Character Modeling Part 21: Game Ready Geo From Marvelous Designer

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SMoore's Characters

SMoore's Characters

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@jasonstark7969
@jasonstark7969 4 жыл бұрын
Such a high quality tutorial ! Thanks you Steve !
@hseigin2245
@hseigin2245 4 жыл бұрын
I got baited by the title... I thought there was a some super secret method to get neat topology out of MD. :) Nice content, keep the good work :)
@SMooresCharacters
@SMooresCharacters 4 жыл бұрын
Thanks Hseigin :)
@9dragonscreative90
@9dragonscreative90 2 жыл бұрын
GREAT Info
@elyootafaridzadeh1164
@elyootafaridzadeh1164 Ай бұрын
what about uv and top stiching you brought from md
@SMooresCharacters
@SMooresCharacters Ай бұрын
Sorry, it's been a while since I made this video so I'll have to go back and refresh my memory.
@elyootafaridzadeh1164
@elyootafaridzadeh1164 Ай бұрын
@@SMooresCharacters when i use zremesh i loose my uv that i made in marvelius software, like puckerings and stiches.
@SMooresCharacters
@SMooresCharacters Ай бұрын
@@elyootafaridzadeh1164 Yes, sorry but that is unavoidable, however, I did a test and you could copy the uvs from your original mesh that you exported from Marvelous Designer to the new ZRemesh version using a tool like "Transfer Attributes" in Maya and copy the UVs based on World Space. I try to make a short video demo in the near future.
@elyootafaridzadeh1164
@elyootafaridzadeh1164 Ай бұрын
​@@SMooresCharacters lovely, thou i use blender, i found my way somewhat different, mine is export from marvelous in flat version aswell and then retopo flat version and get a projection Uv from it and then use mesh deform to form it around my first obj... for any one who wants :)
@SMooresCharacters
@SMooresCharacters Ай бұрын
@@elyootafaridzadeh1164 Glad to hear you found a solution!
@mushudamaschin2608
@mushudamaschin2608 Жыл бұрын
meshing in myer lol
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