Supercell said they would buff fire spirits soon, so maybe that would bring back furnace
@littleb86004 жыл бұрын
I love your vid of you playing clash for 24 hours
@semsm20084 жыл бұрын
I like popeyes more
@clashwithshane4 жыл бұрын
Thanks for having me on Ash! Always a pleasure!
@levliakhovetskyi82434 жыл бұрын
I'm at your balance cards, underrated nerfs
@paloncito11584 жыл бұрын
Hey, I'm your biggest fan! I'm outside your door, can you let me in, please?
@13Goofy124 жыл бұрын
I don't like you sry bro
@jonah04264 жыл бұрын
Yo Shane
@collinsnow22034 жыл бұрын
Hey dude. I was just wondering you don’t have to reply. It would make my clash royale career worth it again if you youtubers could get REAL WORLD UNDERLEVELD LADDER PLAYERS together and get the opinion on what is really wrong with the game. I love your content and your decisions today, but the only way to know how bad the game really is right now is to dive into the brokenness of mid ladder. Love ya man live long
@jayfoster35144 жыл бұрын
Battle Healer Fix : All you have to do is make it so that when she swings she can’t heal herself. Keep it so she’ll still heal other units though. Then buff her damage so she can one shot a goblin and it’ll bring out her out of egolem decks and make her more versatile.
@Vincent-er1zo4 жыл бұрын
That is a really good idea because it's so annoying to not being able to kill the battle healer because she keeps on healing herself.
@ashwinnaidoo7964 жыл бұрын
I actually agree with that. This is a really good rework
@returnpolicy65394 жыл бұрын
This is the solution ive liked the most for a while now. Id also like to see healt spirit and battle healer heals not stack, that would also solve a lot of the cancer egolem decks
@xiran65714 жыл бұрын
Not to mention remove the healing herself while walking too, unless u guys think that would kill the card?
@jayfoster35144 жыл бұрын
Xiran I think that would be a little too much. I just want her to come out of Egolem and into other decks. She’s only good in Egolem because you get healer to 1hp and she swings and heals herself up again.
@chandravo5014 жыл бұрын
KFC: furnace to weak Meanwhile in mid ladder: overleveled furnace mirror furnace win condition
@sjbboy17904 жыл бұрын
Big facts hate when people do that
@KFCCLASH4 жыл бұрын
lol for some reason when u say it like that i just imagine mid ladder as a place with everything is burning and people screaming and running for their lives. But honestly 2 fire spirits after it dies might make it competitively viable without it being broken in mid ladder.
@RebornKaotic4 жыл бұрын
KFC CLASH mid ladder is wizard , valks , witches, mirror spawners, mega knights , and e barbs rage. Its a fun place
@smackthat75834 жыл бұрын
@@KFCCLASH It will be broken in mid ladder even now it's OP in mid ladder when you don't have maxed cards
@hellothere7294 жыл бұрын
@@KFCCLASH you are right tho furnace is bad, they need to give it 2 spirits on death like goblin hut and barb hut
@Cookie-gw1vv4 жыл бұрын
Ash: lists 8 broken cards that need balancing Me: makes a deck using only those cards. Yeah, it’s big brain time.
@fakedan65684 жыл бұрын
Ayt, let us battle
@arrow3z4064 жыл бұрын
Can you tell us the deck real quick please
@babyfacenelson11504 жыл бұрын
dead game dead clan wars 2 :{P stupid balance changes go destroy the leftover cards with these biased you-tubers opinions.
@scottysatpanalysis4 жыл бұрын
Broken doesn’t mean strong...
@tareqal-hasan49754 жыл бұрын
@@babyfacenelson1150 idk if it has to do with youtuber opinions but i have to agree that this game is gonna die hard when clan wars 2 drops cuz it looks like hot garbage from what they've shown
@imaok104 жыл бұрын
The problem with the EGolem deck is not the EGolem itself it's the fact that in one push you have too many whacky, unique mechanics to deal with: EGolem: Splits into 2, then again into 2. Placing it puts your push at an elixir advantage that is only evened our AFTER the push is defended against. EDragon: Decent HP, Flying, Stuns, Pseudo-splash attack. Healer: Decent HP, Passive Healing, as well as Self-Healing AND Ally Healing while attacking Heal Spirit: Does a splash attack to kill skeletons/bats... large amount of heal... Night Witch: Slow grounded unit, constantly spawns fast, flying unit at each of her sides, long range melee attack, spawns four spread-out bats upon death... (all for only 4 elixir lol) Point being, all of these abilities require different game plans to deal with. Having all of them in a bunch make defending it require a more specific set of cards to counter, and proper timing, placement etc. This deck is filled to the brim with new-generation cards, abusing the apparent demand for 'new mechanics' in the game to keep it interesting. This is Clash Royale's version of power creep, (although it's much worse in other games). In my opinion, in any healer push... dealing with her should be the priority. It's a fundamental necessary weakness. The fact that she self-heals makes this much more difficult, and is unnecessary (kinda like the slowing down of poison spell back in the OG Goison days)
@clashwitharnold61984 жыл бұрын
Just rocket it! That’s what I do lol
@danielmccoppin22274 жыл бұрын
Well spoken. The problem is you can’t give the healer stuff to attack, because she’ll heal stuff up, but then everything does onto the tower, so you can’t feed her but you can’t not play cards. Egolem just sucks, and heal spirit nerf would help being down it’s brokenness but we need healer removed to stop egolem for goof
@insomniac42144 жыл бұрын
@@clashwitharnold6198 not every deck runs rocket you know
@clashwitharnold61984 жыл бұрын
Mr. Insomniac I know I run log bait so I’m not having too much trouble with that but egolem is okay that card just has too many support cards smh
@danielmccoppin22274 жыл бұрын
Arnold Sanchez yeah log bait is actually really nice against beat down because of IT, and rocket, and cheapish cycle. Both the egolem and the healer are trash by themselves but the combo is op, and so healer needs to be removed bc no matter how trash they are it’ll still be op. Egolem has potential but as seen with the heal spell healing cards are tough to balance so ye
@twochainsandrollies4 жыл бұрын
Seth will probably watch this video and nerf Miner one more time
@collinsnow22034 жыл бұрын
Idk why this comment is so underlooked. That is legit the funniest and saddest truth of cr and supercell rep plus
@Alaska-Med4 жыл бұрын
Bro😂😂
@levliakhovetskyi82434 жыл бұрын
Favorite series. Love these vids, so much fun watching people bully NyteOwl
@alexzepeda_4 жыл бұрын
.👋Hi, my dream is to have 200 subs😃 😃 . .
@proflive_cr4 жыл бұрын
@@alexzepeda_ shut up lol
@Chuckles-98384 жыл бұрын
It wasn’t my favorite until he got that editor. Now this is one of the few things I watch on this channel. I still tune in every now and then, and I just really don’t like the edits
@MrBackwardzman94 жыл бұрын
Night owl makes these unwatchable
@realant23954 жыл бұрын
Alehabarr Gaming shut up
@sohansaha58364 жыл бұрын
Completely agree with Royal Delivery knockback needs to be added back
@MikayelS4 жыл бұрын
100%!
@sparky8444 жыл бұрын
*EASY FIXES:* Battle Healer: -Everytime she heals, heals herself and others *X* hp less than before until she runs out of healing. -(some buff to compensate) E-Golem: -Medium blobs give 1 elixir. -Medium blobs only spawn one small blob when destroyed. -(some buff to compensate) Heal spirit: -Heals in proportion to how much hp it has. E.g: 100% hp heal spirit would heal with 100% efficiency but a zapped heal spirit at 30% hp would only heal at 30% efficiency.
@greenc0met9344 жыл бұрын
Furnace at lvl 3 We Don’t Care Furnace at lvl 13 insert shreck screaming sound
@sjbboy17904 жыл бұрын
They should revert Earthquake back. It used to be fun to play hog eq but now they just drop the minipekka right on the tower watch ur hog get one hit while u spend an earthquake that does nothing. U go down three elixir for only one hit. It is so dumb, I miss when eq could actually do things vs. troops instead of barely breaking through inferno tower
@job28274 жыл бұрын
Then you just have to use it better😉
@rabeechowdhury4 жыл бұрын
what if they just continued to reduce spell tower damage(except for earthquake) eventually earthquake will be better 😂.
@liamcallahan2404 жыл бұрын
Earthquake was so broken for a long time. Never wanna see it again
@Young_Ruckus4 жыл бұрын
No. EQ deserves to stay in the ground where it belongs. Arguably the most toxic card in the game of all time. & thats cause i hate xbow ;)
The issue with graveyard is that it pretty much molds to any meta. When knight is strong, it uses knight. When baby dragon and tornado is strong, it uses them. When barb hut/goblin hut is strong, it uses them. And always to a high power level. I would compare it to 3M about 2 1/2 years ago. They nerfed every card around 3M and it never fixed the actual issue.
@seamusgwyn89304 жыл бұрын
I think it is fine that graveyard is strong because it’s not too strong, and the molding to each meta is what makes it unique and good for the game.
@13Goofy124 жыл бұрын
When the hog rider is jumping over the river, while a X-Bow is connected on it, the X-Bow switches his target. But wenn a Mega-Knight is jumping, while being targeted by a X-Bow, the X-Bow stays connected on the MK. Why these jumping interactions are not equal?
@dorianburger33004 жыл бұрын
Because „the jump“ of megaknight is like the dash of bandit: it is an interaction that happens when enemies are far away. In opposite to that, we have a hog who isnt actually needed to jump over the river as a basic interaction. Im not trying to say that it makes sense... just saying how its programmed
@melzz63724 жыл бұрын
@@dorianburger3300 The hog is counted as an air card for the duration it is in the air where the megaknight is not, which is why ground cards still go for megaknight when it jumps but not hog rider.
@leemc42784 жыл бұрын
Melz z the mega knight is immune to log though when jumping
@yellowtitan60404 жыл бұрын
Elixir Golem and Battle Healer aren't OP separated, but together they are, and it's mostly the Healer's fault. It needs a rework.
@theoneandonlyspydyr88794 жыл бұрын
Make her swing her sword slower. That way she heals less overrall.
@arch21294 жыл бұрын
Remove self healing
@masonrieber86744 жыл бұрын
Also just in general the E golem costing 3 elixir for the damage + agro it takes is crazy. But a big problem is getting the 4 elixir AFTER youve killed it doesn't do any good because of the amount of elixir it cost TO defend it. The problem is by themselves the 3 aren't amazing (although personally I think BH is still too strong with healing) but when you have E drag stunning, BH fully healing E drag / itself up and then an E golem absorbing agro + rage it becomes unstoppable.
@DylanJohnson-ie5nd4 жыл бұрын
Healer should have an aura heal so it doesn't get buffed by the rage tbh the rage increase how often she heal and how much the electro dragon stuns makes it tough to counter
@DylanJohnson-ie5nd4 жыл бұрын
@Kolby Meyer I would gladly still use it over a knight for 1 more elixir with an aura heal if it was done right i don't see how that'd be useless at all itd put in a set amount to heal as if it was a spell around her make it so activates when she stops moving so it acts like an only in battle heal and it wouldn't be buff an heal extra over rage duration
@xcalibur884 жыл бұрын
Supercell: Sees Ash jokingly talking about buffing golem. “Let’s do it” buffs golem by 300%
@yesyes3004 жыл бұрын
I was thinking about f spirit's buff (235 % damage buff for each spirit)
@travisbrandt86634 жыл бұрын
The last thing golem needs is a buff.
@insanity694 жыл бұрын
They need to nurf Golem and Hog Rider. You can throw your whole deck at a Golem and still lose your tower.
@elemehnop43334 жыл бұрын
Countering golem and hog isn’t just “I prevented all tower damage” it’s “i soaked a little damage but now I have a counter push”.
@siniestroelite21314 жыл бұрын
Golem sucks right now
@gigareda62724 жыл бұрын
Kkkkkķkkkkkkkkkkk
@Spork.4 жыл бұрын
Especially on ladder when there whole push is lvl 13 and your cards are 10 and 11
@thatbrooksdude8344 жыл бұрын
Inferno
@patrikganc56744 жыл бұрын
Egolem without healer would be just crap... The healer is actually the problem.
@oldbird46014 жыл бұрын
The synergy is busted! healer without egolem is mediocre as well
@mohammadjavad85484 жыл бұрын
Exactly
@prajwalkrishnabhat55394 жыл бұрын
Actually even in the healer it's not the fact that she can heal the elixir blobs but there fact that she can heal herself too .
@GenomicWizard4 жыл бұрын
E golem deck are pretty low in WR why everyone are asking for a nerf ??
@FirstNameLastName-jr4py4 жыл бұрын
Genomic Wizard I think we misunderstood e golem. It's just the goddamn healers that make e golem decks annoying.
@NyteOwl4 жыл бұрын
Thanks for havin me on! Super fun video!
@mohamedmeguebli57194 жыл бұрын
This is the first time i see Ash sharing his own replays
@bishnurath20964 жыл бұрын
I think ash should invite mid ladder players along wih pros who actually know the real problem in the game
@collinsnow22034 жыл бұрын
RESPEEEEEEEEEEECT
@f2p9454 жыл бұрын
I am a mid ladder player i can say that winning against e golem battle healer depends on deck u r playing like if u have barbhut or nado rocket its pretty easy u need more splash to beat it and its really hard to win with cheap cycle decks against it.
@aj13794 жыл бұрын
FIRE SPIRITS REWORK: Change cost to 1 elixir and make it just 1 spirit like ice and heal instead of 3 but increase damage so that it kills minions. Make is hp equal to Ice spirit and heal spirit. Ice spirit characteristic is to freeze. Heal spirit characteristic is to heal. Fire spirit characteristic is high damage. Now make the furnace produce one fire spirit instead of two since with increase in hp the first spirit will reach the tower. The increase in damage will also be a slight buff to the furnace which is needed. Two birds with one stone.
@nameless-gt7kt4 жыл бұрын
Abhinav now make an air spirit that knocks cards back a lot
@aj13794 жыл бұрын
@@nameless-gt7kt yes and when you use all of them together you can summon Captain Planet
@ashwinnaidoo7964 жыл бұрын
This would be too op
@Subpar12244 жыл бұрын
2:58 I completely agree. If the heal spirit had less jump distance it wouldn't be boring like lowering the amout healed but also make it so a skill counter can be done
@pancouvervenguins85734 жыл бұрын
subpar 1224 but then it wouldn’t be useable because it would never reach the troop that needs to be healed on offense
@Subpar12244 жыл бұрын
@@pancouvervenguins8573 I think that it still would because the radius would be the same, so actually it definitely would because it would have to be closer to the troops that are close to your troops if you follow what I'm saying
@Subpar12244 жыл бұрын
@@pancouvervenguins8573 the radius would be same, just how close a heal spirit has to be would be different, and whatever the heal spirit is jumping on would probably be attacking your troops so
@Doubldra90N4 жыл бұрын
maybe to "remove" the randomness of Graveyard they could change it so that a tombstone appears where the skeletons will spawn 1 second (or something) before the skeleton spawns.
@ZoroCOPS4 жыл бұрын
If the clan wars 2 isn't special, then I'll just stop playing
@morallygray65274 жыл бұрын
Absolutely. Don't even wanna play now
@RocknRolla31984 жыл бұрын
Since the recent balance changes the game is unplayable. No skill what so ever
@foxbody_ssp97684 жыл бұрын
My thoughts exactly, nothing more enjoyable than playing against max LVL cards day in day out
@ZoroCOPS4 жыл бұрын
@@RocknRolla3198 i only meet golems and egolems at 6k right now, it's dumb
@pluto31944 жыл бұрын
Might as well stop playing then
@malwoe13774 жыл бұрын
Graveyard could be possibly reworked by making skeletons unable to spawn right on top of buildings(maybe 1 tile away), especially on crown towers. This will reduce the absolute unavoidable gurentee damage those Larrys get. This will weaken graveyard severly, so ADDING 1-2 more skeleton to this spell would definitely be fine to make up for the reduced gurentee damage.
@sjbboy17904 жыл бұрын
I like this idea
@joshuahansen70504 жыл бұрын
E golem at mid ladder is OP though being a rare card it maxes so easily and you think you're fine because you just have the blobs left then you realise the blobs alone just took half of your tower down
@michaelsecker81054 жыл бұрын
For me the Battle Healer is in the same category as X-Bow and Sparky. They can be dealt with but, make one mistake and it can cost you a tower, or even the match. X-Bow and Sparky are 6 elixir. Why not increase the battle healer to 5 Elixer?
@f2p9454 жыл бұрын
X bow is not a issue
@f2p9454 жыл бұрын
Its a high skilled card
@f2p9454 жыл бұрын
Battle healer is just a support trop drop it behind e golem and enjoy.
@storm26664 жыл бұрын
Love seeing that old intro again ash, it’s been a while since I’ve watched but I always love these convos! Great content as always dude
@storm26664 жыл бұрын
By the way! I don’t even really play CR anymore, but I still watch and enjoy your content! you’re something special ash
@alexzepeda_4 жыл бұрын
.👋Hi, my dream is to have 200 subs😃 😃 . .
@liamcallahan2404 жыл бұрын
@Matthew Aniston Not me😂
@Radiata774 жыл бұрын
"I wanna see Zappies get a little more love, anybody gotta problem with that?" 😂 I was waiting for you to bring up Zappies man lmao, I keep them in my ladder deck 100% of the time. In the lower 6,000's🏆
@Educated-Cat4 жыл бұрын
Poison will also do
@Radiata774 жыл бұрын
@government of russia agreed 100% on Zappies needing to strike at alternating times. Hitting the opponent with all 3 zaps at the same time makes their mechanic significantly less effective.
@miky68834 жыл бұрын
1.Graveyard is out of control for 8,9 seasons now. Problem is not the card but the combos. You just need to play it with ice wiz, nado and a building and is gg. Graveyard in ladder is op and in tournaments and challenge is broken 2. Barb hut is to strong, spawns to many barb and by the time you destroy it you get recite by 200 barbarians 3. Hunter, one shots everything 4. X bow, infinity life 5. Rocket, the spell nerf didn't effect this card at all, is disgusting to still loose by rocket spam
@sin67364 жыл бұрын
Elixir golem needs an elixir increase cost to 5, thank you for coming to my ted talk. Okay maybe 5 might be too much, maybe 4.
@ZoroCOPS4 жыл бұрын
Totally agrre
@Mcwoodys1234 жыл бұрын
No 4
@wolf-rayet254 жыл бұрын
@@loganweissler642 Not enough
@justinjagt76334 жыл бұрын
4 is already to much, it will be completely and utterly destroyed but honestly I would be fucking glad to see it die
@utkarsh30344 жыл бұрын
Nope it doesn't
@georgeg54574 жыл бұрын
Love how the lowest skill players hates the same cards
@sadiqmuhammad3964 жыл бұрын
FOR THE LOVE OF GOD DO NOT BUFF FURNACE. . .IT ALREADY GETS WAAY TO MUCH VALUE
@j.corbygaming4 жыл бұрын
*Heal Spirit* : Nerf healing to 303 (Arrows) and/or Nerf Radius to 3.5 Tiles. Maybe make it 2 Elixir. Also, fix the clone glitch where cloned troops have more HP! *Furnace* : Needs a rework with Fire Spirits. With my change to Fire Spirits (below this change), I would make Furnace have a lifetime of 40 Seconds (from 50), Buff HP to 964 (from 888), Nerf Spawn time to 13 Seconds (from 10, now its 4 Waves instead of 6. 1 of the 4 Waves is a Death Wave), and Make it Spawn 1 Spirit at a time instead of 2 (Except the Death Wave). These changes will make sense when I talk about Fire Spirits now: *Fire Spirits* : Nerf Troop Count to 2 (from 3), Buff HP to 190 (from 91), Buff Range to 2.5 Tiles (from 2.0 Tiles, consistency change to match Ice/Heal Spirit), Buff Damage to 280 (from 178). These new Spirits would tank more Hits and deal enough Damage to now take out Barbarians if both of them Hit! As for Furnace, if left Ignored, it would deal 1120 Damage instead of 1068 Damage. *Barbarian Hut* : Nerf Lifetime to 40 Seconds (from 50 Seconds), Buff Spawn Speed to 10 Seconds (from 13 Seconds, still 5 Waves like before), MAYBE Buff HP to 1,512 (from 1,452). Just the Lifetime Change is all I feel that’s needed imo. *Graveyard* : Make the Deploy Delay 2.5 Seconds (from 2.0 Seconds, leads to 1 Less Skeleton, now matching Skeleton Army at 15 Skeletons). Also yes, MAKE IT CONSISTENTLY SPAWN IN THE SAME SPOTS EVERY TIME!!! Whatever spots would work the best, make something! *Witch* : Buff Elixir to 4 (from 5), Nerf Damage to 90 (from 111). Nerf Range to 4.5 Tiles (from 5.0 Tiles). While I agree that the first wave of Skeletons should be faster, but then Night Witch would have to get it too for consistency sake. And unless Bats get Nerfed again (or Night Witch itself), she would be too strong. *Royal Deliverly* : Give Back it’s Knockback, Nerf Damage to 303 (from 366 Damage), Nerf Spawn Delay to 0.5 Seconds (from Instant), Buff Deployment Delay to 2.5 Seconds (from 3.0 Seconds). Make its Visual Indicator more Visible too. *Zappies* : Make it 3 Elixir, Nerf Damage to 67 (from 96). *Elixir Golem* : Change when you get Elixir to 2 when the Elixir Golem Dies and 1 Each when each Elixir Golemite Died. Ditch Elixir Blobs, Buff Damage and HP of Elixir Golem by a decent amount. I can provide specifics if needed.
@marcozelioli4 жыл бұрын
This is the first time i agree with everything.
@collinsnow22034 жыл бұрын
I mean... two words for the furnace idea... mid ladder
@ZackBTurner4 жыл бұрын
I think a fix to anything that heals cards, should be a cap on how much it can heal them. At any given time a card shouldn’t be able to be healed past half health. So if a card is above 50% it will have no effect.
@bishnurath20964 жыл бұрын
Please ash can you actually make a video talking about the saltiness of mid ladder i.e 5000-6000 trophies in which players constantly using broken cards and low skill decks and bullying people
@FirstNameLastName-jr4py4 жыл бұрын
That's something we gotta talk about. These decks in midladder are just weird. Who puts wizard Valkyrie ebarbs witch and horde and not a single cycle card in a deck?
@collinsnow22034 жыл бұрын
Like some of us should just make our own mid ladder podcast with random people and send it to the cwa hotline
@svamp444 жыл бұрын
Royal delivery buff: knocks back only ground units. Would make sense as the package plummets through the air troops on its way to explode upon impact on the ground.
@mjproject70724 жыл бұрын
About barbarian hut, maybe they can nerf the health just a little bit because even rocketing the hut still make 4 barbarian, and its +3 elixir trade for enemy. Maybe 'spawning barbarian after the hut is destroyed' system should be removed.
@kenanurag64824 жыл бұрын
Last time I was this early, I actually enjoyed clash Royale
@collinsnow22034 жыл бұрын
Bro why can’t people like you and me be in the freaking podcast
@g_lise71034 жыл бұрын
I am a GY player myself. Amount of damage is quadratically proportional to the amount of skeletons. Simply meaning even 1 can change a lot, as it is not linear. I think that if the player could see the order at which skeletons spawn like 3 spawns ahead, that would be fine. You know how the graves are displayed and then the skeleton spawns, make the grave appear like 1.5 seconds before the skeleton spawns, the defending player can then see when a skeleton spawns on the weak side ahead of time.
@pancouvervenguins85734 жыл бұрын
G_Lise710 yes removing just one or two skeletons would absolutely kill the card. That’s a minimum of 196 less damage each graveyard at max level. sometimes you can only get that one or two hits. Especially if the opponent has poison then having the one or two less skeletons would mean you get zero damage
@collinsnow22034 жыл бұрын
Love this idea
@BakaStryx24 жыл бұрын
Buff The Log by reverting its previous balance change.
@AC-vp8fb4 жыл бұрын
Also I feel like lava hound needs a buff, just sooo many good counters to it in the game now. I run logbait a lot and lava hound is usually pretty easy to deal with but it’s weird because it used to not be idk
@vish36704 жыл бұрын
Lava hound increased range. So the support units often come in front. The pups now have to travel to the tower to do damage. On top of that, the pups' hit speed is reduced by a big amount. So they can't even attack the musky or wizard. Not even one hit,so fireball can't kill those. Arrows buff of top of that, everybody running arrows, fireball and wizards on their decks. Lava hound sucks more than anything else in the game. At 5k-6k trophies atleast
@AC-vp8fb4 жыл бұрын
Vish agreed, really hope to see a buff coming up but I bet it won’t happen because no one is talking about it
@dest12394 жыл бұрын
Zappies, options: more range with a quicker initial organization, meaning when they have to get into a 'formation', or give them more health so as to survive a fireball, obvious reasoning here, or give them a multi gesture deployment, meaning use two fingers so as to split them up when placing, add one more zappy, adjust overall stats to accommodate for the extra happy.
@sancharsharma4 жыл бұрын
For people saying royal delivery needs a buff: remember when barb barrel was nerfed to not kill princess, everyone thought the card was dead. It still does not kill princess but is completely fine. Two lessons: a small spell should not be so versatile on defence and community overreacts on balance changes.
@benalexander24 жыл бұрын
When talking about nerfs, we should always remember that cards are supposed to be good and bad but can have good synergies with others...
@davideparretti41224 жыл бұрын
I think the problem with egolem decks is the combo egolem, battle healer and edragon. Even if these cards aren't broken singularly they are too strong together, specially battle healer + edragon behind a tank with a tornado, because you can't kill the edragon with the majority of the spells and if the opponent uses the tornado the dragon hits all your troops and those deal less damage overall so the healer survives for more time and can heal more
@larsnijmeijer48174 жыл бұрын
Yeah, ur right but how would u nerf it?
@davideparretti41224 жыл бұрын
@@larsnijmeijer4817 maybe increasing the cost of the egolem, in this way that combo would be more difficult to make because you have less elixir to make it. But idk, it's very difficult to balance without making one of these cards a crap
@ClassyAssassin04 жыл бұрын
You should rename this series to "The Cards that My Guests Don't Like Playing Against Podcast" cause no one ever pretends to pick the most broken cards
@collinsnow22034 жыл бұрын
FAX
@Jetnyre104 жыл бұрын
Graveyard randomness fix: skeletons still spawn in each perimeter spot, but after the first spawn, the next skeleton spawns in the next quadrant clockwise from the previous spawn. So each consecutive skeleton is in the next quadrant
@g.williams20474 жыл бұрын
Broken series is the best series! Great guests as always! Shane, KFC and NiteOwl are great. Bufarette needs to be added for it to be perfect.
@invinxi4 жыл бұрын
Get B-Rad here and u gonna have a great show🤣
@collinsnow22034 жыл бұрын
I love b-rad and unspoken rule, whenever b-rad is mentioned in a sentence you must give a pay respect to miner. Rip miner.
@caddydonstans1164 жыл бұрын
I strongly agree with graveyard. The problem with graveyard is that it synergizes extremely well with poison, where there are virtually no non-spell counters to graveyard that can't be countered by poison. A good nerf would be to add an attack delay on the skeletons that spawn, so that it's easier to deny random skeletons that spawn right on top of your tower.
@brunoamatoreame49534 жыл бұрын
Suggestion to fix Elixir Golem: make each EGolem form give 1 elixir to the opponent, not just the small blobs (so the opponent gets 7 total). That would make it a high risk card.
@oscarpedro-ortiz92424 жыл бұрын
Nerfing how much the heal spirit heals sounds fine to me or you can make it a 2 elixir card and just have it kill equal level spear goblins. GY doesn't need a nerf it's fine as is. Barb hut could use a small health nerf or take away one wave. The witch buff idea sounds nice but I hope they don't overdo it since my mini account faces witches all the time. Yes give royal delivery the knock back back. Slight buff to firecracker where she kills equal level skeletons, she hasn't been seen in many decks and I kind of miss her and she was also tons of fun. Furnace does deserve the death spawn because all the other spawners have it so why not furnace? Unless they're preparing for a fire spirit buff but even then add the death spawn for consistency. Honestly kinda fine with the fact that I don't really see zappies but I wouldn't be mad if they gave them a small buff. Keep up the good work ash!!!!
@marcozelioli4 жыл бұрын
Agree with everything exept gravejard. It may not be that strong but at top level competitive the randomness makes it strong because you could be the best player in the world but you cant always stop it from getting damage. Gravejard is good against good players. Against bad players its just average. It needs a rework. Maby a slight buff but the RNG needs to be fixed.
@ashwinnaidoo7964 жыл бұрын
Taking away royal delivery’s knock back was the worst thing they could’ve done. They should’ve decreased the damage of the impact or something like that. I levelled delivery to lvl 12 and was close to lvl 13 only to see it die
@oscarpedro-ortiz92424 жыл бұрын
@@ashwinnaidoo796 yeah maybe a knock back nerf would have been the ideal nerf for it
@oscarpedro-ortiz92424 жыл бұрын
@@marcozelioli yeah it's an interesting win condition because the RNG can work for or against you
@unifire-88914 жыл бұрын
Just nerf the heal spirit amount, create a consistent graveyard pattern (less skeletons is optional), and remove the slow effect and nerf hit speed of fisherman.... THAT'S IT
@freetoplay10734 жыл бұрын
Ah yes. My favourite series on the CWA channel
@kolbjrnkristianarnevik7434 жыл бұрын
I think Jonah should get credit to find his way of doing it not as if the top 100 finisher used the same deck.
@sultonbekrahimhodjayev52214 жыл бұрын
I also agree Shane when it comes to the Graveyard. It is too broken and here are 2 ways (that I think is good) of balancing it: 1st Balance: - Decrease Skeleton count by 1. - Decrease spawn speed of Skeletons by 0.15 seconds. 2nd Balance: - Decrease Skeleton count by 1. - Spawning of the Skeletons will be somewhat more predictable. Also, Barbarian does indeed need a nerf. It may not do much on its own, but it synergizes well with Graveyard and Elixir Golem and can be quite annoying to deal with. Here is my suggestion: - When the hut is destroyed, 1 Barbarian spawns. - 2 second deploy time. - Decrease Barbarian Hut lifetime by 5 seconds.
@lolipopcr70584 жыл бұрын
So with the Graveyard Nerf: One less skelleton would be not a good/the right Change , I am a Graveyard Main and If i face against Mirror Matchups and its a Close Game it only depenns who has more luck with the skelletons , If Supercell changed the randomnes of the spawning it would be perfect , pros would know how to Stop GY without dealing damage (also a reason why Graveyard is good in cometetive/Top ladder that Sometimes you cant really Predigt the skelly spawn) and Players know where the skellys spawn and can counter it with a Not such big riskt.
@unknownuser42244 жыл бұрын
tbh I would like to see graveyard to be overnerfed and die because it's one of the most annoying cards in the game especially when combined with freeze, poison or a mini tank like knight.
@lolipopcr70584 жыл бұрын
@@unknownuser4224 Supercell should Not kill a Legandary win condition , I guess you are a frustrated Bad cycle player.
@unknownuser42244 жыл бұрын
@@lolipopcr7058 it's rarity is irrelevant
@unknownuser42244 жыл бұрын
@@lolipopcr7058 and graveyard is oppressive to the point where I want it removed
@lolipopcr70584 жыл бұрын
@@unknownuser4224 Bad cycle player...
@ryankozelka25164 жыл бұрын
I like the new editing... but I LOVE this intro. Always been my favorite one hits me in my nostalgia
@rlpn67104 жыл бұрын
Graveyard has dominated the meta for the last several seasons tbh. It definitely feels like 3M way back, except so much more versatile. Graveyard decks all have a defensive counter-attack playstyle which turtles up and chips until you make a mistake. And if they make a mistake, provided it's not massive, it's fine because Graveyard's turtling nature is very lenient. As long as you have a knight, baby dragon, tornado and ice wizard (if you can afford it) down the opponent isn't getting through. It's so, so tiring to play against and it has a decent-to-good matchup against EVERYTHING else.
@MrSilas2094 жыл бұрын
Bring Bufarete back!
@superstaralen4 жыл бұрын
Uh no. Hes stipid and he sucks
@lucidjudas4 жыл бұрын
If u get sacked by a surprise graveyard at the end of the match you gotta tip your cap to your opponent. There are abundant counters to graveyard. Nearly every deck has multiple counters in it and for positive elixir trades.
@ethanstephens73204 жыл бұрын
Concerning the Graveyard: I think the # of skellys and randomness should remain the same, but reduce the radius of the spell and make it so the skeletons spawn towards the outer edge of the circle to make it slightly more predictable and counter-able.
@willsmith50764 жыл бұрын
With balancing 'jump range' in spirits, the reduction to jump could be needed, and this might be how we buff fire spirits too! with a higher jump range, to make them almost like 'mini fireballs' in a sense. This could THEN come into play when balancing the furnace too! loving the videos
@Ali_Alhakeem4 жыл бұрын
I like these type of videos you should do more of them on different topics , keep up the good work 👏
@parhamsamavati91504 жыл бұрын
Barb Hunt is too strong, Every time the hunt is destroyed it release 4 barbs all the time. Shane had the best Idea about nerfing. I have poison, I still couldn’t counter graveyard
@masonrieber86744 жыл бұрын
you have a problem with poison then, ive ran graveyard deck pretty much since it came out and in my ladder i have odds stacked against me usually. Poison is 100% counter no other troop card needed if played correctly and not underleveled and I pretty much dont have a shot against any bridge cycle spam decks unless seriously outplay them which is like 60% of matches I get at my trophies
@BBQsquirrel4 жыл бұрын
@@masonrieber8674 Amen graveyard vs pekka ram bridge spam is a guaranteed L (and I have 6000 trophies and 300 clan war wins)
@parhamsamavati91504 жыл бұрын
Mason Rieber graveyard is a control deck, you have either knight , musketeer or ice wizard in this kind of deck.. which are really strong against bridge spam deck. Ice wizard slow it down and musketeer have long rang. Plus knigt never dies with insanely high hit points .. So sometimes I have to use poison to kill all these troops but they punish me with graveyard and there isn’t much I can do. I recommend you check the vulkan 20 win challenges with pekka bridge spam.. he looses to the graveyad burb hunt deck every time.
@parhamsamavati91504 жыл бұрын
BBQsquirrel I use pekka bridge spam too and I get big L every time, and right now I have 2 wins less to 6300 or top 10000..
@masonrieber86744 жыл бұрын
@@BBQsquirrel yeah it's been offputting recently I'll play 4 or 5 matches in a row against almost identical spam decks. I'm currently 5900 and 278 war wins
@monkeyspeaks72584 жыл бұрын
Mega minion needs some love, they took away range, now just chases troops with no action...and healer... for love of god, nerf self heal
@podist91534 жыл бұрын
What if the graveyard spawned in rows instead of it being random? If you think about it an actual graveyard is put in lines and not in random places this would make it easier to predict where the skeletons spawn.
@brianyork72254 жыл бұрын
For royal delivery.. they should add the knockback.. but reduce the damage when dropped.. it shouldn't kill minions
@sjbboy17904 жыл бұрын
Yes it should kill minions are u crazy, if it didn't kill minions it would be unplayable
@user-td3tt4yz8d4 жыл бұрын
If it doest kill minions for 3 elixir why would someone use it.
@brianyork72254 жыл бұрын
Yep.. I'm crazy.. was obviously entirely to strong to knockback.. and 1 hit smash so many troops.. it to easily counters to many cards with the knockback and the strength
@L05T_5AMURA14 жыл бұрын
Hey Ash its not the randomness of graveyard which makes it strong the real reason is at any given time there is atleast two skeletons in the tower i mean the graveyard spawns skeletons simultaneously if they reduce it by 0.1 second it may make it a little perfect.this is my opinion
@jaydenli21254 жыл бұрын
Supercell: How bout I nerf Miner again
@vish36704 жыл бұрын
And they call it balance changes. The definition of balance denys this. Lmao
@andrewditton72264 жыл бұрын
Ash: "It's all those kids, man!" Ash underratedly hilarious! Dad jokes for days, but his guests rarely bite and leave him hanging. Either they don't get his jokes or don't understand the humour.
@sarkdakras43364 жыл бұрын
Ash for the barbarian hut, I think a good nerf would be for the death spawn to only spawn 1 barbarian instead of thee 2 barbs.
@sjbboy17904 жыл бұрын
That makes sense, with the current one it usually winds up being 4 barbs on the map which is one less then the Barbarian card itself
@user-td3tt4yz8d4 жыл бұрын
Or no barbs at all with bit faster spawn duration.
@blazekings4 жыл бұрын
If graveyard has a consistent pattern it would be too complicated to code because it is dependant on where it is places in the arena. That is likely the reason it is random it. The card would have too many considerations when used if the pattern is set because it would need multiple sequences for every possible placement and each troop on a tile.
@_gav__4 жыл бұрын
Back then in 2017 I didn’t care or know about balance changes and stood with the same deck and would be confused if a card like delivery lost their knock back
@davidcalebpaterson71014 жыл бұрын
I just came here to say RG, in the context of this video
@Paul-db6dx4 жыл бұрын
Thé problèm with GY is that when player plays a 10 elixir push (Geant + GY) and you don’t have poison, you have to throw 14 elixir on defense to still get some huge damage on your tower
@rufusxavier79944 жыл бұрын
Take the heal out of the game, healer reworked completely and heal spirit removed. Interactions have gotten ridiculous with all the heal going around. And they should go back to “we will never have heal in CR”
@chandravo5014 жыл бұрын
I personally think that grave yard barbhutdeck needs a nerf. It is like just place a barbhut, defend and when the last wave of barbs spawn do a graveyard
@sjbboy17904 жыл бұрын
It literally only has one semi hard matchup, ballooncycle and it still can beat it all the time.
@chandravo5014 жыл бұрын
@@sjbboy1790 yes absolutely
@ostrich97884 жыл бұрын
Maybe add some matchmaking change so level 11s don’t match with maxed people in masters 2..... it’s really not fair when they have level 13s, and you have level 10s
@bishnurath20964 жыл бұрын
Shane:dead like a witch Mid ladder:😏
@alijahfaust4 жыл бұрын
I think heal spirits problem is that it heals everything, if they just nerfed the heal radius to like 2×2 tiles, then it would not only increase the skill necessary to play the card but also the likelyhood of troops missed by the the heal effect
@Haxorus20084 жыл бұрын
Graveyard Spawn should be exponentially increasing (1-3-6-12) so you can decide to counter all waves or wait for the big one
@thecrakin60724 жыл бұрын
Alternative tile: not-so-famous youtube roast each other for 30 minutes
@Absolute-Melody4 жыл бұрын
I’m not proud to say that I’ve only lost once with Behind E-golem when I was first playing it. I’ve now grown to have never lost another game. I know, shame me, beat me, kill me. It’s just too ez.
@danielmccoppin22274 жыл бұрын
I agree with you four on all changes. I especially agree that the healer doesn’t need a buff. It needs to be removed. The card concept was a awesome idea but it’s broken with egolem. It wasn’t really used in too many other decks, maybe the occasional golem, or ram rider bridge spam. A couple months ago they knew egolem was a big problem so they nerfed her health 10%, and while it made egolem healer pushes slightly more defendable, it killed healer outside of egolem. Egolem itself wasn’t great when it came out, and then because of this op combo it got nerfed, and is now also only used in egolem healer decks. You see what I’m saying, neither can be good while the other exists, so you need to remove one. The healer should be removed instead of egolem because while healer is a unique card concept, it’s near impossible to get right. We already saw with the heal spell, it was either op or trash, and then they changed it to spirit and it’s pretty op. A big thing in professional play is interactions, and the healing mechanic completely changes most interactions. Egolem is an interesting card concept and could probably be buffed over the next few seasons to viability, but only if healer is removed. The problem is that if either card is buffed without the other being removed, it’ll just make egolem more op and no one will play the cards outside that deck. Supercell just needs to remove healer, because we’ve already seen that healing mechanics are tough to balance, and egolem healer is just too broken, no matter the meta.
I think if the RD does .0000005 tile knock back it would be op still. Knock back is so underrated as an ability in the game. I think you either add knock back but massively lower damage or range, (probably range), or you buff the other staffs and still have no knock back
@cesar21894 жыл бұрын
Love this collab videos, specially with this three streamers you have a good vibe going on, keep the great work , and keep inviting other Clash KZbinrs
@holachau50154 жыл бұрын
When splashers get buffed Egolem will be balanced
@Yatapower4 жыл бұрын
The problem is not that, Wizard, IceWiz or Executioner are pretty good counters to EGolem, the problem is with EDragon they can kill them without even being close to them, and even if they are lefy with 1% of health Healer will fix that.
@holachau50154 жыл бұрын
Neo Yata Yes, those cards already are good at defeating Egolem. The problem is that because they’re not good at anything else, they don’t serve as a discouragement for Egolem users. I’ve always thought that Wizard should get the Musketeer’s range. Buffing the card like that would help minimize the Edrag problem youre mentioning.
@liamh37284 жыл бұрын
healer nerf would be health regen depending on her current health. would be in 4 parts. 75%+ would be her normal self heal. 50-75% 0.5 sec (adjustable) delay, 25-50% 1 sec delay, and 0-25% is 1.5 sec delay. That way when she is at a sliver of health, it can be seen that she has to "muster" up more heal for herself based on her health graveyard (concept) is a predictable 8th circle spawn system. It would be clockwise and counter clockwise, but wouldn't spawn at the same time. The stagger would be one spawn of a 1/4 rotation one direction, and the next skeleton spawn would be opposite that spawn, but counterclockwise in its own 1/4 spawn rotation. Just ideas
@mrpostman30624 жыл бұрын
Seeing the KFC replays feels like deja vu after his latest video
@bsh5564 жыл бұрын
The problem with e golem is like let me explain it with an example Usually with beatdown decks you sack some damage to have an elexir advantage so you can get the tank in front of your push but with e golem you dont sack any damage and still get down the tank and giving the 4 elexir back is like over commiting a little bit and you can usually defend it and again you have the elixir for the tank even with being in an elixir deficit
@NevarKanzaki4 жыл бұрын
For GY, just make the skeletons spawn in a preset pattern with alternating whatever. If you decrease the number, the same complaint remains. If you don't want to see barb hut, stop making everything spell bait and beatdown. The way they're balancing stuff is just asking for barb hut. For healer, make it so when she is swinging to heal herself, it puts her passive heal on cooldown. Heal spirit, shortened jump is good. For egolem, I think it is fine with the 2 aforementioned changes but if you wanted to do something that let you have more leeway to make it stronger, make it spit out some elixir from the big one popping. The issue is that it takes too long to give the opponent back some elixir to defend with. I don't like RD but I don't agree that killing it the way they did was right either.
@onewingedangel49154 жыл бұрын
That's for havoc's video 20 things that are wrong with clash royale I laughed so hard at that part....😂😂😂😂
@JustmeQuinn4 жыл бұрын
Nothing worse than poisening a naked graveyard and taking zero damage only to poison a second naked graveyard and randomly take 400+ damage
@justanotheranimelover65154 жыл бұрын
One of the worst change by supercell was removing the knockback of the royal delivery
@aubreyfourie33724 жыл бұрын
This might sound like a buff, and kind of is in a way, but I think the graveyard should spawn skeletons quicker, and it wouldn't hurt the card "skeletons" too much if you decrease the damage very slightly, which would also nerf/rework the witch in a way, compare a skeleton's damage compared to miner, if there's a healthy tank it ramps up damage faster than anything you can send to a tower, which is why it's especially viable in double elixer, the randomness in the witch and graveyard is probably the DPS of the skeletons
@andrzejstarzyk12184 жыл бұрын
I agree that delivery should get a buff. This is one of few cards that really helps people survive mid ladder against overleveled cards.