(Civ 6) 5 Settling Mistakes EVERYONE Makes In Civilization 6 || Guide For Civilization 6

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TheCivLifeR

TheCivLifeR

Күн бұрын

Civilization 6: we are looking at settling mistakes in civilization 6. civilization 6 has many options when it come to settling cities in civ 6. But civ 6 requires great cities to win in civ 6. So this guide for civ vi will show you common settling mistakes everyone makes in civilization vi.
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00:00 Intro
01:19 Mistake #1
04:40 Mistake #2
06:57 Mistake #3
08:51 Mistake #4
10:24 Mistake #5

Пікірлер: 275
@TheCivLifeR
@TheCivLifeR 2 жыл бұрын
Leave a like + subscribe if you enjoyed!
@blowc1612
@blowc1612 2 жыл бұрын
No, you're jokes are lame. Trying so hard to be funny that it's all forced and terrible.
@dmitritelvanni4068
@dmitritelvanni4068 11 ай бұрын
Wait... Pistons.... You a Michigander?
@spikemoody1757
@spikemoody1757 2 жыл бұрын
As someone who just got this game for Christmas, I was not expecting useful tip videos like yours to still be coming out, neither was I expecting them to be so funny
@DarknessIsThePath
@DarknessIsThePath 2 жыл бұрын
Same, bought it at xmas and at first I wss wondering why Im so far behind CPUs lol
@heartlesshalf-breed514
@heartlesshalf-breed514 Жыл бұрын
Replay value is unmatched
@gravityking
@gravityking Жыл бұрын
2"003 Detroit Pistons defense treatment"
@harryc657
@harryc657 2 жыл бұрын
"If you don't plan your cities and districts, you're screwed." Unless you're Australia. All you need is a city and a sea side to have a 5+ science district. If there's a mountain nearby, your population will open their third eye.
@Smilemonster1912
@Smilemonster1912 2 жыл бұрын
Not to mention the powerful outbacks
@theblasphemousgamer4888
@theblasphemousgamer4888 Жыл бұрын
@Jon In SLO Babylon moment
@doragonsureia7288
@doragonsureia7288 2 ай бұрын
So you say when playing Australia, you put those mistake/rules upside down (pun intended)? I wonder if that's intended from the devs. They do often implement fun stereotypes.
@alex2005z
@alex2005z 2 жыл бұрын
Great point about production over food, but you should have mentioned early game is the exception, since you need some more food and the initial population is very important. Mid and late game you can just get 1 farm triangle for the big cities and 1 divided by multiple cities for the smaller ones
@NgarKua
@NgarKua 2 жыл бұрын
you only need enough food to keep up your production pumping out settlers early game. Bur you're right, still need food. Especially if you have multiple high yield tiles around your capital. You want to exploit those with many pops. But if you have to choose between food and production, I'd say production always.
@alex2005z
@alex2005z 2 жыл бұрын
@@NgarKua for the first tile I would choose a 4-2 tile over a 2-4 tile any day. (Food first production after)
@NgarKua
@NgarKua 2 жыл бұрын
​@@alex2005z That is correct, if you can have decent production tiles later. But if I have to choose between more food overall or more production overall within second ring, I'd choose the latter if I'm not Germany. Because in Civ 6 production is most important resource generally and always better to have more. Food, on the other hand, and like alcohol, should be taken with a limit. Over consumption will lead to amenity problems. And if you hit your housing limit, extra food will go waste, while extra production is always welcome. But I agree with you, having high food tile to work initially, is usually better than working high production less food tiles. having 2 pop working while all other nations only have half your workforce is really nice.
@Tofuey
@Tofuey 2 жыл бұрын
So weird coming from civ 5 where the whole game was all about making your cities fat and plump.
@alex2005z
@alex2005z 2 жыл бұрын
@@Tofuey thats what having dedicated districts does
@arthurhubert4849
@arthurhubert4849 2 жыл бұрын
nice guide, although if i had to be honest, i have a few criticism for each of your point : 1. prod is indead very important, but early game, you need enough food to at least get your 4 pop quickly in your cities. so settling near at least one good food tile 3/0 or 4/0 (4/1 if you re lucky), or even settling on one idealy is important. you need to at least work 2/2 tiles but if you only work tiles with 1 food, that city is gonna take a veeeery long time to be useful. 2. yeah you got that one, no one care about loyaulty 3. Planning is indeed very important. howerver, perhaps planning every single district up to when your cities will get 16 pop (assuming it ever does) is a bit excessiv. Moreover your needs may evolve throughout the game and you ll change some of it. So unless you play a civ that rely consequently on district adjacency, (germany, dutch, america's preserv...) perhaps that s overkill. Also, just think about that moment when a few horses and iron will spawn right in the middle of your beautiful planning.... might be awkward. 4. the fact that you re making this argument while playing dido inland is quite ironic. harbor being the best ditrict in the game generally compensate the weakness of coastal settle. Yes having a river is much better for a settle on the coast, but it isn't mandatory at all. you have both the fishing ship and the lighthouse that provide all the food and housing you miss from the land, while the shipyard provide a lot of prod. 5. settling min distance is indeed a very good idea and i do it most of the time. however, just remember to look at the tile under your city because if going min distance makes you put a city in the desert... perhaps consider going a little further. more generally, it s always better to settle a better city (better tiles) than being as close as possible
@boul4630
@boul4630 Жыл бұрын
5 should depend on your Environment, difficulty and space you got since every City has a 3 rows for districts and wonders. Also maybe the game settings as in winning conditions etc are a reason to go for larger cities than a bunch of smaller ones. What I mean by that if you either play untill one Nation captured everyone else or you got alot of space on your continent, Island make large cities and make those absolute beasts. And of course they should be close to each other and not like 20 tiles off but 6 tiles distance from Center to Center seem healthy to me.
@benismann
@benismann Жыл бұрын
plan smart, nitre can just spawn on ur +5 campus spot at any moment, so u should make more flexible plans or
@FinalQueue007
@FinalQueue007 Жыл бұрын
For my first city i set myself up in front of some mountains, thinking it would be good defense for now. Which it could've been, if i was paying attention. Literally set up my city right under a volcano. Which blew up like 3 times within 30 turns (had the mod on that increased the occurrences of catastrophic events.)
@dmitrijssmalko3602
@dmitrijssmalko3602 21 күн бұрын
Play manor lords.this is complete shit
@michaelquintero2315
@michaelquintero2315 4 ай бұрын
Coastal cities are great if you're playing Domination in a map with a lot of water and you need a place for your boats to heal or you want to create a canal through a skinny stretch of a long island.
@janisz8490
@janisz8490 2 жыл бұрын
I don't like to be that guy but I analysed your starting location on this video and I believe that settling your capital one tile to the west would be much better for your start in that game. I think that because: 1. By settling in place you deleted down the forest and missed spot of 3prod/1food and free chop later. 2. You missed free era score from settling near floodplains. 3. Tyre would be closer to the Wheat which is like free Irrigation boost. 4 and most important. You could settle really good city to the east of your capital on the tile with Dyes. It have a lot of production, fresh water, late but still easy access to truffles and is overall really good city to settle. It cannot be done since Tyre is too close and settling it more to the east is not as huge as exactly on the Dyes. If I missed something and it's actually better to settle in the spot you settled in, please tell me I want to know if it's good analysis or not. Thank you. Also I hope I'm not annoying with this comment heh. Anyway, it's a good video to learn more about civ6, keep up great work man! :D
@NgarKua
@NgarKua 2 жыл бұрын
You mean east? That would've cost him a turn waste. I'd go for NW tile which is between truffle and current city. You'd get 2 high yield tiles right out of the gate, work truffle very early, you may switch gear towards Dance+Ethics northward, and you'll get another production city in the east. For the second west city, I'd go for a tile west of Dye. He'd get 2 4-yield tiles to work immediately, settled on a plain hill, have immediate access to both nice production and food tiles, 2 yummy tea tiles will be in range and he'll have a free bridge when sending trade between those cities. Yes he won't get free access to the dye but truffle will be enough before getting irrigation. You can buy that wheat tile with gold you get from truffle. Man, 7 yield tile without improvement? That's something you don't miss to grab for starting years.
@jonnylaser85
@jonnylaser85 2 жыл бұрын
Nah . Either option is okay and neither is game breaking . I’d prob settle in place also. Work the 2-2 base and very quickly grow to truffles and work that with your 2 population. Stronger early start. Where your option is more of the long term better option. All depends on if you want early game strong tempo… Atleast that’s how I view it 🤷🏼‍♂️. Nothing like being 3 months late
@billyjohns332
@billyjohns332 Жыл бұрын
this guy really sat there for 2 and a half minutes talking about starving and sending his population to the mines
@ethanhall8762
@ethanhall8762 2 жыл бұрын
9:22 while you’re not wrong about coastal production, getting Auckland is honestly amazing since it’s +1 production on coastal tiles until until industrial era when it becomes a +2 throughout your entire empire. Throw Mausoleum in your capital and a fishing boat pantheon and you can have a fantastic coastal capital. And Mohenjo Darò also with all cities on the coast also can have fresh water benefits
@1977Futre
@1977Futre Жыл бұрын
U mean taking the city state Auckland?
@ethanhall8762
@ethanhall8762 Жыл бұрын
@@1977Futre getting suzerainty
@yurisoares2596
@yurisoares2596 Жыл бұрын
@@1977Futre Doing that would make that hyper strategy fail. You have to make the city-state your vassal by sending envoys.
@Stovetopcookie
@Stovetopcookie Жыл бұрын
As someone who played since Civ I on SNES it’s been so hard to break old habits!
@njmfff
@njmfff 2 жыл бұрын
#6 not building Entertainment Complex. Yeah, you don't need them in every city, but you can make at least one to give happiness to your other cities (six tiles away, just like workshop). #7 building every district in every city - it's redundant, because one industrial complex can give bonus to all other cities within six tiles (of district) so you're kinda wasting turns and 'hammers" because only ONE bonus will apply (usually highest). However, be aware that some civ benefit from having lots of districts, such as Japan and Germany for example.
@jerryamescua
@jerryamescua Жыл бұрын
If you’re trying to get engineers than multiple industrial complexes are essential
@Tallorian
@Tallorian 2 жыл бұрын
Planning is all good and great, I love it. Until you get iron(niter, coal, w/e) right in the middle of your nicely planned district haven before you were able to lock all of them. One of my biggest issues with civ6 is that you can't build districts on damn strategic resources after they're revealed. Also, I've had successfully settled -20 loyalty cities (not in dark age ofc), it's tricky but with all the policies all you need to do is to add 1-2 trade routes for the food gain and buy granary+watermill if possible so that it gets new pop almost instantly. Even 1 extra citizen gives a lot more resistance to pressure, and after getting to 3+ it's mostly safe from revolting (unless dark age, naturally).
@tarikay93
@tarikay93 Жыл бұрын
There is a mod that allows you to harvest strategic resources.
@Tallorian
@Tallorian Жыл бұрын
@@tarikay93 Well, isn't it sad and pathetic (on the part of devs) that players gotta rely on mods to fix probably the most obvious and glaring issue with the core mechanic of the game?
@tarikay93
@tarikay93 Жыл бұрын
@@Tallorian Yes :)
@Stovetopcookie
@Stovetopcookie Жыл бұрын
I have to say these are really good points. As someone who’s played civilization since the original on the super Nintendo, I’ve really had a hard time grasping the newer versions beyond Civ 4. I appreciate this video, and now I am inspired to take this up again with the new information you’ve provided
@wandregisel6385
@wandregisel6385 Жыл бұрын
I was never a regular player of these types of games, but when I came to Civ 6 from FreeCiv, which is an open source game based on Civ 2. There, growth is king, so the fact that Civ 6 is less about growth (though pretty sure early growth is really important, not something the video seems to account for) is surprising to me
@originstories
@originstories Жыл бұрын
I've been playing Civ6 on Xbox gamepass for the last couple of weeks. Accidentally won my first Spain marathon Prince on large small continents map through a cultural victory while I finished preparations for the last 3 capitals in domination. Just started another Spain game, marathon King on huge small continents. Coming up on turn 200 with 5 cities after just defeating Brazil and annexing two of their 3 cities. Your videos are extremely helpful. I was already making the mistake of trying to focus on food, which in hindsight was a big mistake in my last playthrough. Literally every city in that run required me to juggle between housing, amenities, and then finally units. I'm going to focus on production moving forward.
@ttpp374
@ttpp374 11 ай бұрын
The best quote ever said of Alexander the great "he is looking at my city like a full course chicken dinner" 😂😂
@Tnkrumpets
@Tnkrumpets 2 жыл бұрын
Always appreciate the Civ tips and good humor! Big fan of the channel, here for the ride!
@TheCivLifeR
@TheCivLifeR 2 жыл бұрын
Glad you like them!
@KraigFang
@KraigFang Жыл бұрын
I’ve been a Civ fan since the first one on SNES when I was very young lol… Keep rocking!
@adamsalusky4601
@adamsalusky4601 Жыл бұрын
Another great video, thanks. Love the 03 Pistons D comment too!
@zacharytaylor2423
@zacharytaylor2423 2 жыл бұрын
The real issue with food in civ 6 is that growth slows dramatically as your pop increases. Unlike earlier games, most cities never actually hit their food cap, so doubling the food does not double your pop. If it did, the game would be very different and I think both your first and last tip would be very different. With the right policies, wonders, civics and planning you can get the amenities and housing to support huge cities spaced farther apart. But in practice you get more pop per land and more districts per pop by building smaller cities closer together. The somewhat sad (IMHO) thing about this is it encourages people to pick a victory type early and specialize their districts. If the growth mechanics made larger cities with more diverse districts viable, then it would reward strategies like racing down the civics tree to win a science victory, or keeping several victory options open until the late game.
@jtsimson7164
@jtsimson7164 2 жыл бұрын
New video idea for you, “best map and setting for each leader”
@charlesduke9750
@charlesduke9750 2 жыл бұрын
I enjoyed and liked, however, this video showed me that so much worrying about everything is boring. I mean, aw man. I'll keep on playing on King, build cities in a way that seems sensible to me and enjoying (plus usually winning) the game. Many thanks though and keep it up.
@InfernoProj
@InfernoProj Жыл бұрын
You’re absolutely hilarious. Instant subscribe
@alex2005z
@alex2005z 2 жыл бұрын
The point of coastal cities is for generating gold, and they do that really well.
@TheCivLifeR
@TheCivLifeR 2 жыл бұрын
ye but building them up is a real pain
@alex2005z
@alex2005z 2 жыл бұрын
@@TheCivLifeR just dont. Who said those people need living conditions?
@poundstone1000
@poundstone1000 2 жыл бұрын
@@alex2005z hmm meaning bro?
@alex2005z
@alex2005z 2 жыл бұрын
@@poundstone1000 dont build them up
@kirstywalker6950
@kirstywalker6950 2 жыл бұрын
The English and vikings spawn near the coast. Its there play style
@WoWisdeadtome
@WoWisdeadtome Жыл бұрын
While a lot of this is reasonable it sounds a little more absolute than it probably should be. Production potential is certainly important but if your food is too low it becomes very hard to realize that potential. Frequently if I have something like spices and grassland with woods and a rice in marsh and several high production tiles I will lock the first two citizens in on the 4 food, 1 production and 5 food tiles to grow the population very quickly. Even though the production is low to start if you limit them to building only items your policies or the world congress do half (or more) of the work on it's not so bad (think city center as the AI always votes for that) and it gets more of those high production tiles working faster. By the end of the game that city will have ultimately put out more production by getting more citizens to work faster than it would have if you focus on the production tiles first. Basically this is a roundabout way of saying you need both food and production to found a good city. You can also potentially chop things out of the city and replant woods with lumber mills later if needed. Coastal cities may or may not have low production and it depends how late you settle them. If you've discovered oil they might be very productive. Is Auckland in the game? Can you become Suzerain of it? Is it in danger of being conquered? Did you scout well enough to know you are going to be on or near a lot of coast so you can take God of the Sea pantheon? These are good guidelines but the actual decisions are highly context dependent.
@DavidSmith-mt7tb
@DavidSmith-mt7tb 2 жыл бұрын
Sometimes the hardest eurekas are the building farms ones. It's like well I needed more production and chops. When am I gonna build farms. Maybe at feudalism lol
@alex2005z
@alex2005z 2 жыл бұрын
Yeah especially when you get the builder card then
@DavidSmith-mt7tb
@DavidSmith-mt7tb 2 жыл бұрын
@@alex2005z yeah, feudalism gives you that farm triangle thing, which is great in cities struggling to get their pop up to get more districts, but +1 food on 1/1 or 2 food tile just isn't great. Bottom line: people don't wanna work sub 4 yield tiles, so improving something to only 3 total just isn't worth it. I farm bonus resources that get to 4+ yield after, but often there isn't enough to meet those eurekas.
@alex2005z
@alex2005z 2 жыл бұрын
@@DavidSmith-mt7tb I meant that you get the extra builder charge card in feudalism, so improving before that feels like a bit of a waste
@DavidSmith-mt7tb
@DavidSmith-mt7tb 2 жыл бұрын
@@alex2005z truth. I think the feudalism boost is the one that requires 5 farms, right? But farms suck until then and you make a good point, are also harder to justify building till then. Like you wanna set up farm triangles before to get the boost and then the buff, but it's hard to till after.
@alex2005z
@alex2005z 2 жыл бұрын
@@DavidSmith-mt7tb if the card came earlier you could time it so that you would get the bonus right after building them, but thats how it is
@grudgebearer1404
@grudgebearer1404 8 ай бұрын
I'm a production guy but i had some real fuckrd up cities stuck on 6-8 population due to no freaking food available at all and only hill and mountain tiles nearby. It was stuck as a shity place until i unlocked farms on hills, then it became my strongest city from there forward
@k-edu
@k-edu Жыл бұрын
Planning is boring (with markers and so on, yet i do it in my mind ofc). I'm ok winning on deity with timer without planning. There is actually no time for planning if you have timer... it is ticking too fast. I barely finish all actions sometimes.
@ocularomlete1402
@ocularomlete1402 Жыл бұрын
The WHOLE production over food argument is perfect😂😂😂 thanks for being a psycho when playing civ like me🫡
@ashe_xox
@ashe_xox 2 жыл бұрын
Great tips and information and your humor rounds out all your vids, well done big daddy montezuma
@monimatulova7463
@monimatulova7463 2 жыл бұрын
Thanks, this video helped me
@rawtooth4704
@rawtooth4704 2 жыл бұрын
Im new to this game but enjoy it Im always learning from others
@MrTheBest247
@MrTheBest247 2 жыл бұрын
Video about Settling mistakes > immediately settles under volcano with no initial 2 food tiles XD
@TheCivLifeR
@TheCivLifeR 2 жыл бұрын
spicy air never hurt anyone
@cmarkn
@cmarkn 2 жыл бұрын
@@TheCivLifeR tell that to the folks of Pompei
@steveoishere
@steveoishere 2 жыл бұрын
Number 2 is great but if all your cards are on loyalty mid game you better be going all in on war food is important 3 farms and a granary and 7 mines or lumber yards is better not have 6 pop with 3 mines
@Carter-pu3xg
@Carter-pu3xg 2 жыл бұрын
its kind of funny, my sister and my father both play a TON of this game, and have 1k+ hours of playtime, but they don't do any of these things. I play the game less than both of them, but whenever I play them in multiplayer, I obliterate them on higher levels than they are. My sister is the main culprit. Every mistake that was in this video is a mistake she makes. In a recent game we had together, she had tons of coastal cities like 10+ tiles apart from each other, with tons of farms and little production. She apparently didn't know that the pin tool existed in the game, and has 0 city planning. Whenever I try to give her tips she scoffs and says her way of doing things is perfectly fine. She was going for a culture victory. I won on turn 193 with a culture victory. I had 260 science, 750 culture, and 600 tourism. She had 123 science, 148 culture, and ? tourism. Its very clear that it might be beneficial for her to maybe try these tips out.
@zant2146
@zant2146 Жыл бұрын
Let people enjoy stuff however they want omg
@jimcecil4558
@jimcecil4558 13 күн бұрын
If you play on earth would you argue Panama canal is a good spot? It makes traversing oceans so much easier. But sometimes a bad spot for production.
@KraigFang
@KraigFang Жыл бұрын
I got this on my iPad, not sure it’s as intricate graphics or even an editing mode… but of course my memory is horrible so I may have forgotten or literally didn’t notice it 😂 Either way it’s awesome watching these vids, channels like this and games like these. Growing up all my friends wanted Mortal Kombat or Metal Gear Solid (and will admit that was a fav of mine also in the PS1 days lol) but none liked when I played Civ 2 or Sim City 🤭
@1Animeculture
@1Animeculture Жыл бұрын
1: "food over production is bad as you get no bonuses from high population" Khmer: *exists*
@bishopbrennan3558
@bishopbrennan3558 3 күн бұрын
As an Irishman, I appreciate the dig at the Famine Queen!
@DoctorShroom
@DoctorShroom Жыл бұрын
5:05 Which governor diplomatic loyalty policy thing? And then which garrisoned loyalty policy card?
@joshret
@joshret 2 жыл бұрын
Guys if your girl: Has long hair Has a sexy body Is rich from jewelry And is easy to be friends with Thats not your girl, thats Gilgabro.
@balael7377
@balael7377 2 жыл бұрын
I love these vids. The game is meant to be fun. No rules needed
@raicantgame6634
@raicantgame6634 2 жыл бұрын
Ah, just picked up the game and have definitely been making the first mistake. "But we have so much food, why do we suck?!"
@malcolmwalker6725
@malcolmwalker6725 2 жыл бұрын
Dude funny as hell ctfu... Might subscribe to this guy... I got the game on xbox
@Necrosaint
@Necrosaint Ай бұрын
"You can always get granaries or water mills." And I just came from video where you said to never build those...
@Entropy__
@Entropy__ 2 жыл бұрын
Been playing for 2 weeks and was trying to keep them fully apart...and getting wrecked :P Will try overlap next game!
@razzaus1570
@razzaus1570 2 жыл бұрын
Keep em as close as possible you wont regret it.
@Entropy__
@Entropy__ 2 жыл бұрын
@@razzaus1570 what do you recommend? 1 tile or 2?
@26Rudders
@26Rudders 2 жыл бұрын
When he said build the city in the city limits does that mean inside your borders?
@RandomGuyTalking
@RandomGuyTalking 2 жыл бұрын
In regards to tip #5...could your industrial zone get adjacency bonuses from districts or mines in a city that's yours that's right beside it? I hope I said that right lol
@mushybag
@mushybag 2 жыл бұрын
Yep it's possible
@davidholmes3728
@davidholmes3728 2 жыл бұрын
Yes
@duraluminiumalloy9248
@duraluminiumalloy9248 2 жыл бұрын
Not just your city - ANY city.
@SmallPotato2313
@SmallPotato2313 2 жыл бұрын
@@duraluminiumalloy9248 true even city states
@finalstation
@finalstation Жыл бұрын
I am so triggered by the notification pop ups that I automatically tapped on the x at 1:10
@gabealbuquerque1728
@gabealbuquerque1728 2 жыл бұрын
Damn, I was always putting my cities like 6 tiles away so they would have their own 3 tiles distance each.... this is why i constantly get shit on lol
@jonnylaser85
@jonnylaser85 2 жыл бұрын
Production is king… but kinda need food to work all those production tiles. You can have all the mines in the world , but if you don’t have the pop to work them what’s the point… I get what he means tho. There’s nothing wrong with long term booking and building a huge city tho. Just be smart about it and do that in peace times
@MarkGuthrie
@MarkGuthrie 2 жыл бұрын
what mod is that for the map tiles?
@Milennin
@Milennin 2 жыл бұрын
I know I need to work on placing cities closer together.
@TheCivLifeR
@TheCivLifeR 2 жыл бұрын
never underestimate district power
@marinewillis1202
@marinewillis1202 2 жыл бұрын
@@TheCivLifeR I tend to spread out just to block off the AI and lock down territory. Probably stupid but I like to get clear defined borders using natural chokepoints etc and then let my empire fill in.
@Coolthings246
@Coolthings246 Жыл бұрын
I have a problem where I focus on the river and not any luxuries etc I could build around it
@NgarKua
@NgarKua 2 жыл бұрын
In Khmer, you only need to respect your work ethics in tundra lands. regardless of tile quality, you'll be swimming in food and production along with faith. With Urban Complexity : Worship and Districts in wood mods, I reach to future era in 10th century AD and my science was over 2000 and culture was over 9000 per turn. Well, I colonized a sixth of a huge world which was covered in snow. Even without mods, that was a very strong combo, especially if you get rivers on tundra.
@steveoishere
@steveoishere 2 жыл бұрын
I play on ps4 so I never play with any mods and always on deity and most times on quick speed so by turn 50 you are even further behind in everything I don’t build really any farms now but granary’s in most city’s not right away let the city grow first and I let the city go to 11 population and basically stop growth but I do need to plan out citys more I do always have a plan try from and get plus 3 in every District if you can’t get plus two I don’t build it but I win 95% of the time before turn 275 but that’s on quick but it’s also harder because you don’t catch up like you do on standard speed if the AI has 60 science at turn 50 and you have 20 science it’s like 90 science for them and you got 29 try it makes you need to catch up fast on standard speed just get more than 10 cities by 120 and you will win 90% of the time by turn 280
@bigbubbles55
@bigbubbles55 Жыл бұрын
Played my first game blind I thought I was doing good i had just discovered gun power, had a sizeable force of calvary and saw a notification saying Germany was dropping nukes
@mcmumbles9484
@mcmumbles9484 2 жыл бұрын
Holy shite, that Queen Victoria line was heavy.
@blackangelpl1505
@blackangelpl1505 2 жыл бұрын
What If I want to stop at medieval ? I dont like tanks, they are boring etc, is there mod to stop in moment before Guns etc?
@gustavinus
@gustavinus Жыл бұрын
I hate having cities crammed just 3 tiles away from each other LOL ... it sucks hard
@Why_So_Serious_279
@Why_So_Serious_279 Жыл бұрын
Sorry if this was already asked, but what mods are you using?
@Dragons4Dummies
@Dragons4Dummies 2 жыл бұрын
I settle near wheat then crush it with commercial buildings and wonders in the midgame
@joshburcham3524
@joshburcham3524 2 жыл бұрын
How do I get map tacks mod on PS4? Do I need the expansions to get it?
@flipcoin5327
@flipcoin5327 Жыл бұрын
Your funny I love your metaphors
@mateuszzdyb3547
@mateuszzdyb3547 Ай бұрын
i'll take cities on the coast all day long. harbor plus liang spawn fishing boats is a food, prod & cash monster. if you get Halicarnassus wonder and befriend Mohenjo-Daro Nan Madol Cardiff and Auckland you are invincible
@eskewroberts7663
@eskewroberts7663 2 жыл бұрын
Yeah, I never make that 1st mistake anymore, It's all about production baby so as extension, I don't make mistake #4 much either
@chriscooper1722
@chriscooper1722 2 жыл бұрын
I’m a newby to civilisation and play the PS4 version. I’m wondering if it’s possible to get the advanced tacs like on pc, and if so how?? Any help appreciated
@Sam-is6xb
@Sam-is6xb Жыл бұрын
Nope thats the only downside of the ps4 edition gotta use your head while planning
@skrie
@skrie 10 ай бұрын
Maptags mod doesn't understand Canal placement.... which is unfortunate because I don't do either.
@yurisoares2596
@yurisoares2596 Жыл бұрын
With that start as Phoenician you shouldn't even settle, hit restart button and be more happy.
@steveoishere
@steveoishere 2 жыл бұрын
Number 5 is interesting I also do it mid distance but sounds ok to me
@TheCivLifeR
@TheCivLifeR 2 жыл бұрын
mid is fine tbh as long as you close everything off later
@steveoishere
@steveoishere 2 жыл бұрын
I think I deleted my last message about water tiles but Low production to get Harbours and you are right and I usually regret building city’s Relying On mostly water what’s the point really water units are the worst in the game by far and like you said no protection even after you get the harbour that’s really only for more gold and food nothing in the game is worse for you than a 15 population water city
@niinbo9620
@niinbo9620 Жыл бұрын
how do you get the notification of +4 or +5
@kirbydonoho5707
@kirbydonoho5707 Жыл бұрын
lol dude your voice sounds like Anton Yelchin's voice from the movie odd thomas . haa !
@ethanwmonster9075
@ethanwmonster9075 2 жыл бұрын
Also late game you have access to ways of dramatically being able to increase how many pops a city can hold so prioritizing food overproduction is a gigantic mistake.
@TheCivLifeR
@TheCivLifeR 2 жыл бұрын
thats true
@cmarkn
@cmarkn 2 жыл бұрын
Late game you demolish the farm and build your spaceport or Big Ben there.
@ethanwmonster9075
@ethanwmonster9075 2 жыл бұрын
@@cmarkn when you get 10 or 15 pop demolishing the farm does nothing
@cmarkn
@cmarkn 2 жыл бұрын
@@ethanwmonster9075 it gives you an empty hex to build something else on.
@MrInsdor
@MrInsdor Жыл бұрын
that didn't explain the situation in the thumbnail at all sadly still looks like a great spot to settle to me
@mjstcua
@mjstcua Жыл бұрын
Tip of the day Stay close and tight like Ben and Rasheed Wallace
@qervo4405
@qervo4405 Жыл бұрын
I saw the video only to know if the miniature was clickbait...it was
@ulant4165
@ulant4165 Жыл бұрын
I never build mines or lumbermills. Food ftw. Settle alwas 7 tiles away for maximum covrage.
@justviktr3264
@justviktr3264 3 ай бұрын
coastal cities gain a lot housing and food with a harbor
@zidaryn
@zidaryn 7 ай бұрын
Anyone got a guide to modding Civ 6 on Steam? I've seen KZbinrs using a bunch of nice quality of life mods, and I'd love to have them in my games.
@mmccarthy9458
@mmccarthy9458 2 жыл бұрын
The easiest way to learn the lesson of production over food is to play true start location earth map as Egypt or Arabia. Dead sea no production.
@madslick4147
@madslick4147 2 жыл бұрын
Humor is on point my guy
@TheCivLifeR
@TheCivLifeR 2 жыл бұрын
:D
@braders790boop
@braders790boop Жыл бұрын
is it still worth building an aqueduct on a river when you are already getting fresh water? is the +2 housing worth it?
@wojtekpawlowski5660
@wojtekpawlowski5660 Жыл бұрын
Only if you can get some crazy adjacency bonus with industrial zone
@cutiepie5884
@cutiepie5884 2 жыл бұрын
Lmao you’re hilarious 😂 😂 😂
@allancg1022
@allancg1022 2 жыл бұрын
Lol, if I am playing Dido and get this map, I insta start another game. I don't even know how you can spawn so far from the coast with Dido.
@jackolantern6172
@jackolantern6172 Жыл бұрын
Production, coin and science. If you have high production, you can produce what you need pretty quickly, and with high monetary wealth you can buy whatever you need and instantly add more science and production or military units if you’re attacked. I lean more towards production in the first 50 turns and then slowly shift more towards money because once I have a fat income, I can buy all of the less important stuff while my cities produce science buildings and WONDERS which can give you significant advantages. If you want to establish a religion, do so as soon as you can get a great person because depending on how many players there are, they’ll take all of the great persons before you can get to that point and you’ll be screwed on that front. I always have a type of artillery (or ranged early in the game) garrisoned in every city because you can get policies which increase loyalty because of it. And it just gives cities that extra defense. Planes are great later on. Try to be a suzerain of all cities especially the ones around you or on your continent. And you want as many trade routes as possible. It’s a good idea to get rid of all of the barbarians or pay them to attack neighboring cities and rendering them [barbarians] allied city states. Otherwise they’ll constantly plunder your trade routes. Settling directly on the coast is a bad idea like you said but settling on a river that’s just a few tiles away from the ocean is good so you can eventually build a harbor and take over the seas. Also gets you more trade. Develop as many effective spies as you can because you can use them to take cultures apart from within and also steal tech and art (or coin) without going to war or upsetting them (assuming they don’t get caught). It’s slow and annoying to do but worth it. Foment enough unrest for your neighboring player’s cities to revolt and break away to make it easier to take territory. I personally hate sharing a continent with someone else so I try to get rid of them ASAP. But you can make it work with an alliance if you choose.
@skrewuu7435
@skrewuu7435 2 жыл бұрын
Your commentary is amazing !
@TheCivLifeR
@TheCivLifeR 2 жыл бұрын
Glad you think so!
@LudVojta
@LudVojta 2 жыл бұрын
Is AI still so screwed? Last my play it stopped playing in later game and war with developed AI civ was like sending units to conquer cities and areas of ghosts:( Literally single military unit to defend didnt show up...
@ashura_amane8499
@ashura_amane8499 2 жыл бұрын
what mods are you using?
@SuperTristin101
@SuperTristin101 2 жыл бұрын
I honestly thought where you settled destroyed whatever was on the tile
@digitalk1llraymon448
@digitalk1llraymon448 2 жыл бұрын
It depends on what it is is, On resources, it automatically gives you their yields. But woods and rainforest get removed completely
@fanofrpgalore1546
@fanofrpgalore1546 2 жыл бұрын
Video: Do not value food over production Game: Throws me into a map of six tundra hill tiles with no plains in sight
@georgedekanoidze7788
@georgedekanoidze7788 2 жыл бұрын
How do you do those quick deals? And the visualization of district bonuses, is that a new expansion or something?
@georgedekanoidze7788
@georgedekanoidze7788 2 жыл бұрын
Update, you answered the district question, still confused about the quick deals
@TheCivLifeR
@TheCivLifeR 2 жыл бұрын
quick deals mod on steam
@kmysamaXX
@kmysamaXX 2 жыл бұрын
Haha, I like to play Civ6 but ... I actually hate a little to plan all the cities and districts but I guess my issue is that I try to get all the districts and don't specialize in something in particular.
@digitalk1llraymon448
@digitalk1llraymon448 2 жыл бұрын
In my opinion, district planning comes down to 3 things. 1. Your Civ 2. Your starting location 3. Your stradegy I find that those are the best "base" requirements for planning your cities, especially because not planning usually ends up screwing up your games a lot. I had trouble winning games until I started doing that.
@hohenzollern6025
@hohenzollern6025 2 жыл бұрын
Uhhhg... close city spam. On this I disagree. Your capital, should not share a single tile. It needs em all. Ya gotta put those wonders somewhere. Then any cities I settle around my capital, also get lots of room. After that, I'll be capturing cities, and the AI loves to settle close, so My inner core will be large powerful cities, surrounded by the smaller spam cities, which I honestly hate. I really hate those close cities that cant build anything or do anything... they all spend the rest of the game just struggling to keep up, whilst my core is so advanced. When you have that super powerful capital, it gets obscene how fast it can crank wonders, even early game. As long as you got sprall from early game conquest that is. Ya still need the sprall, but that capital NEEDs to be massive.
@digitalk1llraymon448
@digitalk1llraymon448 2 жыл бұрын
Honestly, unless the strategy you're playing requires a wonder, or you're using a Civ that benefits greatly for them, you shouldn't waste any space/production on wonders. Most wonders end up being a drain on your resources for minimal rewards. Of course that changes depending on certain map situations. But for the most part, its better to let the AI make the wonder and then you take their city later if you need it
@warriorlink8612
@warriorlink8612 2 жыл бұрын
So, put cities about 1 or 2 tiles apart?
@ALookInto587
@ALookInto587 2 жыл бұрын
Ah, good sir. I see you are an advocate of Military and Spence games. But as a business man, it shan‘t matter where I place a city, for it needs only one, or two, district(s), and the rest basically comes for free. I know my strategy isn‘t good and incredibly stupid, but it‘s super fun. For why should I need to produce? When I can just buy!
@26Rudders
@26Rudders 2 жыл бұрын
Whats loyalty I haven't heard of that in game?
@Schnizzori
@Schnizzori 2 жыл бұрын
Great Video. What mod are you using that shows you the adjacency bonuses from map pins?
@saxongroove5898
@saxongroove5898 2 жыл бұрын
Detailed Map Tacks
@Schnizzori
@Schnizzori 2 жыл бұрын
@@saxongroove5898 Thank you very much. Very helpful !
@chrisyasko9367
@chrisyasko9367 Жыл бұрын
The scramble for Africa 💀💀💀I’m fuckin weak
@dgray3771
@dgray3771 Жыл бұрын
But the 2 fishy tiles! It depends on the civ as well. Indonesia better get to the coast.
@Neo0311
@Neo0311 Жыл бұрын
Uhh. Workers are worthless without civ to work the tile. That's your bonus for a high population.
@NgarKua
@NgarKua 2 жыл бұрын
That wonder in the middle of tundra really begging for Ethical Dance. As Dido, you can move your capital abroad and have those tundra cities taxed for tea like George 3. dancing ethic HS near those wonder tiles surrounded by wood or districts and then taxed for being a colony, man you don't need factories.
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