Modeling without subdivision, Part II. Modeling the back side.

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Christopher 3D

Christopher 3D

6 ай бұрын

In this part of modeling the hard body modeling exercise where we create the Nizo camera, we model the backside, using the front part as the starting point.
Here is the start file: drive.google.com/file/d/1bYfL...
#blender4 #modeling #spin #hardbodymodeling

Пікірлер: 25
@harringtonday5319
@harringtonday5319 5 ай бұрын
For me any vanilla modelling like this is so useful. Great methodical approach here as always, many thanks.😀🙏🙏
@ykkim6268
@ykkim6268 5 ай бұрын
I do like this series, and getting useful knowledge. Thank you so much!
@RalloR
@RalloR 5 ай бұрын
Wooo this channel is my favorite, the depth of your knowledge of 3d is astounding (:
@andytrox
@andytrox 5 ай бұрын
When choosing the number of vertices that your nurbs curve will end up with after conversion to mesh you could also just choose an odd number to have a centrally aligned vertex while maintaining perfect spacing around it rather than merging by center. Just a thought.
@ramyissa20
@ramyissa20 5 ай бұрын
Keep going this series is very good
@superkaboose1066
@superkaboose1066 5 ай бұрын
Never used the spin tool, obviously very handy when it's needed. With the merge by distance it only applies to what's selected, so you can just select the part of the mesh you want verts to merge, then you don't need to worry about merging unwanted verts.
@christopher3d475
@christopher3d475 5 ай бұрын
Yes, I'm just lazy and select everything.
@luciox2919
@luciox2919 5 ай бұрын
hi, at 6.53 you can use the loop tool addon and then click on space after selecting the vertices
@Fleig.
@Fleig. 5 ай бұрын
I got my OJ in my right hand and my celery stick in my left hand. Let's blend!
@jhovala
@jhovala 5 ай бұрын
Oro puro!
@varkenvarken
@varkenvarken 5 ай бұрын
i don't think that the nurbs curvature not showing is a bug, just an inconvenient default: order 2 gives you a series of line segments between the points. that"s a valid nurbs alright, just not a super useful one in most situations. but i love your approach, especially the explanations of why you are doing this
@pieralessi7426
@pieralessi7426 19 күн бұрын
6:50 +/- Side curve copy : Why don't use loop tools for organize the vertex?
@TheUninstaller2000
@TheUninstaller2000 5 ай бұрын
for the Side 2 i dont know why you didnt make a simple 2 edge profile then bevel the hell out of it.. would be just as round and a lot easier to set up.
@Fleig.
@Fleig. 5 ай бұрын
How did you model the original "reverse bevel" part? I imagine it was by extruding the edge but I can imagine it getting a bit wonky because of the curvature. Could you please show it really quickly in the next video (that is if I didn't miss that part in one of the previous videos). Anyways always great content!
@christopher3d475
@christopher3d475 5 ай бұрын
I created a loop of polygons, then just used the Extrude Along Normals tool. After that I just deleted the extra wall of polygons it created.
@RomboutVersluijs
@RomboutVersluijs 5 ай бұрын
Is this serie to understand subdivision modelling better? Just wondering. This method is kinda destructive ans needs proper planning. It does help I guess, to learn a user how support loops really help
@letslearn8896
@letslearn8896 5 ай бұрын
what this modeling technic called cause i am not able to find more tutorials by searching direct polygon modeling no one is making tutorials without subd what is key word for that so i search for it and i really hoping more tutorials without subd on various machenical objects feeling blessed to atleas have you sir 😇
@christopher3d475
@christopher3d475 5 ай бұрын
Hard body modeling is one term used to describe it, I'm just showing a possible way to do it without using subdivision surfaces. I've done another tutorial showing this approach here: kzbin.info/www/bejne/b3nQkpaop5xrptk
@letslearn8896
@letslearn8896 5 ай бұрын
@@christopher3d475 i have liked it already looking forward for more. and i expecting an answer on a comment which i have write on your other tutorial called merging objects something like that it will be help for me please do that
@ramyissa20
@ramyissa20 5 ай бұрын
You needed slide edge addon to make the boundary loop instead of beveling then deleting shame it's not in blender by default
@christopher3d475
@christopher3d475 5 ай бұрын
There are a lot of great add-ons for sure. My goal is to show core Blender functions (for the most part).
@jhhuebner
@jhhuebner 4 ай бұрын
For me as a non english speaker, it would have saved me a few gray hairs if you gave a hint, that "seee" means "z" and not "c". Otherwise a great tutorial with many moments of aha!
@christopher3d475
@christopher3d475 4 ай бұрын
Well, I speak pretty standard English, Z and C are pronounced quite differently. I also usually put the keyboard commands on screen in the bottom corner. Is there a particular time stamp where there was confusion? I also have subtitles enabled for my videos for language translation.
@jhhuebner
@jhhuebner 4 ай бұрын
Hi@@christopher3d475 Every time you use the knife-tool 'k' and combine it with 'z' to cut through all edges. Your pronunciation is indeed very good to understand - thank your for that! But I was taught english in Europe in the 80s. Our standard english was the British english.There I learned the Z is pronounced 'zed'. Of course I know zzTop and the American pronunciation 'zizitop', but honestly, I thought that was just slang. I just looked it up in the Oxford dictionary and found out, 'zi' is the official American way. Anyways, both 'c' and 'z' didn't work for me, but I found out that shift+k is doing exactly the same. Thanks for this fantastic insight into the different ways to approach modeling. I have a project I am working on for the last three weeks and I will start all over again now that I saw (some of) your videos!
@christopher3d475
@christopher3d475 4 ай бұрын
@@jhhuebner Oh ok, yes, the US does indeed pronounce Z different than British and Australian English. 'Zed' sounds weird to my ear, but I'll try and make sure I'm more clear about that in future videos.
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