A Guide on FCS, Firearm Specialization, Missile Correction, and Target Tracking - Armored Core 6

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Chrightt

Chrightt

Күн бұрын

FCS and Firearm Specialization: the target tracking question has never been fully covered yet for Armored Core VI (AC6)... until now! アーマードコア6
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0:00 Missile Lock Correction
4:10 Firearm/Target Tracking/FCS Assist & Tests
12:37 Overall Tracking Metric?
16:50 FCS
20:17 Summary
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Пікірлер: 384
@Chrightt
@Chrightt 10 ай бұрын
For those of you who don't understand why using more EN load = bad even if you have output to spare, you might want to check out my generator video: kzbin.info/www/bejne/p3aXqIeogLV3p9k For those of you who have seen the generator video and know already, 🤫let them find out. P.S. Recoil is controlled within the tests which is why I am single firing.
@BaBaNaNaBa
@BaBaNaNaBa 10 ай бұрын
you have to keep in nind though, the closer you are to a target the bigger its hitbox becomes relatively on your screen. For a lot of weapons you are forced to sacrifice that firearm specialization anyways, in order to keep that so called recoil (actually cone of fire) in check. Lastly latency is likely the most relevant factor for dodging shots at any give distance. For good latency the range doesn't matter too much... but on bad latency dodging shots becomes much harder especially up close because the projectile travel speed is much shorter. I really felt that today against explosive spamming lag lord. Hitting shots on me late, while I was miles away from the explosion.
@daggan1394
@daggan1394 10 ай бұрын
I think I watched the generator video about 15 times. And I’ll probably watch it another 50 to jam all that math into my memory
@ryughvilgefortz7538
@ryughvilgefortz7538 10 ай бұрын
@@BaBaNaNaBa does kicks also work that way? enemy kick doesnt reach me yet i get kicked and staggered
@HiroyaFujimiya
@HiroyaFujimiya 10 ай бұрын
​@@ryughvilgefortz7538it maybe ping related shenanigans. Experience that a lot if the match with western player( im in asia region)
@martinkamenov4664
@martinkamenov4664 10 ай бұрын
bro your videos are so good
@thundertwonk1090
@thundertwonk1090 10 ай бұрын
I literally picked up AC6 because of the Generator video. I'm absolutely in love with the game, and these stat videos are indispensable for anyone.
@Chrightt
@Chrightt 10 ай бұрын
:o You picked up the game because I made a breakdown video on generators? I hope it's cause the game looks fun to build different ACs!
@theTahnoktrapper
@theTahnoktrapper 10 ай бұрын
Huh I never thought about it that way, but I also pretty much bought the game the day after the Generator video! It was a great showcase of the build depth in AC6, i guess :)
@colecarmichael5724
@colecarmichael5724 9 ай бұрын
Welcome brother! This is my first ac game as well god im hooked
@madwaluigi2860
@madwaluigi2860 10 ай бұрын
for a game in its infancy on its accurate mechanics and how everything works since we haven't data-mined how things are calculated, youtubers like you are a gold mine of content. things like what FCS or generator to choose while keeping in mind what parts and how affected each are, is hard without a guide. i would personally love a guide on arms. like a build for melee finisher on weapon bay and twin needle launchers, what type of arms needs
@biggierocc1935
@biggierocc1935 10 ай бұрын
Well until that happens, high melee spec. stat on arms makes your melee weapons do more damage. In assumption with the other relations in this video I assume it's on the same scale of "100=base value" and every point above/below is 1% increase/decrease
@ParasiteOmega
@ParasiteOmega 10 ай бұрын
Literally all of your deep dive vids have been essential for helping me internalize info about the game. Good on you, man, and thank you.
@aSSGoblin1488
@aSSGoblin1488 8 ай бұрын
he has helped me double my pvp win loss ratio from 1% to %2
@JustSnowglow
@JustSnowglow 10 ай бұрын
Wrecker arms recoil control makes them amazing for dual gatling guns. I was experimenting and found that the firearm control at close range was way less important than spread management. I love how [almost] everything has at lease a niche use in this game.
@arcturus960
@arcturus960 10 ай бұрын
Meanwhile the joso generator:
@tristanm2090
@tristanm2090 10 ай бұрын
Never would've known that had you not said it. I took one look at that firearm+melee specialization and decided they were a useless meme part and didn't even buy them 😂
@arcturus960
@arcturus960 10 ай бұрын
@@tristanm2090 the possibilities feel endless when you have everything and have done everything
@IceIfrit666
@IceIfrit666 10 ай бұрын
I like to do that but with small bursts. It keeps it almost 100% accurate.
@HiroyaFujimiya
@HiroyaFujimiya 10 ай бұрын
@@arcturus960 NG++ ending is only a true beginning to the true final bosses: PvP xD
@LFOtobot
@LFOtobot 10 ай бұрын
8:15 "It's like shooting at a ghost from 3 seconds ago." Chrightt, you're a poet.
@DeslikKarcasso
@DeslikKarcasso 10 ай бұрын
You should cover shields next. People are starting to discover that shields are actually pretty good.
@Chrightt
@Chrightt 10 ай бұрын
Definitely covering shields, but next few vids planned already :\
@ghoulbuster1
@ghoulbuster1 10 ай бұрын
coral shield is insane and hard counters stagger builds
@warriorfire8103
@warriorfire8103 10 ай бұрын
I suspected shields were good, just that they had a high skill requirement.
@thalanoth
@thalanoth 10 ай бұрын
​@warriorfire8103 I feel like the IG duration and bonus is similar to powershielding in smash bros
@williamhanna9718
@williamhanna9718 10 ай бұрын
Most players will just opt for a fourth weapon for max offensive capability.
@ghoulbuster1
@ghoulbuster1 10 ай бұрын
I did almost the same testing but instead of long range, I tested in close range only. I discovered two very interesting and useful things. 1. FCS affects hard lock way more than in soft lock, it's more likely to miss with hard lock if you use an FCS with a low Stat for the range you're fighting. 2. The tracking of your mech also affects your accuracy when you're dodging aswell, this is huge on single shot weapons because the tracking lowers the delay between a boost dodge and shooting. Most weapons have very slow velocity and getting close is required of you want to hit anything.
@Corsair114
@Corsair114 10 ай бұрын
One addition, and apologies if you mention this later in the video or already did and I missed it: Recoil control directly affects (or at least appears to directly correlate to) cone of fire/dispersion of direct-fire handheld weapons, both for first-shot accuracy and continuous fire, excepting weapons that innately spread out like shotguns or are guided such as missiles. Sorry, putting the Wrecker arms on with your Zimmermans doesn't turn them into rifles, at least not in any testing I've done. It does however mean a weapon like the Scudder or Linear Rifles or Pistols will basically drill the core of a target on every shot. Machine guns, too, but with the exception of doubling up on gattling guns (at least in my observations, further testing required).
@IsraTheBlack
@IsraTheBlack 10 ай бұрын
I tested all the handguns and rifles with low and high recoil arms and I noticed that only some weapons get really bad recoil with continuous fire and that you don't really need a lot of recoil control on your arms. The laser pistols for example are very accurate even with very low recoil but the final couple of shots will spread out a lot, getting only a little recoil control to around 130 is more than enough to completely eliminate the recoil. The stunguns have a lot of recoil from the getgo, but even these only need around 130 recoil arms and only the last shot will deviate a little. In most cases getting arms with balanced recoil and firearm specialization is more than enough to manage recoil on weapons that really need it. The nachtreiher arms for example have 160 firearm specialization but atrocious recoil to the point where you just can't use it on rapid fire weapons. The Hal arms are pretty good and balanced, but iirc there was another one with even better balance but less defense.
@LazyMaybe
@LazyMaybe 10 ай бұрын
You don't need Wrecker arms to totally mitigate the recoil from dual Scudders. Any arms with recoil control over 130 will reset the bloom fast enough that it's effectively zero, since your reticule will only be expanded between shots. As a result you can equip arms with MUCH better firearms specialization than wrecker arms while still having effectively 0 recoil. Don't use wrecker arms for setups like dual scudders, it's not good.
@Loe7
@Loe7 10 ай бұрын
@@IsraTheBlackwould rapid fire also account for repeated laser pistol firing? I have a dual las pistol build, that I’m slowly improving bit by bit, and I’m wondering if I need to swap these nacht arms.
@IsraTheBlack
@IsraTheBlack 10 ай бұрын
@@Loe7 Yes, those were my first weapons that I tested. You can easily try it yourself by going to the practice testing place and spam the guns from a distance to the wall and then use arms with better recoil. If I remember correctly the laser weapons have low recoil to begin with and only the last couple of shots before overheating suffer from recoil issues.
@Corsair114
@Corsair114 9 ай бұрын
@@LazyMaybe Never said it was necessary, you should go back re-read what I was saying. Recoil Control directly correlates to cone of fire on non-rapid fire weapons and will affect the the size of it. Wrecker arms simply represent the highest possible recoil and completely, or as nearly as possible, eliminate that cone of fire.
@stevenluoma1268
@stevenluoma1268 10 ай бұрын
I prefer the abbot as well. Because your reticle STARTS closer from the almost triple midrange assist. So unless you are permanently in 130m range (you won't be), the abbot outperforms the ocelus, even on an only-close build.
@solarupdraft
@solarupdraft 10 ай бұрын
absolutely unreal degree of thoroughness, and well explained
@masterofcorgis4975
@masterofcorgis4975 10 ай бұрын
Loving all the work you put into these videos! Keep up the good work Chrightt!
@Majber
@Majber 10 ай бұрын
Your channel it's true a gem. It should be subsidised by fromsoftware for explaining things to players.
@Enterblathnir
@Enterblathnir 10 ай бұрын
The Talbot seems so good. High close and mid range with over 100 missile correction. Poor long range, sure, but there aren't very many pve long range encounters and in pvp if you are playing long range you are probably a missile boat build that tries to fly out of reach and missile correction is a more important stat anyway, in which case you will probably use one of the furlong FCS with high missile correction.
@seoulmandan
@seoulmandan 10 ай бұрын
Most accurate and useful information. Clear and concise presentation. The deep research you do to share with all of us is extremely appreciated. Excellent work, as always! On behalf of all Ravens, old and new: Thank you.
@Genmakentensho
@Genmakentensho 10 ай бұрын
Thank you for this! Firearm spec has definitely been one of the most difficult stats for the playerbase to agree on, and despite we having no 100% confirmed way to tell the true hard data of how it affects your accuracy, your video provides ample evidence of a tangible difference between each combination. You've helped me decide to use the Melander C3 arms as someone who runs a mixed build that doesn't like sacrificing durability, when previously I wasn't sure how much I truly valued firearm spec. Cheers!
@TheRazgrizSnake
@TheRazgrizSnake 10 ай бұрын
Thank you so much for the explanation on how this works, FCS is one of the most confusing parts for me and your video made it so clear, i hope you make more videos like this!
@AutistiCat2406
@AutistiCat2406 10 ай бұрын
Huge, fcs are always a bit tricky for me
@jeffgault7865
@jeffgault7865 10 ай бұрын
I feel like recoil control should have been part of this video
@CreativityNull
@CreativityNull 10 ай бұрын
I eventually figured out the multi missile lock thing after awhile. Every other AC game I had played before required me to get my reticle over a target for multilock so I was working off of muscle memory lol. Oh yeah, easy way of stating the difference between firearm specialization the target tracking (per distance): Target tracking assist controls how quickly you will gain a lock on a moving target at a steady speed at each distance and Firearm Specialization controls how likely you are to hit that locked on target.
@alucarddracula7
@alucarddracula7 10 ай бұрын
I’m an old school AC fan, but I’m still finding your breakdowns informative. Great work. You earned that like.
@Dragonrealms245
@Dragonrealms245 10 ай бұрын
Your videos have been such a help in my new builds, keep up the amazing work
@Bottom_Hat
@Bottom_Hat 10 ай бұрын
I love your videos they’re so helpful to understand all the different stats in this game more thoroughly. Excited to your booster video
@quarterpounderingurmom4086
@quarterpounderingurmom4086 10 ай бұрын
Thank you for your detailed analysis I appreciate the time you put into this
@oldmanwinter0066
@oldmanwinter0066 10 ай бұрын
The legend strikes again! Critical breakdown and translating the data for the rest of us is top notch. Thank you!
@CantComplain3k
@CantComplain3k 10 ай бұрын
Excellent video, my friend. I appreciate the time and effort you put into testing and analysis! I loved the generator video, and I look forward to your eventual deep dive into boosters.
@samhill7817
@samhill7817 10 ай бұрын
Best information videos on AC6, digestible and to the point. Thanks for the effort you put in
@kwisatzhaderach9591
@kwisatzhaderach9591 10 ай бұрын
These vids have been amazing thank you! I never cared too much about stats in games as long everything goes how I want. Playing AC 6 the customization is fun to get into, and thanks for the help in finding best ways to utilize builds!
@nocturnenoble2468
@nocturnenoble2468 10 ай бұрын
I really appreciate your in-depth analysis. Thank you for all your theories and research.
@fjordojustice
@fjordojustice 6 ай бұрын
Love your videos. Obviously they've helped me improve my builds a ton, but more importantly they've made the building process so much more fun to engage with. When you know what the different stats do you can meaningful decisions about what's important to your build and what feels right to you, rather than just guessing based on what has the biggest number. Like, I've made a fair few builds using the Nachtrieher arms, simply because they had the highest firearm specialization and I didn't want to worry about it. Now that I know how tracking works, I'm realizing that it isn't as important as I thought for some weapons, and I'm excited that I now get to upgrade those builds' arms to better fit what they actually need.
@corneliuslung3259
@corneliuslung3259 10 ай бұрын
Love your indepth videos, cant wait to see your findings on recoil control and how it affects rapid fire or dual-wielding firearms
@davidwright8094
@davidwright8094 10 ай бұрын
You've got some of the best vids on the different stats in the game. Not only in explaining what is going on, but on how you came to that conclusion. Love to see more!
@greenspace3279
@greenspace3279 10 ай бұрын
I found your channel through your video breaking down generators. Your presentation style has been such a big help while trying to better understand mechanics that are pretty esoteric to a new AC player. Thank you for the work to put this together! :)
@AntonYatsu
@AntonYatsu 10 ай бұрын
Thank you for this in depth analysis of the AC parts! I enjoyed it a lot and hope to see more soon!
@serene-illusion
@serene-illusion 10 ай бұрын
legitimately the best informative videos on AC out there
@holmesholmes.8784
@holmesholmes.8784 10 ай бұрын
with every video of your analysis my AC is becoming more and more refined. I am very excited to wait for your research on the boosters and legs
@cbrwng
@cbrwng 9 ай бұрын
Appreciate your videos going into these various stats in-depth - thank you!
@azurespectrum1985
@azurespectrum1985 10 ай бұрын
Another banger from the main man! Thanks for the video!!
@cherrycapp
@cherrycapp 10 ай бұрын
Bro im so happy you made this. As you've said i go with "higher is better" thinking without knowing what bigger number means.
@-m3x1
@-m3x1 10 ай бұрын
as an Armored Core content creator your information has been invaluable
@LordEverlost
@LordEverlost 10 ай бұрын
Holy moly this is an eye opener. Thank you!
@dustinhatfield22
@dustinhatfield22 10 ай бұрын
Man not even a minute in and you are already blowing my mind.
@poly_g6068
@poly_g6068 10 ай бұрын
Not only is it educational, but mad props for exposing some of the scam FCS choices!
@00bmx1
@00bmx1 10 ай бұрын
top tier work! finally this is starting to make sense. 100 subbed!
@justpassingthrough7728
@justpassingthrough7728 10 ай бұрын
Great vid, thanks for taking the time to do the tests and explaining this to us
@dabzilla05
@dabzilla05 10 ай бұрын
I can now effectively "um actually" another topic in AC6. Thank you Chrightt
@rz3264
@rz3264 10 ай бұрын
Great video, looks like i'm on the right track by using Melander C3 arm part in most of my build because it gives good average on every stat.
@sakethtasupalli3748
@sakethtasupalli3748 10 ай бұрын
Or use Basho and get really close 🦾🗡
@WhittleDragon
@WhittleDragon 9 ай бұрын
I’m glad you asked the recoil question. Cause that does get affected by types of weapons with their rate of fire.
@Bob1sgod
@Bob1sgod 10 ай бұрын
Doing the hard work so we don’t have to. I appreciate all your videos.
@Legocrop75
@Legocrop75 10 ай бұрын
Thank you for making this. You have no idea how much pain I have been in scratching my brain trying to understand this stuff.
@leafgreenbeast
@leafgreenbeast 10 ай бұрын
much appreciated for the detailed explanations!
@jesusftw
@jesusftw 10 ай бұрын
incredible work, would LOVE a booster breakdown next!!
@octagram2955
@octagram2955 7 ай бұрын
Wow, this explained more than any other ac6 video i can think of. Had no idea i didnt have to look at everything for multilock
@darkwhispersstories47
@darkwhispersstories47 10 ай бұрын
Ngl i did come here for the missile accuracy video, i platinumed the game and had no idea that the 4 yellow marks were for the rockets lock on this will certainly help my "rockets only* Playtrough so much appreciated 👍 you earned a sub
@user-pn7wq9cl1g
@user-pn7wq9cl1g 5 ай бұрын
8:30 what shooting at an AC would feel like as an infantryman 😂😂😂 wonderful video as always, you're like bootcamp for ACVI PvP ❤
@chino794
@chino794 10 ай бұрын
Great video! This is what the AC community wants to see!
@undersky596
@undersky596 10 ай бұрын
Loving these. Thanks.
@karellan1978
@karellan1978 10 ай бұрын
This is great! I didn’t know about missile guidance in fcs, so this helps a lot. You should do a video on jumping. I recently discovered how the upward thrust and leg jump stat combine with total weight when my reverse joint AC flew halfway to the ceiling of the test area without boosting. Combined with what I know about generators, I now have an AC that kind of plays like a third generation AC game, bunny hopping and recharging in the air. It’s crazy how that works.
@TheMarmaluke
@TheMarmaluke 10 ай бұрын
To someone who doesn’t play AC6, I feel like these analyses could be S tier meditation/sleep videos.
@Chrightt
@Chrightt 10 ай бұрын
I promise playing the playlist will put you to sleep 100% I've heard its better than ASMR while you're sleeping too.
@TheMarmaluke
@TheMarmaluke 10 ай бұрын
Lmao for real though. The cadence of your speech combined with your scientific approach is hypnotizing. Love these videos.
@samuelbirdwell3167
@samuelbirdwell3167 10 ай бұрын
Fantastic data as always
@QuestionableObject
@QuestionableObject 9 ай бұрын
Thanks for these videos, cleared up a lot of confusion and uncertainty
@joshhobbs4862
@joshhobbs4862 10 ай бұрын
We love you Chrightt ❤
@Snowcen
@Snowcen 10 ай бұрын
Fantastic work as always.
@shagglez
@shagglez 10 ай бұрын
another banger bro, cheers
@notlineeydupppz43
@notlineeydupppz43 10 ай бұрын
i appreciate your hardwork sir
@Knights_of_the_Nine
@Knights_of_the_Nine 10 ай бұрын
Glad to see i was at least somewhat correct in my assumption of how tracking works! Thank you SOOOO much for this video! This is absolutely INVALUABLE.
@Chrightt
@Chrightt 10 ай бұрын
No problem! :D I actually saw your comment late (like yesterday) and I figured "oh well, next video will clear things up better than a reply at this point!
@Knights_of_the_Nine
@Knights_of_the_Nine 10 ай бұрын
@@Chrightt Ya nobody is testing these very vital things, which blows my mind. I'm currently testing which decisions ACTUALLY matter for getting the 3rd ending. It's crazy to me that EVERY SINGLE ONLINE ARTICLE IS WRONG. They just list seeming random combinations of decisions to get all the endings, when clearly only 1 decision tree matters for two of the endings. I have a sneaking suspicion that very few decisions actually matter for the 3rd ending, but I have to play through an entire NG, NG+, NG++ and choose the same options / refuse the dam both times to confirm...
@Manny-Prime
@Manny-Prime 10 ай бұрын
Hey man I noticed you did Elden Ring videos, and I liked your Greataxe and axe videos. Love what you do, keep it up!!!
@DuelistRL
@DuelistRL 10 ай бұрын
You're doing the core lords work dude bless you.
@are3287
@are3287 10 ай бұрын
Quite enlightening, that was pretty much what I really wanted to understand more deeply
@LorenTR
@LorenTR 10 ай бұрын
Thank you for another great video.
@YukitoOnline
@YukitoOnline 10 ай бұрын
Thank you for checking it out for us. You're a true "Dominant".
@michaelgodborn
@michaelgodborn 10 ай бұрын
Another stellar video
@cake2806
@cake2806 10 ай бұрын
thank god for your youtube channel. I was about to get a friend and test this shit for hours.
@ancientsnail6360
@ancientsnail6360 10 ай бұрын
just found your channel. great content man. really informative stuff. subbed.
@Saybin
@Saybin 10 ай бұрын
Thanks for all your hard work dude
@Saybin
@Saybin 10 ай бұрын
And to add to that, as a missile focused player, I hope we see either some guidance enhancement but lock on penalty or vice versa. Right now almost all my missile builds use the lock on correction. I find the multi lock correction only really usable in PVE or in niche team play scenarios to spread damage.
@Ninebreak999
@Ninebreak999 10 ай бұрын
The video we've all been waiting for🤓🤓🤓
@SS4Metal
@SS4Metal 8 ай бұрын
this was very helpful, thank you
@morioh6623
@morioh6623 10 ай бұрын
Another banger video. Just a heads up at 17:32 the occelus extra EN requirements tend to be a nonfactor if you run coral generators. Cant wait for the next one.
@xianfa1708
@xianfa1708 10 ай бұрын
regarding missile tracking, it's funny that the fat missile has very low tracking capability, but due to its slow propulsion, it seems to perform better on some missiles that has higher tracking stas
@bigmikufan737
@bigmikufan737 6 ай бұрын
Yesss chrightt tell me abt FCS 😍😍
@Dredguno
@Dredguno 10 ай бұрын
occelus is good for guns with ideal range at or below 130, because you dont want to shoot when out of ideal range anyways
@Ohanzea
@Ohanzea 10 ай бұрын
Best ac6 info vids hand downs
@xSpocKx
@xSpocKx 10 ай бұрын
And subscribed! Thank-you for the data!
@jeremyparsons2944
@jeremyparsons2944 10 ай бұрын
qwik 'n dirty (if I'm understanding it correctly) missile correction = lock time adjustment range = reticle stickiness tracking = how fast the reticle recovers firearm spec = how fast the arms can adjust trajectory, affected by weapon weight
@gold664
@gold664 9 ай бұрын
Huge thanks for the formula on how to figure a decent idea how good our aim will be. I run Truenos, so I desperately wanted the highest missile correction. It looks like with Nachtreiher arms, I'll be able to get away with it.
@Taziod
@Taziod 10 ай бұрын
The quality of these videos is are bittersweet. I go from looking at the expanse of parts in awe of their possibilities, only to watch one of these videos and realize based on my build I can only really pick from two , and one of them is lighter. lol
@Chrightt
@Chrightt 10 ай бұрын
There are some parts that are a lot more varied like the generators/arms/legs :) I'm sure you'll enjoy those breakdowns.
@Taziod
@Taziod 10 ай бұрын
@@Chrightt oh i have and WILL be watching every single breakdown. having beat the game 3 times already and just casually going for s ranks, i'm more interested in how my original builds align with the realities of these insights now. it's cool to see what i did based on what little knowledge I had, then compare to what i could be doing. and when it comes to s ranks I want every cheese advantage i can get.
@lillyclarity9699
@lillyclarity9699 10 ай бұрын
I love when people talk about that RAD set of weapons and core parts. Soup, Main Dish, Aperitif, it's all pretty comical to me. I knew I was going to have a good time when people started making content about those parts when I first saw them lol
@thatsleepytitan769
@thatsleepytitan769 10 ай бұрын
Holy shit this makes so much sense, applying this knowledge to all my builds rn. The missile correction stuff I knew, cause MISSLE BOOOOAT
@xombie337
@xombie337 10 ай бұрын
I really like your videos. I think it's really important to point out that the game only tracks flat velocity when doing gun tracking. you'll notice this most when a properly tracked target jumps, the actual bullet will be aimed far above the height of the jump purely because of the high upward velocity at the start of the jump. This is where you see bullets go stray, the guns are tracking correctly, but they have a travel time and only track velocity not a simulated trajectory of the target. Thus, anything that (de)accelerates often or constantly will be able to dodge bullets at ranges determined by bullet travel time, even with mathematically perfect tracking. QB can be used when the target needs to dodge homing projectiles or aoe weapons. These reasons are why I like the reverse joint legs most of all.
@HIIMPIEZ
@HIIMPIEZ 10 ай бұрын
I'm early! Great vids my man, you're making me build my ACs way more efficiently. Any new viewers, give this guy a sub if you really care about maximizing your ACs potential.
@gjdalupang4219
@gjdalupang4219 10 ай бұрын
Basically choosing what FCS you'd need would come down to the effective range stat of your weapon choices and the range assist of the FCS (if not using missiles), if using missiles you just opt for the fastest lock correction, if using a mix of weapon choices just balance them out.
@zamidare9038
@zamidare9038 10 ай бұрын
In old gen AC, you can't just shoot even if you see the enemy inside your reticle or target box, and even if they are locked on and red colored, it is important to match the shooting to the right angle the player is positioned in and the angle the enemy is positioned in. That's why bunny hop is useful because you don't waste energy when falling down and you can dodge shots that way sometimes or a simple left and right to confuse the targeting system. If it is a predictable free fall, then the targeting system can handle that but not with a multiple strafing left and right movement. It is also sometimes useful to use angling then shoot while in mid air dodging left and right. Also, I've seen a manual aim build that uses a cloud that disrupts lock on. What kind of build with lock on will be able to go even with that manual aim build. Another thing is if there is an effect to lock on while in AB and using quick turn.
@TheRyderShotgunn
@TheRyderShotgunn 10 ай бұрын
im currently using dual sweet sixteens, and since i need to be up close anyway, i opted to take a hit on FCS tracking in exchange for better missile lock speed (both my back weapons are double active homing missiles). that said, though, i did specifically choose arms that have higher firearm spec to try to make up for it. i think i made the right choice
@finalsix7195
@finalsix7195 10 ай бұрын
You are a godsend my dude
@sbiird
@sbiird 10 ай бұрын
Cant wait for your kinetic videos… hopefully you make one!!!
@Amigo21189
@Amigo21189 8 ай бұрын
So it seems like the close/medium/long range assist is a matter of how well the red target-lock reticle sticks to the enemy, and the firearm spec/tracking is how well your arms can put bullets on that red reticle. In order to put bullets on your enemy, you need both.
@ougioshino6940
@ougioshino6940 10 ай бұрын
Dam, I have been using a double trueno build with an FCS with really bad missile correction. I need to change that. Thanks for making this video
@ratking1330
@ratking1330 10 ай бұрын
Optimizing a maxed out redshift nebula laser build and this helps. Was having trouble hitting faster guys at close range using the balanced coral fcs
@stockingsstuffer6302
@stockingsstuffer6302 10 ай бұрын
That's funny, just got my coral build up ad running too. Are you using Walter's (coral) rifle? If so, from me to you that thing is dead accurate free aimed. Ive taken to just soft locking at anything closer than medium and it does superb, I feel like coral gear is really great at it Edit, sorry, you literally said redshift right there.
@ratking1330
@ratking1330 10 ай бұрын
@stockingsstuffer6302 I like it free aimed but in up close engagements where people leave your field of view some tracking can be nice. Are you using the 1.5 energy weapon specialization generator? These things hit like a truck with that one. Combined with wheelchair legs it's scary fast and good, just no shoulder weapons
@stockingsstuffer6302
@stockingsstuffer6302 10 ай бұрын
@@ratking1330 I use the oversized coral gen for my coral warrior, single shoulder missile, shield, WLT rifle and the redshift moonlight. The aorta gen is the 1.5x right? I need to make a downright lightweight coral to truly put it to the test already, from the sound of it the RS rifle is the way to go. And on lock, Ive been working to confidently swap between hard and soft if and when I need it, I think simply learning to click hard lock when you *know* theyre about to escape your vision has been the hardest part for myself, but I just... hard lock feels so inconsistent
@ratking1330
@ratking1330 10 ай бұрын
@@stockingsstuffer6302 do not listen to me the coral version of the nebula does not use energy weapon specialization (I literally just learned this)
@rocketbronson6943
@rocketbronson6943 10 ай бұрын
That Longe-Range Assist should really say between 260 and 390 meters because the Long-Range Assist is no longer in effect beyond 390 meters. The ranges could be broken down to just 130 meter chunks.
@Dredguno
@Dredguno 10 ай бұрын
I thought the FCS limit was 450? I couldn't lock onto anything beyond 450 when I tried
@ghoulbuster1
@ghoulbuster1 10 ай бұрын
max lock on range is 460m and nothing increases that
@rocketbronson6943
@rocketbronson6943 10 ай бұрын
You can stay locked on beyond 390 meters, yes. But notice how the reticle beyond 390 meters no longer is red, nor is it accurate.
@brentramsten249
@brentramsten249 10 ай бұрын
my best guess as to what firearm specialization is, is that it determines your bullet spread (the RNG circle that determines where your bullets fire toward)
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