znop 7 ай бұрын
The best way I can think to do that would be baking all the texture nodes into texture maps (One for the main building and one for the Mashrabiya). Blender lets you bake everything you'd need like the AO, roughness, displacement etc. Just search "Blender bake texture nodes" and follow along one of the tutorials (Ryan King Art's tutorial is great). Then theoretically all you'd need to do is bring in your OBJ into Godot and use the baked materials inside the engine
@constantineskliris
@constantineskliris 2 ай бұрын
Good work
@samgoldwater
@samgoldwater 7 ай бұрын
Covi is fantastic 😊
@Helam_iart
@Helam_iart 7 ай бұрын
dudde this so awesomeee
@leeburton7901
@leeburton7901 7 ай бұрын
Love the tutorials, they are really helping me. Question: If I made an asset similar to this in the exact same texturing way, could I export it to unreal engine 5 and all the textures would be the same?? Anybody know?
@MonderMurshed
@MonderMurshed 5 ай бұрын
Did u get the answer? i have the same exact question please help.
@leeburton7901
@leeburton7901 5 ай бұрын
@@MonderMurshed I didn't end up following it because of the no answer, I don't think it would come out the same due to blender nodes and unreal not mixing
@cgboost
@cgboost 4 ай бұрын
HI, if you export them correctly into a PBR map they should work fine. ~ Masha
@vf3d
@vf3d 7 ай бұрын
Legendary tutorial
@girugaymesh
@girugaymesh 7 ай бұрын
13:25 - where can I actually get that brush (and others)? I can't seem to find it in the links in the description. Thanks :)
@cgboost
@cgboost 7 ай бұрын
Click this link: www.cgboost.com/resources There you find the "KZbin Tutorials & Project Files" (email required to download).
@FLyyVFx
@FLyyVFx 6 ай бұрын
First of all, thank you for your tutorial, which has given me a much better understanding of how to texture an object. I just have a problem with some of the textures from polyhaven. The image returned on my object and in length what it makes that I have a smoothed texture, is what somebody would have a solution?
@ahmedteeka
@ahmedteeka 5 ай бұрын
amazing!
@K1N3RGY
@K1N3RGY 4 ай бұрын
Anyone know why my wall turns out pink instead of the intended color? Using Cycles to render. Fixed: Shader (for the missing mats) > File > External Data > Find Missing Files > Direct towards where textures are stored > Find Missing Files (bottom right)
@lll6679
@lll6679 4 ай бұрын
5:33 for some reason my Group nodes function doesn't work in the same way is this an update from blender 4.2?
@cgboost
@cgboost 4 ай бұрын
Hi, what is not working for you exactly? ~ Masha
@Maytr3yiD
@Maytr3yiD 7 ай бұрын
Could you have also you have also used the gradient map for the blue paint as a factorial, even though that would also cover the pilars from the doors ?
@cgboost
@cgboost 7 ай бұрын
Yeah, that would be the problem, it would cover the whole lower section of the building + having a falloff.
@Maytr3yiD
@Maytr3yiD 7 ай бұрын
@@cgboost Thanks a lot 🥳
@adeotiolayinka8253
@adeotiolayinka8253 7 ай бұрын
great work
@Mobiz01
@Mobiz01 7 ай бұрын
I really like this workflow First of all special thanks to you And I want to ask something that these Grunchs and brushes which you are providing can be used for commercial purpose ?? Which lisence it holdes
@cgboost
@cgboost 3 ай бұрын
Hi, it depends. You can use the brushes to create something you will sell, but you can't sell the brushes. Like if you're collecting a brush pack to sell, you can't add these brushes to it. But If you're texturing a project with that brushes, you can totally then sell this project. Of course if you mention CG Boost as brush creators it would be great but it's not necessary. ~ Masha
@James.Just.James.
@James.Just.James. 7 ай бұрын
Oi oi oi another good tutorial from cg boost
@CodeJos
@CodeJos 7 ай бұрын
Great tut!
@namuzed
@namuzed 7 ай бұрын
Really concise video man! Knew most of this, but nice having it in one vid. There's definitely a lot of extra optimization steps you'd take if you were using this in a bigger production. Smushing all the masks together in splat map image file is something I do as I get near the end.
@ButterfaceGMusicSlump
@ButterfaceGMusicSlump 4 ай бұрын
Who is this guy? Spiderman?! Amazing vid.
@3TQHAJSHNQ
@3TQHAJSHNQ 6 ай бұрын
Thanks for this! Would you consider making this tutorial using nodes in Unreal Engine 5?
@cakraaji4436
@cakraaji4436 7 ай бұрын
this shit convinced me to buy the course, awesome tutorial!
@xiqui3697
@xiqui3697 2 ай бұрын
hello, when I control + g and group the settings from the first texture, the whole group is called 'node group' instead of group output and I can't link the BSDF propieties for the second texture there :(
@Swiftly.
@Swiftly. 2 ай бұрын
Me too bro
@beerusdestroyer4302
@beerusdestroyer4302 2 ай бұрын
I think that takes you just inside the group at first, make sure no node is selected and right click on an empty space and exit group option you will see , click that
@AstroEarthly-e8e
@AstroEarthly-e8e 2 ай бұрын
Very useful tutorial, i have a question, why did you add a grunge texture as a factor instead of a noise texture? is there any difference?
@danteb5978
@danteb5978 7 ай бұрын
This is really fucking impressive stuff.
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