I love how all his family was on board and super supportive of his dream. Really sweet story
@mathieuvart4 ай бұрын
I was born in 86 and Karateka was in a 115 game bootleg nes cartridge and it was my favorite game on it. This game is a big part of my childhood.
@YuriyKlyuch4 ай бұрын
Watching creative journey of Jordan Mechner is so inspiring
@alexanderkulaev5413 ай бұрын
Jordan Mechner has always been one of my icons in game dev and creative endeavors in general. I played Karateka and Prince of Persia on my mon's work station in glorious DOS. I was little kid and couldn't play well, but I still remember the mystery of those games, my craving to learn more of the story and unfolding adventure of the characters. These games have always been with me in my memory and my heart. Now, a couple years ago I've started learning 3D modelling and rigging, and now I'm learning animation to create my first indie game dev in Unity. I will even use a palette inspired my ZX Spectrum and early DOS games. And my journey I believe started right there, with those two early games I played in my childhood, Karateka and Prince of Persia. Now for the first time, I watched Jordan Mechner live through this video talk. Amazing opportunity. Thank you GDC and Jordan Mechner for such a pleasure.
@lobabobloblaw4 ай бұрын
Jordan has such an enthusiastic and focused energy. I’m happy he’s become such a great source of wisdom over all these years!
@krazybubbler4 ай бұрын
Fantastic talk, great personality. Really inspirational stuff on so many levels! Thank You Jordan Mechner and GDC.
@JordanMechner4 ай бұрын
You're welcome, and thank you!
@LigreDesubi4 ай бұрын
It's such a pleasure listen to someone like him. So many things to learn from those genius pioneers!
@ItsBaffledd4 ай бұрын
Fantastic presentation and insight into your life back then. Thanks
@hadror134 ай бұрын
Wow. I often think abiut this game and those time. Quite inspiring to hear the story behind it
@alpaykasal29024 ай бұрын
The 1st game I ever bought, commodore version. You never forget your 1st.
@Nov-50624 ай бұрын
Mine was "Sting" by OrangeSoft, 1999. A quite cool Kirby ripoff on Windows. Just felt like sharing, sorry to bother you.
@rizalrizfani90924 ай бұрын
Man, i remember playing this in junior high school. It really sooooo hard. And the bird, don't forget the bird
@mayatung4 ай бұрын
Excellent companion with all of Jordan's other work
@alpaykasal29024 ай бұрын
can't wait to learn more about Veda Cook. TY for her shout out. So great of you to name others.
@RetroGamesCouple4 ай бұрын
An awesome presentation, didn't understand how the time passed!! (and with lots of information as well!)
@GeekSHO3 ай бұрын
Amazing presentation! I absolutely loved his postmortem for Prince of Persia since it was a game I was hooked on. Karateka was too hard for me, but I have always admired the artistry, attention to detail, and theater of this game that is so rarely captured even today.
@TheKarishi4 ай бұрын
Oddly, I remember bowing to the princess.
@vicekinsley54 ай бұрын
Getting Ready Player One vibes and I’m loving it
@Quimbyrbg4 ай бұрын
I haven't played much of his work aside from the iOS remake of Karateka, but this was a captivating presentation. I'm going to look into picking up his graphic autobiography because that's a fantastic idea for how to present it.
@JordanMechner4 ай бұрын
Thanks! I hope you enjoy it!
@asocil47224 ай бұрын
Jordan seems such a sweet guy
@SasukeUchiha7234 ай бұрын
god i played this game a lot as a kid........ as a late 90s kid, I enjoyed it a lot.
@NR-fx8tk4 ай бұрын
Such an amazing dedication to create the game. With no access to help on the internet and more primitive tools. He has my admiration.
@estranhokonsta4 ай бұрын
Most talks of GDC are informative and inspiring. This one certainly fall in that category.
@trysta734 ай бұрын
unsurprising but very funny that apple didn't having anything about assembly in their manual; if there's anything they can't stand it's enabling the user
@AlexGorskov4 ай бұрын
Great stuff!
@blue5peed4 ай бұрын
All I remember is that this game was insanely hard
@jeffmccloud9054 ай бұрын
I guess I've been pronouncing it wrong for 40 years.
@StephenHarperRaptagon4 ай бұрын
Yeah, I thought it was "karate ka"
@PsuedoNymrod4 ай бұрын
Same
@Nov-50624 ай бұрын
Well "Karah-teh" is the true way to pronounce Karate
@alpaykasal29024 ай бұрын
Yes!! Same. I thought, this guy keeps saying it weird.
@casachezdoom25882 ай бұрын
I don't think I've ever played Karateka sadly, around that time I had access to World Karate Championship on a friend's CGA Tandy 1000 and on the Commodore 64, but I was a huge fan of Prince of Persia on early PCs, the character animation was simply amazing and the gameplay really fun even if sometimes a bit daunting.
@trysta734 ай бұрын
I'm glad you didn't do what Walt did for animation and actually did something independently artistic and good for games
@Seancstudiogames2 ай бұрын
Until this very second, I pronounced this game title as Kaa-Rat-ti-kaa. I even have Jordon’s PoP Journals book. (facinating read btw.)
@jimzcoi4 ай бұрын
ok, so you want to tell me... that floppy disks could be two sides written? that just blow my mind and I just put it back together after the story of how he created Karateka by himself!
@EurojuegosBsAs4 ай бұрын
My kids find hard to believe that back on those days games came in books and you had to type them yourself. I know I did 😂
@Glitch-qj3njАй бұрын
30:40 this Hawk and his role sounds and look like Songbi
@Pootie_Tang4 ай бұрын
I have it on my 10$ "Sup" handheld =)
@MrNeurocide4 ай бұрын
So close :)
@Glitch-qj3njАй бұрын
30:40 Songbird from bioshock infinite
@0374studio4 ай бұрын
Nowadays, the man develop the complex game to tell a story - days before, the man deed a very simple game, that's change (predicts) the game developing history 😅
@AlexGorskov4 ай бұрын
Hi, what do you mean by it "predicts"?
@rnts084 ай бұрын
Anyone not using their steam code? 😅
@badpiggy41774 ай бұрын
The sand Griffin ended up being a boss in Prince of Persia : Warrior within though lol
@trysta734 ай бұрын
you made geometry wars far before it ever came out and they didn't publish it... missed opportunity on their part