Stapler Model WITH Subdivision Surfaces

  Рет қаралды 3,128

Christopher 3D

Christopher 3D

Күн бұрын

Пікірлер: 10
@Element8909
@Element8909 Ай бұрын
I am a graphic designer in my 30's with a goal of transitioning into 3D professionally. Your tutorials have been invaluable for my understanding on the workflow and mechanics of modeling, and very inspirational too. Thank you so much Christopher.
@satglob4839
@satglob4839 5 ай бұрын
You are a fantastic teacher and very well detailed workflow, thanks a lot Christopher.
@Specter_1125
@Specter_1125 6 ай бұрын
If you press the e key when doing a loop cut, it makes the cut perfectly even to one of the two edge loops it’s in between. The f key changes which edge loop it’s parallel to. There’s no need to inset.
@christopher3d475
@christopher3d475 6 ай бұрын
That's a great tip, thanks for that.
@Seppnick
@Seppnick 4 ай бұрын
Nice. Thanks for sharing!!!
@Aiyoros
@Aiyoros 6 ай бұрын
Great tutorial! I always though that we need to use quads every time, but this proves me wrong
@arresha_ar
@arresha_ar 6 ай бұрын
Thank you, I learned a lot of things from this video.
@artbybruno1734
@artbybruno1734 6 ай бұрын
Fantastic tut! Thanks for that well explained workflow!
@rbettsx
@rbettsx 6 ай бұрын
I thoroughly recommend adjusting your theme so the Face Orientation overlay is fully transparent front-facing, and a pleasant tint, backfacing. That way you can leave it switched on all the time while modelling, making it easier to see what you're doing, and to spot inconsistent normals straight away. I honestly don't know why the default overlay is in such vicious colours.
@kohpler
@kohpler 6 ай бұрын
Fantastic Christopher, thank you
Parallel Offset Sliding is magic.
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