Corrective Smooth Baker, Blender Addon (aka Delta Mush)

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CGDive (Blender Rigging Tuts)

CGDive (Blender Rigging Tuts)

Күн бұрын

Пікірлер: 136
@Torbulous
@Torbulous Жыл бұрын
8:52 "And now the mesh will start behaving as if it's being exorcised, and this is normal" I laughed at this so hard for a good minute. I might be immature. Thanks for showing us this add on though. This looks like a huge time saver.
@CGDive
@CGDive Жыл бұрын
lol yeah, it can be disturbing the first time you see it :P
@jackliu8991
@jackliu8991 Жыл бұрын
You are a blessing for Blender community...
@CGDive
@CGDive Жыл бұрын
Thanks, Jack!
@eirikwald
@eirikwald Жыл бұрын
Amazing tutorial! I already had the addon(thanks to your previous video), but I had yet to check out this function myself. Once again you have saved me from hours of boring manual work. Keep it up!
@CGDive
@CGDive Жыл бұрын
Glad it helped!
@bigboss9150
@bigboss9150 Жыл бұрын
Wow... You just blew my mind with this. I used to think the Corrective baker was broken in the voxel heat addon. Separating the deformation bones only really adds 5 minutes but saves hours of weight painting, so it's completely worth it. Many thanks, brother
@CGDive
@CGDive Жыл бұрын
Yeah, I wish they would update and streamline that part of the workflow. It's the main weakness of the addon.
@powmod1
@powmod1 Жыл бұрын
You deserve more subs
@CGDive
@CGDive Жыл бұрын
Thank you sir :)
@jhonysteak5512
@jhonysteak5512 11 сағат бұрын
I never managed to find a use for this addon, I use weight/ smooth and all group more weightpaint manual, but I do not regret my purchase, it allows me to pass the error of automatic weight with voxel surface option etc... Or With a body create that works well I use object/transfer/vertex group and all group. However, I really care what he did for the shoulders, this is in general what I have a problem even following the tutorial to the letter I get a simulated result but with an animation where the arms go before or behind I must all take by hand since the shoulder sinks into the chest.
@DucktorQuackers
@DucktorQuackers 11 ай бұрын
wow and here a thought I was just really bad a weight painting. What an amazing tip helped me a ton.
@杨小威
@杨小威 Жыл бұрын
Thank you again for your detailed tutorial video. I can experience the various detailed benefits of paid plugins from your tutorial, so that I won't give up using them because I don't know how to use them!!
@CGDive
@CGDive Жыл бұрын
You're very welcome!
@amixofgeekcontent
@amixofgeekcontent 5 ай бұрын
Thank you for showing a comparison at the start!
@oomegator
@oomegator Жыл бұрын
Great stuff, will have to get the Voxel heat addon now! :)
@CGDive
@CGDive Жыл бұрын
Enjoy!
@rsunghun
@rsunghun Жыл бұрын
You literally saved my project and my life. Best luck to you and thank you!!
@AnnisNaeemOfficial
@AnnisNaeemOfficial Жыл бұрын
This is amazing! I am working with Metahuman and very unwillingly opened up Maya for weightpainting some clothes on mine. It seems I wasted a week in maya when I could have done this in few minutes in Blender!
@Zuntrix
@Zuntrix Жыл бұрын
I don't hate weight painting. 🙂I like it. It's also a big part of my job.
@CGDive
@CGDive Жыл бұрын
You have to start the video somehow :P
@alexeypetrov8394
@alexeypetrov8394 Жыл бұрын
Best Blender Rig videos on youtube! thanks for sharing us your skills!
@ABentPaperclip
@ABentPaperclip 7 ай бұрын
the newest version of this addon seems to work fine with the newest version of ARP! actually i take that back, I was not getting errors as broken looking as yours, but there were definitely some issues with vertices being weighted to bones that were nowhere near
@TheRealJerseyJoe
@TheRealJerseyJoe Жыл бұрын
Great information, thanks !
@CGDive
@CGDive Жыл бұрын
My pleasure!
@ainacrespi3168
@ainacrespi3168 Жыл бұрын
Really usefull thanks! I acctually tried to smooth bake with the quick rig pro and animations done and it worked, it doesn't brake in pose mode and it does a pretty god job, I have to correct one part of de weights, but it did improve.
@Tenchinu
@Tenchinu 10 күн бұрын
still the only vid on YT that comes close to explaining this. Constantly come back to it, thnk u very much! Now in 4.2 the bones layers kinda changed. Still extracting the deform bones and parenting them manually to see if it works, but it gives this error Attribute error: 'Armature' object has no attribute 'layers' For ref, I'm using AutoRig pro. I've tried the manual way as well... but the deform bones of auto rig pro just do not connect with each other? Im not sure how, but they really do not seem parented to their children even if you manually go back and redoit one by one. Not sure what I'm doing wrong. Was wondering if you found out a better method, or if u figured a better way of doing it? Still a very amazing purchase... if I can make it bake for ue5 :(
@Gmodderable
@Gmodderable Жыл бұрын
Great content as always!
@CGDive
@CGDive Жыл бұрын
Glad you enjoyed it
@ParodosGames
@ParodosGames 5 ай бұрын
In a future version of game rig tools, would it be possible to maybe have it exclude certain bonelayers? Thanks for the tutorial!
@CGDive
@CGDive 5 ай бұрын
Can you share more details? GRT has a lot of options to limit what will be extracted. There is an option to only extract the selected bones if you want to be very precise.
@activemotionpictures
@activemotionpictures Жыл бұрын
Wonderful!! Delta-mush!!
@CGDive
@CGDive Жыл бұрын
Yeah, weirdest name ever but it's awesome :D
@HassanAli-sb7cc
@HassanAli-sb7cc Жыл бұрын
Man, I love this !! I commented on the last video but sadly the addon was just for blender, & now you made my Unreal Rigging life so much easier
@CGDive
@CGDive Жыл бұрын
Enjoy! As for 12:39, no it doesn't happen when you do it with GRT. I showed that around 19:50. Did you watch it?
@HassanAli-sb7cc
@HassanAli-sb7cc Жыл бұрын
@@CGDive I was so happy yet concerned, I commented before watching it completely :P , watched it awesome addon & process, thank you!!
@CGDive
@CGDive Жыл бұрын
@@HassanAli-sb7cc Ah, cool! :)
@wjhamilton1984
@wjhamilton1984 11 ай бұрын
at 11:30 you showed a bone for the shoulder (twist bone). Do you have a video talking more about that? Is it for doing corrective shapes? I'm looking to see how difficult it would be to do corrective shapes in Blender, and have them work in Unreal Engine. Also thanks for this video! I bought and tried the addon and really like it.
@duży_gorący_grzyb
@duży_gorący_grzyb 14 күн бұрын
Thanks for the tutorial. For some reason unfortunately I ran into a problem where after running the baker it puts weights on vertices on legs and hips under the control of hand/finger bones. It also puts weights for the feet on hands. A tutorial for troubleshooting common problems with this addon would be helpful. For now I'm going to either correct these manually or divide the mesh into pieces that exclude hands and feet from the process. Nevertheless the addon solved the main problem I had - ugly armpit deformation, thanks!
@duży_gorący_grzyb
@duży_gorący_grzyb 14 күн бұрын
In the end I copied only vertex groups for which the addon fixed my problems to a copy of the old mesh.
@ahmedyahya9981
@ahmedyahya9981 Ай бұрын
When I use the corrective smooth baker add-on, I notice that random vertices are being affected by bones not related to them at all. For example, the wrist bone would deform a random vertex in the foot or some other random place in the body, and would need to do lots of cleaning to fix the final result. not sure why thats the case...
@CGDive
@CGDive Ай бұрын
Hmm, not sure, I have never had that.
@Cobaya
@Cobaya 15 сағат бұрын
I bought this addon today, I used corrective smooth baker and after baking it just disables corrective smooth modifier and doesn't save the result. Why?
@Tenchinu
@Tenchinu Жыл бұрын
this add-on is amazing and INSANELY recommend it... but couldn't really figure out a good result for fingers without manually correcting. Any suggestions?
@elcid2651
@elcid2651 11 ай бұрын
For whatever reason, every time I try this it ends up completely breaking my face rig weights. I've tried parenting the bones to the head, not parenting them, deleting them, even locking them; I always end up with distorted face weights. It's not the end of the world; I just select the bones and go into Weight Paint Mode and Assign Automatic From Selected Bones, but I feel like I must be doing something wrong. Plus, I have to go back and re-fix all the inner mouth, teeth, and tongue weights all over again. Would be nice if there were a way to exclude the face rig entirely.
@Mamika_AFK
@Mamika_AFK Жыл бұрын
Awesome video! Cuz I hate weight painting lol 😆 Btw, can you also make a tutorial on how to bake the Corrective Smooth without the paid addon, please? 🥺
@CGDive
@CGDive Жыл бұрын
We all do :P I can't do a video like that because I don't think it's possible. The addon is based on some sort of algorithm which is probably open-source. So if someone wants to make a free implementation it might be possible. For now the paid addon is all we have.
@Mamika_AFK
@Mamika_AFK Жыл бұрын
@@CGDive oh ok, thanks for answering 😊
@ruslonick
@ruslonick Жыл бұрын
thank you soooo much for your tutorials!
@CGDive
@CGDive Жыл бұрын
Glad you like them!
@xxyychannel
@xxyychannel Жыл бұрын
A pretty thorough presentation to the addon, thank you! To use the baker, is it necessary to join all the meshes(such as clothes, hair pieces, face, or parts that are already deformed well) into one piece? For example, the connection between the face/head mesh and the neck of the body mesh is fine, but the root area of the neck and shoulders has bad deformation; is it recommended to join the head to body first and then bake? Will there be a difference between baking each separated mesh once and baking one joint mesh once?
@CGDive
@CGDive Жыл бұрын
I think it's best to bake all at once. I still have to test this but I don't think you have to join all meshes. I think you need: -all meshes that will be baked are bound to the armature -all meshes that will be baked have an active Smooth Corrective modifier -all meshes that will be baked are selected and their armature is also selected Although having a single mesh is simpler for sure :)
@ana-ot3is
@ana-ot3is 10 ай бұрын
Hey, thank you for the tut!! One question please : is it possibloe to sculpt corrective shapes on top of the corrective smooth modifier? In my case when I want to scuylpt the shape key it neutralizes the corrective smooth bakeer and the mesh looks like at the begining
@CGDive
@CGDive 10 ай бұрын
Yeah, corrective smooth smooths out shapekeys. One solution is to use the Vertex Weight feature of the modifier to make it not effect certain parts of the mesh such as the parts affected by the corrective shapekey.
@crippsverse
@crippsverse Жыл бұрын
I've learnt all my most useful tips from your channel. It's much appreciated. I have a suggestion for a future video. Blenrig 6 is out now and claims to be a professional level rig and is used for Blender movies. It would be interesting to hear your take on it. It's free, so I'm going to try it out. They're claiming it's almost unnecessary to weight paint.
@CGDive
@CGDive Жыл бұрын
I am considering making a video about it. I also gave it a quick try and it seems quite intuitive.
@Leskovcanin
@Leskovcanin Жыл бұрын
question. when will the second part of the faceit tutorial be live? Working on a project rn and would love a detailed explanation on the second part and how i could blend it with other animations thanks :D
@CGDive
@CGDive Жыл бұрын
Working on it! We found some minor bugs while working on the video and I am waiting for them to be fixed. So you'll be getting a better addon as well as tutorials :)
@ashdalat.
@ashdalat. 11 ай бұрын
Every time I struggle with rigging, I come back here. This time, I have another question. Do you know of any add-ons that can delete groups with empty weight? The groups become quite messy after using automatic weighting.
@CGDive
@CGDive 11 ай бұрын
There is a default Blender operator for that in Weight Paint mode under the Weights menu. But this addon is awesome and has improvements on these features kzbin.info/www/bejne/bXelh6ihnraBmLM
@TheOneWhoAnimates
@TheOneWhoAnimates Жыл бұрын
Your videos are great and I love watching them but I would suggest to make the videos a bit shorter with speeding up things and cutting. That way it would be easy for us to get more information in short time. Thank you 💟
@CGDive
@CGDive Жыл бұрын
Hi. Honest question: what would you cut out of this video? I would really appreciate your feedback. This may come as a surprise but this is what I get after cutting and speeding up :)
@TheOneWhoAnimates
@TheOneWhoAnimates Жыл бұрын
@@CGDive Yeah for example, when you are applying values, you could cut out the typing parts. I know i am knitpicking small things but shorter videos would be highly appreciated by a large audience . Love your videos.
@juncando
@juncando Жыл бұрын
How will I achieve Cascadeur in Blender ? So that the motion is more grounded. Also for lip sync, can I drive the phonemes to trigger shape keys like eyebrow morphs with your RBF Addon ? And Finally, will the Voxel Heat be needed of I have the Autorig Addon ? As ARP has a voxel based skin algorithm. Thanks in advance.
@CGDive
@CGDive Жыл бұрын
RBF is not "my addon" :) If the ARP algo does the work, then you don't need anything else. Only buy stuff you need. As for Cascadeur, it has features that Blender doesn't. So in Blender, just use your sense of motion to make the animation grounded.
@TheBadCode
@TheBadCode Жыл бұрын
Thanks for your great videos. So first apply Voxel Heat and then Corrective Smooth Baker, right? It works but causes some problems: When I move the character's fingers, small parts on the character's shoes move! :D It has slightly extended the vertice group of fingers to the shoes. Also the vertice group of the hands and the head have parts at the shoes! Of course, this makes no sense and had to be corrected manually. I don't know if this is important but my character does not consist of a single mesh but of several meshes that I select.
@CGDive
@CGDive Жыл бұрын
This doesn't sound right. If you think the addon is not performing as expected you should contact the developer. It may be a bug that needs to be fixed.
@dastropl7695
@dastropl7695 Жыл бұрын
Did you solve your problem? I have exactly the same issue
@applecarapplecar
@applecarapplecar Жыл бұрын
Hi! I've just purchased your addon and I bet it would help me a lot :) Now I'm following your tutorial(this video), and I wonder why my calculation progress takes too much time. Could you inform me the recommended computer spec(CPU, memory, etc.)? And also, how many vertices does the model in that video contain? Was it re-topologized to low-poly? Thanks.
@applecarapplecar
@applecarapplecar Жыл бұрын
Oh, I found the model in this video has about 77,016 vertices! But mine has only 18,400 vertices and take at least 15 minutes even in "Low" bake quality mode... How can I solve this issue?
@CGDive
@CGDive Жыл бұрын
Hi, very important: this is NOT "my addon". I am just made a review/tutorial. For such technical issues, please contact the addon developer. You can find a contact button on the Blender Market page of the addon :)
@applecarapplecar
@applecarapplecar Жыл бұрын
@@CGDive Oh I see... Thanks! And sorry for my misunderstanding.
@CGDive
@CGDive Жыл бұрын
@@applecarapplecar No prob :)
@roughnesspub
@roughnesspub Жыл бұрын
Man amazing tutorial as usual. I noticed that whenever I have challenge with skinning your channel is first thing Im checking on 🐒. I tried to test this approach and results with with simple cloth were impressive. But what i noticed is that Repeat values higher than 9 makes sleeve area less "sensible" to armature and arm goes out of the cloth boundary. Additionally small details like little cloth pieces shrinks with corrective smooth. Hope to be wrong though
@Tenchinu
@Tenchinu Жыл бұрын
Corrective Smooth *exists* Me: where have u been all my life!!!!?!?? :( thnk u so much!!!! this is gonna b the fastest purchase i made in my life
@CGDive
@CGDive Жыл бұрын
You're welcome 😊
@ugu8963
@ugu8963 Жыл бұрын
Would there be a way to store the results of the delta mush deformer in a shape key ?
@CGDive
@CGDive Жыл бұрын
Yes, i could be done. There is a Save as Shaepekey function in the modifier dropdown menu.
@elcid2651
@elcid2651 11 ай бұрын
As far as I know, the Save as Shape Key doesn't work for CorrectiveSmooth, or at least it does not appear to do what you'd expect it to do. There is a Corrective Shape Keys addon that comes included with Blender; you just need to activate it from your Preferences. It's a bit of a convoluted workflow, but I've been able to save CorrectiveSmooth modifier results as Shape Keys using the addon. Very useful for making corrective shape keys!
@chinonsopromise4962
@chinonsopromise4962 Жыл бұрын
When i use the game rig tools to extract a deform bone from a control rig like mixamo, if i export it as fbx and reimport it back to another blender file, it doesn't play the animation. Please what am i doing wrong. And also if you have an idea of how I can export an animation from a control rig like mixamo control rig to use in another blend file please help me out. After doing an animation I'm forced to create the environment in the same blend file I used in animating and I can't take the animation else where, please help me
@CGDive
@CGDive Жыл бұрын
I am not sure, sorry. The animation is problably still on the control rig. You have to bake it on the extracted rig. But I can't say for sure, I just don't know what exactly you are trying to do.
@Draxtemsklounts
@Draxtemsklounts Жыл бұрын
Fantastic, does this work with complex rigs? Its something similar to a bipedal humanoid, no arms and long neck with teeth, im having trouble rigging it the bones twist, and then doing it manually the Ik dont behave because it's complex and will move it out of the mesh and its a pain forcing it back, being horribly twisted. Im redoing it with some extra caution but anything would be helpful. It would be helpful to be able to do this for animating attacks.
@CGDive
@CGDive Жыл бұрын
"does this work with complex rigs?" Please watch the video :D
@mateuszmrowczynski5763
@mateuszmrowczynski5763 Жыл бұрын
​@@CGDive but you dont speak on this topic in the video...
@luckydurians
@luckydurians Жыл бұрын
so if im using autorig pro what is the best method of exporting the deform bones? I would have to re-parent every single bone if i do this manually so it seems like manual is not a good option. I can get fbx import export if thats the easiest way but i dont know how to use it. Is there a way to still use the game rig addon even if i use autorig pro? The create game rig button is not pressable in the addon because i am not using rigify.
@CGDive
@CGDive Жыл бұрын
yes, you can use GRT with ARP. The addon is not limited to Rigify rigs. the button is not active because you haven't selected the ARP rig as aa control rig. Watch the latest video to see how it works. kzbin.info/www/bejne/b3fNaoOHg8qLlZo
@RohanCreation5
@RohanCreation5 Жыл бұрын
hay can you Show the process with Cutome marvelous designer clothes for Metahuman Character and skin it in blender and Exporting to Unreal Engine 5
@CGDive
@CGDive Жыл бұрын
Unlikely, as I don't use marvelous :)
@RohanCreation5
@RohanCreation5 Жыл бұрын
@@CGDive any custom clothes skinning for Metahuman 😅? Please
@CGDive
@CGDive Жыл бұрын
@@RohanCreation5 That's possible because I'll definitely be focusing on UE soon.
@Atomic-toons00
@Atomic-toons00 11 ай бұрын
8:52 that guy need sum help
@CGDive
@CGDive 11 ай бұрын
yes, lol
@hotsauce7124
@hotsauce7124 9 ай бұрын
Hello, will this voxel heat weights export to UE5?
@CGDive
@CGDive 9 ай бұрын
Voxel heat is just an addon that creates weights. Once they are created the addon itself doesn't matter. The weights will work anywhere.
@hotsauce7124
@hotsauce7124 9 ай бұрын
@@CGDive Thank you
@xdozgaming3496
@xdozgaming3496 Жыл бұрын
bro where is the trex rigging. i followed your courses but rigging trex in auto rig pro is driving me crazy. can you please do a video on that even with no explanation just a video of rigging.
@CGDive
@CGDive Жыл бұрын
Will do it sooner or later. :)
@xdozgaming3496
@xdozgaming3496 Жыл бұрын
@@CGDive if you need the trex model with texture i can send it to you! also i'll be waiting
@CGDive
@CGDive Жыл бұрын
@@xdozgaming3496 What kind of model? What's the license?
@xdozgaming3496
@xdozgaming3496 Жыл бұрын
@@CGDive there are 2 models. 1 has the limitation of commercial purposes and the rest is good to go. The other one has no limitations. Its the trex which almost everyone uses in their videos without any credits. For example the trex in this video kzbin.info/www/bejne/aYK2f6mhqbOJiJI And that is trex which is not allowed for commercial purposes kzbin.info/www/bejne/qIbOg2mHhLJoqJI
@CGDive
@CGDive Жыл бұрын
@@xdozgaming3496 Hi. OK, ideally I want to see the source of the model where the license is stated clearly. :)
@pshipone376
@pshipone376 Жыл бұрын
is it working when export for UE5?
@CGDive
@CGDive Жыл бұрын
when baking is done, it creates normal vertex weights so it can be exported to any other 3d app.
@pshipone376
@pshipone376 Жыл бұрын
@@CGDive Oh yeah, I didn't see it when Smooth Corrective was deleted
@VoidKaiser
@VoidKaiser 6 ай бұрын
thnx
@_xyz________________________y
@_xyz________________________y 14 күн бұрын
Makes me a little upset that Blender didn't include the baking tools out of the box! Instead i have to buy a paid addon for that function... Why couldn't they do that?
@CGDive
@CGDive 12 күн бұрын
This is quite a specialized tool actually. Once you go down the rabbit hole of "why isn't XYZ in Blender" it never ends. The simple answer is, they don't have unlimited resources so they can't create and include everything you can think of.
@_xyz________________________y
@_xyz________________________y 12 күн бұрын
@@CGDive I mean, they made the modifier which is a big time saver, why couldn't they just add the baker as well so you can make use of the new vertex weights ? It just feels incomplete.
@CGDive
@CGDive 12 күн бұрын
@@_xyz________________________y The baker seems like a logical and natural extension but it is a completely separate algorithm.
@daveyhu
@daveyhu Жыл бұрын
I'm all for speeding up weight painting but honestly the time one spends on these "magic addons" is a waste if you were to just practice. Rigging in general seems to be this esoteric beast not meant for the average blender user to trifle with but come on, it's seriously so easy once you dedicate a day of your life to understand it. Opens up so many doors and you won't be dependent on other's people software or ideas on how rigging should be done.
@lemonworm
@lemonworm 11 ай бұрын
I understand but some peoples projects require them to focus on other things and just get this aspect of it done quickly
@vuankhanhbeo
@vuankhanhbeo 4 ай бұрын
A day? I spent 3 days learning rigging, and just for the gist of it, and unknown errors keeps coming up one after another
@gravemistakes8427
@gravemistakes8427 2 ай бұрын
900 dollars for max?! Tf? This is why Blender baffles me sometimes XD Like, what is that for?
@fuyu1259
@fuyu1259 7 ай бұрын
lost me at paid addon
@CGDive
@CGDive 7 ай бұрын
Came back for the free ones :)
@marcelievsky
@marcelievsky Жыл бұрын
nah I prefer doing it manually
@JoJo-xv8vj
@JoJo-xv8vj Жыл бұрын
In fact, It is not baked. It is just an improvement of Voxel Heart. If you try to bind the cylinder to bone with Corrective Smooth and then bake, it doesn't working like Corrective Smooth. it's not bake, it's improvement of Voxel Heart. I recorded a video for your reference. kzbin.info/www/bejne/q5SqdphobZx7bbc This is not suitable for use in games as it will result in messy weighting. When you apply it to a game with only 4 bones, you will encounter errors. Of course, it's a different algorithm, but it's not a baker either. Saying "baker" is simply deceiving people.
@CGDive
@CGDive Жыл бұрын
I showed exactly what it does in the video. OK, it doesn't work well for cylinders. Fine by me :) And the addon has the option to limit the number of bones to 4. "It is just an improvement of Voxel Heart" No, it's a completely different algorithm. It has nothing to do with Voxel Heat.
@JoJo-xv8vj
@JoJo-xv8vj Жыл бұрын
@@CGDive I don't think you can understand what I'm talking about yet. It can even mess up your weights and cannot be fixed. Because I used it extensively in my game a long time ago and even had email correspondence with the author until I became aware of the reality of the situation.
@JoJo-xv8vj
@JoJo-xv8vj Жыл бұрын
@@CGDive Of course, it's a different algorithm, but it's not a baker either. Saying "baker" is simply deceiving people.
@CGDive
@CGDive Жыл бұрын
@@JoJo-xv8vj I see your problem with the name. Yeah, if you expect it would bake Corrective Smooth modifier 1:1, indeed it won't.
@JoJo-xv8vj
@JoJo-xv8vj Жыл бұрын
@@CGDive It not only messed up the weight of many of my monster characters, but I had to redraw the weight one by one until the problem was fixed. The issue was not just with the name.
@raelroque5595
@raelroque5595 Жыл бұрын
i dont know looks like auto weight or manual stiil more easy than do all this to get the thing work, and i dont know why those stupids higs addon keeps creating 4 bones the arms and legs, and totally unnecessary.
@CGDive
@CGDive Жыл бұрын
higs addon?
@nightcow8767
@nightcow8767 Жыл бұрын
3 hours manual mmmmm nah
@batnikelam-mavzer443
@batnikelam-mavzer443 Жыл бұрын
its not good to export to game engines
@CGDive
@CGDive Жыл бұрын
It's not good to comment without watching the video.
@Singh-q5b
@Singh-q5b 8 ай бұрын
I CLICK CNTRL P AND DOESNT SHOW AUTOMATIC WEIGHTS!!! I CLICK CNTRL P AND DOESNT SHOW AUTOMATIC WEIGHTS!!! I CLICK CNTRL P AND DOESNT SHOW AUTOMATIC WEIGHTS!!! I CLICK CNTRL P AND DOESNT SHOW AUTOMATIC WEIGHTS!!! I CLICK CNTRL P AND DOESNT SHOW AUTOMATIC WEIGHTS!!!
@CGDive
@CGDive 8 ай бұрын
Select the mesh, then shift select the rig, then press ctrl +P. Select the mesh, then shift select the rig, then press ctrl +P. Select the mesh, then shift select the rig, then press ctrl +P. Select the mesh, then shift select the rig, then press ctrl +P.
@Singh-q5b
@Singh-q5b 8 ай бұрын
@@CGDive yeah I did do that doesn’t work but thanks for replying
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I am good modelling in blender but i learning character animation So ..... Any one tell me i think make my own pipeline Modelling scene -> Animate-> Render In in in Blender | Maya | Blender For fast work flow Becoz i make like cocomelon cartoons for kid for saving life disturbing gap voilance Some mess content on around And give Valuable msg Be honest I resigned my job for saving kid's life
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