12- Fixing Bi-Normals Error In Unreal Engine 4

  Рет қаралды 5,811

claudius dsouza

claudius dsouza

Күн бұрын

Пікірлер: 11
@sverrekvernmo
@sverrekvernmo 2 жыл бұрын
Thanks for the breakdown, much appreciated! NB! I just waded through a dozen "re-unwrap your mesh" quickfix solution tutorials, which isn't an option, so finally finding one that delves into the nature of the issues was a treat. You deserve more views!
@Mihacappy
@Mihacappy 2 жыл бұрын
I anyone using blender, select all faces and go to mesh>normals>set from faces, that should *mostly* fix the shading.
@nevermoorez
@nevermoorez Жыл бұрын
That is some quick fix. Thanks man
@EmeraldForestCat
@EmeraldForestCat 3 жыл бұрын
Thank you for the video! I have long been looking for an explanation of this error.
@vladimirchesnokov9351
@vladimirchesnokov9351 2 жыл бұрын
pure gold of a tutorial
@WealthyHomeless
@WealthyHomeless Жыл бұрын
How i fixed this is if you are blender user is to make sure your uv is in same uv map, go to object data property of you troubled mesh and open uvmap there should be one uv map not two, just seperate mesh and rename them the same (UVMap) and delete the other for eg:diffuseUV that should fix your problem if this in the first place.
@Ron_Barel
@Ron_Barel Жыл бұрын
Omg! I hope nothing but good luck and fortune will come to you your whole life, you just ended my 8 hours of pure rage & frustration. King
@WealthyHomeless
@WealthyHomeless Жыл бұрын
@@Ron_Barel Trust me i've been there as well, happy to help
@AlbusDumbledorefly
@AlbusDumbledorefly 2 жыл бұрын
This solution is a simple mesh fixed. I have complex mesh like a Ship (Smoothing groups, UVs and normals are correct) but still same errors show up. My time is very limited and i can't Re-UV again. Please help me
@ninjanixx7207
@ninjanixx7207 3 жыл бұрын
thanks man you're the best
@sunnymon1436
@sunnymon1436 3 жыл бұрын
Skip to 9 minutes if you want their solution.
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