I enjoy these short videos more than those hour long live streams. Great job!
@axtonfletcher35543 жыл бұрын
Instablaster...
@AussieGameTrip5 жыл бұрын
Awesome! I love these bite-sized Unreal Academy videos.
@kmontoya875 жыл бұрын
Color grading is surely one of my weaknesses - this is so much appreciated! Although, I still don't think I quite got a grasp on how the 'Color Calibrator Cube & Chrome Ball' came into play here when shaping the post-process categories...?
@SSCrow5 жыл бұрын
The calibrator is there as an anchor for "true" values to help you debug what is going on. Like maybe the color correction is off, but the calibrator looks red, perhaps the lighting in the scene has some strong color to it.
@kmontoya875 жыл бұрын
@@SSCrow ahh ok. Thanks a bunch for that info.
@mustafadheyab65135 жыл бұрын
Thank you guys ❤️
@Curry.lathan7 ай бұрын
Thank you!
@sasikkumar_ART5 жыл бұрын
Thanks for useful tips
@stephenzenerak78465 жыл бұрын
Doesn't color temperature go the other way around in Kelvin? Higher values make it cooler and lower make it warmer, unless I'm missing something.
@SmugDarkLoser102 жыл бұрын
unless i'm hugely misunderstanding => kelvin = celsius + 273, so higher is higher
@punpcklbw2 жыл бұрын
Yes, but when matching the color balance to a lower (redder) color temperature, the engine should introduce an inverse blue tint to compensate for it (to make everything look normal at specific lighting conditions). It's like camera white balance setting that aims to "cancel" the tint caused by lighting.
@pandurangansatish29732 жыл бұрын
Superb
@zaji67385 жыл бұрын
Well done unreal engine
@georges84084 жыл бұрын
how to colour grade/correct specific meshes or materials to match with the whole scene ?
@AlexanderNovikov5 жыл бұрын
Nice video! Is it possible to create video with practical light and settings setup for mobile development? Recently I tried Android preview in engine and it completely messed up lighting, everything became overbright with one huge reflection light on metallic objects, colors were off too. I saw couple of posts on this subject, but without any responses:( thx!
@shimmentakezo11965 жыл бұрын
I still don't know how to use these settings
@matteo_96585 жыл бұрын
can you recommend me the best books to learn Unreal Engine 4? (or for BP or C ++)
@TheFirenick5 жыл бұрын
very useful
@JieDu-yj2vd11 ай бұрын
How about games and movies?
@Itsme-wt2gu Жыл бұрын
How to get editor color theme for ue5 of ue4
@stephenzenerak78465 жыл бұрын
We're trying to move to Rec.2020 or Rec.2100 colorspace (WCG) for crying out loud and I still see most of the industry uninterested about WCG, can we get over the pisspoor sRGB gamut already? cmon !!! There's only HDR being mentioned everywhere, but what about WCG! I'll never buy a monitor for only HDR, I don't care about "certain spots being more lit up" I think that would actually be annoying for most practical usage as a workstation, that's like only useful for movies, otherwise I want to protect my eyes, not put them on more strain. If HDR would't be completely toggable to turn off, that will be a disaster, we'll be hacking monitors too then haha!
@David_Fernandez3 жыл бұрын
What is that scene/map?
@likskirtspleetscreen3 жыл бұрын
Nice I thought it was 9 hour 55
@Spnotebook Жыл бұрын
4:10 5:27 톤 매퍼 끄는 법
@PaulV3D5 жыл бұрын
A tilday key?
@aamirahmad58175 жыл бұрын
~
@ЯЯпять4 жыл бұрын
Ага спасибо. Как всегда самьіе крутьіе. 8) пфф... а. Ух..
@FRACTUREDVISIONmusic5 жыл бұрын
Hmm, well, many of us visual art professionals call sRGB, sh*tty RGB. We tend to use color spaces like Adobe 98 and other , wider RGB color spaces. sRGB was created as a compromise lowest common denominator color space back in CRT days, for color space dummies, so most folks would see relatively the same colors across the widest range of monitors in usage - as in, non pros who wouldn't understand color spaces, let alone monitor calibration. Would be nice we went beyond sRGB's limitations, that means most (all?) 3D apps and game engines - without tricks and mods to the softwares. Please cover that topic please, I meet few 3D artists/game devs who even know to care about things like color spaces, gamut, dynamic range, Dmax, etc..
@punpcklbw2 жыл бұрын
Precisely. Modern OS still fall short of support for stuff beyond basic standard dynamic range sRGB visuals. My experimental technology proposes usage of linear-gamma CIE XYZ as the "baseline" color space, so anything could adapt to any display with ease. It can even take monitor peak brightness and contrast into account and physically reproduce precise luminance values with 1:1 matching what imo is a hugely overlooked feature.