Character Rigging for Beginners: 01 Skeleton

  Рет қаралды 82,927

SARKAMARI

SARKAMARI

Күн бұрын

Пікірлер: 65
@bidibuzz7696
@bidibuzz7696 9 ай бұрын
this serie is goldmine thank you ! thank you thank you !
@SomsaiArts
@SomsaiArts Жыл бұрын
I've been needed to reteach myself rigging. This is going to help a lot! Thanks!
@sarkamari
@sarkamari Жыл бұрын
Hope you find the series useful. I also have an intermediate playlist on the channel in case you're not new to the topic. Best of luck
@railenamir
@railenamir 2 ай бұрын
Best rigging tutorial! thank you so much. thanks to your very calm voice, all rigging is less stressing 😅
@sarkamari
@sarkamari 2 ай бұрын
Iam glad to hear this ❤️
@-lb-9455
@-lb-9455 6 ай бұрын
very informative and very kind step we learn rigging from here very easy and industry standard....
@i20010
@i20010 Жыл бұрын
Very helpful tutorial, (full beginner here) Thank you!
@sarkamari
@sarkamari Жыл бұрын
Great to hear 😊
@kuanhonglim9804
@kuanhonglim9804 Күн бұрын
Dear Sarkamari san i have a question why you make "Jnt_end_L_ankle01" and "Jnt_l_ankle01". is there any special purpose to make two skeleton and parent it? as usual people will use only one skeleton complete this portion. thank you very much 🙏🙏🙏
@sqwert654
@sqwert654 2 жыл бұрын
Usually see the same bones chain down the leg etc, instead of overlapping joints. Would there not be a performance hit in games?
@DamienDesign
@DamienDesign 22 күн бұрын
I like this tuto thank you, but just to say that you will need the wrist named: ''wrist'' without the ''end'' name in the naming, because you will need it in your binding selection. When come the time to weight paint.
@kitteyduck
@kitteyduck Ай бұрын
hey there! i've ran into an issue when binding the skin to the eyes, i've followed what you've done and chosen the same settings, but when i bind my joint to one of the eyes, when i go to rotate that joint, it moves both of the eyes, even though i've only binded one, any suggestions? thanks!
@Doc2rjae07
@Doc2rjae07 3 ай бұрын
Amazing lesson Sarkamari💯🙏
@hglankshear
@hglankshear 3 жыл бұрын
Hi Reza! I was just wondering why its important to create two joints at the ankle instead of connecting the shin bone directly to the ankle with one joint? I think perhaps there is something I didn't understand there.
@sarkamari
@sarkamari 3 жыл бұрын
Good question. Since this series of videos target the junior artists this method allows for easier tweaks during the control setup and 'reverse foot lock'. In my intermediate course mu approach is different of course
@hglankshear
@hglankshear 3 жыл бұрын
@@sarkamari Thank you so much! That definitely answered my question :)
@ReiRoldan
@ReiRoldan 3 ай бұрын
Thank you for a great tutorial series
@ayoubchbab5602
@ayoubchbab5602 Ай бұрын
Hello, Hope that you're doing well. For the rigging, which option is better : quick rigg, rigg manually, using advanced skeleton or are there more practical methodes ? Thank you for the feed back.
@yorickvlt1021
@yorickvlt1021 Ай бұрын
Depends what your model is for. Quick rig and advanced skeletons typically will only be used as backups when you can't/don't want to do a proper rig, but will still require skinning in most cases
@ayoubchbab5602
@ayoubchbab5602 Ай бұрын
@@yorickvlt1021 Thank you for you feed back, Have a nice day.
@Cyborg_AZ1
@Cyborg_AZ1 10 ай бұрын
It's just 2 days in Maya I started rigging and my brain feels like i am trying to achieve 10D in universe.
@sarkamari
@sarkamari 10 ай бұрын
Hope that is a good thing
@Cyborg_AZ1
@Cyborg_AZ1 10 ай бұрын
@@sarkamari man I am literally crying 😪it's soo tough.
@sarkamari
@sarkamari 10 ай бұрын
Hang in there. Practice will make it easier
@SanjayKumar-fe4ih
@SanjayKumar-fe4ih 7 ай бұрын
Ll​@@sarkamari
@Tenchinu
@Tenchinu 2 жыл бұрын
would love to follow the tutorials, as they seem really good, but without an explanation on joint orientation, I am completely lost after getting to the legs. Everything is very detailed and comprehensive, but the joint orientation affects a lot of the IK and skinning parts. Had to basically start from zero a couple of times after noticing that, without understanding that, the rest cannot work properly. Do you have a tutorial on that?
@sarkamari
@sarkamari 2 жыл бұрын
Hi Nekoni; I may put together a brief tutorial on how to use constraints as they play a massive role in rigging. Thank you for your warm feedback
@Tenchinu
@Tenchinu 2 жыл бұрын
@@sarkamari the tutorial is amazing tho. no complaint there :) Is that, after skinning and putting the weights, I noticed there had been no explination on how to fix the orientation.
@sarkamari
@sarkamari 2 жыл бұрын
Fir the skeleton part the only area that requires attention is the ankle joint (at the beginners level of course). As long as you don't rotate the joint (and use orient joint instead) you should be fine.
@Damian_DH
@Damian_DH Ай бұрын
this is an strange behavior but ill write it just in case someone is having the same problem. When i generated the ik handle in perspective view the values of the pole/mechanism were a bit off it got fixed when i generate it(IK handle) locked in the front view.
@lisasairy251
@lisasairy251 7 ай бұрын
Thank you so much for sharing such great tutorials with us Sarkamari! I just wanted to ask, in order to get the file to follow along we have to sign up to your Patreon? Thank you for time! Just subscribed! ☺🙏
@sarkamari
@sarkamari 7 ай бұрын
Hi You really don’t need the scene to follow along as the focus is mainly on the workflow but if you ever want to support the channel then yes you will have access to almost ALL the scene files on the channel :) Glad you found the rigging tutorials useful
@hglankshear
@hglankshear 3 жыл бұрын
Another question which I sadly was not able to find an answer to ~ it seems I am unable to create IK joint handles by clicking through the outliner? When following your instructions I just had to go through the viewport.
@sarkamari
@sarkamari 3 жыл бұрын
Use the viewport to select the joints if you run into any glitches.
@hglankshear
@hglankshear 3 жыл бұрын
@@sarkamari Thank you!
@JOSEMARTINEZ-nh7fw
@JOSEMARTINEZ-nh7fw 5 ай бұрын
I have a question and it is about why you don't do the FK on the legs??🤔🤔
@sarkamari
@sarkamari 5 ай бұрын
I do. But not in this series. For beginners it’s a lot easier to start with IK setup. Check out my intermediate playlist for IK/FK right
@plautus-jc8be
@plautus-jc8be 4 күн бұрын
I tried learning rigging following a blender tutorial,. and I just failed,. I blame the software, everything is unintuitive and overcomplicated and too many steps to do a simple task, and control garbage. Is maya better to use?
@sarkamari
@sarkamari 3 күн бұрын
Each app has their own merits. I work at Disney and Maya is the main software for rigging hence this tutorial. Hope you find this useful
@plautus-jc8be
@plautus-jc8be 3 күн бұрын
@@sarkamari but is there platforms ion case I need help wtih this:?
@drishtiarora6568
@drishtiarora6568 9 ай бұрын
you have selected the whole body in starting including his clothes & hair as well.. so are we rigging them altogether?? Plus if I take a different character of my own & if its clothes and hairs are separate from the body, do I need to add the whole character on the display layer or the only body part?
@luizfelipeduarte8752
@luizfelipeduarte8752 8 ай бұрын
His model have only four meshes. Two for the eyes, the hair and the other one is the whole body. The model doesn't have clothes. When the skinning is finished it would be pretty much the hair and eyes following the "head" (part of the whole body mesh). About the second question, I'm not a specialist, but I'm pretty sure it DEPENDS. If your character won't change clothes at all, should be wise to rig body and clothes altogether. If the clothes and the body are separate, I don't know how it's done.
@adrishroy1396
@adrishroy1396 4 ай бұрын
Is it important to know drawing for rigging?
@sarkamari
@sarkamari 4 ай бұрын
Drawing ❌ Anatomy and shapes ✅
@sammytheentertainer62
@sammytheentertainer62 4 жыл бұрын
We appreciate..........but can you please make an Intermediate to advance facial rig system for animation, like sticky lips, fleshy eyes, squash and stretchy head, so on and also rigging with the teeth and tongue thanks
@sarkamari
@sarkamari 4 жыл бұрын
sure. it's already on my list :)
@NaveenShriRam
@NaveenShriRam 4 жыл бұрын
my request is too same
@alifhossain9705
@alifhossain9705 Ай бұрын
thanks for your information🥰
@drishtiarora6568
@drishtiarora6568 9 ай бұрын
kindly clear one thing: are we involving clothes also in rigging?
@sarkamari
@sarkamari 9 ай бұрын
Yes . The cloth is the one that gets skinned to the bones. There’s no body Geo underneath
@NuhUHey
@NuhUHey 11 ай бұрын
when i try to mirror the arm i get an error message "too many arguments. expected 1, found: 0"; mirroring the legs worked just fine
@NuhUHey
@NuhUHey 11 ай бұрын
nvm it works now
@sumit-um6jq
@sumit-um6jq 4 ай бұрын
How do download this model
@mandaarun246
@mandaarun246 3 жыл бұрын
Tq very much sir
@sarkamari
@sarkamari 3 жыл бұрын
Glad you found the video useful Manda
@ArtisticOm.
@ArtisticOm. Жыл бұрын
THANKYOU!!🥰
@aditimandal9062
@aditimandal9062 Жыл бұрын
Thanks a lot sir😊
@sarkamari
@sarkamari Жыл бұрын
Glad you found the videos useful, Aditi
@september.designer
@september.designer 3 жыл бұрын
thanks
@tiendungdang45
@tiendungdang45 3 жыл бұрын
For some reason when I tried to parent the ankle joint to the toe joint, the toe joint just disappear
@sarkamari
@sarkamari 3 жыл бұрын
Make sure the selection order is correct
@tiendungdang45
@tiendungdang45 3 жыл бұрын
@@sarkamari Yea, the toe first then the ankle
@kuanhonglim9804
@kuanhonglim9804 Күн бұрын
good tutorial video 👍x 1155
@drishtiarora6568
@drishtiarora6568 9 ай бұрын
your source file is locked even after sign up
@sarkamari
@sarkamari 9 ай бұрын
Please make sure you choose GOLD tier. I am happy to double check for you. What is your Patreon username?
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