Ayy, yeah it is slightly better but not a lot, but it has very few drawbacks if you can fit it ^^ Stone metal is really good too and I would recommend that for a cheaper version of double metal
@GMODISM2 жыл бұрын
Oh and Jhono1928 did the math
@BorderWise122 жыл бұрын
@@GMODISM Cheers! Not remembering the name was bothering me. :)
@austinsmith51942 жыл бұрын
Thank you for being such an active youtuber on FTD; I've been watching your channel for just under four years now and you're the main reason I still play the game. Thank you for all your hard work and brilliant tutorials!
@BorderWise122 жыл бұрын
You're welcome! Thank you for sticking with me! 😁
@HMolyneux2 жыл бұрын
yay! I really like armour tutorials, who want their ships to die right?
@dillonschroeder9852 жыл бұрын
Your constant uploads and tutorials like this have helped me so much in becoming better in the game appreciate all the work you do to help people understand this game better.
@KoboldIV2 жыл бұрын
Blasphemy! Overpriced metal boxes with dediblade cheese is what is intended.. Wich is odd considering they don't float or are cost effective..
@SamSchurger2 жыл бұрын
What I am gathering from this is that volume is better for protection than more durable blocks for low cost builds. I may be wrong, but it justifies my poor armour decisions, so I don't care.
I saw gmodism do it then used it for my new battleships but with stone instead of wood. Now I understand why it works so well a little better.
@rabidr3aper2132 жыл бұрын
Are you saying the stone was effective or it was a mistake?
@soybean90982 жыл бұрын
@@rabidr3aper213 neither. It's the same as with wood but different. Cheaper than metal but more hp and ac than wood but 1 material per meter more expensive.
@crimzonplays11349 ай бұрын
Interesting. I tried Stacking wood and Stone as it was cheaper. And It seems I have more build tools to learn as you are able to swap between the wood and metal beams really fast. And I also added some EPA replacing some of the wood every so often on the outermost checkerboard layer. I assume that does not help as much as I thought it would, huh?
@made59662 жыл бұрын
I like your armour videos, very helpful
@SephirothRyu2 жыл бұрын
Don't forget checker-ERA.
@BorderWise122 жыл бұрын
Yup, didn't mention that just to save time. It definitely needs a video to itself at some point.
@Knot_Sean2 жыл бұрын
IF YOU AINT GETTING DRUNK GET THE F’ OUT THE CLUUB. 12:15
@dnawolf87892 жыл бұрын
i really appreciate your toturials helped me to build my own crafts and get hte hang on the game the toturials in game are for me pretty useless so ty for helping newer players and i hope this game grows
@carrott362 жыл бұрын
Hey, I have a question. I'm planning to get From the Depths the next time a sale rolls around, and I already have four potential designs in my head. These are HMAS Blucher, HMAS Ligny, HMAS Iron Duke and HMAS Waterloo. Blucher is a missile carrying ship, holding what I've dubbed 'Baker Missiles' that act as medium-long range quite large precise missiles for taking out smaller targets at long range. Blucher's only purpose is to hold 4 of these, and therefore is quite agile without them. Ligny is an APS and ant-submarine ship. It has a missile protection system in the form of counter-missiles, and also has a few Anti-submarine 'Prince of Orange' rockets that fly up, then down very fast so that their momentum can carry them through the water and allow for submarine impacts. HMAS Iron Duke and Waterloo are both large submarines, Iron Duke being armed with a group of small 'Brown Bess' missiles for eliminating targets at medium-short range. Due to it's shorter range, I'd make sure it could dive without closing the missile hatch for rapid surfacing and submerging. Waterloo is armed with one 'St. Helena' missile that has tactical nukes attached and preferably some kind of cluster bomb system so that it can either cripple or outright destroy large ships. I've tried to design all these with modern warfare in mind, but I don't know how that looks in FTD or if everything here is even possible because, as I said, I don't own the game as of writing this. Are they competent? Do you have any feedback? I'd love to know!
@BorderWise122 жыл бұрын
Short answer: no plan will survive first contact with the game, and don't try and think in real-life terms of what will work well. Just try stuff, have fun, and don't get sad when things don't work. 😁👍
@fluffyskunkboy45962 жыл бұрын
If you haven’t gotten the game yet, I have some feedback that could help you pin down the designs for these. There are four missile sizes in-game, those being small, medium, large and huge. For the Blucher, small or medium missiles would work better than larger missiles, because they are more agile and faster, and are also lighter. The Ligny’s anti-submarine missiles could be simplified with secondary torpedo propellers, which allow for the missile to work as a torpedo instead of using momentum. Missile hatches in-game act as an airtight seal whether or not they are open, so the Iron Duke should have no problem with them. The Waterloo will be the most complicated of your ships. Missiles are modularly built from missile pieces, and the tactical nuke is a self-destructing block. What the Waterloo would need to do to use nukes is construct and launch small disposable rocket craft to carry the nukes, acting as missiles. Hope this helps!
@carrott362 жыл бұрын
@@fluffyskunkboy4596 Thank you so much! I'll keep that in mind!
@lagrangepoint93862 жыл бұрын
Those Prince of Orange rockets can be just replaced with torpedoes for greater accuracy, a more compact design and less pain in the arse for you.
@Jekan_1 Жыл бұрын
How is your experience so far? :D
@blazeshellz14752 жыл бұрын
When you can't use the armor schemes of the cool kids cause your PC dies whenever your craft hits 10k block count. *Sad Poor noises* XD
@goodstormsgames97442 жыл бұрын
So I've been building out of stone alot. Why? I guess I'm paranoid about emp. Also wood stone is pretty cheap
@twinkyoctopus2 жыл бұрын
I suppose the advantage of this scheme is efficiency, but for something for later game it's probably better to accept the inefficiency and go all metal/metal ha
@BorderWise122 жыл бұрын
Yup. The advantage is material-efficiency and floatiness, and that's basically it.
@niroshsaravanan95976 ай бұрын
Composite armor!
@Graknorke2 жыл бұрын
if I combine this with crosshatching I probably want at least three layers to not leave any all-wood weak points right?
@anamerican10542 жыл бұрын
What do you press to get the armor class? And I've been meaning to ask, how do you save an object with axis turret?
@alberttrita58582 жыл бұрын
the armour class and health is a tool from the Z menu, the same menu you use to equip rambot's weapons, like the minigun, pistol, etc and other designer-only tools for craft testing and debugging. In order to save a turret, piston or a spinblock with things on it, build on that spinblock, then open the inventory and go to subobjects mode, near the bottom of the parts list, then click "save the subobject you are currently building on", and save it under whatever name you like. You can then open up that menu again, and load any saved subobject, and even change their base between the different turrets, pistons and spinblocks.
@anamerican10542 жыл бұрын
@@alberttrita5858 Thank you it works. I never used prefab mode. I've been using cntl-p for everything. This will make it easier. Next I need to make folders for all my prefabs.
@Schproemftell2 жыл бұрын
Didnt you say that you give up on armor turorials ?
@BorderWise122 жыл бұрын
Did I? I must've forgotten I said that. 😅
@Garethaxz2 жыл бұрын
I don't know if it's cursed lol, just... complicated XD
@BorderWise122 жыл бұрын
For me, making videos on it is slightly cursed. Something usually goes wrong and I feel silly. 😛
@Garethaxz2 жыл бұрын
@@BorderWise12 lol, the problem with stuff this complicated is that everyone's always wrong about or forgetting something.
@BorderWise122 жыл бұрын
@@Garethaxz Very true! XD
@Schaddn2 жыл бұрын
Why is it always 4m beams/slopes and not checkerboard with 1m cubes? Is it because of the greater health of the 4m variants?
@alberttrita58582 жыл бұрын
probably that and saving block count for performance reasons.
@twinkyoctopus2 жыл бұрын
it saves on block count and I think the 4m slopes have better armor or health/block
@scorpion5632 жыл бұрын
Block count Better defense against piercing weapons Lag
@whwhwhhwhhhwhdldkjdsnsjsks65442 жыл бұрын
Why would you ever use 1M cubes? They provide almost no protection to many weapons relative to 4m beams. If you want your armour to be penetrated 5x easier then go ahead.
@Patadude1002 жыл бұрын
A shell will only punch through a block if that block's HP is reduced to 0. Beams have more HP.
@NomadSkye12522 жыл бұрын
Question, does this work when the wood & metal beams are horizontal instead of vertical? Makes painting a waterline much easier so was hoping it does work.
@BorderWise122 жыл бұрын
Yup, you just rotate the pattern 90 degrees. 👍
@NomadSkye12522 жыл бұрын
Nice. Thanks man
@Chauzuvoy2 жыл бұрын
Is there a version of this that works with cross-hatching beams (I guess using a veryical wood/metal pair followed by horizontal wood/metal pair)? I've been trying to use that to minimize the size of hole that big AP hits can cause.
@BorderWise122 жыл бұрын
@@Chauzuvoy Cross-hatching isn't really something to worry about. The depth of the hole is more concerning than its width.
@Un_soldat2 жыл бұрын
What if you used 4m alloy slope instead of the wood in a alternating pattern so if it ricochets it goes through a 4m beam then into another slope stoping it? Would that work better?
@jadekaiser78402 жыл бұрын
You lose the armor stacking that way, which is most of the point
@jadekaiser78402 жыл бұрын
Also loses most of the cost savings, which is the other side of the point.
@Un_soldat2 жыл бұрын
@@jadekaiser7840 true I didn’t think of that I was just wondering if it would be semi effective and thanks for reminding me I haven’t played the and in a while
@Garethaxz2 жыл бұрын
I think a slightly lighter, but more expensive, alternative was stone and alloy, or something like that. It was briefly mentioned in a GMODISM battleship video I think.
@dukealabaster57675 ай бұрын
What makes this tutorial outdated? and what would me an updated one if there is one and can it be added to the description?
@BorderWise125 ай бұрын
@@dukealabaster5767 It's outdated because it turns out this armor scheme is worse against APHE and AP-frag than just regular layered metal and wood, so there is not much point to using it at all. 😅
@Gebunator2 жыл бұрын
No ERA? Has BW finally learnt his lesson? If anything, at least turn the era facing butt at boollets. That way it actualyl stops HEATS when used as airgap filler. Otherwise, it blocks 1-2 pellets from HEAT/HESH
@BorderWise122 жыл бұрын
The ERA patterns I've used before are for stopping really big APHE/EMP railguns, not HEAT. ERA wasn't relevant to this video, which is why I didn't mention it.
@DasAnthra2 жыл бұрын
I Hope this Game will BE get translatet in German its to complex for me in english
@matthewyang78932 жыл бұрын
hello
@KoboldIV2 жыл бұрын
Greetings.
@edwardmaginot2 жыл бұрын
Hi.
@BorderWise122 жыл бұрын
👋
@Maxw3llTheGreat2 жыл бұрын
You should try the setup you used at the end of this video, but replace the slopes with heavy armor. Ive been using variations of that armor pattern for a while now and it seems to stop almost anything
@lanej58282 жыл бұрын
But the cost!
@Maxw3llTheGreat2 жыл бұрын
@@lanej5828 just using heavy armor for the slopes isn't that much extra cost but it can mean the difference between loosing a turret and not, which generally will cost a lot more to replace than the heavy armor did
@lanej58282 жыл бұрын
@@Maxw3llTheGreat Right now, i'm focusing on building cheaply, so the cost is a lot to me, but actually for an average build it's really not that much and for citadel armor i'm sure it's actually worth it. U right.
@Maxw3llTheGreat2 жыл бұрын
@@lanej5828 when I'm trying to build cheaply I don't use the heavy armor but anything past early game builds it does make a difference
@DasAnthra2 жыл бұрын
Armor buhhh. News 4 layer of Armor in Sides so 8 and the Interieur so ships get Just quadrupple think only for Armor its hilarous
@comradetonk82802 жыл бұрын
Literally why. I see time and time again people trying some gimmick to try and create some fancy new super armor, like spamming ERA in the main belt, or poles, or alternating the beam orientation. And guess what. Just a ton of metal and a layer or 2 of beamslopes works exactly as well or better. Don't overcomplicate the one simple part of this game. The 4th example on that platform is functionally identical to just normal layers, except the front 2 layers get less armor on half the beams.
@scorpion5632 жыл бұрын
Yes
@BorderWise122 жыл бұрын
Since apparently it didn't come across in the video... TLDR: material-efficiency and floatiness.
@comradetonk82802 жыл бұрын
@@BorderWise12 It is... In no way more material efficient than normal layers. It's going to cost the same. And about buoyancy, making the outer hull out of alloy is probably the better option in that case.
@whwhwhhwhhhwhdldkjdsnsjsks65442 жыл бұрын
@@comradetonk8280 in this case it is, wood is already very material efficient and staggering it like this doubles it’s strength, making the wood really material efficient. As always with wood the downside is it takes up a lot of space for how many hitpoints it has.
@comradetonk82802 жыл бұрын
@@whwhwhhwhhhwhdldkjdsnsjsks6544 Ah, so it's not good, it's just cheap. Aight, sure there might be some merit to it then. In the campaign before they added diplomacy. You get an insane amount of mats in the campaign nowdays, you can 100% afford a ship with proper armour. All you end up doing is handicapping your ships if you decide to take them into campaign with that armour scheme. Idk maybe in Aperatures battlefleet tournaments if you messed up your budget and need to cut corners, maybe it might be useful there too?