Late on seeing this, but really this series is exactly the type of mechanics I was looking to implement in my game, or rather prototype at the moment. Hoping to turn it into a zelda type game with darker themes more aligned with dark souls. It's a big undertaking, but I don't work, and where game dev is successful it's in having loads of time and the ambition to make a dream come true. Thanks for these series though, keep em up if you can find the time to. If I get anything worth showing made from this I'll be sure to upload it on my own channel as a thanks for your hard research on how to pull this stuff off.
@Lolpop7515 жыл бұрын
Thats so awesome! thanks for sharing and taking the time to create this series!!
@bakhtiiarakhmednov60384 жыл бұрын
Could you explain how to change black color inside circle to another?
@crazychicken55215 жыл бұрын
CobbDev it doesn’t work for me the numbers get calculated but it doesn’t seem to change in the viewport. Any help would be appreciated. Thanks
@elocnat4 жыл бұрын
Appreciate the tutorial, works great for my combo system. Thanks!
@chickishot81724 жыл бұрын
Figured out how to do this without an event tick. Also got it to only stay on the screen until it fills back up all the way after “is exhausted” is done while keeping the other HUD items on the screen. Btw fantastic tutorial! Thank you! ❤️
@beachslayer45264 жыл бұрын
how did u do withot event tick and stay in screen until it all fills up? help a brother out plz
@chickishot81724 жыл бұрын
@@beachslayer4526 It’s been awhile but I used a button and a progress bar instead of an event tick. It gave the same results. If I make a tutorial video or take a pic of what I did then I will post/update it in my comment.
@beachslayer45264 жыл бұрын
@@chickishot8172 Thank you, if you do ill look forward to it. Thx :)
@Apollyon473 жыл бұрын
@@chickishot8172 soo... how to do this
@mattshu3 жыл бұрын
@@chickishot8172 bump
@furrybproductions5 жыл бұрын
Great tutorial! Makes it easy from an artist's perspective! Thanks!
@shalom68145 жыл бұрын
Here's the circle if you homies want it: i.imgur.com/vJ0X5im.png
@Local_Nerd_ Жыл бұрын
Hello! I had a question! I'm building this in UE5, and for the final step involving Event Begin Play, it's plugged into important BP character movement code, and Event Begin Play isn't able to be duplicated. Is there another solution I can use to solve this problem? I feel like the solution is super basic, I'm just not seeing something or don't know the proper node to use. Thank you!
@alexfernandez96593 жыл бұрын
I have a question. Do you know why I would be getting the Error from Is Exhausted when trying to compile it inside the W_Stamina Bar Event graph? Also, I don't have the option to turn the Cast to third personcharacter to a pure node, so I turned it into a macro to remove the execute pins. Thanks for the video!
@austinrikestoplay2 жыл бұрын
You have to right click and at the very bottom of the pop up window it says “convert to pure cast”
@wolflyset5 жыл бұрын
May the gods bless you, man!
@pahimself4 жыл бұрын
You are great Man
@MatthewDadoun2 жыл бұрын
Thanks man, great tutorial
@StickyCerealStudios Жыл бұрын
whenever I go into my main menu it still shows, How do I get rid of it (sorry I'm EXTREMELY late)
@notabotname4 жыл бұрын
pls help how do I do this but with half a circle
@jacksonnexhip5 жыл бұрын
Awesome man
@BaCKouR5 жыл бұрын
Amazing job man! Nevertheless when I created a widget for my bar, my GetVectorParameterValue does not have a 'value' output so I can't change the color of the bar (like in 11:50). I think it's because of a newest version of the engine. Any idea how to solve that?
@mubsicthedev97694 жыл бұрын
probably late but that's because from (Get Dynamic Material) you dragged the (Execute) instead of (Return Value). if you drag the (Return Value) then set the (Set Vector Parameter Value) you should have (Value) output.
@CyberBunStudio4 жыл бұрын
@@mubsicthedev9769 This is correct, I had the same issue and your advice helped. Late for him, 5 minutes on time for me as of yesterday. haha
@Apollyon473 жыл бұрын
hi, i notice something. when i run and then i release the "W" and shift still on hold. the Stamina still decreasing. how to fix it?
@furrybproductions5 жыл бұрын
How would I make it so that the empty portion of the progress bar is transparent? Thanks!
@roblaatz41884 жыл бұрын
This is a year too late but might help anyone else asking the same question. If you take the last multiply node and plug this directly into your Opacity, it should remove the black portion of the bar. Like so: imgur.com/a/97JZpfp
@furrybproductions4 жыл бұрын
@@roblaatz4188 THANKS!
@Apollyon473 жыл бұрын
@@roblaatz4188 actually it makes the bar gone
@sebastienmattia303 жыл бұрын
@@Apollyon47 I actually managed to do it like this : imgur.com/a/Q8ajwx5
@niblet83083 жыл бұрын
@@roblaatz4188 you are a legend, thank you
@CobbDev6 жыл бұрын
Sorry it's been so long, guys! Next three parts coming soon!
@manuellorens5 жыл бұрын
Hey man, thx for all these nice tutorials you make for us. I have a question, I would love if you answer me. How can you integrate the HP into the character, let me explain myself, how can I change the color of my character to red when he reach low hp.
@shalom68145 жыл бұрын
@@manuellorens You can probably alter the character's vertex colors in the material. Then use the blueprint to use the new material it when he's at a certain hp.
@otpsorakad42184 жыл бұрын
do you know why when i use the node "floor" it doesn't work? gyazo.com/c22101d910a3527a78caa3a032a66a03 gyazo.com/3ba9ecc4259c9e09b19a8c9ce2687692 It is literally the same code
@Mr77igor3 жыл бұрын
Perfect!! Is there a way to make the "decremented" black part transparent instead of black?
@Hecktro1105 жыл бұрын
Really nice Tutorial. Thank u very much.
@DNetworking4 жыл бұрын
Dude, you earned a sub! Lol Good stuff
@samsonwang16933 жыл бұрын
I Can't open the RESOURCES website.It say"This page doesn't seem to exist."
@CobbDev3 жыл бұрын
Sorry, I'll update the link sometime tomorrow, my computer is disassembled at the moment
@RandBytes4 жыл бұрын
How would you go about making this counter-clockwise?
@sresidd4 жыл бұрын
Im getting "The widget 'MainHUD_C" was already added to the screen." Error. Is there some way to fix that?
@dieunoshiraga3 жыл бұрын
I'm maybe late, but if you still need to know, verify that you doesn't add a Get Main HUDRef to the target of Add to viewport, you only need to connect the Main HUDRef Set output to it
@somename3715 жыл бұрын
Finally. Thank you so much :)
@ApesGameTime3 жыл бұрын
Very helpful video. Thanks.
@matthewolvenheartofketem79703 жыл бұрын
0:13 Good for you Man!
@s.kanessuperbiatv64642 жыл бұрын
I added my stamina widget to my character blueprint so it moved with the character and moved with camera movements (aim mode, etc.). Just a suggestion
@austinrikestoplay10 ай бұрын
How?
@DKJens444 жыл бұрын
Thank you for this tutorial, its work perfectly
@elektroplebanos5 жыл бұрын
Nice Job!
@iajhy3 жыл бұрын
Sub well deserved. Great tutorial, just what I need, thank you so much!! I'm wondering, you know if it's possible to create those HUD elements on perspective directly in Unreal? Let's say, like Crysis style.
@lukepawelek7993 жыл бұрын
Easy man, have you removed the resources for this? getting poage not found when i follow the link...
@linussommersel42725 жыл бұрын
i am trying to follow this tutorial, but when i try to connect the "get dynamic material" and "set vector parameter value". I have now tried to make the parameter vector value get, but does that work?
@СавелийБратухин-и1о4 жыл бұрын
I know it's kinda late but there are two "set vector parameter value" nodes which named completely the same. You just need to choose another one and it'll work.
@sphinx039cat3 жыл бұрын
Awesome!!! Thank you
@espada99734 жыл бұрын
I've been trying to mess with the values to make it go counter-clock but with no result :(
@thresholdseven89423 жыл бұрын
In between Add and Vector to RadialValue, place a Multiply node. Plug Add into A. Plug a Constant2Vector node into B with parameters R = 2.0, G = -2.0
@ChezzyKnytt3 жыл бұрын
@@thresholdseven8942 Thank you!
@timboslice53513 жыл бұрын
the resource link is down!?!?!
@rott3nmilkfr3 жыл бұрын
the link dosnt work
@righy27115 жыл бұрын
i downloaded the files from the desc and i guess you changed something at some point because right now the stamina bar isn't going up or down. i'll try making a new material and see if i'll fix it. edit: so yeah, after making my own staming bar using gimp i followed through the video again and i notice at around 6:10, when making the decimal, i was supposed to give it a default value of 0.74 but my non native ear heard just a regual 74. that's why the bar wasn't moving.
@CobbDev5 жыл бұрын
Glad you figured it out! I make that mistake all the time.
@Alotofcam6 жыл бұрын
would it be at all possible for you to link the project file below after every episode. I copy all the code and it just refuses to work.
@CobbDev6 жыл бұрын
Hey Alotofcam, Unfortunately at this time I wont be releasing the project files. If you can figure out what part of the code is giving you trouble I'd be more than happy to help you sort it out!
@niandrones10565 жыл бұрын
wHATS THE 2 BUTTON CLICK?
@CobbDev5 жыл бұрын
Nian Drones hey Nian, could you timestamp the part you're talking about?
@niandrones10565 жыл бұрын
It’s fine I was just confused about what the clicks were while you were explaining the material setup
@niandrones10565 жыл бұрын
I eventually figured it out and I thank you for the amazing tutorial like no one else on KZbin will go over this
@CobbDev5 жыл бұрын
@@niandrones1056 Glad you figured it out! And thank you, that comment just made my day
@diazz23484 жыл бұрын
Hi Cobb, im really enjoying these videos. I'm also applying this stamina method to my game but I have a question. How can I do so that when the stamina regeneration process is underway, I can sprint again? Thanks :D
@roblaatz41884 жыл бұрын
I'm looking to do this too. I've tried a couple of methods but both were a bit buggy. If anyone knows the answer to this question, I'd really love to hear it.
@TobyCrimson10 ай бұрын
Late reply but I got it working. In the Stamina Regeneration function, after the [Set StaminaLevel] node, connect a branch node. For the conditional make it so StaminaLevel is greater or equal to . I would recommend about 33 if your max stamina is 100. Then from the branch node, attach the [Set to Walk] macro, followed by turning CanSprint to true, then turning IsExhausted to false. Not sure how this would affect the ui for it though.
@albinodino.stevied39763 жыл бұрын
Download doesn't work!
@OleksandrSe3 жыл бұрын
SAME
@vacui_dev3 жыл бұрын
why are you using a 2k uncompressed (UI texture group) texture for an icon that will never be more than 10% of a screen that will never be more than 8k wide?
@kimnorth70605 жыл бұрын
just some feedback man, slow down when you're doing things, i have to watch bits over and over to see what you have clicked sometimes
@wolflyset5 жыл бұрын
May the gods bless you, man!
@Cherry-ec9cj2 жыл бұрын
I Can't open the RESOURCES website.It say "This page doesn't seem to exist.