Build low poly terrain from planes meshes in Bevy

  Рет қаралды 4,851

chris biscardi

chris biscardi

Күн бұрын

Пікірлер: 16
@AfterDarknes
@AfterDarknes 3 ай бұрын
the quality of your videos are top notch! I commend you for that! I hope you get the views you deserve. It looks like, sadly, there aren't many demand for Rust content and even less for bevy. I will be here no matter the type of content you make
@chrisbiscardi
@chrisbiscardi 3 ай бұрын
thanks :) glad you're enjoying them! Rust as a topic can do very well view-wise but the style of videos that do 100k+ for my channel isn't the kind of video I want to make every week.
@Aleamanic
@Aleamanic 3 ай бұрын
Thanks Chris for doing this! Helps with Bevy adoption! I am looking forward to the day when Bevy UI might have something like Blender's geometry nodes, because conceptually it feels similar, just closer to coding for now.
@laurenplummer2306
@laurenplummer2306 3 ай бұрын
Can’t wait to try this out myself, thanks for the awesome tips.
@DirtMcGurtskie
@DirtMcGurtskie 3 ай бұрын
Bevy is awesome! I did a game jam a few years ago when bevy 0.10 was released. Super fun.
@chrisbiscardi
@chrisbiscardi 3 ай бұрын
there's been a ton released since 0.10 too, progress is being made really quickly on a lot of things. Next Bevy Jam is happening for 0.16's release.
@DirtMcGurtskie
@DirtMcGurtskie 3 ай бұрын
​@@chrisbiscardi totally, I upgraded my project to 0.14 and so much changed with running systems in various states. It's good 👍 and the rendering improvements are amazing 🤩
@operatorwhisky1641
@operatorwhisky1641 3 ай бұрын
That will be helpfull in my multiplayer RTS game :3 Current landscape is a little bit boring so that video helps with making it a little bit more interesting
@ToumalRakesh
@ToumalRakesh 3 ай бұрын
This will come in handy for my F117A remake, thank you ^_^
@_supervolcano
@_supervolcano 3 ай бұрын
Excellent video
@mogambro
@mogambro 3 ай бұрын
Cool! Now if we take the terrain and call this a chunk and add chunks as we need them, we have infinite terrain! Without voxels I am not sure how we would add more interesting landscapes such as overhangs, caves etc. (maybe via pre made meshes?) Anyway: awesome video!
@chrisbiscardi
@chrisbiscardi 3 ай бұрын
yep, can definitely extend this to chunks and infinite terrain. This is a "heightmap" based approach, so you can't really build caves into the core landscape with the algorithm we used, but you can take an approach where there's an "entrance" to the cave, and basically load the cave as a separate "level". Or you could do something a bit more complicated where you have a separate cave generation that "attaches" to the landscape at specific locations. More stuff becomes possible if you move away from doing a runtime-heightmap deformation of a plane and build your own meshes, etc.
@isengrim_
@isengrim_ 3 ай бұрын
​@@chrisbiscardi Would you be willing to make a video or point in some directions on how to run infinite terrain generation in parallel with other systems? So that if terrain generation takes a while, the player can see the terrain appearing in front of him, but it does not affect his FPS whatsoever/the game does not wait for terrain gen.
@chrisbiscardi
@chrisbiscardi 3 ай бұрын
Yeah could do that. In the meantime the tldr is use async tasks like in this example: github.com/bevyengine/bevy/blob/main/examples/async_tasks/async_compute.rs
@matress-4-2323
@matress-4-2323 3 ай бұрын
I really want to like bevy, but i had a better experience with godot rust. bevy still feels like it's more of an experiment than for real games.
@chrisbiscardi
@chrisbiscardi 3 ай бұрын
you can like Bevy and still use Godot, Godot is great. There are definitely games shipping using Bevy but I think what you're noticing is that Bevy is much earlier in its lifecycle than Godot. While Bevy can make sense for certain teams, its still a narrower set of teams than Godot today.
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