Cho'Gall talent review (old)

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Deonold

Deonold

Күн бұрын

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@denambren
@denambren 8 жыл бұрын
Great video. I really like this video and the Chogall guide video you made. As a side note from my experience regarding the Shove talent, I find it allows you to dash away after being stunned, to avoid any followup after it. Examples: - Butcher charge stuns you, you can Shove to avoid his followup auto hits (you will still get slowed, but can prevent him getting a life steal hit in while you kite). - Diablo charges you in the open, you can Shove to avoid being flipped over. If you're flipped over, you can re-position yourself to avoid a charge, avoid being body blocked, or avoid a predictable chain stun combo after the flip (Malfurion roots, Tyrande stun, Diablo telegraphed stun ult, etc). - Varian charges you, you can Shove to avoid followup hits or the tank build taunt. - ETC stunning you with Powerslide will allow you to re-position so that the knockback is not in the direction he intended. Can also be used to escape Mosh Pit, as you mentioned. - Sonya pulls herself to you with the spear, you can avoid any followup W slam or E spin. The Shove talent can also be used to avoid predictable but often unavoidable AoE dangers like: - Avoiding a Boss or Immortal AoE stun in the middle of a teamfight when you normally would not be able to avoid it (body blocking from allies or enemies, chain CC on top of the AoE about to happen, etc). - Avoiding Diablo's AoE ult stun when it is normally impossible (being chain stunned on top of the AoE, for example). - Avoiding Tyrande's stun during a chase, disengage, or after chained from another CC - Avoiding being caught in Malfurion's roots during chase or when roots are chained after another CC - Avoiding Gazlowe's Grav Bomb ult by using Shove to give you that extra distance you need to get away before it detonates - Pushing Cho just out of range from Butcher's hitching post ult before it triggers (could also be used to escape Furnace Blast, but Butcher won't typically take that vs a Chogall). You may need to pop both Shove and Molten Block vs Butcher initiations with his team if they are staggering their CC efficiently. I.e. sometimes it is better to use Shove on the Butcher stun charge, to avoid followup CC if they have any, and then you're forced to use Molten Block to avoid the hitching post effect that gets used after you Shove away from the followup CC. But this is good because now a bunch of CC has been used and you've taken little damage (and Butcher has likely wasted his life steal W on you at some point during this). You can also use Shove to gain quicker distance to break Leoric's life drain or to escape Kharazim's Seven Sided Strike AoE earlier than you normally could. This is typically only good when you're near the of edge of both, as it allows you to escape instantly but still save your Surging Fist and Molten Block from being used. If you're at the center of a Leoric drain + the prison ult, or center of Seven SIded Strike, you'll still need Molten Block over Shove, but Shove does give a little more wiggle room for you to occasionally not blow Molten Block in these cases, and can be used before you get Molten Block at level 13. I use Shove a LOT to escape Leoric's life drain between levels 1-6 (before Cho gets Power Surge at level 7 to escape it properly at close range). Having Shove combined with Molten Block allows you to avoid a significant amount of CC, and I'll usually take Shove against teams with heavy CC. The problem is that I feel the Eye of Kilrogg is one of the best talents available for Gall, as it is the single most powerful vision talent in the game. It really hurts to take Shove and lose the ability to see anything (including stealth heroes) around you for miles. It's also worth noting that Shove is a level 1 talent on a 20 second cooldown that allows you to avoid a decent amount of CC or dmg followed by CC, making it very unique since Cleanse only shows up at level 7 (and 60 sec cooldown), and personal invulnerability traits for all Heroes tend to appear at level 13+ (molten block, ice block, etc). The challenge with the Shove talent for Gall is that the Gall player needs to respond IMMEDIATELY to a threat that can be countered by Shove, to maximize the effectiveness of the talent. I.e. the instant you're stunned by Varian or Butcher, the Shove needs to be activated so that the enemy has no time to get an auto attack in, or follow up with something, and the Shove needs to place Chogall at the farthest possible distance when used defensively.
@ninjacdarkin
@ninjacdarkin 7 жыл бұрын
denambren lotta effort man.
@WaluTime
@WaluTime 8 жыл бұрын
Good stuff. Personally me and my Gall always snag Shove, we just love the quick burst of movement we can get out of it to catch a squishy or scoot just far enough out of the way of something. I also tend to always go with Runed Gauntlet at 4, but that's just a personal preference. I will say that at 20, Psychotic Break on Gall has some EXTREME fringe use, in that if your team is rushing core, but the enemy team is up right as you hit 20, it can win a game in that state. I've had a couple games where we go all in on core and hit 20 while we're doing it, and we can stay even when the enemy team is up, and the game is pretty much over, two SBVs back to back is pretty much a guarantee. Admittedly, this is the most fringe fuckin case, and if you were going for safe play and not all in balls to the wall, the ult upgrade of choice is always better, but, regardless. Great video.
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