Thank you guys for doing this hard work getting down to the nitty gritty and teaching me things i wouldnt have figured out myself or from any other source rn im using melee ssj trunks more in solo battle because he has some well rounded stats. playing him feels like im not being cheap but im not at a crazy disatvantage
@dannyvillamizar41923 ай бұрын
i appreciate all the work you do for the community. this spreadsheet is a massive help. one way you can improve on it is to make 2 seperate columns showing the dp cost of the base version of the character and then do a seperate column showing atk*effective health/base character dp because most of the dp transformation characters are more valuable because people use the base version and transform regardless
@EdwardPerez-x1g3 ай бұрын
Bro we appreciate this so much. Thank you. The community will comeback to this for sure
@alicedescartes3 ай бұрын
From one person working on a big google sheet to another... nice stuff! (I make the Moveset Masterlist).
@jgfox31503 ай бұрын
You should join our editing team on our conquest to help the community. We are working on crazy stuff that you would get access to.
@Illusionmaker_MTG2 ай бұрын
This is great! I tested a bunch of things myself, but there is no way I would have figured out that much on my own. One thing that I would like to mention, as it seems to be missing on the current spredsheet - Base Uub (GT) has a stat buff in sparking mode. However, he loses the sparking buffs when he turns into Majuub (GT). Some constructive criticism that I would like to voice is the layout of the spreadsheet. I find it to be pretty confusing to look at. Take the single most important stats that players are interested in and place them in the first few rows. Add the interesting, but more detailed stuff in the later rows.
@jgfox31502 ай бұрын
Thank you for the idea. 💡 Also all sparking buffs are under the sparking tab. So we already got you.
@d..88183 ай бұрын
Really appreciate it what are you doing ,Im really curious of this thank you bro❤️
@FrankAdoresGames3 ай бұрын
Very cool documentation
@juannakamine13 ай бұрын
Great work guys! Yall should be the new Brady game guides - i know the info is online most of the timebbut i like one complete source that I'll even print out
@juannakamine13 ай бұрын
Sorry to hear they didn't shout you guys out too
@savior41343 ай бұрын
Amazing! I suggest to put the number of skill point the fighter has at the start of the fight if it change with the character I also suggest to integrate all these spreadsheet in just one at the end, but maybe now it is problematic because they are work in progress
@jgfox31503 ай бұрын
We are working on this as well as the ki that they start with.
@NoxLegend13 ай бұрын
Excellent work. Have you thought about ki charge speed per character? I have worked on this with some additions including some of my personal needs like columns for checkboxes that include - unblockable ultimates, unblockable supers, instant sparks, full power, after image strike. Also added some auto calculators that calculat totals for attack/defense etc per team. I made some teams for comparison so when i filter the search it will show the total defense of the team or the total offense etc. it probably needs some polish but it you want it happy to send it over
@jgfox31503 ай бұрын
We are hard at work on this but it's 498 Blasts/skills so it may take some time. about halfway done at the moment.
@OfficialCrowSon3 ай бұрын
Chain Destructo Disc Android 18 has it too when she wears costume 5 maybe add that some way aswell
@Telarius3 ай бұрын
Yo bro. I know you say most people arnt interested in the math. I agree. But I'm very interested in it. It wasn't until 8 min in when you stated end of video you'll go over the math. I know alot of this info so I'm more interested in going over your equations as a lens to them watch the video through. For the next 1 could you timestamp when your equations are spoken about? I'm rewatching now with your math in mind
@jgfox31503 ай бұрын
Sure. Also join the discord and our editors to help us get the info out to the people. Plus you get to see behind the scenes.
@Telarius3 ай бұрын
@@jgfox3150 will do and thank u bro
@Xray9963 ай бұрын
I really like this but can u add a "overall" section just to see all the stats in 1
@jgfox31503 ай бұрын
Already did. Atk*Effective health
@WellingtonSantos-mb6qi3 ай бұрын
wow they buffed ultra instinct
@rikkdosage15393 ай бұрын
hey, could you explain the different classes of fighters you’ve written in the spreadsheet please?
@jgfox31503 ай бұрын
Not yet. We are comparing game data to find out everything about them. Seems the game code is designed with a base stat that’s multiplied by the class’s bonus. We have most of them figured out and are working on it everyday. The next update will be 100% accurate information from the game code it self. Also working on an easy to use website for everyone. Have a lot of stuff coming!
@Nezxmi3 ай бұрын
Is defence not being overvalued since it at best makes you take neutral damage/reduces opponents attack to 0? Say I have SS4 Gogeta vs Anilaza - Gogeta would have have 3962-983 attack, giving me 2979 attack. 50,000/2979= 16.784 combos, vs 50,000/3962=12.62 combos, giving a ~33% difference. 50,000(1.33)= 66,500 EHP, not ~80k. Pretty certain it's not defence % x ehp bc defence doesn't reduce ALL incoming dmg, rather it only reduces only a portion of it, or maybe I'm just confused somewhere? As far as I know 38% extra defence is not 38% extra health, but 38% less dmg from incoming combos that do over 2581 dmg, meaning that if you have either 0 or bonus attack stats the least you'll be doing is 2581 despite defence reducing your dmg. Having 3000 defence wouldn't reduce Gogeta down to Hercule levels of dmg, he'd be relative to base Goku(z-end) or other 0 attack characters.
@FrostBurst-f9j3 ай бұрын
Someone please answer this guy, this is important.
@jgfox31503 ай бұрын
So in the video I show both versions of math and where why we are using the new formula. 15:55 is where we go over both. Hope that clears it up.
@Nezxmi3 ай бұрын
@@jgfox3150 Ah that’s what I get for having goldfish levels of attention/retention haha, but wow defense is actually pretty solid I didn’t realize how inaccurate the previous defense calculations were. Thanks for these vids man, this information is so valuable.
@jgfox31503 ай бұрын
@@Nezxmi No worries, Comments like that keep me on my toes.
@WhyEden_3 ай бұрын
You should make a concise legend to explain all this easier ie red = bad
@jgfox31503 ай бұрын
Thank you for watching I might just do that. We added more information to the document yesterday and will keep going. After we get the info put in and organized I will think about it.
@sauce9876543213 ай бұрын
They way overvalue the characters stats in relation to their DP. This is why DP battles are super unbalanced and people just fill their team with low DP characters. Character design really wasn’t thought out for this mode.
@jgfox31503 ай бұрын
Low DP is definitely the way to go. I’ll explain in detail though in a later video
@bryanxo24893 ай бұрын
I think the stats for both Goku (Super) and Vegeta (Super)'s Red God and SSJ forms are swapped. SSJ Goku has slightly more attack than Red God (weird) and Red God Vegeta has more attack than SSJ Vegeta. Also both the God forms for Goku and Vegeta should have 52 defense
@therealjahovasthickness3 ай бұрын
15:00 who? Thats total BS that that happened. Tells us so we can comment!
@jgfox31503 ай бұрын
Thank you for watching. At that time the Beerus stat was being calculated. Shortly after we start calculating Hit’s attack into Beerus’s defense showing you how to compare characters accurately.