collection of cool well known and unpopular discoveries K2RO, IAMOP, Lil Majin, candasturan4559 MUSIC: Tekken 8 OST - Rebel Hangar Theme
Пікірлер: 64
@CheeseYoni11 ай бұрын
What other Tekken jank do you know of? ~Fixed some sound issues.
@avensis3611 ай бұрын
Lee’s inability to wallspalt with f+1,2 and b+1:1,2 on certain angles from the wall
@Ghakimx11 ай бұрын
still got sync issues at 0:55
@ThePiGuy111 ай бұрын
Claudio can combo into f4 from CH u3, but not CH ub3 or CH uf3
@Voxnolatta11 ай бұрын
I know a few weird things... but I think the funniest one is that Xiaoyu's Rage Drive somehow "crushes" Josie's Rage Art... Josie's Rage Art is so strange.
@gnodab203611 ай бұрын
If Heihachi does his 1+2 and Maven does her DB2 at the same time, they'll teleport through one another. kzbin.info/www/bejne/aZmpk5WdbaiBo6M&ab_channel=Gnodab
@umerali656711 ай бұрын
Drag's just built different
@CheeseYoni11 ай бұрын
Thanks for the heads up on the sound issue
@umerali656711 ай бұрын
@@CheeseYoni Glad I could Help!
@kurkama336211 ай бұрын
Great Not only Dragunov's mids are not functioning properly, but so is his only low 💀
@davidchu200111 ай бұрын
i like that lars doesn’t get jack shit
@kurkama336211 ай бұрын
@@davidchu2001 xddd yeah right 🤣
@ZiyaB3ast11 ай бұрын
Hope they fix him in T8
@TheAciditty11 ай бұрын
Shaheen (maybe everyone) can crumple state Drag from a (very) delayed hopkick U,n,4. It does 38 damage, 40 in rage and has to be input at the last possible frame before you enter ducking state. This can give Shaheen 120+ combo with RA finisher and more with walls something he normally has trouble doing after the nerfs. I can only get it to work on Dragunov but didn't really go into it much as it isn't practical.
@SolidSonicTHАй бұрын
There's a whole video out there explaining the oddness of Jin's Forgotten Realm-only combo. It has to do with defined floor heights.
@etsiyo73710 ай бұрын
iirc the combos working online on floor break stages can be explained by the fact that stages with floor breaks set BOTH characters slightly OFF the ground so they dont touch whatever triggers the floor break. a friend used to do stage mods and found that its linked with a "gravity" modifier, and these stages simply have LESS gravity, so the opponents float that slightly bit more than on other stages and other areas where they WOULD be set to touch the floor as normal. Iirc as well, the combos work on both the lava stages. even the one without an active floor break on it. if you zoom out with a free camera, you can see a stage below which shows that there WAS a floor break interaction or something related to one at one point on that stage, or it might be a carry over from the lava stage that DOES "floor break" (has that falling transition). ANOTHER INTERESTING THING ABOUT THESE STAGES, you can jump over moves that you USUALLY shouldnt be able to on these stages. for example kunimitsus b2 is a mid that SCREWS airborne opponents, however on these stages you can straight up just run up into her face and JUMP OVER her b2. ALSO, with drags d2 ch situation, this can occur when you counter hit asukas 1,1 string as well, and a few other moves. basically ANY move where the character does a spin, it should work. when we tested it with kunimitsu over in the kuni discord, we discovered with the hitboxes etc turned on, that the characters are counted as backturned for a brief moment, and the game just cant choose whether it was a backturned hit or a front facing hit, the characters usually spaz out and flip between both states before just defaulting to USUALLY a crumple. you can fairly consistently test this by recording kunimitsu doing ws2,4~f 2. this will make her do set 2, and all you gotta do with the character youre testing with is block the ws2,4 and then spam the move you wanna test. if the moves slow, then just have the kuni slightly delay her set 2. and for some JANK / secrets that wasnt mentioned here but that i'm aware of; - with yoshimitsu you can use cd1 W! microdash cd1 and this will switch sides but it looks GOOFY, it doesnt always switch and its mega timing dependant but its there, you can do a combo like cd1 W! cd1 1+2 kin b2,1 cd2 S! qcf1, but the kin stance transition has to be timed perfectly for yoshi to INSTANTLY turn around and realign with the opponent. - kunimitsus df3,2 becomes a full launcher against bears if she follows up with cd2 - kunimitsus uf3 is a LAUNCHER on all characters if you microdash cd2 - eliza has a secret jump where she'll "lay down" mid air, and this can be used to jump over and evade MOST mids. - if yoshimitsu uses his kangaroo kick (4~3) against an electric or normal wind god fist, both characters wont clash / collide, they will instead warp THROUGH each other and end up side switched and backturned to eachother. - kunimitsus f4 hitbox DISAPPEARS or changes position slightly OFF from where it visually should be when certain circumstances are met, eg after ch df2 DELAY uf4,3 f4, the f4 will NOT land as the hitbox shifts off from where it SHOULD be. - devil jin has a special WGF, if you max delay the cd and hit 2, he will instead do an uppercut that does NOT launch, instead it gives him +12. you can use it near walls to get a guaranteed b1,2. - drag and lili have special "long legs" and allow SPECIAL unique combos to land on them, and (sort of) no one else (king, has this issue too but its hard to recreate on them), you can get things like with devil jin, you can use hellsweep into ewgf on them for BIGGER combos (the nerf to remove this did not work for these certain characters), and big pickup / resplat combos work on them too, which is why some geese howard stage death combos are only done with them set as the opponent. - kunimitsu can delete leos entire b1,4 mixup by pressing ub3 (tho she gains little from this other than taking 0 damage) or she can b2 through most of the options. - its almost impossible to play eddie against kunimitsu as her b2 will armor through and LAUNCH all of eddies hand stand options, including just BEING in handstand, and it will also hit his relax stance if he even attempts to move.
@systemkillerinner311 ай бұрын
Dragunov: -no mids -can't trade Dragunov op
@FahmiZFX11 ай бұрын
0:54 I think Bryan has a combo too that only works on floated stages. I think it involves hitting raw 4 mid combo. Like... Launch, filler, filler, screw, dash up 4, filler, ender... something like that.
@Edmitsu10 ай бұрын
That +8 thing is damn near universal. Lil majin discovered it last year. He calls it the +8 meta if you know your +8 your next move will have tracking. If it already had tracking it gets even more tracking.
@HeLLFiREGM10 ай бұрын
its not a bug. yours advantage +8. mean, the enemy have -8. for ss need 8frame to start , in summary, 16 frames to start doing ss. so 4 frames not enough to full sidesteppping , b1 (20 frames). u need 6-8 frames to step b1. thats it.
@Edmitsu10 ай бұрын
@@HeLLFiREGM never said or used the word bug pal
@HeLLFiREGM10 ай бұрын
@@Edmitsu i do what i want and no one cant stop me. if u not old u may not know what that mean.
@Edmitsu10 ай бұрын
@@HeLLFiREGM you type like a two year old. Projection much?
@chrisedwards364010 ай бұрын
@@HeLLFiREGM This interaction isn't about sidestep frames, it's about Bryan b1 vs. b1+2. More generally, it's about the second move gaining what seems like tracking properties when the attacker is at +8. For Bryan, his b1 will whiff on sidestep at +8, but doing b1+2 will hit the sidestepping opponent despite sharing the same frame data. Meaning b1+2 has better tracking than b1 at +8. The same thing occurs for a variety of moves, even ones that should be 100% steppable. Lil Majin showed that when at +8, Lili's b1+2 (23-24 frame startup) will track sidesteps too.
@2350CST11 ай бұрын
The Leo one!! I remember discovering that while labbing Leo b+1,4 counterplay for every character for the video on my channel, it’s so weird
@Tekkenandgaming11 ай бұрын
2:31 I’ve never seen that in my life. Same with kings ki charge. I some how keep seeing new things from this game even after years of playing lol Keep up the great work.
@sauravbaliyan705011 ай бұрын
Drag mains suffering never ends .
@morgensheeeern11 ай бұрын
3:24 this interaction (king's ffn2 ch launcher) also happens against Law, i had it happened online few times, but never labbed what causes it.
@neopolitan915611 ай бұрын
I knew I wasnt crazy when this shit happ to me
@Allblaster11 ай бұрын
I knew some maps make combos drop, thanks for showing proof 😄
@PotatoAsh11 ай бұрын
Thank you for reminding me this absurd Leroy vs Lili situation *internal rage resurfacing*
@Agent_Schrader11 ай бұрын
With Gigas, you cannot input ff4 if you time your second f input with the 4 perfectly, it will instead do f4 rather than ff4. All of the other ff inputs that Gigas has like ff2, ff3 and ff1+2 work just fine but not this one for some reason.
@elvivacious948710 ай бұрын
all moves become homing at +8
@EternalSilverDragon10 ай бұрын
The thing with Feng's wall break happens because of the way the camera cinematically moves behind Feng, momentarily creating a side switch. I've done it with King before. I broke the wall and pressed f+3 but King did b+3 instead.
@tyranmcgrath687111 ай бұрын
The most common anomaly, for me, is the RA camera.
@sown-laughter435111 ай бұрын
tap forwards when characters gripping stomach from a stun; it should fall forwards and avoid a mid. df if its a low, love the content btw.
@leopart760011 ай бұрын
Hey nice video You could've mentionned the king throw glitch It happens when king does b1+2,1+3 near the wall then db2+3 throw It litteraly turn opponent 180° on the floor during the throw animation !
@CheeseYoni11 ай бұрын
I covered that in my video "Weirdest Tekken Discoveries and Secret Moves".
@tekkenkeyboard655911 ай бұрын
0:14 this problem is with fahkumram too, if you break a wall and press b3 too early, it'll do a f3
@tyber12411 ай бұрын
1:50 this has been pain in the ass since launch and still not fixed. It is caused by the fact that when you are ducking high you can instantly do while standing move which allows consistent punishment for fast recovery moves. But saldy for the characters that have FC move as optimal punish you are either force it to do hop kick (king) or simply get worse reward (bryan). Oh and it's event worse than showed here because it occurs on every high so of get hard read on like for the example jab as mentioned bryan you are force to do ws3 or 4 instead of juicy fc df2,1
@pepsimaxwillhealmywounds10 ай бұрын
I live for these kinds of videos
@damakmen3411 ай бұрын
Hey cheese! Can you showcase special/rare(?) Animations? Friend(Asuka) and I(Feng) were playing and he did the asuka move that looks like drags running 2 and I accidentally did feng's shifting cloud( F+3+4), Asuka then did a tripping animation. My friend and I were surprised as we havent seen that animation before. This was months ago. I've tried searching yt and reddit and even tried recreating it in practice mode to no avail.
@vaisenstv11 ай бұрын
The Gigas - Fahkumram thing (1:44) happened to me in an actual online fight (proof: kzbin.info/www/bejne/hqu2hH5moNJ-aLs). Mi face was a poem afterwards.
@commanderaki115211 ай бұрын
As a drag main which constantly getting whiffs from mids, this makes my life so much worst finding that people can launch me on a weird CH d2. fml
@AfroKing.11 ай бұрын
Me having xiaoyu as one of my mains: sounds like a skill issue
@Ghakimx11 ай бұрын
If Hwoarang does b1 the same time as Negan's 2+3, Hwoarang will be stunned without Negan automatically entering Intimidation Stance.
@tobykassulke238511 ай бұрын
Is tekken 7 the most jank out of the modern tekken games??
@Ghakimx11 ай бұрын
If you jump over Drag as he does b1+2 he will 180° and hit you airborne even though this move doesn't really have homing.
@spamflip11 ай бұрын
After hitting a running 4 with law You can Ki Charge instantaneously once you press 1234 immediately
@SylarGKIW11 ай бұрын
Interesting find)))))
@BenBuki11 ай бұрын
Dragunov does not care about the punish you think you deserve
@Jabermania11 ай бұрын
TEKKEN 8 must fix this
@Shadowtheheartbroken11 ай бұрын
So i literally have just been getting hoed
@justApplay11 ай бұрын
The Leroy/Lili and Gigas/Fahk interactions are fucked up, lol. Never seen them. About the Feng one, gotta point out its not specific to him. If you recover quickly and press a button too fast, that happens to every character. It's really annoying but hopefully this won't happen in T8 anymore, since they added a cinematic transition to wall breaks. The Alisa one is also a general thing and is well documented by Kilo. That one I have no clue if it got changed in T8, now I'm curious about it...
@AhopeGG10 ай бұрын
Sick
@Dawird11 ай бұрын
Akuma can't do the double red fire ball combo on King, Armor King, and Feng
@toberone515811 ай бұрын
the jin one makes no sense, this game is weird.
@systemkillerinner311 ай бұрын
Kazuya df2 vs dragunov d2 havn't camera interaction
@Nyamnyam..10 ай бұрын
make video tekken fps mode with mishima wavedash
@AISciFiStories11 ай бұрын
Leave my dawg dragunov alone bruh
@rhyanvalk789711 ай бұрын
I think i found out some weird interactions but already forgot them
@AndreyOrochi11 ай бұрын
Tekken mad deep bro 😮😮😮
@ObeseKings11 ай бұрын
wtf
@divinexclarity114211 ай бұрын
the very first interaction happened to me on my psn stream when i was facing a leroy😂.