Animation Library in Blender 3.5+ (Asset Browser HACK!)

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CGDive (Blender Rigging Tuts)

CGDive (Blender Rigging Tuts)

Күн бұрын

Пікірлер: 50
@sybren.blender
@sybren.blender Жыл бұрын
Preview generation as it's supposed to work: - add a camera to your scene, and point it at the animated mesh. - on the Action: Mark as Asset. - whatever the camera sees will become the preview image. This is actually how the pose library is designed to work, as different poses might need different perspectives (full body, face, hand, foot, etc.), so you can use the camera position for that.
@CGDive
@CGDive Жыл бұрын
Oh, thanks for the input, Sybren! Sure enough, your method works. This is probably not the best place for feature requests, but currently it seems to take a screen at frame 1, and not at the current frame.
@sybren.blender
@sybren.blender Жыл бұрын
@@CGDive It would render at "the" frame of the pose, so if you have a key on frame 30, it would render frame 30. This is useful to set up a scene specifically for creating the pose library, and then having different frames for different camera positions, background colours, etc. It's not aimed at having animation snippets yet, that's for a future project, which is why it simply looks for a single frame (and thus picks the first).
@CGDive
@CGDive Жыл бұрын
@@sybren.blender I see. Yeah, I think I get how the Pose library works. Looking forward to the Action asset implementation!
@activemotionpictures
@activemotionpictures Жыл бұрын
how possible would it be to upload a 256x256 (max size) for 20 frames (max frames) as .gif? (animated gif) for the preview of the thumbnail? What about APNG format, for the asset library "actions"?
@MannyVanDelight
@MannyVanDelight Жыл бұрын
This does not work for me. The preview is taken from some angle on the Y-axis regardless of what the camera does.
@serhiipes
@serhiipes 6 ай бұрын
It seems that now, in 4.1 version, we are not able to choose if we want import collections as an instance or not. There is no checkbox "instance"
@BenleGentil
@BenleGentil Жыл бұрын
For a week I've been working on a system with customizable characters for Archviz - Your system is the most practical I've seen to quickly drop various animation to a library of T-Posed assets. Thanks!
@CGDive
@CGDive Жыл бұрын
Awesome!
@xxerbexx
@xxerbexx Жыл бұрын
Aprooved. Essentially a run down of what my add on will do.😘
@xxerbexx
@xxerbexx Жыл бұрын
You just made me realize i really need to update my channel banner and profil pic. Btw thanks for crediting me.
@CGDive
@CGDive Жыл бұрын
Thanks! Update, why? The pirate cat is awesome! :)
@MannyVanDelight
@MannyVanDelight Жыл бұрын
Thank you. This series on the asset browser was very insightful. Love it.
@CGDive
@CGDive Жыл бұрын
Glad you enjoyed it!
@fergadelics
@fergadelics Жыл бұрын
I’ve been using all these techniques and it’s worked out pretty well. You brought up parts of this workflow in a comment sometime back when I brought up the xxerbexx addon. It was good advice. Thank you. I also found a file somewhere with all the miximo animations and ended up with this gigantic miximo library that’s honestly just too big - ha. But I do have sets of animations from MoCap online and when using the ranger action manager to quickly browse and locate an action to use, then blend the actions with Animation Layers, I’m quickly able to build a part of a scene. Its a lot of prep but im used to making new sets and navigating everything. I’ve also been using this workflow to prep things I want to refine in Cascadeur, exporting an fbx, and that’s been super cool. At the end of the day, using all these tools and techniques I’m saving countless hours. I feel like a rock star being able to get things done so fast
@CGDive
@CGDive Жыл бұрын
Sounds like a good workflow!
@Mamika_AFK
@Mamika_AFK Жыл бұрын
Thank u very much! This will be super useful 😄 Great as always! 😆👍
@CGDive
@CGDive Жыл бұрын
Glad you think so!
@GlitchmanVGM
@GlitchmanVGM 10 ай бұрын
Incredible! This is so helpful! Thank you so much for this awesome video! 👍😃
@Morphinometr
@Morphinometr Жыл бұрын
I think it's easier to use standard append functionality. At least for now, until developers make it more usable
@pcmttopper3.0
@pcmttopper3.0 Жыл бұрын
Todor Please full tutorial on Rigify animbox And blocking technique too
@samuelpope7798
@samuelpope7798 Жыл бұрын
This channel is dope!!!!
@CGDive
@CGDive Жыл бұрын
ha! thanks!
@BlenderZod
@BlenderZod Жыл бұрын
Thanks for the information
@CGDive
@CGDive Жыл бұрын
My pleasure
@FX_AnimationStudios
@FX_AnimationStudios Жыл бұрын
CGDive Hi.... thanks so much for your tutorials man..really golden stuff :) I have a question regarding ARP I hope you dont mind.. how do I mirror an action? i have one character walking then turning left... I want the same motion but walk and then turn right..basically flipping the animation i tried ctrl+c and then ctrl+shift+v doesnt work..
@CGDive
@CGDive Жыл бұрын
I think ctrl+c, then ctrl+shift+v should work if you do it in the Curve Editor. Make sure all curves are selected, copy them, then ctrl+shift+v inside the Curve Editor.
@FX_AnimationStudios
@FX_AnimationStudios Жыл бұрын
@@CGDive ouf.. thanks soo much.. it works! :)
@CGDive
@CGDive Жыл бұрын
@@FX_AnimationStudios awesome! :)
@TurboDodgeXVI
@TurboDodgeXVI 5 ай бұрын
Is anyone able to tell me how to make an animation an asset, while still being able to change the animation of my character without destroying the asset? Do I need to make a new rig and model for every asset animation in a separate blender file or a new rig/model for every animation separate from my main model?
@GamerTV-cx8jz
@GamerTV-cx8jz Жыл бұрын
Can I have a way to contact you? There is a problem.
@CGDive
@CGDive Жыл бұрын
Please share some general info about the problem and how you think I can help.
@dreamsprayanimation
@dreamsprayanimation 8 ай бұрын
Genius.
@othoapproto9603
@othoapproto9603 Жыл бұрын
Thanks, another great AB tut! Q: Is it possible to make an asset with multiple part and still apply Modifiers?
@CGDive
@CGDive Жыл бұрын
I am not sure what you mean, sorry.
@othoapproto9603
@othoapproto9603 Жыл бұрын
@@CGDive OK, well YT is the wrong platform to explain, thanks anyway
@CGDive
@CGDive Жыл бұрын
@@othoapproto9603 yeah, you can try on Discord discord.gg/j8SQCjFsXP
@CGDive
@CGDive Жыл бұрын
Shoutout to xxerbexx kzbin.info His video about the Asset Library kzbin.info/www/bejne/pYmqfHd9ZqeYjZY
@cgdtb
@cgdtb Жыл бұрын
thanks again
@takenbyblancship1017
@takenbyblancship1017 Жыл бұрын
If you use different animation on a rig in a scene.. what happens to previous animation in scenes
@CGDive
@CGDive Жыл бұрын
They are still in the scene but they may get deleted when you save and re-open your scene. This may help you start to understand how things work kzbin.info/aero/PLdcL5aF8ZcJvaLgirnTuH8-4Ro5Ou-YsZ
@takenbyblancship1017
@takenbyblancship1017 Жыл бұрын
@@CGDive okay thanks!!
@ladopretoebranco8333
@ladopretoebranco8333 Жыл бұрын
friend? I'm a cinema4d user and I'm migrating to Blender.. the same mesh in cinema is fluid in the viewport, in Blender it gets stuck as if working with many polygons, while in cinema it's very fluid and it bothers me a lot at the time and I end up going back to cinema4D. help me?
@CGDive
@CGDive Жыл бұрын
So the Performance in Blender is not as good as C4D. I can't help, that just depends on too many factors.
@SumNumber
@SumNumber Жыл бұрын
So it is like a BVH or mixamo action that you can cover with a ' skin ' of you choice. :O)
@CGDive
@CGDive Жыл бұрын
If it works that way for you, that's great :)
@artemiasalina1860
@artemiasalina1860 Жыл бұрын
You forgot that guy's youtube channel in the description.
@CGDive
@CGDive Жыл бұрын
Ah, crap! Will add it in a second. Thanks for the reminder!
@VarlamDWMA
@VarlamDWMA 10 ай бұрын
This should be reworked in future blender update, too much hussle for simple things. It is very inconvenient.
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