CH1 -realtime dx11 tessellation in maya 2013.5

  Рет қаралды 94,354

Paul Tosca

Paul Tosca

Күн бұрын

More info on the project on the forum
www.polycount.c...
I have given away some source files for this character ... mainly with the idea to help others that might be on the road to becoming game character artists and want to check out the model/textures/psd layout and what not ... but do with them as you wish.
-geometry files ( fbx and ma : maya 2012 , maya 2013.5 )
www.paultosca.c...
-textures in tga format ( transparency is on alpha channel of diffuse textures)
www.paultosca.c...
-PSD source for head diffuse
www.paultosca.c...
-PSD source for body diffuse ( since this is 4k and has quite some layers might be a bit unwieldy on systems with lower amount of RAM )
www.paultosca.c...

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