Very good tutorial. I see the drop to floor icon. Very nice tool you introduced to me a while back. Thanks
@buddyportz3 жыл бұрын
thanks for sharing.
@DIGITALMEAT3 жыл бұрын
My pleasure buddy 😀
@razzraziel3 жыл бұрын
Why not using regular color property of c4d material and use reflection layer colors instead?
@DIGITALMEAT3 жыл бұрын
As stated in this video, you should go back and watch this video, it will clear things up for you 😉 kzbin.info/www/bejne/n3TQg6KPi9eNf9E
@razzraziel3 жыл бұрын
@@DIGITALMEAT thank you for point it out, i guessed i missed that one. great vids!
@planetvr1653 Жыл бұрын
Great video. I'm struggling to get an occlusionRoughnessMetallic map working. Because colour, not alpha is used for metallic and roughness I can't work out if it's possible with c4D. Any ideas?
@DIGITALMEAT Жыл бұрын
I'm confused, what do you mean? How are you generating your maps?
@planetvr1653 Жыл бұрын
@@DIGITALMEAT Thanks for the prompt reply! Exporting from Substance painter using the GLTF template. I have Occlusion(red)Roughness(green)Metalic(blue) all in one image . I think I need to isolate those colours to use for the roughness and metallic within cinema. I think with my version of cinema I need to use a the node editor. That's what ChatGPT says anyway :)
@DIGITALMEAT Жыл бұрын
@@planetvr1653 - I think your right about the node editor, as there's no way to target one colour channel of the texture in the normal material dialog, just layers.
@planetvr1653 Жыл бұрын
@@DIGITALMEAT Thanks. Started watching a video about it as it's totally new to me. Need to sleep now but will hit it again tomorrow. Thanks again for the reply. Really appreciated! ♥️
@planetvr1653 Жыл бұрын
I've messaged via your site but if you could recreate that material with standard c4d r20 material nodes I'd happily pay! 🙏