Wow, impressive that people reached this outcome in such a short amount of time!
@chrisbiscardi4 ай бұрын
yeah, all of the top ten games felt like fully playable games, most had great attention to soundtracks and sound effects, and they were all generally enjoyable to play.
@zeddash4 ай бұрын
Haii creator of Orbital Incremental here I used num-bigint for the money/stardust, bevy_kira_audio for the audio (it was really easy to set up tracks for each of the planets, synchronise, and fade in), and also bevy_trauma_shake for the camera shaking when going supernova; didn't use anything else. I tried out all of the arbitrary number crates, in hindsight where I was planning to go with huge numbers didn't end up happening and I could have just used a 64 bit number and it would have been enough although if I had added in dwarf planets which you'd buy with black holes (they would reset after a supernova) then a 128 bit number would have been fine. I wasted a lot of time trying to get big ints and big floats when they just weren't necessary. I don't have source code public, it's a bit of a mess, I only started learning Bevy the week prior to the jam, so there's a few different styles just trying things out. However I assume most people's jam entries have sub-par code quality, and I'm not on my own.