Bro you just gave away everything in this video, but I will buy your course anyway. You are the best teacher imo
@Mstwvr5 ай бұрын
I must say, you are by far one of the best teachers for blender out there. You don't skip quite frankly anything. The pace is perfect and there's constantly a summary of what has been done so far. Great work man, keep it going!
@rgergazas4 күн бұрын
Incredibly well constructed tutorial...one of the all-time most useful ones.
@animeknowledge50487 ай бұрын
Yes yes keep bringing this guy he is amazing!
@ipariszalonna5 ай бұрын
I couldn't wrap my head around texturing realistic buildings in Blender for the better part of at least a decade. It always seemed so daunting. But this video is something else. Everything just clicked and I almost feel like I get it. I'm on multiple watches and doing practice for a couple days on and off now. This is amazing, thank you.
@Covingsworth4 ай бұрын
I’m so glad to hear this! Thank you
@tomali19844 ай бұрын
Hello, how would you take this model into a game engine? Is it possible to export the finished model and shader setup directly to a game engine? Or would you need to re-create this shader node system in your engine? Thankyou :)
@TangHanАй бұрын
best tutorial to blender material so far without increasing a lot of mesh count!
@maximusgerardin7 ай бұрын
Amazing to see your tutorial here Covingsworth! I watched the whole thing and never felt bored a single second, it very clear and precise, with a good tempo and we feel like we acquired a new skill at the end ;) I'd just like to add it's always a good idea to bake your textures in the very end, mostly if you're using Curvature and Ambient Occlusion maps. It helps your RAM not getting overwhelmed by too many texture files, and fasten the render for curvature and AO maps you created. Of course, do it only if you have UV's already haha, but since you showed a good tip for quick UV's (which I didn't know before watching the tutorial, so thank you for that), it should be a fun process.
@Sairawkerh6 ай бұрын
This is the Best tutorial i have ever seen and follow, and these is how TT should be.. Respect Team Boost
@cgboost5 ай бұрын
If you have questions about it, just let us know here :)
@johanleionАй бұрын
I can't believe this awesome tutorial is provided for free?! Tank you so much,
@pepethegood4 ай бұрын
The first tutorial i found that shows on how to really make a complex textures and everything and not just some simple cube, love it
@sonerdemir10784 ай бұрын
You are by far one of the best teachers for blender out there. This is amazing, thank you
@MelvilleG3 ай бұрын
Thanks for the video. Using the similar pipeline. Only in the end you also bake all the materials into one set of PBR maps to assemble your assets in a game engine. But Blender rocks once you realize the degree of subtle control and the ability to change every aspect of the material using this pipeline.
@ukaszFudala3 ай бұрын
What an amazing guide to more comprehensively, but at the same time clearly understand a more in depth material set up process! Many thanks and keep at it man, great stuff! :)
@momentiummonroe1475Ай бұрын
You know I didn't think this was actually going to work out with my models, but this node tree is real smart. Super helpful video. The UV's are a little fiddly when you're trying to use a texture atlas, but it can be done. Great video
@dansdaily34894 ай бұрын
Easily one of the most helpful tutorials for blender that I've watched!
@doncocor3 ай бұрын
This tutorial is so well put together. You take your time to show us what's what.
@kliegstudio7 ай бұрын
Amazing Workflow and Clear Explanation - Awesome :)
@Covingsworth7 ай бұрын
Thanks!
@Uirou6173 ай бұрын
11:01 You can automatically use a selected face as a mask using vertex paint without having to draw by hand. Detailed instructions can be found in Blender guru's How to make an abandoned house in Blender - Tutorial 16:00.
@MrFusselig2 ай бұрын
Coming from the video short, it was giving a great overview what this video is about. Great use of the KZbin shorts :)
@SpoonsXownXsinceX9212 күн бұрын
Beautiful work
@jacobstone5203 ай бұрын
I felt like I would NEVER understand shaders! EXCELLENT tutorial!!
@romain45207 ай бұрын
I am amazed by this video. The best shader tutorial for creating the color of a building! excellent ! Thanks a lot !
@nixonmanuel64597 ай бұрын
I can’t wait until someone creates a wonderful addon to do all this as well. I bet one already exists. Still it’s great knowing how to do this from scratch!
@cgboost7 ай бұрын
You probably can find some add-ons on that topic on the Blender Market: blendermarket.com/
@tdombui7 ай бұрын
this was the part of my project that I was dreading. Thank you for making this.
@szymonnalepka7096Ай бұрын
Cov I cannot thank you enough. For once i actually understood how to texture an mix all of that shit. THANK YOU, THANK YOU, THANK YOU!
@williamsjasper49537 ай бұрын
Great tutorial!!! Thanks guys, you' re amazing!
@ParkerLearnsStuff4 ай бұрын
Fantastic video. Very easy to follow along and the work flow is extremely organized.
@jensgerntholtz40417 ай бұрын
Excellent video, I love seeing the various workflows of different 3D domains. Fascinating!
@Kichoooz-j5y5 ай бұрын
the definate tutorial every concept artist should watch
@moonghostly5 ай бұрын
Wow! That's so awesome! Thank you for this tutorial!
@RishitKaushik-t3x5 ай бұрын
Its important to note that this AO and edgewear mask only works in Cycles Render Engine. If you want to replicate it in EEVEE use ambient occlusion node.
@adiiiiii16 ай бұрын
Wow , lots of great tips in this one. Thanks for sharing!
@an1_mate7 ай бұрын
thanks a lot! im trying to have all my workflow completly in blender this tut is amazing
@collinsk87547 ай бұрын
Excellent tutorial!
@dappyducks3 ай бұрын
it was bit hard to understand at first but as i see it 2 to 3 times i can understand it better as how the nodes can be stacked to get best outcome
@ealy35457 ай бұрын
You are a legend this blows my mind
@mathaeis7 ай бұрын
This is freaking rad.
@graemeh63457 ай бұрын
I really appreciated how you broke that down and explained it so well!!! Thank you and keep up the great work. 👍
@Noble5Consultants6 ай бұрын
Thankyou for sharing extremely knowledgeable contents. Please share about lighting realism in detail. Thankyou
@killer2710077 ай бұрын
Just what I needed. Thank you 🙏🏻
@SumNumber5 ай бұрын
Cool little building ! The Box idea is new to me and I will try it . Looks good. Awesome tutorial ! :O)
@frankb47937 ай бұрын
Thank you for taking the time to make this great Tut!
@DaneBadenhorst7 ай бұрын
This was a great tutorial.
@HazelNicolaQuantock7 ай бұрын
Where are the grunge textures? I can't find them at any of the links in the description.
@FhayAlonso5 ай бұрын
excellent video, very clearly explained, I could suggest as a complement to show how to import your finished model correctly and without errors into an engine like unreal
@niketanchavan0207 ай бұрын
It is such a great tutorial. Got to know the insight and workflow.
@sonerdemir9544 ай бұрын
Bro this is a great video. It was very helpful
@rudra_anand7 ай бұрын
Amazed by this workflow! Great video :)
@shadows12357 ай бұрын
I would love to see this into a game ready assets. I feel like it will help boost more creativity!
@toxicsludge777 ай бұрын
Brilliant video, and expertly explained. Well done again guys!
@89ZY7 ай бұрын
The explanation is very detailed and very easy to be a learning medium, thank you for sharing 😊😊
@evilotis017 ай бұрын
i learned SO MUCH from this video. thank you!
@marcusaurelius36116 ай бұрын
thank you very much, i was looking for something like that for like a month
@AdamZadig7 ай бұрын
Amazing guide. Thank you.
@digitalbase93967 ай бұрын
Excellent video, very well explained
@ЕкатеринаПодольская-ц1г7 ай бұрын
Cool tutorial! Thank you so much for making this.
@wavy97035 ай бұрын
Fantastic tutorial. Please, where can i download the brush and decals from
@cgboost5 ай бұрын
Hi here you can get the project files: : www.cgboost.com/resources
@robertdouble5597 ай бұрын
Greeeeeaaat vid mate. Top shelf work.
@euclois7 ай бұрын
1:18 did you take those ref pics? i actually worked on one of those buildings while working for an architectural studio, in largo do terreirinho in lisbon, i recognize it. i used to walk there everyday
@foolingshappy34477 ай бұрын
WOW THIS IS SO BEAUTIFUL! THANK YOU SO MUCH!!!
@artisanjpeg7 ай бұрын
Great info, thank you! Looking forward to your course once I finish Blender Launch Pad.
@cesurdalms6 ай бұрын
I always say you you are very good designer
@skyline3d7 ай бұрын
this tutorial is a goldmine thanks!
@ArcticAdder7 ай бұрын
Outstanding tutorial! Thank you so much for making this.
@dertobbe11767 ай бұрын
3:43 could you make a short tutorial in how to bake those Informations to textures? So that you can bake all the stuff from the blender Material to diffuse and normal and maybe to height mal
@LupusMechanicus7 ай бұрын
Ya they never cover actual game ready workflow it's kinda frustrating/laughable. No I am not paying money for anything that isn't specifically focused on making game assets.
@FredLespine7 ай бұрын
Brilliant work, very clearly explained. Thank you !
@mikeundo23107 ай бұрын
AMAZING! Kudos for you!!! ;)
@nasserahmad46537 ай бұрын
I never used Blender before, but I would like to learn for I can flow you, thank you for sharing the files
@amitbt697 ай бұрын
Beautiful video. Thanks!
@TRIPTISHARMA-qs3sj7 ай бұрын
this is wayy too beautiful
@SuperDaDaD7 ай бұрын
Blender really need a layer system for shaders, that level of spaghetti nodes for a super basic "color variation"+"wear"+"Decals" is ridicolous
@PASTRAMIKick7 ай бұрын
node and layer based systems are at odds with each other, it's always one or the other, I don't know if blender would ever add such a system. People switch to the substance programs for texturing and shading.
@dagoelius7 ай бұрын
there are add-on paks that do it without the need for manual spaghetti setup.
@aminuteofhappiness68527 ай бұрын
Blender needs to take a look on texture painting improvements to at least have an alternative to substance painter, so we don't need to make too many nodes for just these materials. I'm okay with making it as long as there's a tutorial like this one. I noticed that blender is more focused on geometry nodes, for me it's way too hard to learn as it's a visual programming tool, I should focus on creativity rather than doing geo nodes setup.
@Toskyval7 ай бұрын
Check PBR Painter v2.4 by ByteBrush Studio, the next 3.0 version will make it even better
@TheRealKeetHarris7 ай бұрын
What are the add one? @@dagoelius
@kuniklo-igc7 ай бұрын
obrigado pelo vídeo e por compartilhar conosco seu conhecimento, nunca tinha visto uma explicação tão detalhada e bem feita. tudo de melhor pra vc.
@techxippo5357 ай бұрын
Great work ❤
@jacknight36906 ай бұрын
Dammn, that is such a great job! Amazin tut
@abdennacer63296 ай бұрын
amazing tuturial
@vaineislive4798Ай бұрын
now u have to teach how to bake it with good resolution for a game engine, including displacement/bump map for low poly model lol awesome tutorial, thanks a lot!!
@conorsvfx7 ай бұрын
great video! I need to update my buildings so this came at a good time
@kraig800i7 ай бұрын
I really liked the results and your format of tutorial is great to follow along with so that's a big plus. I would want to export the final results to Godot though as a GLTF or OBJ but seem to be having issues with anything that isn't PBR based. Would you be able to make a tutorial on how to best approach taking this building into a game platform? Specifically Godot since Unity and Unreal seem to have easier work flows but my computer can't handle either of those.
@Znop7 ай бұрын
The best way I can think to do that would be baking all the texture nodes into texture maps (One for the main building and one for the Mashrabiya). Blender lets you bake everything you'd need like the AO, roughness, displacement etc. Just search "Blender bake texture nodes" and follow along one of the tutorials (Ryan King Art's tutorial is great). Then theoretically all you'd need to do is bring in your OBJ into Godot and use the baked materials inside the engine
@constantineskliris2 ай бұрын
Good work
@samgoldwater7 ай бұрын
Covi is fantastic 😊
@Helam_iart7 ай бұрын
dudde this so awesomeee
@leeburton79017 ай бұрын
Love the tutorials, they are really helping me. Question: If I made an asset similar to this in the exact same texturing way, could I export it to unreal engine 5 and all the textures would be the same?? Anybody know?
@MonderMurshed5 ай бұрын
Did u get the answer? i have the same exact question please help.
@leeburton79015 ай бұрын
@@MonderMurshed I didn't end up following it because of the no answer, I don't think it would come out the same due to blender nodes and unreal not mixing
@cgboost4 ай бұрын
HI, if you export them correctly into a PBR map they should work fine. ~ Masha
@vf3d7 ай бұрын
Legendary tutorial
@girugaymesh7 ай бұрын
13:25 - where can I actually get that brush (and others)? I can't seem to find it in the links in the description. Thanks :)
@cgboost7 ай бұрын
Click this link: www.cgboost.com/resources There you find the "KZbin Tutorials & Project Files" (email required to download).
@FLyyVFx6 ай бұрын
First of all, thank you for your tutorial, which has given me a much better understanding of how to texture an object. I just have a problem with some of the textures from polyhaven. The image returned on my object and in length what it makes that I have a smoothed texture, is what somebody would have a solution?
@ahmedteeka5 ай бұрын
amazing!
@K1N3RGY4 ай бұрын
Anyone know why my wall turns out pink instead of the intended color? Using Cycles to render. Fixed: Shader (for the missing mats) > File > External Data > Find Missing Files > Direct towards where textures are stored > Find Missing Files (bottom right)
@lll66794 ай бұрын
5:33 for some reason my Group nodes function doesn't work in the same way is this an update from blender 4.2?
@cgboost4 ай бұрын
Hi, what is not working for you exactly? ~ Masha
@Maytr3yiD7 ай бұрын
Could you have also you have also used the gradient map for the blue paint as a factorial, even though that would also cover the pilars from the doors ?
@cgboost7 ай бұрын
Yeah, that would be the problem, it would cover the whole lower section of the building + having a falloff.
@Maytr3yiD7 ай бұрын
@@cgboost Thanks a lot 🥳
@adeotiolayinka82537 ай бұрын
great work
@Mobiz017 ай бұрын
I really like this workflow First of all special thanks to you And I want to ask something that these Grunchs and brushes which you are providing can be used for commercial purpose ?? Which lisence it holdes
@cgboost3 ай бұрын
Hi, it depends. You can use the brushes to create something you will sell, but you can't sell the brushes. Like if you're collecting a brush pack to sell, you can't add these brushes to it. But If you're texturing a project with that brushes, you can totally then sell this project. Of course if you mention CG Boost as brush creators it would be great but it's not necessary. ~ Masha
@James.Just.James.7 ай бұрын
Oi oi oi another good tutorial from cg boost
@CodeJos7 ай бұрын
Great tut!
@namuzed7 ай бұрын
Really concise video man! Knew most of this, but nice having it in one vid. There's definitely a lot of extra optimization steps you'd take if you were using this in a bigger production. Smushing all the masks together in splat map image file is something I do as I get near the end.
@ButterfaceGMusicSlump4 ай бұрын
Who is this guy? Spiderman?! Amazing vid.
@3TQHAJSHNQ6 ай бұрын
Thanks for this! Would you consider making this tutorial using nodes in Unreal Engine 5?
@cakraaji44367 ай бұрын
this shit convinced me to buy the course, awesome tutorial!
@xiqui36972 ай бұрын
hello, when I control + g and group the settings from the first texture, the whole group is called 'node group' instead of group output and I can't link the BSDF propieties for the second texture there :(
@Swiftly.2 ай бұрын
Me too bro
@beerusdestroyer43022 ай бұрын
I think that takes you just inside the group at first, make sure no node is selected and right click on an empty space and exit group option you will see , click that
@AstroEarthly-e8e2 ай бұрын
Very useful tutorial, i have a question, why did you add a grunge texture as a factor instead of a noise texture? is there any difference?