The Mixamo addon needs a special version for Blender 4! ❖Mixamo Addon fix for Blender 4: gitlab.com/x190/mixamo_blender4 ❖Mixamo Addon for Blender 3.6 and earlier: substance3d.adobe.com/plugins/mixamo-in-blender/
@Fly_CGI4 ай бұрын
thank you for this library link.
@lightonor905511 ай бұрын
He is the only youtuber i find. That he has no trash vids on his channel. Focusing on quality not quantity. Not some but All videos on CGdive are valuable. Thank you tod
@CGDive11 ай бұрын
Thank you for your continued support!
@flynsarmy11 ай бұрын
The 'Remixing Animations' section at the end is so incredibly helpful. It could have been an entire video on its own!
@CGDive11 ай бұрын
Yeah, I wasn't sure if I should break this tutorial down into shorter ones. People sometimes complain about longer tuts but looking at the stats, my longer videos are generally more popular.
@alonshamash93437 ай бұрын
Dude i was looking all over for such informative and a good video explaining alll about it. Thank you so much!
@CGDive7 ай бұрын
Glad you enjoyed it!
@tomaslima7943 ай бұрын
might be the most useful animation video i ever seen, and i've been doing this for a while and still learnt a bunch of things
@genryusaiyamamoto50939 ай бұрын
merci beaucoup CG Dive, tu es incroyable mec ! Continuez à produire un contenu aussi excellent pour nous, vous êtes le meilleur professeur !
@CGDive9 ай бұрын
merci beaucoup to you too :)
@MarcoCapelli7410 ай бұрын
Amazing content as usual. Thank you for your time and efforts.
@bboyeducator4 ай бұрын
Excellent. Thank you. Surely request a part 2, and I will be referring back to this one often. Very well made tutorial. ❤
@zecadeguchi23442 күн бұрын
Wonderful tutorial. Thanks!
@CGDive2 күн бұрын
Glad you enjoyed it!
@mediaman13462 ай бұрын
This video is very informative I've learned so much....thanks!!😉
@alexmajorov25068 ай бұрын
this is now my favorite tutorial on this topic
@CGDive8 ай бұрын
Awesome, thank you!
@nuke26258 ай бұрын
Such a detailed awesome tutorial mate. thanx
@qadirqureshi78059 ай бұрын
Thank you so much.Need next part sir.
@tedmatsushita154211 ай бұрын
Amazing. Sooooo good! Exactly what I was looking to learn and more. Perfect.
@CGDive11 ай бұрын
Great to hear!
@vefero927 ай бұрын
Excellent tutorial, complete and clear. Great work ❤Definitely one of the best on KZbin 👍👍👍
@CGDive7 ай бұрын
Thank you so much 😀
@daraitraveller11 ай бұрын
Thank you for sharing . Love from NEPAL
@CGDive11 ай бұрын
Thank you too!
@slobodansimonoskiАй бұрын
Great tutorial. Thank you. 👏👏👏
@CGDiveАй бұрын
You’re welcome 😊
@CekTopGaZa19883 ай бұрын
OMG ! Thanks a lot !! You are the best!
@qadirqureshi780511 ай бұрын
Sir thankyou so much need more tutorial like this with animation layer addon.❤
@nicolastuiran71515 ай бұрын
Your video gonna help me too much, thx bro ⚡
@CGDive5 ай бұрын
Great to hear that, mate!
@shaftanim8r11 ай бұрын
Super helpful info - thanks so much for taking the time to dig in.
@CGDive11 ай бұрын
Glad you enjoyed it!
@federicovolpi31956 ай бұрын
MAN I WAS LOOKING TO RESOLVE THE TELEPORT PROBLEM ON FOLLOW PATH CURVE UNTIL I BACAME ALMOST CRAZY! THANK YOU SOOOO MUCH no one had explanation! LIKED COMMENTED AND SUBSCRIBED! IF I COULD HUG YOU AS WELL I WOULD !!!!
@CGDive6 ай бұрын
haha, that's awesome!
@vstreet75839 ай бұрын
Just brilliant! Thank you so much for sharing your knowledge. THANK YOU! Dg
@Koffsyrup8 ай бұрын
this was such an amazing tutorial!!. Thank you so much for this, this has helped me sooo much💯
@CGDive8 ай бұрын
Awesome, thanks for the kind comment!
@StudiolepelaarNl8 ай бұрын
Master! Saves me of lot of work. Thanks a lot.
@alexmehler67655 ай бұрын
i think its iportant to note that the rigs should be prepared perfectly , as in rotation and scale should be applied and everything zeroed out before beginning with any animation workflow. Otherwise you`ll run into trouble later on and already saved animation actions might break
@AlreadyDesignCo.10 ай бұрын
Very very helpful, thank you!
@reinantewhisper93338 ай бұрын
Mixamo combined with Blender has an impressive potential for doing any complex animations, the only issue are the hands, if I want to recreate a good punch it's impossible with this technique... 😢
@CGDive8 ай бұрын
If you don't find a mixamo animation for that, then you have to animate it by hand.
@xSupaire15 күн бұрын
Thanks I subbed
@CGDive15 күн бұрын
Welcome and thanks for subbing!
@АнтонБакун-д3г11 ай бұрын
big thank you! It helped a lot)
@CGDive11 ай бұрын
Glad to hear that!
@VisualistAyush0711 ай бұрын
Thank you
@activemotionpictures11 ай бұрын
36:18 - Did Clark report that bug? Was there since forever. I'm glad to listen it has been fixed, I'll retake that option in 4.1
@CGDive11 ай бұрын
Hi. I think it's been fixed for a while, not sure when exactly. I am not sure if Brad was involved (although he usually is hah)
@LIFEisShort401611 ай бұрын
john wick? so playing rise of kingdom? voice so familiar 😉
@CGDive11 ай бұрын
uhhh, I am not sure what you mean :)
@ryubi684511 ай бұрын
exactly the tut I needed. I've been working with mixamo and nla and have run into so many problems. One of the worst is the teleporting blending different animations. there is no nice little blend with offset option? having to match root positions between animations is such a pain! Unity animation blends is so nice! I wish blender has that. My other biggest issue is the ik/fk blending. still haven't figured that one out. Also i bought that animation layers addon but seems to me like working from the NLA directly is much easier? The remixing by isolating different bones influence is genius! part2! part2!
@CGDive11 ай бұрын
Blend with offset was planned and almost developed but something came in the way so it was postponed for now :( Regarding IK/FK blending have you watched this? kzbin.info/aero/PLdcL5aF8ZcJvGXczhdPySTZpr9EmmhrMZ
@karana25836 ай бұрын
But how character turn180° to continue another action at the same location of direction
@simonsay97948 ай бұрын
nice videos. by the way, i combine a lot of these animation and it stop playing after the 250 mark. i try changing cache as well but it didn't work. any solution to this?
@ForwardThinkingTam5 ай бұрын
HI Todor, maybe you can talk about Exporting with this setup? Generating the Control Rig then leaves you with a bunch of extra bones you dont want at Export tme, because they are generated in the same Armature as the Deform bone. I cant find a decent workaround that doesnt involve a bunch of very risky and fiddly baking and deleting. Think i may have to build my own control rig instead... which is.. okay i guess, but then not so easy to edit existing mixamo anims. (Suppose would have to do something with retargeting...)
@ForwardThinkingTam4 ай бұрын
Ended up solving my woes with ARP Quick Rig using the Preserve setting, but this has lead me to another question: Is there a way to export FBX or GLB anims from Blender so that they immediately work with many very different proportioned characters in a game engine, like the Mixamo ones do? Mine always distort the Model to the proportions of the Armature I exported from. I can't see how to just take the movement info from the exported anim, but leave the proportions of the 'receiving' Character intact, if that makes sense? (I'm not at all certain what i'm asking can be done outside of retargeting and things like Mixamo tbh. I maybe need to decouple the bone translation/rotation from the scaling or something but i think everything is getting baked in during the export process)
@davidffortesmeireles532811 ай бұрын
thx
@haxscz5 ай бұрын
Is it possible to combine mixamo animations with my character running in mixamo? I tried your method but it didn't work, only with characters from the same mixamo
9 ай бұрын
In minute 42:23, when click TAB, I see the green line, but when in POSE MODE, select the bones but the keyframes not show in the summary. Do you have an idea why?
@jack13134 ай бұрын
How would you go about editing and altering the catwalk animations that were captured with a high heel. How would you go about removing the heel animation to make it flat footed. There are only 2 catwalk animations where the animation has a flat foot. With the idle animations I can delete the keyframes for the x rotations on the foot and toes and reset the feet to zero and that works. But with the walking animations don't work well, as it seems some of the x rotation contributes to whole foot animation, and when I deleted the x rotation it caused the some parts of the foot to jump or skip instead of smooly translating. I'm also not sure if you can even counter ract the heel oiffest?
@zi1kt78008 ай бұрын
Can you do a video about rotating mixamo animation in NLA? ex: I have an animation of character running forward, and on the last frames he turns 180 degrees. However I can't make the next animation rotate to match the last frames from the previous nla strip.
@odamaimmanuelokachi14686 ай бұрын
Please sir I need your help my character is pin to the origin i cant change the location or rotation easily without affect the origin. It is automatically connected to the origin i have tried to fix it bit has not been easy please help me out sir
@henryuwaoma64793 ай бұрын
do you have online classes for people who wants to learn 3d animation in blender and how to use this animation for cartoon videos?
@maleeshamevan11 ай бұрын
Can you make a video to cascadeur blender pipeline with mixamo amature and rig. It will be a rare kind of tutorial.
@dineshdiabolic545111 ай бұрын
It's easy. Just use unreal mannequin to animate in cascadeur and retarget in blender to autorig pro rig.
@CGDive11 ай бұрын
Just started looking into Cascadeur recently so I might make some videos, I am just not sure when.
@maleeshamevan11 ай бұрын
@@dineshdiabolic5451 thankyou pal. I should try it.
@maleeshamevan11 ай бұрын
@@CGDive you rock 🤟
@nevergetagooduserid9 ай бұрын
Can you help? Im trying to use 3 animations sword idle, turn right and start walking. I have copied the keyframes from each animation onto the first idle animation. The animation idles and turns right as expected but the walk will only go in the direction the idle animation is facing. If I keyframe the hips to face the model in the desired direction(turned right). The animation does not follow. It moves to the left in the direction the idle was facing(it moves side ways to the left).
@poetx5057 ай бұрын
I am having problems in the " walking in any direction" section (12:20 ), I follow the steps but my model is like walking realy quickly and is gliding, I am using blender 4.0
@mystery_guy2 ай бұрын
all characters will slide along the ground, you have to play with the keyframe positions on the timeline and the physical distance to character moves to overcome this problem; trial and error or do the math; quite a pain
@saebr11 ай бұрын
Hi there... Thanks for your efforts. I just found out about your academy courses, and it's very fairly priced... Will definitely subscribe. Quick question though please... Do you have a specific course on importing Daz3d characters and applying different animations to them including facial animation with an iPhone (ar kit)? Thanks,
@CGDive11 ай бұрын
Hi, thanks for your interest in Academy. Regarding Daz3d, no there is no content related to it since I am not very familiar with daz.
@princesehgal9503 ай бұрын
SIR when i use mixamo rig animation and after pushing down to nla track again when i have to add some changes in nla track amimatio then i press Tab key to edit nla track, but whet i press tab to edit nla track animation from mixamo in pose mode my character always goes to world origion what i can do to solve this problem?
@LuxoIsHere9 ай бұрын
I'm having a problem where if I put an animation after another one. My character teleports to the origin of the other animation and doesn't continue where the other one left off. Is there any way someone can help me out with this? 🙏🙏
@CGDive9 ай бұрын
This is covered in the video...
@kat748099 ай бұрын
Does the Voxel Heat Diffuse Skinning addon work with Mixamo or the Human Generator addon? The HG character was imported into Mixamo, rigged, and animated. The custom outfit was applied using the Voxel Heat Diffuse Skinning addon, there was no clipping with the base mesh skin but it caused significant stretching around the armpit, waist/groin area, and leg during animation. The Voxel Heat Diffuse Skinning addon, when used with Human Generator's original rig, does not stretch but the custom outfit still clips with the base mesh skin. Can you do a video on how to use the Voxel Heat Diffuse Skinning addon with the Human Generator addon rig and with the Mixamo rig attaching custom outfits?
@CGDive9 ай бұрын
Voxel heat works with any mesh. I already have a video about. It's important to understand how it really works. It sounds a bit like you expect it do magic. It won't :) kzbin.info/www/bejne/h6CuqJ2sqr2Vb6s
@MTin3D5 ай бұрын
bro have you made 2nd part for animation holding place?
@CGDive5 ай бұрын
Not really. Did I say I would in the video?
@MTin3D5 ай бұрын
@@CGDive thanks
@flipounox11 ай бұрын
Hi, I found another way to circumvent the teleporting. As you do here I split the animation in two actions. The action with only the hip bone is switched to additive blending. So I keep the original anim (no sliding) but it doesn't jump back tothe start. In The other action i only disable the hip. I needed to tweak the keys of the hip position at 0 at the beginning of the action and remove useless scale keys (constant with a value of 2 in my case). Maybe you could add this in a future video
@CGDive11 ай бұрын
Thanks for the tip but I can't recreate it. I am curious so if you could put into a step by step format, I'd love to give it another try.
@flipounox8 ай бұрын
@@CGDive Hi, my technique of dual action (1 additive for the hip / 1 normal for the rest of the body) proved to be pretty much useless as soon as rotation appear in the trajectory so I would not recommend it beyond any VERY basic animation. Thanks again for your wonderful content.
@flynsarmy11 ай бұрын
7:47 This method seems a bit convoluted. Does it have an advantage over clicking the armature then in the dope sheet finding mixamo:Hips, expanding and deleting the Z Location track? I put two identical anims side by side and wasn't noticing any difference though I could be wrong.
@CGDive11 ай бұрын
Yeah, that should work too :)
@johndoe-is2fw8 ай бұрын
Mixamo fixed root motion
@mukhlisinbagol1105Ай бұрын
For beginer for animating character use quaternion or euler?
@CGDiveАй бұрын
Ahhh, a tough question. If you are at least semi-serious about this stuff try to learn the difference between the two and use whichever is better for each part of your rig. If you can't be bothered then keep everything to Quaternion since it is the default.
@mukhlisinbagol1105Ай бұрын
@@CGDive ok thanks sir
@yuchen329711 ай бұрын
hi is it possible to keep spline straight as climb brae
@CGDive11 ай бұрын
Hi. I have no idea what you mean, sorry ':(
@Udaankahani-r3s11 ай бұрын
Sir can you make an video on to put life in character
@manatharana11 ай бұрын
Hello, I would like to ask, if I already have movement but its hand is face up, I want the character to make fists while walking, what should I do? Thank you.
@CGDive11 ай бұрын
You could simply delete the keyframes of the hands, pose them into a fist on frame 1. Don't forget to record a keyframe. That should do it.
@MarcV_IndieGameDev11 ай бұрын
I've been calling it Mix-a-moe, Mix-ammo seems more like a name, have I been saying it wrong all this time xD
@CGDive11 ай бұрын
I am not sure how you pronounce "Mix-a-moe" and "Mix-ammo" haha I have been criticised about how I pronounce Mixamo in my videos. Honestly, I don't know what the correct pronunciation is 😂