This is what advanced N-Gons modeling should be, no add-ons, pure knowledge
@AirmanCS6 ай бұрын
Again and again you approach 3D like you should, with in depth knowledge of what you are doing, this channel content should be on a museum lol
@davexmit6 ай бұрын
I’ve been modelling a 90s PC and have been slapping weighted normal on everything. I couldn’t figure out why a hard surface model would have so many surface ‘defects’ but now it’s clear that it’s just the smoothing ‘leaking’ into flat normals from details. Thanks so much for this information.
@TheFunnyGUYryanАй бұрын
Very glad I've found a tutorial which comprehensively breaks this down and explains the concept!
@designfreedom36516 ай бұрын
Your videos are not only of high instructive value and very well-made, but the way you deliver them is also quite therapeutic. Thank you.
@darshjoshi16416 ай бұрын
Couldn't have said it better!
@ramyissa206 ай бұрын
Easily one of the most informative 3D channels
@hermanzaum6 ай бұрын
Christopher, you have a very clear and concise way to teach 3D concepts. Thanks a lot!
@hacotell6 ай бұрын
Your videos are of the most technically informative I have seen. Thank You!
@almac88403 ай бұрын
Great explanation! Definitely helps to understand what is going on under the surface. My usual approach is just tweak setting till I get the result im looking for 😄
@punmije6 ай бұрын
This is probably the best Blender and 3D modeling channel on KZbin. Props to you, sir! It's really instructive and not misleading like some very famous Blender KZbin channels that often suggest you buy addons to fix the shading issues, just moving some vertices here and there without a general idea of how things work. I've learned so many useful approaches and tools just by watching your videos. I never knew there was tool called knife projection, for instance.
@Gustmazz6 ай бұрын
Incredible video! Just pure knowledge delivered in such a clear way. Really, thank you.
@ppsystems43176 ай бұрын
Hi Chris, again a very professional teaching .... your videos are really high level university teaching... but makes it very clear why we are doing some actions ! Many many thanks for this.... I understand now after some years of using Blender !!
@Igoreshkin6 ай бұрын
My god Christopher, this is some university level of teaching. Thank You for Your effort to make me less dummy :)
@Slickstaff_Stainpants6 ай бұрын
perfect video.. made sense and no over explaining.
@maxfahl5 ай бұрын
This is pure gold!
@borishanudel3 ай бұрын
Oh, this is SUPER useful! Thanks a lot for an explanation 👌
@andrea_ciani5 ай бұрын
Very useful tutorial, thank you Christopher 🙂
@thaylanoliscovicz905116 күн бұрын
This is really next level, amazing!
@sidekick3rida3 ай бұрын
Hi Chris, I really like your in-depth technical teaching style. Cheers!
@AR-cy6uj6 ай бұрын
This series of tutorials couldn't have come at a better time for me, I've been looking for something like this (teaching best practice rather than just 'good enough' methods and hacks). It's an excellent series, thank you so much.
@Mranshumansinghr6 ай бұрын
Love your attention to detail.
@Heliostat6 ай бұрын
This helped me understand some things about normals I completely took for granted. Honestly, this was explained clearer than anything in my Uni degree...
@HVYRAY6 ай бұрын
Just wanted to add my THANKS for this and all your other tutorials. Great content and excellent delivery! I also appreciate all the "extras" like giving us the office chair model (Part 3 of Duplicating Objects) as well as the time markers for the videos. Much appreciated!!!!
@NeilMyatt4 ай бұрын
This really helped me plug a few gaps in my mental model of how normals/shaders work. Many thanks dude! 😊
@matslarsson59886 ай бұрын
You filled several gaps for me on this topic. Huge thanks!
@kchow18796 ай бұрын
Thank you for you explanation. It all become clear of the different kinds of normals. As well how to setup normals properly for hard surface models to render.👍👍👍😀
@vstreet75836 ай бұрын
A brilliant explanation of common shading issues. As always, concise and extremely useful. Thank you for sharing your knowledge. THANK YOU! Dg
@coleorloff6 ай бұрын
I love how into the weeds you get. Such great information. And lots of it!
@iainpendery86236 ай бұрын
Great tutorial and explanation. It's great to know the reason some of these functions exist and how to use them correctly!
@Arikiatrukido6 ай бұрын
Man....Blender has the most interesting tutorials, I my old ass still uses 3ds max
@robinsquares6 ай бұрын
Super useful, and very well presented. Awesome work as always.
@minimalfun6 ай бұрын
Absolutely phenomenal, I don't even use Blender but I ve learned so much, Thanks a lot Chris.
@TheRayToaster6 ай бұрын
This was a fantastic tutorial, Thank you! Bookmarked for many future rewatches!
@timothycook6 ай бұрын
Did you have to reupload? I actually watched again because there is some really good info in here. I use the Weighted Normals modifier from time to time but now I understand what it does better. Thanks!
@christopher3d4756 ай бұрын
Yes, I decided to make a change in one section, but it didn't alter the overall material in the video.
@healthymen6 ай бұрын
Superb theoretical explanation sir, thanks a lot. Please keep posting such platinum videos.
@MarcoMazzo6 ай бұрын
Thank you, very well explained
@ayodejiogundiran86666 ай бұрын
Thank you for this video. Very informative. I just started learning hard Surface Modelling with Blender. And, very quickly I have been exposed to the industry argument of avoiding ngons in 3d modeling. Please what is your take on ngons and quads in 3d modeling. I have been watching your tutorial for a while. You sounds like a professional in this field and not just some road side modeling artists. If you have a video on this topic you can recommend that also.. Thank you!
@christopher3d4756 ай бұрын
One of the reasons there's resistance to the use of ngons is some systems don't work well with them. For instance, Unreal Engine doesn't like them and it's best to triangulate or quadrangulate ngons in a model going there. But most general purpose systems like Blender handle ngons just fine. The restrictions for their use comes down to whether an object needs to be deformed in some way, that's a condition where ngons can cause problems. They can be used in a subdivision surface model, but you do have to be more careful with how they're done. For instance you do need to avoid concave ngons because they get subdivided to polygons that can end up overlapping onto each other. But at render time and when a model is subdivided, those ngons get converted to quads and triangles anyway.
@superkaboose10666 ай бұрын
Finally I actually understand normals! This was great!
@infographie6 ай бұрын
Excellent.
@nezihardaucarАй бұрын
Amazing explanation dude, you are a great teacher. Thank you.
@artbybruno17345 ай бұрын
Great video! 👏👏👏
@askolotus_prime5 ай бұрын
fixed my normals! thanks a lot
@krzysztofskraburski6 ай бұрын
woow nice tutorial, thank you 🙏🙏
@janklodvandamisback6 ай бұрын
hope this video will be helpful for me one day!
6 ай бұрын
Awesome stuff like always. I just noticed that current Blender 4.1 Alphas crash during Knife Project. I'll report that bug...
@stefanguiton6 ай бұрын
Excellent!
@Isnanbro20036 ай бұрын
Love your lessons as always man! Can you make a video on how you managed to nail the lens aspect of the model? I try by realistically putting convex-concave lens exactly like lens diagrams on wiki, but it never looks right. will you spill the secret sauce for that? 🙏🙏
@d_dog99396 ай бұрын
thanks, i do learn something about normal from this
@riccardofasoli57266 ай бұрын
awesome tut! also, i just wanted to point out that for situations like at 27:30, the algorithm may be struggling because of the topology. i'm not sure why you dissolved that area into a single face, which is not an ideal quad based topology and can easily create shading issues :)
@emanuelefazio31736 ай бұрын
This is a Masterclass tutorial.
@RealGaryGibson6 ай бұрын
Amazing tutorial!
@rubensangelo16466 ай бұрын
Thanks for your patience hahahaahhha We appreciate that!!!
@hariomparmar73276 ай бұрын
wonderful🔥will you make a quick tutorial on those metal materials. they look very nice👍
@christopher3d4756 ай бұрын
If you search my channel, I have a video on anisotropy which is used for the dial and button metals. The rest of the metals are just the Principled Shader set to Metallic mode (1.0) with a greyish Base color and a bit of roughness.
@MichaWeidenfeld5 ай бұрын
Damn... If i knew a year ago, I could have saved a lot of time and anger! :D
@PxxTKlickshot6 ай бұрын
Whats your take on using vertex groups and bevel modifiers for non destructive beveling? Since you can do a boundary loop and then the actual bevel with just 2 modifiers.
@christopher3d4756 ай бұрын
Watch my previous tutorial where I demonstrate that as a modeling option for this.