Blender Archviz: Wood Material | Part 31 |

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chocofur

chocofur

Күн бұрын

Пікірлер: 9
@tomasm1233
@tomasm1233 3 жыл бұрын
It's the first time I see separate rgb node used for roughness adjustments. Such a valuable tip. Thanks!
@popsfreshenmeyer7607
@popsfreshenmeyer7607 2 жыл бұрын
These tutorials are super valuable :) My favorite Archviz Series!
@jeffersoncallegari79
@jeffersoncallegari79 3 жыл бұрын
Nice tip to use the RGB curve to invert roughness map! I was trying it before with invert and color ramp without getting a good result
@Chocofur
@Chocofur 3 жыл бұрын
Glad it helped! Tbh I was never able to understand why the standard invert node doesn't simply do its job.
@Maxima-
@Maxima- 3 жыл бұрын
Amazing ,thx so sir
@Chocofur
@Chocofur 3 жыл бұрын
Welcome!
@video_lev
@video_lev Жыл бұрын
Hello, Lech! I've just didn't understood how you create UV-map for all the steps (start with 3:30)? Did you delete previous steps after SHIFT+D copying the very bottom step? So you recreated all the steps, didn't you? You deleted something at 04:15. Sorry for my English if I made some mistakes.
@path11media88
@path11media88 3 жыл бұрын
Would using the images make for a substantial hit n rendering time vs building a procedural shader?
@Chocofur
@Chocofur 3 жыл бұрын
I think only during the scene building phase of the rendering. And of course the procedural textures would use much less VRAM.
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