My official 📄 _Starcraft Stories Playlist:_ bit.ly/cjakestarcraft (135 videos). Have fun. Added poll to this video: _"Which strain you like more: Impaler or Lurker?""_ Just click "i" button in the top right corner of the video and make your vote. You can write your own version here in comments as well. At first I wanted to make it "Which strain is better?" - but "better" depends on the current situation, so I changed it into "Which strain you LIKE more".
@Zeracan6 жыл бұрын
Makes me miss the good old Sunken Colony tongue attack.
@roeyzfaigmanimiranda20386 жыл бұрын
true and it was fast too
@annihia35385 жыл бұрын
That was hard to fight
@thebravegallade7315 жыл бұрын
Sunkens were OP
@k-leb46714 жыл бұрын
@@roeyzfaigmanimiranda2038 And they didn't telegraph their attacks with a bright red patronizing target reticle either.
@roeyzfaigmanimiranda20384 жыл бұрын
@@k-leb4671 haha yes! They are unpredictable, you never know which unit it will hit, well of course it tends to hit those one's that are prioritize like dragoons and others but still the difference is really seen between the two
@captgundam003 жыл бұрын
I like the SC1 hydra attack and spitting sound effect. That was scary when your opponent has a mass of hydra spitting at your front door. This doesnt look terrifying.
@chocolat-kun8689 Жыл бұрын
Plus SC1 Zerg are boney instead of slimy
@JAt0m Жыл бұрын
@@chocolat-kun8689 I think the remake does the original art no justice.
@TrueBeliever04 Жыл бұрын
@@JAt0m You don't like the remake, then?
@dandaman43937 жыл бұрын
It was over as soon as you got the high ground.
@WadcaWymiaru6 жыл бұрын
For Lurkers that DEADLY!
@DCdabest6 жыл бұрын
Kenobi sequence located. Return to evolution pit. Evolve High Ground transformation.
lurkers only do damage ina straight line and only in a striaght like why impalers yes slow but they will take out heavier enemies
@WadcaWymiaru6 жыл бұрын
Line damage...the BEST zerg unit...
@chuchulainn92755 жыл бұрын
I miss hunter killers.
@dragonfable665 жыл бұрын
Lurkers are more for dealing with mobs of onfantry or light vehicles. The impaler is for wasting priority heavy armor targets
@MyViolador7 жыл бұрын
I always pick lurker, just for nostalgia
@justnoob81416 жыл бұрын
MyViolador it more useful than impaler anyway.
@mirahorner62775 жыл бұрын
@@justnoob8141 Atleast impalers don't have 2 range.
@samuelspiel88555 жыл бұрын
Always pick impaler for the range advantage
@darkpanchomktwo47564 жыл бұрын
Tecnically the impaler have sunken colony atack ,so both are nostalgic
@Squiggles012 жыл бұрын
@@darkpanchomktwo4756 It's a Mobile Sunken colony. And I always choose it over the lurker. Much like Ghosts in wings of liberty.
@junehollybell59777 жыл бұрын
remember when hydralisks were terrifying and not squishy xD?
@TheVocalTune7 жыл бұрын
New Strain: Hunter Killer. GG
@CrabTastingMan6 жыл бұрын
Oh man, I thought I was the only person who noticed the bad visual design! Everything in SC2's visual design is wrong! For all 3 races, there are too many greebly details that throw off the contours of units, and in a low-saturation palette it doesn't help at all! And each race has their own problems: *Terran:* 1) Too clean. Where are the sooty industrial grit of the hardy Terrans? That was their charm! 2) I hate how the infantry now have to *waddle* about to go anywhere. It's worse than WC3! *Zerg:* 1) EVERYTHING IS *PUDGY AND CUTE:* I blame modelers coming from WoW where they kept using low poly to accomodate MMORPG game systems. 2) SPIKES: "I don't know how to design monsters so I'll just put spikes on everything like an edgy 12 year old asked to design something cool." The Roaches are the worst. It's really hard to make out their silhouettes in a game with desaturated colors and an overabundance of spikey appendages that do nothing but make the shapes more erratic and hard to recognize. Didn't they learn this in their freshmen year at design school? 3) EVEN WORSE WADDLING CUTENESS THAN TERRANS. *Protoss:* The most problematic. 1) Neon lights and wafer-thin apparatuses they sport now, like brittle jewelry. The SC1 Protoss had both "magical" and yet "mass" to their designs. In SC2, Immortals seem to be the only unit that keeps this. Even Carriers feel weak because they got lots of thin buttress-like stuff on the sides. I mean, compare, SC1 Protoss victory screen to SC2 artwork for zealots! 2) *ORBS, ORBS AND SPINNING EVERYWHERE.* Lazy ass design. The Disruptor, Oracle, Mothership, Mothership Core, Tempest, Void Rays, and the deleted Stasis Orb... The Archon and Observer carried over from SC1, but the lazy design of the new units has to sit with these 2 piled on top of it. It's all the worse for monotonous design. Why can't they design cool stuff more akin to existing Protoss design like Arbiters and Corsairs? And I can't be the only one when I say Marines exploding into a crimson blossom, and zerglngs into a gore shower are things I miss in SC2. Over the top? Maybe. But every time they died like that to a siege tank's blast or an Ultralisk's smash attacks, it was fitting.
@mirahorner62776 жыл бұрын
CrabTastingMan i dont think it is "wrong". It shows how diferent games are even if ine is sequel of another. I still prefer sc2 design, never liked sc1, but i understand why you can like sc1 more
@justnoob81416 жыл бұрын
CrabTastingMan I don't see any of your problem is a problem for both game since all of that is also in SC1
@roeyzfaigmanimiranda20386 жыл бұрын
true and all points taken
@travismontgomery18975 жыл бұрын
Impaler: I've been impaled! Lurker: *Jaws Theme*
@AGL06267 жыл бұрын
Impalers are kinda like underground seige tanks, expect they only do single target damage.
@sillypiegamer10106 жыл бұрын
true
@shadowreaper54136 жыл бұрын
And you can't see them.
@ColonelRosa5 жыл бұрын
With the atk speed boost from creep they got more dps, and they burrow faster than tank siege up
@veteranbirdthebestbirdever41965 жыл бұрын
But lurkers are like helions, but not moving
@AnkleBiter38543 жыл бұрын
yea, also, what brand of Capo is in your pfp there?+-
@huangminghui40115 жыл бұрын
i remember hydralisk sounded like they were spitting acid ,now they sound like they're firing darts
@TheVocalTune4 жыл бұрын
Went from loud spitting sounds to Deadly assassins. players not paying attention for a units would end up seeing dead units and "Wait what?!"
@BearPawSwipe3 жыл бұрын
I always thought they were firing spines.
@TheMingilator3 жыл бұрын
@@BearPawSwipe they always fired spines, i'm sure 'grooved spines' was an upgrade for greater range
@hiyoritokisada5943 жыл бұрын
Well, their spines can have corrosive venom too, so...
@WJen8 Жыл бұрын
Both are intriguing but I can't reject the satisfying feeling of Lurker spines massacring entire armies 😂
@kennovafastforward84603 жыл бұрын
The Impaler was meant for attacking enemies, not defend, so that's why I went with lurkers, so that they can defend my hatchery
@atifarshad762416 күн бұрын
And yet, Impalers are better at defense as well. In the final mission, you only need to place 3/4 of these at Raynor's base and he will survive everything except for the Odin, even on Brutal. Yes, I know old comment, but still.
@kennovafastforward846016 күн бұрын
@atifarshad7624 hey man no worries. Starcraft 2 was my childhood. Im glad a lot of people still play it.
@Broockle7 жыл бұрын
Move 1 hydra at a time goddammit. Not all of them. This is taking forever xD
@the_SolLoser Жыл бұрын
No u. 😮😮😮
@Broockle Жыл бұрын
@@the_SolLoser ya got me 🌈💩
@the_SolLoser Жыл бұрын
@@Broockle Works every time. Sometimes... If you look at the rest of this series, there are so many people that dig into his micro. 🤣🤣 The worse ones are people like me... coming to the show 7 years later. 🤦🏽♂️🙊
@ValerietheLovelyDeadlyItalian2 ай бұрын
hunter killer strain, the long lost treasure
@shihoritsukiyomi7 жыл бұрын
isn't hydralisk handsome?
@SuperHongTay7 жыл бұрын
flamehazeshinigami except the centipede part. In the actual game they look so wierd moving.
@justnoob81416 жыл бұрын
Avocado aren't they move like snake since the first game?
@procrastinator34084 жыл бұрын
They are herbivores too!
@AnkleBiter38543 жыл бұрын
yes, they are thank you
@travismontgomery18975 жыл бұрын
Both strains are horrific, it like asking "which one do you want to die from?"
@paullacorte18856 жыл бұрын
So basically impalers are like the sunken colony from sc1 only moveable.
@TheYgeth6 жыл бұрын
Sunken colonies had splash damage
@truiteteam34284 жыл бұрын
@@TheYgeth no it doesnt :(
@TheYgeth4 жыл бұрын
Ahh sorry, its "explosive" attack type, but without splash effect.
@kiloklavdi11854 жыл бұрын
Portable sunken colony
@ChoriDinawan2 жыл бұрын
Impaler: Single target but Critical Damage Lurker: Area Damage
@RainAngel111 Жыл бұрын
The hydralisk evolution mission is one of the few evolutions where it's legitimately a hard choice. I feel like Zerg often struggles with large armored targets but the impaler is a very specialized unit. Lurker is gonna be much better long term defence.
@atifarshad762416 күн бұрын
Trust me when I say this. Impalers are better at defense as well. They are better than Lurkers in everyway.
@AirKangLocker7 жыл бұрын
i realized sc2 is missing an element that made sc1 really enjoyable. The distinct sfx such as hydralisk spitting spine, lurkers' spike attack, death of zerglings....they all sound very muffled and forgettable
@redshirts237 жыл бұрын
You mean the green spit? The new Zerglings now attack with taps
@CrabTastingMan6 жыл бұрын
SC1 Ultralisk: 3 or 4 soundbytes of roaring and things being crushed with a heavy thwack. The mass of the ultralisk is palpable through sfx. SC2 Ultralisk: monotone apple slicers... SC1 Marine: a burst of gunfire given tension with a machine hum as backing. Yep, feels like the most basic Infantry unit is toting a high-powered death spewing lead machine. *Badass.* SC2 Marine: peashooter going rot-tot-tot, slower fire rate. It's not just the sound. Everything in SC2's visual design is wrong. Too many greebly details that throw off the contours of units. *Terran:* 1) Too clean. Where are the sooty industrial grit of the hardy Terrans? That was their charm! 2) I hate how the infantry now have to *waddle* about to go anywhere. It's worse than WC3! *Zerg:* 1) EVERYTHING IS *PUDGY AND CUTE:* I blame modelers coming from WoW where they kept using low poly to accomodate MMORPG game systems. 2) SPIKES: "I don't know how to design monsters so I'll just put spikes on everything like an edgy 12 year old asked to design something cool." The Roaches are the worst. It's really hard to make out their silhouettes in a game with desaturated colors and an overabundance of spikey appendages that do nothing but make the shapes more erratic and hard to recognize. Didn't they learn this in their freshmen year at design school? 3) EVEN WORSE WADDLING CUTENESS THAN TERRANS. *Protoss:* The most problematic. 1) Neon lights and wafer-thin apparatuses they sport now, like brittle jewelry. The SC1 Protoss had both "magical" and yet "mass" to their designs. In SC2, Immortals seem to be the only unit that keeps this. Even Carriers feel weak because they got lots of thin buttress-like stuff on the sides. I mean, compare, SC1 Protoss victory screen to SC2 artwork for zealots! 2) *ORBS, ORBS AND SPINNING EVERYWHERE.* Lazy ass design. The Disruptor, Oracle, Mothership, Mothership Core, Tempest, Void Rays, and the deleted Stasis Orb... The Archon and Observer carried over from SC1, but the lazy design of the new units has to sit with these 2 piled on top of it. It's all the worse for monotonous design. Why can't they design cool stuff more akin to existing Protoss design like Arbiters and Corsairs? And I can't be the only one when I say Marines exploding into a crimson blossom, and zerglngs into a gore shower are things I miss in SC2. Over the top? Maybe. But every time they died like that to a siege tank's blast or an Ultralisk's smash attacks, it was fitting.
@justnoob81416 жыл бұрын
CrabTastingMan litteraly all of your problem also in SC1
@lucienzepp18166 жыл бұрын
just play sc1 and leave the internet alone
@roeyzfaigmanimiranda20386 жыл бұрын
xD
@WolfgerLion2 жыл бұрын
Classic Lurkers are always great for small units but using Impalers were fun too as Sieging Zerg. Both are equally good. too bad u cant have both. But Impalers help against the Odin in the last mission.
@reaperqnu7 жыл бұрын
In heroes of the storm, Anubarak now have a skin called lurker lord with a backstory of defending Cavir after the death of the second Overmind
@glasswolf20616 жыл бұрын
No, he means Anub'arak. Crypt Lord hero from Warcraft III. He's in Heroes of the Storm, too, and the Lurker Lord is one of his skins.
@luunguyen49315 жыл бұрын
can take control feral lurker - can't take control other feral zerg.
@Regunes5 жыл бұрын
Yeah... just the plot holes...
@kiloklavdi11854 жыл бұрын
Well she doesn't want to waste too much energy for those
@Dostoron7 жыл бұрын
what i personally enjoy about SC2 is new tactical possibilities, for example lurkers and other specialized units that are designed to mop up light enemies quickly, or marauders and stalkers that are armor breakers, SC1 seemed to lack the distinctions between advantages like that, dunno if the remaster has them but if it does, awesome.
@justnoob81416 жыл бұрын
Dostoron well, remastered didn't added any new unit like remake and if they add they gonna retcon since the first game...
@mirahorner62775 жыл бұрын
It actually had, but just like selecting over 12 units, blizzard was too lazy to add descriptions to abilities and damages. Am pretty sure there were 3 unit types, small medium and large. Firebats dealt like 18 vs small, 9 vs medium, 2 vs large.
@tomaszvexling8 жыл бұрын
I hope that one day impaler will be added to multi...
@MaxMikescrool18 жыл бұрын
Aye probably not, but it'd be incredible **v**
@kismethappel78117 жыл бұрын
Ylyj PL Just play CortexRP maps, you can spawn em there.
@Fearless1547 жыл бұрын
Ylyj PL what's the point adding impalers to multi. Lurkers in multi are strong against armor just like impalers do but lurkers are aoe so there is no reason to add them they'll be just worst version of lurkers.
@Luxai7 жыл бұрын
Not true. Impalers does signficantly more damage to a single target.
@sillypiegamer10106 жыл бұрын
Luxai if Impaler was not existed on MvP, then theres a reason: its too OP against the Armored Units
@Regunes5 жыл бұрын
Bet the Tyrannids would give up a lot of bio mass to get a hand on one of those Nightmarish Impalers. I wish they used impalers instead of Lurkers in melee, although i like both of them, the lurker is redondant when you have Banelings and Infestors
@danielschneider95102 ай бұрын
Don’t forget Swarmlings !
@Tucher976 жыл бұрын
i prefer impalers as i can use them to destroy tanks, bunkers and any other extremely meaty structures
@Sorcerer86pt3 жыл бұрын
For zerg campaign it makes sense overall. Due to army size and composition zerg normally are very good against many squishy targets. But some stronger armored ones are more difficult to handle. The impaler one gives a strong easy counter to such targets and fortifications, until we get the Brood Lord
@Tucher973 жыл бұрын
@@Sorcerer86pt The Lurker I say is an excellent unit for multiplayer but with how a certain mutation for roaches, light armor are not a problem.
@Sorcerer86pt3 жыл бұрын
@@Tucher97 exactly.vlike I said in sc2 campaign context
@Tucher973 жыл бұрын
@@Sorcerer86pt Actually I have not played multiplayer and I am wondering if roaches get an upgrade to do more damage to light units, because in campaign giving the roaches the anti light mutation then make them vile strain is beyond useful and the roaches have always become a useful combat unit against defenses.
@Sorcerer86pt3 жыл бұрын
@@Tucher97 unfortunately no. Sc2 campaign and multiplayer are two completely different beasts
@pkmnproductions74612 жыл бұрын
Yagorath from Paladins looks like one of these Hyrdalisk a bit. Wonder if the Hirez devs was inspired by this game.
@badoy51023 ай бұрын
Damn. If only SC2 can play in mobile , i will pay this masterpiece
@MaxSpider20004 жыл бұрын
can anyone explain how the hell the lurker attacks? what even are those spikes erupting in a line and how do they send them that far???
@minhtritran78043 жыл бұрын
So I basically found a theory on deviant art that lurker first shoot out a drill like tentacle then that tentacle has like multiple compressed spines which will erupt from the ground when the lurker decides to attack
@matthewbritt7485 Жыл бұрын
Impalers are easily way better than lurkers. The late game terran send lots of heavy mech units that impalers are so good against. If there were more zerg vs zerg in the campaign lurkers might be better
@captgundam003 жыл бұрын
I miss the SC1 lurker attack animation, spider like form, and impale sound effect. I dont know what this is
@BVasquezp5 жыл бұрын
All the choices in the game are just quantity vs quality. Or micro vs macro if you will.
@trainspotting_and_tech20233 жыл бұрын
Vlad The (Hydralisk) Impaler
@sivel74936 жыл бұрын
ugh, lurkers attack here look so lame. back in SC1 bunch spikes appear, that was cool
@AnkleBiter38543 жыл бұрын
look closely in this video darnit
@SuperiorAmericanGuy11 ай бұрын
Lurkers became a real terror in legacy of the void multiplayer due to they destroy Thors and ultralisks with long range.
@YasonYou7 жыл бұрын
1:41 StarCraft Souls
@MxIxTxCАй бұрын
Obviously we have to go with daggoths brood
@DarkROSkull0133 жыл бұрын
Stun, then mana burn! Wait, wrong game.
@vladtheimpaler95772 жыл бұрын
You can guess which one I chose 😉
@locuscorvuswed3365 жыл бұрын
Why the hidralisk no have a realy good mutantion for him normal form
@vim90993 жыл бұрын
What happened to the Hunter Killer strains?
@lorenzandervir2357 жыл бұрын
I have that game and I got all of them
@AndersMidnatt2 жыл бұрын
I prefer Impalers, for they're good in the final HotS mission. Some carrion hosts with ATA locusts, some vile roaches and some impalers, and no corpsefucker to penetrate Raynor's perimeter.
@eldeku88212 жыл бұрын
EL EMPALADOR ES HERMOSO, REVIENTA MECHA, SATISFACTORIO VER CAER THORS IMMOS Y COLOSOS OCN ESO, AUNQ EL LURKER POR NOSTALGIA DAN GANAS DE ESCOGERLO CASI SIEMPRE ESCOGI EL EMPALADOR
@lorenzandervir2357 жыл бұрын
Why not make a circle to win and not let the den hit
@ShockerTopper Жыл бұрын
I wish you could use the Impalers in VS I don’t get why they didn’t include them…they wouldn’t have caused a balancing issue by any means. They would’ve given the Zerg their version of a siege tank.
@Tdvtdvtdv Жыл бұрын
Impalers don't have aoe, they would be a lot worse than lurkers.
@davidho14272 жыл бұрын
So many SC1 "vets" out here trashing this game. Can't y'all just stop always seeing the negatives in everything?
@Zak-tk8wv Жыл бұрын
Indeed.
@the_SolLoser Жыл бұрын
No. If you don't point out negatives, then nothing can improve. Criticism is essential in the evolution of a product or service. Also, when there's more negatives than positives then there's not much else to see, is there? Can't y'all stop staning for the subpar? 😂
@Nobody-tm9vr Жыл бұрын
@@the_SolLoser Most of the "criticisms" are basically... "Old good, new bad". Just boomers yelling that they prefer SC1 and that's it.
@the_SolLoser Жыл бұрын
@@Nobody-tm9vr ive seen some of that. I've seen some with fairly legit concerns too. Because people tend to gatekeep criticism, those with legit critiques get ignored because it all gets swept up into labeling everything as "old good, new bad." That being said, gatekeeping criticism isn't totally bad - but we need to restrict it to things that have nothing to do with the game. For example, Baldur's Gate 3 is currently catching smoke for "racism" because some races are seen as inherently evil (within the confines of its universe). That has nothing to do with the game and is a useless critique. "Old good, new bad" isn't necessarily useless when given context about game features like: mechanics, visuals, soundtrack, UI features, layouts, controls, map design, and balancing. Sometimes older games did something right, but studios completely change it and none of the fans asked for it. Another example would be Command&Conquer. The game did amazing - the studio changed so much for the sequel, Tiberian Sun, that the fans largely disliked it, and the game more or less flopped. It happened again with Command&Conquer 4; a complete change of direction and fans HATED IT. If it wasn't for C&C4, C&C2 would be the game that fans say," We don't talk about that. That didn't happen." Side note: C&C2 would be that game if it's story wasn't absolutely necessary to C&C3, so it does have to be talked about. 🤣
@roeyzfaigmanimiranda20387 жыл бұрын
the fact that they couldn't name it the sunken colony is funny in a way because calling a ''hydralisk morph'' into ''sunkener' (not a word btw)'is stupid I'm not saying I like the first version nor the second ver. both are great to me I just pointed that one out either way this is just my opinion :)
@TrashGoblin8247 жыл бұрын
It's not called the Sunken Colony because it isn't that Sunken Colony, it's an old predecessor. The actual Sunken Colonies appear in Legacy of the Void being used by Amon's zerg on Aiur
@roeyzfaigmanimiranda20387 жыл бұрын
well that was that, thanks for the info
@CallsignYukiMizuki7 жыл бұрын
I don't remember seeing any Sunken Colonies in LotV or in the wikia What mission and location?
@darkravenbest89706 жыл бұрын
But it has the same model as impaler.
@justnoob81416 жыл бұрын
Nah, this one is stronger version of Suken Colony
@lepe5 жыл бұрын
I only wish your PC wasn't a Pentium 3.
@lordsnake19885 жыл бұрын
The thing is Kerrigan made the swarm way weaker than in sc1. Hydralisk were weakers, zerglings design with useless wings . No lurkers before the 3rd game... I don't know but i think SC2 was a shame in almost all the aspects. SC1 was way better
@RexVenge95 Жыл бұрын
I always went with Lurkers in all my playthroughs. The Impaler attacks reminded me a bit too much of... a, uh, certain genre of Japanese animation.
@suqmadique97623 жыл бұрын
one reason i prefer the old games like diablo 1&2 as well as starcraft 1 + BW is the artstyle, the comic look of SC2 and D3 is just not appealing to me and honestly unfitting for both games /edit oh and the cringe over the top dialogs and cinematics
@Zak-tk8wv Жыл бұрын
SC2 has improved artstyle lol
@radzirahaman44096 жыл бұрын
Noob venomancer
@aamonesamiit-baur28575 жыл бұрын
I hate Kerrigan Abathur does literally all the work and gets no shit for anything all Kerrigan does is tell people what to do
@marcoboscarol24205 жыл бұрын
What a stupid complaint. She can spin sequences too also do you hate every leader ever for asking their minions to do as their are told? BY THEIR LEADER?
@tssdr94195 жыл бұрын
She’s the queen bitch, that’s what she does
@nobblkpraetorian56235 жыл бұрын
Lol what? She's fighting in the frontlines for almost every mission in the campaign.
@mopbrothers3 жыл бұрын
This looks stupid. Nowhere near as good as Broodwar.
@kuanyshkairbekov41633 жыл бұрын
what a shitty game. The Dark Brood war thats the legend.