In PBR workflow you have to leave color Chanel empty to be physically correct . This is the rule of PBR material . The color diffuse should be in reflection channel
@ballertv7182 жыл бұрын
Your right! This is not PBR Workflow i'm sorry to ell you. I have been studying it and very say stay within reflection channel and shut the Color channel off. To be physically correct and cut down on Render time by don't telling the system to render 2x channel for color twice. but good tut of how you do it.
@FadlyR10843 жыл бұрын
Why different result between minute 3:00 with 12:20, can you fix it ?
@Rodhetfield3 жыл бұрын
thank you so much! works fine. im using arnold render and cant see the texture apply it only see white on the ipr window. You think its probably that i have to do the material direct on Arnold render to get work or just missing something?
@megacosmic65073 жыл бұрын
I have a problem when I add a height map to the render becomes a green blob. All other attributes are fine. Any tips :P
@hatsunemikuchannel2023 Жыл бұрын
Thank you Mr. Kyle! You're very detailed! 😯😯😊😊
@riccardorapetti15454 жыл бұрын
I'm in cinema4d r18 and I don't have the "create PBR material" option. Is it because is an old version or there's a way to do it?
@CorGames4 жыл бұрын
I think this is only with the update, I'm using R20.
@riccardorapetti15454 жыл бұрын
@@CorGames Thank you! Even tho I can't use the pbr nice tutorial!
@janzhil4 жыл бұрын
@@riccardorapetti1545 you can just create PBR material by creating normal material, unchecking color, deleting all layers from reflectance in which then you create lambertian diffuse layer and after that beckmann layer in which you put roughness up to 30%(or 20% not sure at the moment) and change layer fresnel to dielectric - PET and thats it. you should also create pbr light which is just area light with area shadow, physically accurate falloff and photometric intensity turned on and set to 5000. I saw that in another tutorial by digital meat, it should be right.
@Pieter_Lion2 жыл бұрын
Great tutorial! however im having a problem i cant seem to fix. When I render in octane the texture appears pixelated. Any idea how i can fix this?
@agustinmartinez82515 жыл бұрын
excelent tutorial , you saved my life im new and i dont have idea where put so much images hahaha tnks man
@thamalinihamham74294 жыл бұрын
Is albedo same as bump because i cant find a bump texture on the texture i downloaded. Great Tutorial!
@CorGames4 жыл бұрын
Albedo isn't the same as bump. Bump could be the same as a Normal though!
@gavenwilde90154 жыл бұрын
Albedo map is the same as a color map or a diffuse map! If it says diffuse, albedo, or color, it’s all the same map just different names for them! It just depends on what website you do Waldo it from. They all go in the color panel in c4d. Took me a while to figure this out.
@princessmasquerading4 жыл бұрын
Hi! Nice tutorial, but I can't use these materials if I render with vray (in cinema). What can i do?? Thanks
@deanb81915 жыл бұрын
Great tutorial. I was looking for an explanation on how to do this and could not find it anywhere. How did you learn or figure out the right combination of things to do here? Seems impossible to learn unless you "just know" somehow.
@CorGames5 жыл бұрын
No tricks or cheats here, I just found the C4DCentre information page and thought I'd turn it into a video! Glad this helped you! 😃
@deanb81915 жыл бұрын
@@CorGames Went there and couldn't see the info you mention even with the goal of finding it specifically. How is anyone supposed to know how to import these materials properly when the info is not readily available or automated? Yeesh. FYI, there is a live-link way of exporting materials to C4D from bridge, however, this results in absolutely horrible materials in C4D with no specular, etc. Hence, why I was looking for this info.
@CorGames5 жыл бұрын
@@deanb8191 Hi Dean, yeah this true only explains the materials once in C4D. I might create a handy work sheet or does the video cover everything? Thanks again!
@deanb81915 жыл бұрын
@@CorGames I think this does a pretty good job of explaining. Just baffled why this was so hard to find. This was the only source on how to do this. Aren't there others who are trying to use these assets? And why can't they make the Bridge export just do this? So bizzare. What an ugly mis-match between systems. Thanks again.
@EnterMyDreams4 жыл бұрын
this helped so much !!! thank you!
@craigernstzen23724 жыл бұрын
Thank you for this! Been struggling to get this information. 👍👍
@KIWINTARK3 жыл бұрын
buscoesto durante meses tu like amigo likeee gracias
@BigGreatJ4 жыл бұрын
Really Helpfull thx Bro
@sithsakaloum92313 жыл бұрын
Thank you so much. This is so helpful!
@Ameerhamzaminhas4 жыл бұрын
thank you so much for creating this video
@mr1992er4 жыл бұрын
thank you
@sigradesign98334 жыл бұрын
thanks a lot! What makes me wondering: in most cases the albedo/bump map is placed inside the reflectance lambert diffus instead of the color channel, because this is basically the pbr workflow. However it looks better with your settings!