Here's my general take for Civ 5 (after about 3700 hours, where about half of that was on Deity): Compared to Civ 6, there's a lot more emphasis on having good cities (which entails having really large cities in the mid- and late-game, so it pays to space your cities out more than the minimum to avoid too much overlap in workable tiles. (I typically think six tiles away is pretty good.) The only exception I'd make to this rule is if you're going hardcore liberty into fighting wars with the AI (mid-game), where you'd typically just want as many cities cranking out units as possible. By the way, a common misconception is that one needs Honor to fight, and although Honor is useful in hard-core fighting strategies, its often unnecessary. (Your statement that it's hard to pivot away from a strategy of fighting is often true after major policy investments into Honor, but I don't think it's true overall.) Additionally, when playing on Deity, it's incredibly important to be proactive about building a military so the AIs don't see you as an easy target. In this game, I think you overemphasized the need for a ton of workers at the cost of neglecting your military, which ultimately led to the Huns declaring war on you. It's quite hard to achieve any level of success in early wars against the AI, so doing whatever you can to prevent war declarations early it vitally important. Other than that, I think you're definitely improving (more rapidly than I would have expected) and you're doing a really great job adapting to game circumstances, so well done on figuring things out! P.S. The resource-specific buildings (like the Stable you were talking about) require the resource to be owned by that city by default, so each copy of that resource can only be used to build the building in the city closest to that tile (in case of a tile, it belongs to the oldest of those tied). As such, you can't switch the tile around to build more of that building.
@AvengerAtIlipa20 күн бұрын
The Huns will always be stronger than you on Deity, no matter how many units you build. Build one composite bowman per city and hope for the best. If you can bribe the Huns into attacking someone else, do it.
@misterbeastisthegod20 күн бұрын
@@AvengerAtIlipa That's true about the Huns. The key is to have a strong enough military that the Huns have a weaker neighbor so they attack them instead of you. Also, I agree that one composite bowman per city is a good baseline, but you should either have more than just that or have some gold to buy units in an emergency.
@maxcap6071Ай бұрын
If the AI is willing to negotiate for a peace deal in civ 5 (clicking on negotiate peace brings up the menu, rather than the AI saying something like "we still have business to settle") they will always accept a white peace.
@NC7491Ай бұрын
Yes, that's what I wanted to say. The AI is always trying to squeeze something extra from you. When Atilla is asking for Fes, remove it and make a counter-offer for straight up peace. IME, the AI always accepts (don't know if Deity or Lehkmod changes that).
@kap1347Ай бұрын
So if I remember correctly, the AI will attack you if you don't have much an army, 100% of the time. To them they have a huge advantage and they will take it. Also, there are some deity games that are just unwinnable due to spawns, in that even if you rush archery and crank out archers, you lose.
@ApocDevTeamАй бұрын
You need to make sure you have enough resources to buy off an AI that's marching towards you, pay them to go to war with someone else instead. The moment you do this they will no longer be interested in warring you for some time. It's the only way to survive once the carpets of doom arrive. AI's tend to come at you at the worst possible time. If you're not ready for it they will completely overwhelm you.
@luketaylor4022Ай бұрын
Genuinely learning so much from these latest videos please keep them coming !
@jordanpohl6856Ай бұрын
Civ 5 just has the peak look and feel of the series.
@Zak-jt6nkАй бұрын
Some fat tips for civ 5 on higher ai difficulties. 1. Always make 2 scouts immediately do not let them die under any circumstance grab ruins then use them to steal workers from city states then instantly make peace the same turn this saves tons of valuable hammers in early game and can help you catch up in tech to the ai a bit. 2. Tradition is the only viable tree about 95% of the time in the early game liberty is too specific and honor gives up too many powerful growth benefits. Remeber on diety you are playing from behind so your goal is to outpace the ai later in the game. 3. Dont force a wonder in the early game if you try to make one and any of the computers beat you too it its almost impossible to recover the time lost (especially on diety). You can only really obtain wonders with certain civs like egypt or a really high hammer start. Most people just take them later in the game from a civ with a lot of wonders. 4. Focus on defense early place your cities on hills have archers in all cities and use at least one melee unit as a blocker if your military is too small diety ai will absolutely rush you down and they have an advantage. Pro tip, if you can friendly with a strong neighbor you can convince them to go to war with other neighbors which will take focus off you, to do this youll have to give up a luxury or some gold for free or cheap with your neighbor. 5. Diety ai works the exact same as any other ai in the game they just start further progressed and with more stuff so theoretically the best strategy is to turtle the early game and avoid war while they have rhe advantage and dominate in the mid/late game when you can catch up.
@boulderfrogboulderfrog651227 күн бұрын
Lekmod is *very* different in a lot of meaningful ways from base game. Some of these are still useful advice, but some aren't. For example basically all 4 opener trees are mp-viable, settling on hills isn't *quite* as important because settling flatland guarantees 3 food, so you aren't losing yield, and the worker trick no longer works, since you have to wait some set amount of turns before you're allowed to peace them out.
@Zak-jt6nk27 күн бұрын
@@boulderfrogboulderfrog6512 i only play modless
@mitchell-gordonАй бұрын
Wish workers worked the same way in Civ 6 as they did here. Workers were awesome
@_AutoCoderАй бұрын
Been playing Civ 5 deity since it launched. Civ 5's AI engine (also used in Beyond Earth) is light years ahead of 6. I've seen it nuke their own cities just to remove landing troops so it can scoot a space part in. It's chained carriers at perfect distances across oceans so it could hop A-bombs onto my capital. It uses nukes and planes to soften front lines before a strike just like humans. It doesn't trickle troops in to be killed but instead amasses forces that can actually take cities. And it does diplomacy like a human. This is why thousands of people still play 5 daily.
@sanderpieteraerents9133Ай бұрын
I prefer taking a monument even when i go tradition. Getting the 4 free culture buildings, means u will get a opera house instead of a monument in the capital, so it's not wasted. And I prefer not passing on the early monument for a faster culture start.
@ryanpuri96Ай бұрын
Free amphitheater*
@raf4933Ай бұрын
Never worth it in lek and I don't think in base game this was ever good either there is so much bad advice in the comments
@SithBowmanАй бұрын
@@raf4933 I wouldn't say it's *never* worth it. It's definitely not something to do often, but there are certainly specific times where it can be good. It can definitely work if you're playing as Assyria.
@RynewulfАй бұрын
@@raf4933in vanilla its worth it if playing as a culture focused civ or run. The saved production and maintanence and increased culture from the ampitheatre is huge if you rush because youre culture focused. The free monument just doesnt pay back the same in the time to research the tech for ampitheatres, unless youre looking for quick free early culture and ignoring it from there
@boulderfrogboulderfrog651227 күн бұрын
@@Rynewulf I mean there isn't really any such thing as being culture focused in base 5? At least not in the same way as 6. In 5 what every civ wants is science, growth, and production, roughly in that order. Culture is useful insofar as it lets you boost those 3 things (or in one particular case make gold a not entirely useless substitute for some production). In general you are only building an early monument if you are going liberty, or if you are ethiopia, who's 2 faith is so powerful that it can be worth actually skipping a second scout in favour of earlier monument. Honestly in base 5 it kind of pays to have slower early culture, since in an ideal world you don't actually want to put any policies into anything besides your opener until renaissance tech, so you can then scale up your culture and put it all into rationalism and later ideology.
@Planetside223Ай бұрын
Man, your mini rant about why no one likes Rich people was so spot on. I had like a head back realization moment.
@MeanlucarioАй бұрын
Honestly, watching these is more fun than playing Civ 5 myself, and just as frustrating.
@tannertoops6989Ай бұрын
I'm going through all of the civilization games that I've played before in prep for civ 7. I have over 1,000 hours in 6 and 700 in 5 but I haven't played 5 basically since 6 was released. I just finished my first civ 5 game in years. I play civ 6 mostly on immortal with a few deity wins. I couldn't even beat civ 5 on monarch difficulty, I love the game but it feels so backwards from what I am used to. I'm excited to see you get the dub on deity, keep it up!
@MrXeviiАй бұрын
Love the tip selling open boarders for 1gpt! Game is all about tempo on deity though, not buying a granary turn 9 or double workers by turn 12 with that gold is criminal. Teching for Gardens after triple settler and no granary also puts you so far behind in terms of pop and tiles not being able to be improved. Don’t over think whether you’re going lib or tradition when learning. Priority is just get tiles improved as fast as you can grow ideally in every expand. Love seeing the improvement over the last few uploads dude keep it up!!
@Limubi1Ай бұрын
As SOON as one realises that Atilla is in the game, it's military production time! Also, 'you honourless cur' is a marvellous insult to use in a game of Civ, just delightful :')
@conifercatgirlАй бұрын
I'd recommend watching some of filthyrobot's civ 5 videos; he taught me basically everything I know about it. Generally speaking, going tradition versus liberty is dependent on food, and if your civ has percentage or per-city bonuses. Liberty has the highest production at the start of midgame (xbows and knights) and in the super late game if you go communism. With liberty you want to found about 1+2 cities per unique luxury, and with tradition you want to go with 1+1 city per unique luxury. Liberty gives more hammers, so you want to pick it if you have low prod terrain and high food, while tradition is the opposite (though if you aren't sure just go tradition you can always win with that). Keep in mind though that civ 5 is very different than civ 6 in that most of your bonuses are percentage rather than per-city, so, unless you go liberty, you want to place your cities much farther apart so that you don't have any overlapping tiles in working range. If you do go liberty, you want to only grow your non-capital cities to be as big as able to work all of the production tiles + science specialists in the city (and a guild if you decide to build one there). You still want your capital to be as high pop as possible since that increases gold from city connections on every city.
@raf4933Ай бұрын
filthys guides are outdated in lek mod
@CorbettK42Ай бұрын
You can find old potatoe comments on filthy's videos before he got big around 10 years ago, he's well aware of filthy
@AngeloLegendxАй бұрын
yeah. His tier lists and let's plays were amazingly helpful and useful for me. It's a shame he doesn't make videos anymore. Liked his videos and presentation style a million times better than potato.
@vender68Ай бұрын
Thats attila he will raze all your cities so never lose them to him
@3irc601Ай бұрын
Maybe try turning off the AI Tech advantage while you figure stuff out. That way you're on close to equal footing. Turn it back on once it feels too easy.
@dontnormallyАй бұрын
so glad to see all this civ 5 happening
@theoveranalist6381Ай бұрын
I love civ v and have 500 hours in it and I completely agree with potato on this one. I almost never play anything above emperor because it becomes such a slog fighting the ai when it just straight up cheats resources into the game
@breaddboyАй бұрын
Deity is unfun you are right. after beating the game on deity i almost always play on immortal. the AI gangs up on you and rarely actually fights itself. there is a lot you could do to play better. first you are far too aggressive. you are never going to win a war with deity Ai. not becasue theyre so good but becasue they just have far to many bonuses. you need to focus on salvaging what you can with your start. this almost always means reloading for a better start. salt and marble is the best you can get. try to get 4 cities up and running, then tech towards education. this will prevent you from falling behind. i tend to choose between crossbows or frigates at this point. and you can make a timed attack if the oponent is weak enough. from there you want to get acoustics for rationalism and a ideology. plastics is a great grab here if you care falling behind again in science. try to get your trade routes or go for artilery if you need a war again. the next goal is satalites for the hubble. if you dont get that you wont win. now clech your cheeks becasue we are in the home strech. build towards you win condition. opera house for tourism (v hard in deity) or nanotech for science. once you have nano tech and have build your space ship parts you wanna pop all the scientists. everyone is gonna attack you at 4/6 parts so you really have to be quick. if you do all of that and havnt been gutted by mongilia, sacked by assyria or nuked by ghandi you might be able to get a science vicotry 1 turn ahead of the AI. most times you will be 5ish turns off.
@eyybetooАй бұрын
When waring deity ai use workers to bait units out of city defense range then you can move in and take the city without losing a unit
@alexread6767Ай бұрын
Hearing Potato say "its a bit early for a library" when it's usually the 3rd building i even make in the capital... im REALLY playing this game wrong.
@AngeloLegendxАй бұрын
It's been a decent while since I played but the library as the third building doesn't sound bad at all man. Science was way stronger in Civ V. There were no eureka's and you didn't need a district to build it.
@LAZERAK47V2Ай бұрын
So chopping is actually *not* the most valuable thing, unlike in Civ VI. The amount of production you get from chopping is actually quite small, and considering Tall gameplay is the optimal playstyle, you want stronger tiles. You cannot replant woods, so every tile you clear is 1 less Production total in your city, more if you could place a Lumber Mill on it. (Hills obviously are an exception). You should only ever chop a flat tile if you lack growth in your city. If you want to catch up with the AI, you *need* strong cities, because almost everything can be built in a single city, meaning that you don't really need to diversify your terrain for District yields and such. There is no city planning in Civ V, meaning the AI can build up without optimizing yields. Remember, while you are trying to build more cities, the AI already have several in place, and those will keep getting stronger. You cannot afford to delay your growth/weaken your tiles because you want more cities, which then have to grow as well while also costing you more time and resources, investing in Workers and Happiness. It's just not worth it. It's much harder to catch up with the AI in this game. Those +5 player Campuses vs +1 AI Campuses don't exist. Every AI city is going to have science/culture buildings. Also, remember that Happiness is what governs your Golden Ages. Just because you have an excess *does not mean* it's going to waste. A higher Happiness level means more Golden Ages, which is an empire-wide bonus to your gold, culture and production. You can probably see how having a high city count negatively impacts your snowballing potential in this way.
@dhk117rpАй бұрын
You might want to consider setting next to mountains for observatories, they are really powerful in the base game. (Idk about lekmod) I usually dont push for military tech early, and highly prefer beelining civil service and education, and hitting rationalism in social policies asap. I think civil service and education is the equivalent of civ 6's feudalism in terms of importance. unless you have really powerful and efficient UUs, (ship of the line, impis, etc) making pushes around typical units feels kind of terrible, especially on normal or faster game speeds because by the time you kill all of the AI's units, more spawn in their place as units of the next era. making around 4-5 ranged units and 1-2 meele. To defend yourself should be more than enough for most scenarios. Some AIs won't make peace with you since civ total combat strength scales off the meele value of your units, so they might perceive you as weaker than you actually are, but this really just means you are going to have super promoted ranged units late game. Since taking cities early is harder in civ 5 compared to 6, and the AI spams much more units in 5, I usually reserve my domination attempts to when artillery, bombers, or battleships become available to be able to outrange city bombardment. I used to play a ton of civ 5, but recently changed to 6 for this reason, it just seemed like there was a single optimized way of playing for civ 5, and civ 6 seemed like it was much more flexible. In civ 5, if I went on a classical Era war, even if I won, I would be hitting the medival era when the most ahead AI was exiting the renaissance. But in 6, with pillaging, and captured cities being more productive early, I can go on a early war and end up ahead if everything goes well.
@chrisslaughter8448Ай бұрын
in base game i think observatories can only be built in cities next to mountains and gives a percentage bonus to science? in lekmod it can be built anywhere but gives flat 5 science to mountains and 1 to tundra
@thecooletompieАй бұрын
I'm not sure if taking anything more than honour 1 was worth it this game. I remember always building some additional military units in civ5, if you had a couple more archers maybe you wouldn't have lost the city. In civ 6 you can kinda ignore military if you want to do just empire building in civ 5 not so much. And pay the AI to go war with each other, doesn't really matter who it will slow down their growth. This all what I remember from just base game civ 5 and finding an easy overview of what lekmod changes is a bit of a pain in the ass.
@RynewulfАй бұрын
I havent tried 6 yet (got it free on Epic Game store but im working on the game backlog) but it sounds like 6 is just plain easier
@joemacleod5799Ай бұрын
If that was my game, at 44:30 there is no way that the AI crusade sweep from the southeast wouldn't declare war and decimate my flank. It would be game over for me most times, at least you are only facing one OP AI.
@GrockleTDАй бұрын
0:53 thats one of my favorite civ achievments (perform a concert tour on a kasbah tile improvement)
@GrockleTDАй бұрын
also i am once again half serious half jokingly suggesting you should play against me 😤😤
@Backyard_BrouhahaАй бұрын
build roads for war. Have spare workers with army units. Even if its only like a 2 tile road sticking out of your capital, it would have helped cross the hills.
@Syren1727 күн бұрын
When the AI offers you peace, remove the cities and counteroffer with a straight peace treaty. 9/10 times they will accept.
@RonnyAndersson-q9bАй бұрын
AI doesn't really play. All of them rush to the player border then harass with wars and demands. Wouldn't call that difficulty setting. Same with other RTS.
@drvinylscratch1936Ай бұрын
Not only does the ai attack weeklings but you were right next to the huns. They will conquer no matter what
@C1azedАй бұрын
I always found trade routs and research agreements are key in deity civ 5 because both are more beneficial to the nation further behind (which will always be you until the late game)
@buttercuppancake3342Ай бұрын
I feel the same about Deity Potato. Deity can be fun for its challenge but I feel like it gets pretty stressful and un-fun time to time . Also the game gets old especially because there's pretty much no wiggle room for varied play styles (like going 4 city tradition and rationalism, bribing AIs to go to war, and cultural victories being almost impossible). Personally, I support you playing on Immortal or even Emperor cause you can defenitley go for more varied victories and strategies in those games.
@RynewulfАй бұрын
Yeah sadly high level civ V is like high level chess: you HAVE to use studied and exact opening moves or you will fail quickly. Personally I prefer to play on the normal mid tier difficulties for the same reason, youre able to chill or experiment without doing the literal same first 200 turns in the difficulty guides
@reubenm.d.5218Ай бұрын
Is it just me or is 8 workers crazy? I played Civ V as a kid so wasn’t playing optimally, but I feel that I could always improve more tiles than I was working with 1 and a bit workers per city
@AngeloLegendxАй бұрын
It's pretty excessive since you're also paying 1 gold per turn for each one but it depends on the game. Late game it's not very uncommon especially if you go wide
@liampatterson6091Ай бұрын
I think you're right about Civ V having an optimised way to play, but I'm not sure that's as true with LekMod, I think it opens the game up a little more. I doubt I qualify to give sound advice, but I think trying to focus on these things for the next few games might help you feel like your passing the bump (it'll probably sound obvious but I'm not trying to be demeaning, just proactively thinking about using this stuff might help): Other Civs will war you, generally there's signs and a major red flag is if it's a war civ or they have their special unit. Being proactive and getting some early units to deal with this is generally always right, especially if you'd associate the civ with being war like (Shaka, Attila, etc.). This will probably put you a bit behind what you want to do, but that's fine, you're always going to be behind on diety till around education/civil service anyway (for vanilla atleast). For fighting wars, ranged units are 100% the way to go, but you need some frontline to trap the enemy with the adjacency movement restriction they get. Even a scout can do this. I think doesn't reward you for attacking with units and I find I just fortify them and do my damage with ranged units in the early and mid game. The midgame is where your supposed to be catching up, so getting bogged down in a war is really rough, and generally you want to sell your soul to avoid it. It's very hard to compete with diety till you have pikemen/crossbows as I kinda alluded to earlier, and this is mainly down to how their flat numbers scale vs how we scale when we build our civs. Getting them to war other civs is a good option, but sometimes they just won't, and then it's about damage control. In my opinion, if you want to fight, pivoting into it is the wrong thing to do. Honour looks really fun in LekMod, and while I think pivoting in seems good, I'm not sure diety suits it simply because against diety you want to optimise what you're doing. Some games feel unwinnable and (in my salty opinion) probably are, but kinda like you did here I think the losses are more useful for getting better. I had the same issue with Civ V diety AI till I really paid attention to fighting and what/when they were declaring war on me. Tbh a lot of the finetuning for diety for me was watching a PC J Law pm make a recipe for beating diety, but I think it's much more fun to naturally figure it out and honestly you were on track before the war this game. I personally enjoy the way you play Civ and I'd love to see how that develops into you smacking around Civ V diety.
@boot-4704Ай бұрын
No way Mongolia went for the Israel special (raze a city and settle a city on top of it)
@joshdickey6164Ай бұрын
Any game with Attila the Hun requires you to have a strong military (unless you have a body of water that separates the two of you). He is a turd to go up against.
@alexsnewhandleАй бұрын
Diety AI(and indeed any ai) is easier the slower the game timeframe. Marathon is miles easier than quick bc the player has more time to snowball and/or profiting from war
@StonedDragonsАй бұрын
Would love to see you do a Civ6 run as John Curtin, hard to find any around youtube.
@ApocDevTeamАй бұрын
Deity doesn't truly become hard until you disable all victory types except Domination, at that point from the moment the game starts all the AI's will start coming after you because you're always going to have the weakest army and because Domination is the only victory type enabled. Relationships don't even matter much, if they are your neighbor they will backstab you 24/7 even if you have perfect friendly modifiers. It is very hard to balance growing your cities + maintaining a military to defend yourself + having enough cash to buy off AI's that are marching their giant Deity armies towards you at inconvenient times. It's hilarious to try, if you get a good starting location with defensible terrain you can have a lot of fun watching wave after wave of Deity unit spam smashing into your wall of bowmen or whatever, slowly grinding them down and grinding out unit promotions, until you can finally retaliate and take their cities.
@falloutfan2502Ай бұрын
Civ 5 is sorta great, but it is really frustrating that the AI never chills out, forgives a transgression (even not against them), and won't trade fairly. You either have to be lucky enough to develop powerfully with no AI interaction, or it's war, war, war to the end.
@fred9551Ай бұрын
You should try out Vox Populi mod for CIV5
@AngeloLegendxАй бұрын
Hey it's been a while since I played Civ V but will probably start again soon since CiV Vi bores me to complete death. I used to mod Civ V to shit back then lol. Do you run other mods besides Vox Populi or can you recommend some? Is Vox Populi better than the mod Potato's running? I forgot what it was called. I think I have tried Vox Populi back then for a while but it was a while ago. Sure they improved upon it since then
@alexsnewhandleАй бұрын
5:29 maybe try setting the map so there's less Civs that spawn? could make things easier, although it'd let the other Civs snowball more easily as well
@misterbeastisthegodАй бұрын
I think the snowball effect would make that more detrimental in the long-term, even though it would help with the start.
@alexsnewhandleАй бұрын
@@misterbeastisthegod the long term is less of a problem bc of how Civ AI vs Human Intelligence works out in the long term
@misterbeastisthegodАй бұрын
@@alexsnewhandle True. I really meant more of the mid-game when I said that.
@Jacob-fz5hoАй бұрын
Civ 5 you really have to min-max to play against deity, it is quite restrictive. You have to go 4-5 city tradition with rationalism. You have to focus science and production.
@andreweaston1779Ай бұрын
did not expect that ending
@kipo8454Ай бұрын
Ah yes civ 5 diety difficulty, why make the AI smarter when you can just give them cheat buffs to instantly out eco and out man the player at all stages of the game?
@AngeloLegendxАй бұрын
I get your point but don't most all strategy games do this? Computer AI is still fairly dumb so the only way to circumvent that is to give them uneven bonuses. In CIV V at least they "only" got extra settlers, units and yeah, probably a tech headstart or whatever but in CIV VI the enemy units even get combat bonuses because of the difficulty setting lol. Which feels really artificial. I've only recently started playing strategy games again. Maybe this ai boom that is happening right now might make video game ai smarter in the near future?
@SirMambaАй бұрын
CIV V CONTENT LETS GOOOOOO🔥🔥🔥🔥
@boulderfrogboulderfrog651227 күн бұрын
Will say, Lekmod does a lot to get you off of the traditional tradition-liberty are the only viable openers meta. Piety is good because religion is good, although against deity ai that can still be hard. Honour is very interesting tho, and I feel might be disproportionately better in sp than mp. In MP generally you go honour with the idea of killing nearby city states quickly and then using your better conquered cities to sim, with generally lib being the earlygame war pick, and trad being the early sim into like artillery rush pick. In sp deity, I could see a lot of this getting flipped on its head. Because the ai start with such massive tempo compared to you, and because they're so bad at keeping units alive, fighting ai might be able to act as something like a barbarian farm for culture and gold with honour, and because they settle so many cities so quickly, if you're able to properly push into them you might be able to catch up, especially since taking cities grants you techs that that player has. I've never tried it, but I'd definitely be interested to.
@ekans4555Ай бұрын
This difficulty will not be fun. The issue is, in order to efficently win on Deity, YOU NEED to be good. Any non-efficent decision puts bots miles ahead. You also have to be aggresive, snowball via military conquest. In other words, scale back and practice.
@AlaskanRNFLАй бұрын
Played Civ 5 since it first came out. Never tried to sell open borders to a city state, 😮
@VramsGamingChannelАй бұрын
You and Spiffing Brit have both called Iroquois as "Iro-koi" I guess because it's a foreign name. They're pronounced "Iro-kwa" similar to the French pronunciation of "what" or "quoi". Iroquois is a purely French name for the Indigenous people, so that's why you give it the French pronunciation. However, I understand that the US also sometimes say "Iro-koi" so perhaps the Americanization of the word has become the de facto international sound for it. On a side note, the Iroquois call themselves Haudenosaunee (people of the longhouse).
@michaelmayhem350Ай бұрын
A better tittle would have been "civ5 on diety is harder than a priest at a playground" 😂🤣
@boulderfrogboulderfrog651227 күн бұрын
also public reminder that it's never worth saving your luxes for lux trades beyond the extremely early game. The ai is horrible about actually improving them, to the point where even if you you have to spend 9 gpt to buy one when it does come online, you'll have made more gold from just selling them to the highest bidder. Honestly that's probably the biggest difference between sp and mp, where in mp you're often gold starved because you have so much you want to build and buy, compared to sp where because of how much faster scaling is in lek happiness often ends up being a limiting resource.
@chrisslaughter8448Ай бұрын
i’ve spent countless hours trying to figure out how to beat deity in this game. i know it’s possible for some others. I genuinely can’t do it. i don’t possibly understand how you can simultaneously get 3-4 cities out and actually ve able to keep up militarily. even if u manage to avoid war being declared on me someone snowballs and gets modern era before i can even reach renaissance. doesn’t matter who i play as a civ. and if i do manage to kind of keep up economically eventually someone 2 eras ahead in military technology wipes me off the map. i genuinely don’t get how i’m supposed to have the time to build everything i need. i know logically it isn’t impossible but thousand of hours of experience and trying tell me otherwise. i hope you can manage to figure it out tater
@chrisslaughter8448Ай бұрын
civ 6 deity i can win 7 or 8 times out of 10. haven’t done it once in 5 and i’ve played it even more
@andrewtobias4545Ай бұрын
3:09 you could’ve bought a settler in 1-2 turns. It probably would’ve been worth it honestly.
@Wizard45213 күн бұрын
This brother needs to try vox populi
@devincombs4509Ай бұрын
If you look at the demographics and see military strength, you never want to be lower than the average military strength. If you're doing Deity I would recommend like 3 units per city even in a peaceful game.
@steffensegieth8816Ай бұрын
I think the start location was horrible. in the middle of all and than a long thin empire from north to south. That is undefendable. this 2 wonders in your and the trading was nice but in war not usable
@nathanfallin27505 күн бұрын
never played on another difficulty lost twice then won ever since
@koonbeastАй бұрын
try playing the game with a friend on a team against the diety AIs
@somenonsense7997Ай бұрын
I honestly prefer 2 workers into granary in civ 5.
@termsservice9396Ай бұрын
I never go mutual embassies on harder difficulties because the AI will be more eager to attack you if they know where your capitol is.
@cheeseierАй бұрын
The way that they go about making difficulty levels in a game like civ is just not that fun. Giving the AI a head start does make the game a lot more difficult but it's just not fun to not be able to get early game wonders and be forced into playing a certain way. Ideally the AI for civ would make better decisions on higher difficulty levels but it's really hard to make that work in a way that doesn't make the AI play the same game every time. With how the game works now if you have a small military or are just next to a militaristic civ you tend to get a lot of wars declared on you and it's almost impossible to be friends with that specific AI. I don't really play the game above King difficulty because I love wonders and I want to be able to get a wonder if I rush it. You tried to rush hanging gardens to get a giga capital and even though you rushed it you didn't get it because the AI had such a large head start that even though it didn't rush it they still got it before you which just isn't fun. I just think games are meant to be fun and a difficulty that gives a massive headstart instead of good decision making with slight additional bonuses just isn't a fun way to play the game because if you make it past their headstart it's essentially like playing on that easier difficulty level. Is there really a difference in the endgame between someone who played a deity game well and someone who played a prince game well? I don't think there is much of a difference
@sharkeyboeАй бұрын
Hey spuddies
@stefanosg1432Ай бұрын
You needed to bribe Attila to attack someone else, before he attacked you. Hard to know that though, learn who the more aggressive AI's are, maybe keep an eye on your borders... Also, sell your strategics unless you're planning to use them, get a friendship with an AI so you can sell for flat gold and purchase things you need, like production buildings or CS... Morocco not a great civ tbh you don't really want external traders until the late game imo.
@stefanosg1432Ай бұрын
You're never going to win deity going muskets before universities, it's questionable even going workshops before universities on deity... Even if you kill Attila the other civs are going to get too far ahead in tech.
@stefanosg1432Ай бұрын
I agree, deity isn't fun, it's incredibly challenging, which it should be, immortal is more even/fair. Deity in Civ 6 is ridiculously easy and even less fun though.