Parallel Offset Sliding is magic.

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Christopher 3D

Christopher 3D

Күн бұрын

Пікірлер: 20
@Vertexbird
@Vertexbird 6 ай бұрын
For me you are the Bob Ross of Blender tutorials with your voice and calm narrative style. :-) I love it. You explain every step clearly and calmly. Keep it up and thank you for it!
@NeilMyatt
@NeilMyatt Ай бұрын
Whenever I have an hour to kill I find myself watching your vids - there is so much good stuff in there that will improve my workflow. thanks for sharing ❤
@michelrigaud9552
@michelrigaud9552 6 ай бұрын
C'est une démonstration très impressionnante. Une manière simple, efficace et élégante de modéliser cette pièce. Merci pour toutes les astuces présentées durant la vidéo. Un grand merci.
@zerocoool1111
@zerocoool1111 6 ай бұрын
These are the best Blender videos I have come across. Ive been using Maya and 3ds max for many years and I feel like im watching high end 3ds max modeling tutorials while im watching you work. You are my go to when I need something in Blender. Thank you. Blender is a weird mash up of 3ds max and Maya with some really annoying features built in.
@daxramdac7194
@daxramdac7194 2 ай бұрын
I've never tried Maya, but I got lucky with a workstation laptop that my uncle had given me which had 3ds max 9 on it, and 9 was REALLY awesome. I learned so much on there. Ive tried Modo, Lightwave, Softimage, and while I wish Autodesk never bought and killed Softimage, I can say I prefer Max. With Max, the tools TRULY feel seamless in that, when I'm modeling and then feel like doing a small animation on one of the parts just for a functionality demo, it doesn't feel clunky or like a heavy context switch, it's on taxing on the mind as if I have to start digging around menus and feel like I'm using different software. Max animation and rigging tools still feel like I'm modeling, its one smooth experience. I'd like to mention Houdini but that's a totally different beast. While Houdini modeling tools are getting better, it was never meant as a modeling tool, it's more of an FX powerhouse in that, if you can imagine it, then there's a way to do it in Houdini. Of course it's complicated, and I like to think of it as being a low level CG environment, kinda like the difference between Assembly, C, and something like Python programming languages.
@BryanKolb
@BryanKolb 6 ай бұрын
Shift+H hides all unselected geometry. Great video!
@myztazynizta
@myztazynizta 6 ай бұрын
Ok apparently this is the kind of subdiv modeling instruction I've been missing for umpteen years. I need more of this, with as much verbose historical blathering about how catmull clark subdivision surfaces behave.
@daxramdac7194
@daxramdac7194 2 ай бұрын
I love your tutorials so much man, to the point where I find myself watching them again just for the relaxation and to keep my mind thinking about this stuff when I'm too tired to actually do modeling or I'm away from the computer lol. If anything, I would just want more direct modeling stuff because I think it's a valuable technique, especially for concept artists who might not necessarily require perfect quads and subdivision surfaces everywhere. Instead, a faster method would be to model some parts in a direct modeling approach, while some other parts can be done using sub-d. Anyways, keep up the GREAT work!
@faustoart
@faustoart 6 ай бұрын
I really find that your tutorials, even when you are teaching stuff that I already know, are really well explained, so it reinforces the knowledge. I love your work, thank you!
@eod21
@eod21 5 ай бұрын
I use the knife tool all the time, but never really touched the knife project tool. It's a game changer!
@TheMikoky
@TheMikoky 6 ай бұрын
Very informative, hope for many more videos in the future! Greetings from Sardinia, hello
@superkaboose1066
@superkaboose1066 6 ай бұрын
The E F trick is going to be super useful!
@kevinmanley5043
@kevinmanley5043 6 ай бұрын
Super helpful to see this video and the SubD approach. In a thousand years I don't think I could have figured out how to create this model with all it's obtuse angles, and faired curves. Thank you. I updated to Blender 4.1 and it stopped accepting some mouse and keyboard commands so I've returned to factory preferences. I watch so many of your videos I's love to mirror your preference settings. I think you've mentioned some of your setting preferences in other videos but if you ever do a dedicated video on them I for one would raise my hand for that. Just putting it out there. Thanks for all the time you put in on your tutorials.
@kohpler
@kohpler 6 ай бұрын
Fantastic trick once again :) thank you
@DeGrey
@DeGrey 6 ай бұрын
Great tutorial once again. These really highlight how to use Blender for practical applications in day to day use.
@peterwillson3322
@peterwillson3322 6 ай бұрын
Hey mate can you please make video about texel density? how it works how it should work
@TheDude671
@TheDude671 6 ай бұрын
It would be nice and very intresting because i dont know execty how to do it correctly how to scale to right size i hope so he is gonna do it someday
@daxramdac7194
@daxramdac7194 2 ай бұрын
I think with texel density, you want to keep the UV islands associated with geometry that doesn't show too much on the model tucked in corners where they get LESS density. And those UV islands associated with the main parts of, let's say, a weapon model, to get the MOST density by being that much larger. You can apply a checkerboard pattern to check and make sure the squares are indeed squares, there's no stretching or distortion, and use it as a guide to make sure the areas that need the most resolution have larger UV islands, which will show as the area having smaller squares on the model, while the areas that are more hidden, like say the the inner loop of the trigger, that won't need as much and is therefore safe to scale down to make more space for the islands that need it most.
@heckensteiner4713
@heckensteiner4713 6 ай бұрын
The man, the myth, the Christopher 3D.
@izaradesigncom
@izaradesigncom 6 ай бұрын
love your modeling tutorials, starting the get the hang of it 👍🏻
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