The Mixamo addon needs a special version for Blender 4! ❖Mixamo Addon fix for Blender 4: gitlab.com/x190/mixamo_blender4 ❖Mixamo Addon for Blender 3.6 and earlier: substance3d.adobe.com/plugins/mixamo-in-blender/
@bigheeno10 ай бұрын
Absolute masterclass. It's like 6 hours of your previous content in 37 minutes! Thanks heaps ☕
@CGDive10 ай бұрын
Nice!
@zemptai11 ай бұрын
Insane value. Thanks so much for making these informative videos. You’ll probably be a big part of shaping the lives of many upcoming animators.
@CGDive11 ай бұрын
Thank you, I appreciate the positive comment!
@wguillaume9811 ай бұрын
Audio 2 Face Tutorial Please!! Would love to see what your workflow looks like.
@nevermoresoulkeeper689310 ай бұрын
first, you need at least 10gb graphics card
@johanleionКүн бұрын
Such a great to the point tutorial!
@Mirror-of-Darkness6 ай бұрын
Thank you so much for your help CGDive. I will be using all these special techniques in my game. MIrror of darkness. You are all going to see some absolutely bombers cutscenes and chats!!!
@CGDive6 ай бұрын
Nice, looking forward!
@Mirror-of-Darkness6 ай бұрын
@@CGDivei was wondering, when i follow the entire workflow. It makes a very good result. I have one issue. When i record some face mocap, I turn my head to the left and the right. Process the video on landmaker and get the csv. I am using Anker Powerconf C300 I upload it to blender but on the character when the mocap is applied. The head goes up and down. Its like the axis are inverted. What would be your best guess as to why this happens.? :)
@CGDive6 ай бұрын
@@Mirror-of-Darkness I am not sure why it happens, but I covered how to tweak that in this video kzbin.info/www/bejne/Z4rKomxmapeFic0
@Mirror-of-Darkness6 ай бұрын
@@CGDive Amazing, thanks. I saw it. Must have missed the section about that. ;)
@tapacg132911 ай бұрын
audio to face pleaseee and thank you man for this content your are a treasure
@CGDive11 ай бұрын
gottcha and thanks!
@famdomproductions11 ай бұрын
Hi! Oh my goodness....I have to say that you are the BEST teacher and guru for blender!! After watching your last two tutorials on FaceIt, I took the leap and bought it. After successfully rigging the face, I managed to rig it with Mixamo (I did it the other way around than you show here...I did it with FaceIt first). I had great success until I started trying to re-use previously downloaded animations from Mixamo. So, with my newly rigged (Mixamo and FaceIt) character, I am having great difficulty using Mixamo animations that I previously downloaded, because the target skeleton is the WRONG SIZE. I see in this video, that at minute 26:00-27:00, you do a "thing" where you re-import your rigged character back to Mixamo in order to get new (unskinned) animations...is that why? Is it because the animations have to match your character or the sizing will be off?? So I guess that's my question...do I have to re-download every (unskinned) animation from Mixamo with each and every character I make, in order for the rig size to match? Or is there a magical way to scale the target skeleton animations? (If the target skeleton is a different size than the Mixamo control rigged character....the animation gets really weird looking). Thank you for making the best blender content EVER!!! (so helpful for us noobs :)
@CGDive10 ай бұрын
Thanks mate and sorry for the late reply. Hmmm, Generally character with close enough proportions should do the trick but.. if the retargeted animations look off then yes, try to re-rig the character.
@Slipdash9 ай бұрын
Mixamo rigging is so simple! I should really use it sometime
@ilhamlux2 ай бұрын
thankyou for great tutorial, really appreciated bro!
@CGDive2 ай бұрын
Glad you liked it!
@ilhamlux2 ай бұрын
@@CGDive i have a prob wen i want to conect my faceitcontrolrig to my mixamo character rig, i do the tutorial about set child of but it wont follow the head bone, pls help
@ilhamlux2 ай бұрын
always shows "No head bone specified
@CGDive2 ай бұрын
@@ilhamlux This is a separate setting, not the same as connecting the control rig to a body rig. See here: kzbin.info/www/bejne/gYKWY36IjtZpiKM
@ilhamlux2 ай бұрын
@@CGDive but it will be destructive? i wont same as the result that you do, parent to head bone like that
@SweetSimena6 ай бұрын
Subbed because you shared love towards us android users
@CGDive6 ай бұрын
Thanks and we have something much better now! Check out this vid: kzbin.info/www/bejne/Z4rKomxmapeFic0
@rodcav38 ай бұрын
Absolutely great tutorials..would love to see a tutorial on how to facial animate a anthropomorphuc character with a snout
@CGDive8 ай бұрын
Great suggestion!
@manshah711 ай бұрын
audio2face tutoria please! thats what i've been waiting for
@nabiluahmed8 ай бұрын
Firstly thank you so much. This is extremely well explained. I was wondering about the animation that FaceIt produces. Its driving the ARKit shapekeys right? I'm aiming for a Blender to Unreal workflow similar to your tutorials. So I have a game rig inheriting the location and rotations of a rigify control rig. The actions are then baked down to the NLA of the mesh/game rig. Can I also combine the FaceIt shapekeys with this?
@ansems33099 ай бұрын
This is such a great tutorial! But I have one problem: I had a simple rig with one bone for the head. I chose this bone at 18:00 . But My head isnt moving at all. The face works great but I can't understand what I did wrong. :( Im using Live Link Face btw. (I just have a normal armature since Im making a puppet. Do I need to have those controls? Like the circle on top of the head) EDIT: ..... make sure to go into options in the app you are using and hit something like "record rotation". For a few days I am trying out everything in blender.... my mistake was that the app did not record the rotation of my head. oops
@user999-y5c8 ай бұрын
good video man, your channel is great
@CGDive8 ай бұрын
Thanks, appreciate that!
@ayaz19796 ай бұрын
Excellent, tutorial thanks
@leekolb20277 ай бұрын
Excellent, thank you!!
@julianezi6 ай бұрын
Thank you, very useful tutorial❤️ How i can export all of these in unreal engine for example?
@OUTTHEMUDVISUAL10 ай бұрын
This is amazing appreciate you
@kaushikravi98983 ай бұрын
Thanks for video, how to download it and to play in the iphone with actions and voices.
@pesindiafc93635 ай бұрын
Bro, Please help When I am using Blender 3.6 but there is nothing in Maximo Rig Setting - IK-FK switch.. In the non linear animation timeline - the Proprieties option (N) is showing empty..
@CGDive5 ай бұрын
This is too specific, it could be a myriad of things. Sorry, I can't help but drop by our Discord and share the problem with images etc. Maybe someone will be able to help discord.gg/j8SQCjFsXP
@60secperday-wq3ddАй бұрын
do you find a solution , i also experience this
@Sheenah20156 ай бұрын
Nice one!
@odntemagnus11 ай бұрын
Excellent!
@jetcostudios9 ай бұрын
Hi quick question, how come I don’t have access to these settings Head Setup> Head Object> Head Bone? 18:14 Face it only gives me the option for creating a Head Rotation or Create head target but those options haven’t worked. The face mocap works well but I have no rotation from my face cap performance. Please help!!
@streamerman68852 ай бұрын
привет,я не могу выбрать Face Main так как у меня голова не отделена от тела в отдельный mesh и я не хочу ее отделать так как при движении головы будут видны разрывы между телом и головой,что делать?
@CGDive2 ай бұрын
Yes, you can select face main in Edit Mode by selecting one vert and pressing ctrl+L. Then press the Face Main button. Also the newest version of the addon has a special eyedropper that can select the face main geometry in Object mode.
@nimitverma34604 ай бұрын
Thnxx sir
@bananacomputer935111 ай бұрын
awesome!
@alocrisis11 ай бұрын
How do I make my mixamonrig to stretch because trying to make something similar to luffa of one piece
@CGDive11 ай бұрын
Ah, I don't think it has squash/stretch...
@re111 ай бұрын
It doesn't, even though you can unparent the bones that you want to squash and stretch you will need a proper rig to control the behavior in the DCC you are going to use it or in a game engine itself.
@KobanWanko11 ай бұрын
If you only use mixamo for animation retargeting of the deformation bones, you can use Auto-Rig Pro to generate a meta rig with squash and stretch and a whole host of features necessary for cartoonish or anime style animation. You can even connect the Face-it rig to the ARP rig should you wish to keep both rigs deformation bones for exporting(via setting all of the face-it bones as "custom bones" in ARP after generating all of the face-it shape keys, joining the two rigs, and parenting the face-it head head bone to ARP "c_head.x"). ARP plus "Voxel Diffuse Skinning" are the addons that I use as a character artist the most. From my experience, some parts of the body like the traditional Surface Heat skinning that comes with ARP(hands especially), while collections of disjointed or spiral bits prefer Voxel Diffuse for a better deformation.
@Composit.Design2 ай бұрын
Yo! Thanks for the amazing tutorial. I've successsfully been using ARkit to drive facial animation in Unity - Will these shapekeys/blendshapes translate into Unity when I export the FBX of my character?
@CGDive2 ай бұрын
Shapekeys do export with FBX. Did you test it?
@Composit.Design2 ай бұрын
@@CGDive Well I haven't purchased FaceIt yet, but based on this I will give it a go. Up to this point I've been using characters and avatars from other sources that come with the ARKit Blendshapes ready to go.
@CGDive2 ай бұрын
@@Composit.Design Well, faceit has nothing to do with the Export process. You can test the shapekey export with any model that has them.
@Composit.Design2 ай бұрын
@@CGDive Ok good to know, really appreciate you responding
@jesuss19611 ай бұрын
Thank you!
@CGDive11 ай бұрын
You're welcome!
@onkelfurunkel406510 ай бұрын
Hi! I bought your rigify course a while ago, and I wanted to know if you're planning to do a video on the skin.stretchy_chain rigtype in more detail ?
@CGDive10 ай бұрын
Yes, I tested and learned the skin types a while ago and I am planning to cover them. Thanks for your support!
@rontarrant11 ай бұрын
I'll be very interested if/when you find a free face rigging app/plugin/what-have-you. Thanks anyway for this vid.
@CGDive11 ай бұрын
Well, there is Rigify and I have a lot of stuff about it on the channel...
@valleybrook10 ай бұрын
Interesting that free app Live Link Face creates better synch and animation than paid Face Cap.
@CGDive10 ай бұрын
Yeah although that is not always the case. Also Live Link Face is developed by Epic so it's not just a random free app. :)
@valleybrook10 ай бұрын
@@CGDive I have bought the full Face Cap and thought it was clearly the best alternative. Now I will try out Live Link Face
@VisualistAyush0711 ай бұрын
Thank you
@CGDive11 ай бұрын
Welcome!
@blane80569 ай бұрын
I'm very new! Was wondering, would using mb labs to create a character cause any problems or can I follow this guide still?
@CGDive9 ай бұрын
I haven't used MB labs much. In general, it shouldn't be an issue.
@mayaamis8 ай бұрын
my problem with faceit is it only works on perfectly centred character. I already have a character in a scene and I would like to rig his face but I can't because he's not enterer and I cant move him with the whole scene to be centred :(
@CGDive8 ай бұрын
At least in my book, not having the character centered is just such a bad practice practice that I won't blame the tool for not covering it.
@mayaamis8 ай бұрын
@@CGDive well I'm not talking about not having character cantered when it's the only thing in your project. I'm talking revisiting some previously done elaborate scenes with several characters and lot of other objects and trying to rig one. obviously they can't all be centred in that scenario
@CGDive8 ай бұрын
@@mayaamis right... I am not picking on you or anything but imho that is just a bad workflow. I can't think of a reason why you would be setting up a character that is being used in a scene. The character set-up should be done in a separate scene, in the center of the world. The character then should be either linked or appended into the animation scene. And if you only have the character in the complex scene, then you can isolate it and reset all transforms of the bones and armature object, thus creating a clean set-up scene. So my non-sugar coated opinion is that you need to follow better practices. Do what you like with it (with my opinion, I mean) :)
@mayaamis8 ай бұрын
@@CGDive ok I thought about it and you're right I've been doing in wrong.. still learning Blender but thanx for advice :)
@CGDive8 ай бұрын
@@mayaamis I am glad you are considering learning more about this. Most people will just stick to what they know. Keep it up!
@nimitverma34604 ай бұрын
Plz make same for unreal engine
@MarcV_IndieGameDev10 ай бұрын
My character is stylised, I'm mainly just wanting the mouth to work. Will the addon hate it just wanting the mouth controls?
@CGDive10 ай бұрын
Which addon? FaceIt?
@MarcV_IndieGameDev10 ай бұрын
@@CGDiveFaceIt, I am looking for a way to mainly mocap just the mouth shapes. Is this addon flexible enough to just focus on face parts? Another question is, I would have to Frankenstein this head rig to generated Rigify rig aye?
@CGDive10 ай бұрын
@@MarcV_IndieGameDev Yes, it has special features to mask out parts of the face such as brows, eyes, mouth. :) I haven't used that much myself but it's there. Also, if you don't have the eyes/brows shapes at all, that won't be a problem. It will simply apply the animation to the shapes that do exist.
@MarcV_IndieGameDev10 ай бұрын
@@CGDive Cheers for info! I will have to look into it, see if it gets included in the black Friday sale soon :D
@CGDive10 ай бұрын
@@MarcV_IndieGameDev Yeah, probably will be on sale so wait a week or whatever long it is until BF :)
@putinscat12086 ай бұрын
Would this work with non human heads?
@CGDive6 ай бұрын
To an extent, yes. But non-human could mean many different things so some cases may not work.
@scorobeat7 ай бұрын
Which blender v, do you use because i use blender v4 and addon mixamo-in-blender dos not working
@CGDive7 ай бұрын
yeah, I know. I will try to make a video when it gets fixed. For now there is no properly fixed mixamo addon for Blender 4.
@scorobeat7 ай бұрын
Thanks, I'm waiting for... SO what's your version blender
@CGDive7 ай бұрын
@eat In this video it must have been 3.6. But I use 4.0 now.
@scorobeat7 ай бұрын
So how you do to animate without this add-on in blender 4.0 to generate rig?
@CGDive7 ай бұрын
@@scorobeat Mixamo addon is not something I use all the time so it's ok. If I did need it I'd use 3.6. You may be able to generate the rig in 3.6, then open it in 4.0 but I haven't tested that.
@PRANIMATES5 ай бұрын
Not working in blend| 4.0
@CGDive5 ай бұрын
Mixamo? That is addressed in the video description. Here is the fix for Blender 4 kzbin.info/www/bejne/i3-niZmcgdynp5Y
@PRANIMATES5 ай бұрын
@@CGDive no, faceit .... At the point of project landmarks it is throwing bunch of errors and no face rig is created after on.
@CGDive5 ай бұрын
@@PRANIMATES You should get the latest version from your Blender Market downloads. If it doesn't work, ask the dev by clicking Ask a Question on the product page. But I am pretty sure FaceIt is updated for Blender 4.0
@phalhappy86122 ай бұрын
can we create control rig like this in auto rig pro?
@CGDive2 ай бұрын
I am not sure about the exact workflow you have in mind. In general, yes. The control rig from the Mixamo addon is actually based on the Quick Rig extension for Auto-Rig Pro.
@phalhappy86122 ай бұрын
@@CGDive Yes, I found out quick rig in your other tut. That is what exactly I want. Thank you for all the good work. Keep going 💪
@nimitverma34602 ай бұрын
Do this rig auto-convert with Transformer in Character Creator 4
@CGDive2 ай бұрын
no idea!
@nimitverma34602 ай бұрын
@@CGDive plz send link of rigged model here
@CGDive2 ай бұрын
@@nimitverma3460 what? :D
@nimitverma34602 ай бұрын
Plz send the character u rigged > I want to check in CC4> if it works> so I need your model rigged with mixamo and faceit
@CGDive2 ай бұрын
@@nimitverma3460 It's not part of the service, sorry :)
@ApexArtistXАй бұрын
the amount of ads in your video is making it unwatchable