Can you please stop playing games, i don’t want to want to buy another game and you do such a good job of making me want them
@CityPlannerPlays4 ай бұрын
Oh I've got some bad news for you....
@anthonyreid35164 ай бұрын
I agree! It's getting expensive to play them all!
@YourSweatyUncle4 ай бұрын
And its always the same cycle 1. ”Oh his cities looks good, maybe I can do it as well” 2. Buy said game, own town looks like crap 3. Get discouraged and uninstall. 4. New game arrives, repeat.
@Dillyvl4 ай бұрын
@@YourSweatyUncle the exact list you described from my steam library : transport fever 2, medieval engineers, infraspace, new cycle, and i think freeways as well, but that one is great.
@czerwony14204 ай бұрын
i bought workers and resources and i've loved it, i have 130 hours now
@jocelyngray63064 ай бұрын
For real, you are the best advertiser for building games. Your knowledge of city design, your kind spirit, and your casual nature make you a thrill to enjoy. You make these games look so fun and interesting, and gives me a way to enjoy them while my computer is too old to play the new stuff.
@GSAnroedh4 ай бұрын
So true!!!
@chrisarnold1150Ай бұрын
That's right. Other than CK3 I don't even buy games unless this channel has played it.
@steventhetford17554 ай бұрын
I think the inability to delete roads is intentional, and will likely stay. This is due to the concept in urban planning that roads in the urban environment are one of the slowest things to change. You can look at many historical maps of cities (and not just European ones), and there is a good chance that many of the roads are in the same place as they were when they were initially laid out. For example, after the Great Fire of London in 1666, there were multiple proposals for a new layout and street plan of London (including a purely gridded layout you'd more associate with a modern American city). The trouble is, it's an expensive feat. The reconstruction of London under its old layout was already near to bankrupting the country and exhausting the resources of the guilds needed. To change a road in a landscape that has already been parcelled out and under numerous different ownerships in irregularly shaped plots, means that you'd have to buy all land adjacent to it and readjust all the plots, otherwise the new road would either bisect or cut off an old plot making it unusable, or cutting off access to an existing plot (and access and easements are a longstanding point in legal history). And urban land isn't cheap - just think how the cost to buy the land that is now Central Park in New York was more expensive than the entirety of Alaska that was bought a few years earlier. In modern cities there is also the added complication of utilities being under the roads (right where they belong). Haussman's Paris is the exception in history and not the norm. It seems obvious the design of the game is trying to recreate that point (especially as districts can morph around roads), and make the placing of buildings that generate roads a more careful choice.
@christophergallagher37214 ай бұрын
Nerd! (from one historian to another)
@xCestLaVie14 ай бұрын
When you delete a building the small portion of road that you generate you can't delete or place even a new building over it. This makes zero sense regardless of how many essays you try to publish about it. Especially when you consider that 75% of the map you have no ability to place buildings on because it's unsuitable hill/mountain or forest.
@confused474 ай бұрын
This makes sense in the real world, where buildings can be any size/shape to make use of the available space. But in games, we're generally left with a very rigid size & shape to every building, so not being able to place things because a road once existed does affect the playability of the game.
@GotA-do4ob4 ай бұрын
I can agree with you somewhat but when I did my own playthrough of this game it became very annoying to deal with this. The small mines you build to mine iron and gold actually run out pretty quickly compared to other resources, so when you demolish them the roads are left behind and prevent you from placing a bigger building in the area later. This goes for anything. If a building is demolished, the roads leading to it should fade over time so you can eventually reuse the land. Stray roads are especially troublesome when you are trying to place buildings on a road near forest and it wont let you because the forest has to be cleared first. In what universe would the presence of trees prevent adding a building? They would get cut down regardless. They should modify this to warn that you will lose resources and let you choose to place the building or not.
@Th3DavidPugh4 ай бұрын
I love this game it feels so organic and has great bones for a killer game, i can't wait to see what the finished game is going to look like
@Bagus_Aris_Santosa4 ай бұрын
is it complex like cities skyline?
@Th3DavidPugh4 ай бұрын
@@Bagus_Aris_Santosa I don't think it is but there is some strategy that you need to keep in mind
@Th0rNe4 ай бұрын
Indeed a very cool game even with the limit of only hald the ages.
@xCestLaVie14 ай бұрын
@@Bagus_Aris_Santosait's not even close to the quality of cities and skylines. Don't waste your money, pirate it first.
@jgalvan094 ай бұрын
@@xCestLaVie1 pirate ?
@Langenbacher4 ай бұрын
I am a 3D modeler and I love to have your vids running in the back while I work. Even though I am unable to look at the screen, the way you talk and explain things makes it so I have generally a good idea of what is going on!
@master19414 ай бұрын
I thought i was the only one
@johnhelinski4 ай бұрын
Always making these videos go live at the most random times. 😜 It's alright, you're making my TERRIBLE sleep schedule this month LESS terrible and I appreciate it. 😂 (Comment for engagement)
@CityPlannerPlays4 ай бұрын
Sorry about that! Haha
@DarkwearGT4 ай бұрын
? how r u talking before the video gets uploaded
@RomanCigić4 ай бұрын
@@DarkwearGT He is a member
@johnhelinski4 ай бұрын
@@DarkwearGT Channel members get early video access. You should become a channel member to help support our favorite Creator!
@Qtopian4 ай бұрын
This game almost looks like the game I always imagined in my head as a child
@primadise4 ай бұрын
The way you said notre dame made me laugh
@kurowasanabe4 ай бұрын
The bad Latin was a feature, not a bug.
@mortuos5574 ай бұрын
wasn't schola perfectly fine tho?
@rowbot55554 ай бұрын
@mortuos557 no, its the othwr pronounciation of o, like in hole, or scholar
@maximumeffort32254 ай бұрын
Bought this game because of YOUR gameplay series. Absolutely lovely game with a lot of good potential. I'm still learning how to place the community buildings etc.
@LordoftheRink7264 ай бұрын
I'm glad you played this game because I went hog wild on it after watching your first video! Some minor things that I noticed you missing that could help you get all those wonders out: One is that buildings employ workers even if they are not producing anything, and many buildings require more workers to build than to run them (especially wonders, which I believe require no workers to run but a lot to build!). So it often makes sense to shut down capped resource buildings so those workers can be employed elsewhere. Another thing is that the faction favors can be used to boost your "culture," through one of the tabs on the left side of the screen, and those culture boosts give rewards that can be helpful for, among other things, wonder production. I look forward to seeing your second(third?) crack at this game!
@SparkyTheSKUM4 ай бұрын
Great, now I need ANOTHER game... Curse you CPP and your well made, engaging content! Seriously though, keep it up, awesome content as always!
@funforall6664 ай бұрын
I LOVE THIS SERIES. I hope you continue it after its fully released
@jasonsmith96314 ай бұрын
looking at the amount of gold you had you could have helped your materials out a ton with trade routes to buy short materials and get the wonders built faster! Might be worth a shot next playthrough!
@Zensimilla4 ай бұрын
I was thinking this too!
@nixsushi18 күн бұрын
I absolutely love city builders (SC4 is my absolute favourite) but I always get sidetracked by the miniutae of layouting and detailing and somewhere along the way I always find asking myself how do I build a city organically, how does a city evolve in time, where does it start? Memoriapolis seems to try to answer this itch by allowing you to evolve your city instead of just building it. Also, I absolutely agree with the top commenters: your casual, joyful and always kind presentation style is really the best advertising and a welcome change of pace in our present digital era. 🎉
@aaroncfriedman4 ай бұрын
😂😂😂 your latin reel was great man, i like your honest sense of humor
@dconnor1284 ай бұрын
You should definitely play this again, I’ve been loving watching people figure this game out, the only people I’ve seen do well are the ones that never use 2x speed
@бебравоз-будоражник4 ай бұрын
I was thinking you're the smart guy, but now I can see, it's rce with respecting topography instead of official shape desing and I love it. I really love to see more videos about this game and the soviet one.
@onutaoyusao4 ай бұрын
When I finally thought I'm ready to progress after many restarts of antiquity, and started medieval I was met with mass hunger, built and upgraded three farms immedieatly to remedy this, but was still far in the red with food production, so proceeded to ragequit.
@Souliest13 ай бұрын
3:40: "[The Theater] will help us in the more broad way." Ha! I see what you did there!
@albertgreene3134 ай бұрын
I love this game, and hope to see it fully mature. Thanks for showcasing it! (I know which medieval times that’s was, which is weird)
@bdgr3d4 ай бұрын
I’m loving this game, was able to build all wonders in the first age, but not the second, it still has a lot to develop, plague and famine should have a greater impact
@Hoff_03134 ай бұрын
“If Sid Meier were to build a city builder” is such a good description for this game! Spot on man!
@joe354 ай бұрын
Hopefully they make each 'era' much longer in game. I'd like to see Greek Dark Ages (1000 BC - 850 BC) Archaic Ages (850 BC - 450 BC) Classical Antiquity (450 BC - 250 BC) Hellenistic Period (250 BC - 100 BC) Roman Republic and Empire (100 BC - 450 AD) Late Antiquity (450 AD - 650 AD) Early Middle Ages (650 AD - 850 AD) High Middle Ages (850 AD - 1250 AD) Late Middle Ages (1250 AD - 1500 AD) Early Modern Period (1500 AD - 1700 AD) The Industrial Revolution (1700 AD - 1900 AD) Modern Era (1900 AD - 2000 AD) Post-Modern Era (2000 AD - 2300 AD)
@tigonologdring91894 ай бұрын
They are actually looking at turning off the timer, or rather having a timeless option (i.e. no limit on the cycles for an Age)
@olenickel60134 ай бұрын
@@tigonologdring9189 I feel like this is a smart decision. The playerbase for this kind of games usually enjoys building things up at a leisurely pace and there may be more than a handful of players (like me) who would want to spend a long time in the ancient era without pressure to progress further.
@KarlSnarks4 ай бұрын
It would also be fun if the transition works more organically, now the step from antiquity's aesthetic and medieval aesthetic is too jarring
@joe354 ай бұрын
@@KarlSnarks Absoltuly, they should have events like plagues, invasions, and fires to help 'reset' the city without just jumping between aesthetics.
@KarlSnarks4 ай бұрын
@@joe35 Yeah that would be really cool, parts of the city being rebuilt after disasters or even just economic changes that leave some houses abandoned and dilapidated like in some other city building games.
@Arakal4214 ай бұрын
I saw your video for this and literally bought this minutes after. Tremendous game.
@fritzipanne4 ай бұрын
Would love to see you try to master this game! It's so satisfying to watch the city evolve. Keep up the great work!
@f1guremeout4 ай бұрын
Mhm I've watched your videos since your first live mic lol and when you blew up, invested right in your production quality and its been much appreciated. Great narration and VO, then you incorporated your AI storylines, which wasn't as detrimental as one would suggest, you have a knack for storytelling no matter... I've been a Sim player since Alpha Centauri (way back when would even write my own faction in Notepad LOL) then moved on to Call to Power, Civ III, Civ V (the BEST gameplay), and Civ VI. Games like Spore, the Sims, Black & White, Simcity 3000 Unlimited and Simcity 4, how these wonderful games converge...Sid Meier can take some notes here on how to playthrough a city builder like this: patient, intentional, and marathon-paced. I typically lean toward high knowledge and productivity, steering away from warfare as much as possible, and towards cultural investments so my borders grow and spread peaceful influence all around, but cross me if you dare! We got them thangs already researched and the walls are as thick as they are tall! The visuals look great, easy to do these days with the accessibility of computing power, but the gameplay...this is where these franchises are made. Anyways, still watching boss, keep on building! Greetings from Miami FL!
@papaveneti7759Ай бұрын
Really nice commentary, very enthusiastic, good job. I really got hooked
@Dmitri78634 ай бұрын
Loved the vid. The button right above blueprints is where you spend faction culture points!
@Torgonius4 ай бұрын
So glad to see you continuing with this. It looks like I have another game to add. Now to find more time.....
@turtle52984 ай бұрын
I 100% want to see more videos for this please keep making them and showing you figuring it out
@ConSocial944 ай бұрын
I am very excited to try out this game! It has been really interesting to see all of the variety in city building space lately
@shaneintheuk20264 ай бұрын
One thing I have seen on other play throughs is that grouping buildings by what type of faction they attract allows you to create districts. Also you need to try and keep a buffer between districts. When a faction offers to join you can go into the district view and see if they are hoping to move into somewhere adjacent to another type of faction and increase friction.
@albertgreene3134 ай бұрын
I love this game, and hope to see it fully mature. Thanks for showing it
@gayahithwen3 ай бұрын
I remember the Caesar/Pharaoh/Zeus city builders from back in the day, and I thought those were a blend between sim city and civ, but by comparison... it's very obvious how much more sim city-like they are. This game looks amazing, and I've put it on my wishlist, hopefully I'll be able to get it and try it sometime soon. Thanks for the tip 🖖😁
@quoniam4264 ай бұрын
City Planner, look at the History of Paris if you wish to understand. During Roman times, Lutecia was centered on the Ile de la Cité and on the Left (Southern) bank of the river. Most of administrative and cultural/buisiness buildinds were on the South bank, in what is now called the Latin Dictrict, for a good reason. Nearly nothing to the North of the River Seine was built except for a few sancturaries because the North of the River is marshes (the now called Marais disctrict is part of the River's largest expansion basin in times of flood). During early Middle Ages, the South bank was left abandonned for the most part, the City entranched itself on the Cité island behind high walls because of the Viking raids. In fact the Louvre palace name comes from Norse Löwer which meant Fort, when some Nordic invaders built a Siege camp there before the siege was lifted and the invaders went away. Paris takes its name from a local tribe the Parisi. The City later expanded on the North bank, reclaimed part of the South bank (mostly for Abbeys such as St Germain). and the Châtelet area takes its name from the then only bridge on the river going through the Cité island and garded on each bank by a fort the "Big Little Castle" on the North and the "Small Little Castle" on the South. (Châtelet is a diminutive name meaning "Little Castle" btw). The Petit Châtelet disappeared from memory after the Middle Ages and the Grand Châtelet became a prison until the 17th/18th Century when it was demolished to make place for a real Quay embankments during Louis XIV and his successors. Many of the big boulevards circulating around the City are remains of subsequent fortifications built as the City was growing. Philippe August, Charles V and later the Promenade Boulevards made in their place by Louis the XIV now named the Grands Boulevards. (Boulevard comes from Flemish work Bolewerk meaning... Fortification ) In the 18th Century a new wall was built but it was a TAX wall, the Fermiers Generaux wall, now mostly visible via the route of Metros Lines 2 ans 6 except around the Salpetrière Hospital near Gare d'Austerlitz. That wall was demolished during the Second Empire when Napoleon III decided to incoporate nearby towns into the City in 1860 in the big Baron Haussemann's master plan to build a modern city out of the old stinky and dirty Medieval city. nearly all of the Medieval center was demolished (30 000 buildings raized to the ground !!! ) to make way for the city we now enjoy. The Lutetia arena remains were redicovered during that time when urban development wanted to make way for a new street. It was so well hidden behind private properties that no one knew it was there. The City wanted to demolish those altogether but Victor Hugo protested against it and lobbied hard for their preservation in the nex urban development which was finally decided to turn them into a park. The Cluny's old Roman Baths were protected by the Cluny Abbey which had tremendous land ownership power back into the Middle Ages and were turned into a Museum of the Middle Age which the Baths form the first rooms to visit. Rue St Jacques and Boulevard St Germain form the old Cross street (Cardo Maximus and Decumanus) of the Roman City where the Forum was. Phil, Cathedrals were usually built in the CENTER of a city. Not in a no man's land.
@OddlySpecificGaming4 ай бұрын
So glad you did a part two to show the next age!!
@HypothermicIce4 ай бұрын
I really enjoy this game and am excited to see them refine the idea and execution
@MultiJu24 ай бұрын
In my second playthrough, I discovered that evolving the Ceramic Workshop will solve your worker number problem. Hope this helps!
@MultiJu24 ай бұрын
Also, you may want to build the cultural buildings sooner to convert each district. Faction-less district are not very useful
@MultiJu24 ай бұрын
Next you should look for the satisfaction score at the bottom right to know what bonuses you want to give to your cultural buildings
@MultiJu24 ай бұрын
Lastly, improving trust is easy if you decrease the tax rate of each faction. Once you reach 100 trust, increase the tax again :)
@EdwardM-t8p4 ай бұрын
This is such a nice game! Hoo boy when it comes out if it has the Industrial Age the game is going to fill a good sized piece your map with Victorian slums and then in the Modern Age nearly everything is replaced with skyscrapers, housing projects, and suburbs. That brings us to the present day which can be capped off with a Disasters DLC.
@Connie.T.4 ай бұрын
Love how he pronounced Notre Dame like the university here in Indiana instead of the cathedral in Paris he was actually building 😂 spoken like a true Midwesterner
@Everie4 ай бұрын
This game is phenomenal. Simply lovely
@gclayton864 ай бұрын
Would love to see another run through on a different map if there are any, if not looking forward to when the rest of the ages are released!
@xavierromaniuk32534 ай бұрын
I literally watched the first video of this game twice such a cool looking game
@jito73774 ай бұрын
I did not expect another video. I am so pleased. I dunno why. You and this game are amazing?
@TheGhostReacher4 ай бұрын
I am loving this game. Definitely going to get this one.
@erikkramer59314 ай бұрын
Please keep playing this demo, I am obsessed with this game
@andy7bianca4 ай бұрын
"We will go against Rome" So 1 minute into the video and CPP needs to pick up a history book lolol
@qhu38784 ай бұрын
11 minutes in and he supports the byzantines against the ottomans, yikes
@Lessinath4 ай бұрын
Leaving a comment for the sake of the algorithm, because I enjoy your videos.
@CityPlannerPlays4 ай бұрын
Thank you, Lessinath! Hope you're doing well today!
@InimitableAde4 ай бұрын
You should pause the game while you're talking to conserve cycles. Ways to get more storage: Build the Horreum. Upgrade production buildings to get more of their respective resources. Upgrade your city center.
@Kopa_Malphas4 ай бұрын
This game is friggen GORGEOUS.
@memory-of-a-dream4 ай бұрын
This seems fun. Looks like something right up my alley. Let's try it 😊
@DakLah4 ай бұрын
They should do build on road and add the ability to generate new road after it is covered by a building. For example, when we build a building on a road, it will divide into 2 roads and run around the building.
@restcure4 ай бұрын
I would like to thank you profusely for building a world where we indeed _can_ go back to Constantinople.
@jimhearsonwriter4 ай бұрын
This is definitely the kind of game that I'm enthralled watching others play - or maybe that's just because of CPP's style - but would drown under my to-do list after a few cycles if I were to play myself.
@raistormrs4 ай бұрын
rejecting the religious faction is probably the right move, for some reason i have noticed that in most games it is always more trouble than it's worth to deal with religious factions of some sort or other, of course this might be different in this game but why take the risk on your first run.
@78cunobelin4 ай бұрын
my current play through I had a 75 at the end of Classical with 3 wonders!
@matthew_thefallen4 ай бұрын
This looks like a great game I need to play! Btw it's Memoria Polis, two separate words. The cadence is: Memória Pólis 😊
@arbien17634 ай бұрын
He finally pronounced rubbles properly!
@Red_Veloviraptor18 күн бұрын
LOL 23:20 he evicts a bunch of people from their home, then completely forgets to put down anything else with the land and moves on to the other building set
@Qtopian4 ай бұрын
I wish there was an ability to have unlimited cycles
@donenzonen4 ай бұрын
I'm really interested to see where this game is going 😁
@mrbones9094 ай бұрын
I really, really want this game.
@NotAverageAfro4 ай бұрын
Defo a day 1 purchase for me!
@joesphlangford92012 ай бұрын
You actually pronounced Constantinople correctly, I'm impressed!
@NoDecaf74 ай бұрын
This isn't usually the kind of game I play, but I can see myself getting deeply involved 😅
@MolhoBarbecue4 ай бұрын
So they created a Wheelwright workshop, i wonder if its an homage to Will Right, creator of Sim City and The Sims.
@yorkie_pudd4 ай бұрын
I really like how you build in this, but the time limit with the cycles would make me feel rushed and stress me out
@CityPlannerPlays4 ай бұрын
I really, really, really want an unlimited build mode. I think that's how I'd prefer to play this, tbh. So much potential there, and a lot of the production takes a long time - particularly in the middle ages. In a non-video playthrough, I built 10 cultural buildings in the Antiquity and struggled to get them all repaired in the second age because of the time limit.
@XXusernameunknownXX4 ай бұрын
This looks good. I might have to get it.
@22Tie2211 күн бұрын
I love how in this game, the Middle Ages BEGIN with the fall of Constantinople 😅
@coachingreflexivo4 ай бұрын
Conserving the THEATER would help you in a more BROAD WAY. Nice. XD
@matthewnewman49454 ай бұрын
Nice Broadway pun
@nikolassomething3729Ай бұрын
Great game! Need more!
@list2y4 ай бұрын
God, another game to play 😭 Now I have another game to wishlist
@thatguytyping38654 ай бұрын
I'm really enjoying this game, the ramparts annoy me though, they just dont build where I want them to lol
@davidaugustofc25744 ай бұрын
You did say at the beginning of the first video that cycles are limited and you wouldn't let them fly by, that was the last time you took advantage of that fact, so overall the game isn't as hard as it is punitive for lack of planning and attention.
@benjamincorey62594 ай бұрын
When you first noticed how long Oxford would take to build, could you have done some trading to get the missing resources in time?
@accurategamer70854 ай бұрын
Well Well time to 🏴☠ another game again
@demonexirr4 ай бұрын
ive had a ton of crashing issues when playing this game unfortunately, i hope it gets fixed and updated more
@Ramotttholl4 ай бұрын
Misnaming thing is a key tool for Streamers.. makes it more entertaining.
@dennischauhan_dc2964Ай бұрын
If a game like this also had combat like aoe 2 that would have been awesome
@SirMaxeN4 ай бұрын
I think you forgot about about trade, you can get gold/gold leaf way earlier by trading
@JelliinaCup4 ай бұрын
*_bursts through the wall_* I CAME AS FAST AS I COULD!!
@ZinoAmare3 ай бұрын
I would be more interested in it if war was an bigger role in it, since you are building cities and kingdoms.
@MaggotTayne4 ай бұрын
My low stakes conspiracy theory: CPP pronounces all the latin words wrong to drive engagement
@prokingplayz23474 ай бұрын
Great game
@hellhat4 ай бұрын
0:02 I see we've forgotten about CivCity
@GotA-do4ob4 ай бұрын
Planner, I don't want to be that guy that puts up a finger and says "well actually," but I believe the name of the game is Memoria-Polis. Two separate words. Polis is the ancient greek word for "city", with memoria being "Memory" in latin. Polis can mean city as a physical place, but it was more of a wide description of of the politics, philosophy, and lifestyle of the peoples within the city-state. So actually I quite like the name of this game. It means "remembering city life," "remembering society," and so forth. But also yeah memoriapolis is easier to say lol. I was a classical archaeology major in college and you'd be surprised but there's not that many places where you get to randomly flex three semesters of required study of ancient greek 😮💨. I like to think I showed amazing self control by not commenting on your pronunciation in the last video, haha.
@TheNick9734 ай бұрын
Well actually (actually), polis did not really mean a city as in the physical space, rather that was the word "ἄστυ" (Asty). The word polis had a different connotation and was as you say the politics, society etc of a certain urban area.
@GotA-do4ob4 ай бұрын
@TheNick973 Well yes given that's what I said in my comment
@sjmcmichael4 ай бұрын
>Enter Middle Ages >Ottomans immediately besiege Constantinople They're about 1850 cycles too early
@codexfordianus4 ай бұрын
Yes! 🥳
@danielefabbro8225 күн бұрын
Vabbè... Latin is hard even for us Latins. Don't worry about that. ;)
@dajdasdq4 ай бұрын
building a medieval city center far away from the old city? this 'legacy' mechanic doesnt make much sense to me tbh. what's the point then?
@FARBerserker4 ай бұрын
The Music reminds me of SimCity 2013 . .
@JohnyG294 ай бұрын
At the moment I can't get to the end of the game without it crashing.
@Vyrus_1014 ай бұрын
I enjoyed the first video of this series, this one didn’t engage me as much, but comment for engagement anyhow, as long as Phil is having fun! 😃
@ingak.51522 ай бұрын
Do we know what's the release date of a full access?
@afrovarangian4 ай бұрын
The timeline is kinda funny. Talking about the rise of Rome and *boom* it's the Turks.
@TheIr2way4 ай бұрын
Hardest thing is the game not crashing on you, maybe could have mentioned that in your glowing review
@CityPlannerPlays4 ай бұрын
Very sorry, I didn't experience any crashes myself. I did mention that I experienced slowdown when building walls.
@qhu38784 ай бұрын
the latin was bad but notre dame being pronounced as noder daym is another level of pain
@kukurutxu44533 ай бұрын
Does anyone know if once early access is done will the price increase or stay as it is?