Character Selection with Bolt Visual Scripting - Part 1

  Рет қаралды 11,569

One Wheel Studio

One Wheel Studio

Күн бұрын

Пікірлер: 28
@OneWheelStudio
@OneWheelStudio 5 жыл бұрын
I'm always looking for feedback. Was the video useful? Did you learn anything? Did I leave something out you wish would have been included? Let me know what you think.
@sasquatch_devs
@sasquatch_devs 5 жыл бұрын
I found the video useful, especially the list of game-objects as I was trying to solve a similar problem in my game. I still have other things to wrinkle out but this helps a lot! For some reason, the characterIndex variable never returns to 0 when I playtest, it fully rotates no problem.
@OneWheelStudio
@OneWheelStudio 5 жыл бұрын
The character index won't reset since it's a saved variable. In the next video I'll add the ability to display the name of the chosen character, as part of that I will add a start event that will reset the character index. If that sounds like it might fix the issue you can get a sneak peak of the addition to the "character selector" flow macro here: imgur.com/a/bmqiQsN
@duwaynerowe8151
@duwaynerowe8151 3 жыл бұрын
Hey, will this work for 2d games as well. Like a flappy bird game.
@OneWheelStudio
@OneWheelStudio 3 жыл бұрын
Some of it will. The rotation of the platform is done in 3D so that won’t but much of the logic will translate to 2D.
@duwaynerowe8151
@duwaynerowe8151 3 жыл бұрын
@@OneWheelStudio I , mean if I want to have a 2d version of a character select on screen. Can I copy and paste this method of visual scripting.m
@AntonioFlores-zz5mi
@AntonioFlores-zz5mi 3 жыл бұрын
Simply and concise, it is clear that you have been blessed with teaching skills. Thank you for your hard work.
@InfurnusUK
@InfurnusUK 4 жыл бұрын
Great video, learnt a lot from this. One small thing is at 7:45ish when cycling on the left arrow, when it reaches 0 it changes from float to int, think you meant to use a float in the top chart for the left button, but minor detail
@MarcellXV
@MarcellXV 4 жыл бұрын
i love the informative and all around helpfulness of the video it's just that sometime i feel as if you a little bit to fast for me to keep up with what you saying and doing
@abdousda8869
@abdousda8869 3 жыл бұрын
انت شخص رائع لقد ابدعت واصل
@kyledeysel4458
@kyledeysel4458 4 жыл бұрын
Hi One Wheel I cannot seem to get the On Button Click Unit on the flow graph? Please help
@OneWheelStudio
@OneWheelStudio 4 жыл бұрын
Searching for “on click” should bring it up. Could you take a screenshot while you do that search and drop it in the OWS discord?
@sasquatch_devs
@sasquatch_devs 5 жыл бұрын
none of the free asset links worked for me..
@OneWheelStudio
@OneWheelStudio 5 жыл бұрын
Ah crap! Let me see if I can fix that.
@OneWheelStudio
@OneWheelStudio 5 жыл бұрын
Thanks for the heads up! The links should be working now. Damned cut and paste ;)
@kokses3678
@kokses3678 5 жыл бұрын
go save game (gameObject)?
@OneWheelStudio
@OneWheelStudio 5 жыл бұрын
Say what?
@kokses3678
@kokses3678 5 жыл бұрын
@@OneWheelStudio save game objects. I don't know how to save items in inventory
@OneWheelStudio
@OneWheelStudio 5 жыл бұрын
If you check out my previous video it looks at how to use "saved variables." Saving inventory could be easy or tricky depending on how the system works. That said the saved variable system in Bolt is pretty easy to use. The hardest part of saving is figuring out how to "encode" the information. For example in an inventory system, you probably are going to save "5 wood gameObjects." Instead you would probably save the "5" in a variable for wood. You could also have a list of all the possible inventory items and then a second list of how many the player has. This would let you recreate the inventory.
@kokses3678
@kokses3678 5 жыл бұрын
@@OneWheelStudio I open case. If for example ak47 is dropped, then a clone of this ak47 will be created in inventory. How save?
@OneWheelStudio
@OneWheelStudio 5 жыл бұрын
You could create a list of gameObject in saved variables. Then simply add the ak47 prefab to the list. When you reload the game the list will have all the objects in it and you can create them as needed.
@wolfgangn.4250
@wolfgangn.4250 5 жыл бұрын
I'm so not smart enough to do this lol
@OneWheelStudio
@OneWheelStudio 5 жыл бұрын
Nah, just got to jump in! The game development thing is crazy hard, but you just chip away and a few years later you start to get the hang of it.
@wolfgangn.4250
@wolfgangn.4250 5 жыл бұрын
@@OneWheelStudio Also love your videos!
@wolfgangn.4250
@wolfgangn.4250 5 жыл бұрын
@@OneWheelStudio ​ One Wheel Studio Found your channel today. After I watched your first video I subscribed. Super helpful! Thanks!!!
@OneWheelStudio
@OneWheelStudio 5 жыл бұрын
@@wolfgangn.4250 Glad you're finding them useful! If you're using Bolt (I'm assuming you are) make sure to get on the Bolt discord (or mine - link in the description) those guys are super helpful!
Character Selection with Bolt Visual Scripting - Part 2
8:43
One Wheel Studio
Рет қаралды 3,2 М.
Saving Data in Bolt Visual Scripting
8:09
One Wheel Studio
Рет қаралды 10 М.
To Brawl AND BEYOND!
00:51
Brawl Stars
Рет қаралды 17 МЛН
1% vs 100% #beatbox #tiktok
01:10
BeatboxJCOP
Рет қаралды 67 МЛН
Unity Tutorial - Simple Character Selection System
5:30
RumpledCode
Рет қаралды 91 М.
How I Built A LEGO Treadmill That Moves In EVERY Direction
18:06
Banana Gear Studios
Рет қаралды 1,1 МЛН
8 DEVS Make a GAME without COMMUNICATING!
13:21
Blackthornprod
Рет қаралды 997 М.
The BEST Mechanical Display You've EVER Seen!!
13:51
Tin Foil Hat
Рет қаралды 613 М.
Utilizing ChatGPT for Unity Visual Scripting: Is It Possible?
3:04
Smart Penguins
Рет қаралды 9 М.
I Recreated Arcane With $0
15:01
Noggi
Рет қаралды 2,2 МЛН
AI Player Detection and State Graph Transitions
13:09
One Wheel Studio
Рет қаралды 8 М.