Interview with composer/audio directors Clint Bajakian and Michael Land of (once Lucasfilm games) LucasArts talking about sound and music in games. interview for beep beepmovie.com
Пікірлер: 38
@AutistCat Жыл бұрын
Michael Land made some of the most memorable and important music of my life.
@DukeLukeProd3 жыл бұрын
The hours I spent walking from area to area in Woodtick, just to hear all the musical variations. Screw you game critics, the players definitely noticed. I'm so glad that this section was done the uneconomic way! EDIT: "Glad" isn't the right word, it really was formative for me.
@itskarl7575 Жыл бұрын
So much this. The music is an absolutely integral part why those games are so good.
@DukeLukeProd Жыл бұрын
@@itskarl7575 Totally, even to the locations where music was used sparingly. It gave the whole experience such an effective bow of suspense and made the constant revisiting of the same locations (in the case of terrible puzzle solvers like me) less of a chore.
@RoryFrenn Жыл бұрын
Saaame! If I noticed it as a child then sure as hell a lot of other older people caught on.
@arana5433 жыл бұрын
This guy's music was the soundtrack of my childhood. Thanks for uploading this interview!
@aramis8443 жыл бұрын
They did a crazy job on MI2 with iMuse system !! those guys were game changers, Michael your my hero! I am also musician and I play MI2 (at least) once a year since I was a kiddo, almost 30 years and I always find out some new detail on the music score, tried it always with different sound canvas, this is ridiculous I never been addict to something that much. I love you all the creators who made it happen
@retrovgm2 жыл бұрын
I agree ! Michael Land, Peter McConnell and Clint Bajakian were pioneers in VGM music. Today talented composers for video games are legions, but sadly very few of us are really interested by making interactive/dynamic music for games.
@HandeToon4 жыл бұрын
I wish Michael would come back to game composing. Loved the Monkey Island and The Dig soundtracks. =)
@sanzuqui3 жыл бұрын
the Dig is 80% its soundtrack! I have more sound memories than visual memories from it... And Monkey Island one was a masterpiece.
@elfishpresleybarbiebreath11163 жыл бұрын
@@sanzuqui Anyone know the string synth that was used in "The Dig" soundtrack? It was cool :)
@ChristianFernandoPerucchi3 жыл бұрын
@@elfishpresleybarbiebreath1116 He used Samples from Wagner Works , cut the snippets and blend that in in a Kurzweil k 2000 that´s why i got a Kurzweil k 2000 in the first place, also he hired some woodwing players and singer to add more life into the soundtrack, brillant masterpiece
@joaquinbandini51572 жыл бұрын
@@sanzuqui i agree 100%
@joaquinbandini51572 жыл бұрын
@@sanzuqui "boarded by captain rotingham" is one of my favorites
@Marco-yo3ym3 жыл бұрын
may this man win a oscar for the music he made, because definitely he deserves it!
@TechLord79 Жыл бұрын
Two legends of my childhood, wow - and Clint Bajakian, the ingenious creator of the unique TIE Fighter score!!! And yes, that's what hurt so much about X-Wing 95/TIE Fighter 95 - they had no time/love/resources/whatever to port/preserve iMUSE and just threw CD audio in.
@RoryFrenn Жыл бұрын
One word about these guys, IMUSE! it's probably the first and best form of interactive/adaptive music in games to this day there isn't something like it exactly afaik. Rockstar incorporates adaptive music depending on what you're doing during missions for example but it's not as in-depth as IMUSE was. It takes two music stage comes to mind as well for one of the best progressive and adaptive music, Hades, DMC 5, Doom 2016 MGS Revengeance the list goes on. A lot of AAA titles don't put much effort into music nowadays tbh it's unfortunate, for me music can literally save or ruin a game experience.
@m4gs. Жыл бұрын
Outlaws music just hits different. Thank you Mr. Bajakian.
@bstar7777772 жыл бұрын
As a 14 year old, I was obsessed with Monkey Island 2's audio. I would point out all of the nuances to my friends... it was wild how seamless the audio was in all aspects of the game. I remember specifically pointing out the subtle audio change in the swamp to my dad, just blown away that something like that was even possible. These guys were at the top of the world when Monkey Island 2 launched. I don't think any midi game audio since then achieved such incredible heights. My biggest disappointment with Monkey Island 3 was that Michael Land didn't play the compositions in that game. The orchestra just didn't capture the same feel that his playing had. These guys are seriously talented.
@altmania4 жыл бұрын
I love you Michael Land!
@mattgamer4 ай бұрын
This is great. Thank you for sharing.
@GenyaArikado3 жыл бұрын
A musical genius!
@SecretofSquare4 жыл бұрын
Fantastic interview! Brilliant minds sitting next to each other.
@skRapKlan Жыл бұрын
Two legendary guys.. Thanks for the stories and wise words!
@LettersAndNumbers300 Жыл бұрын
You guys are the best.
@motocrossmaniac19804 жыл бұрын
Músicas épicas de estos 2 genios, tanto en Outlaws como en Monkey Island.
@kutsalkaanbilgin Жыл бұрын
this is amazing...thanks so much for the upload!
@falsogangster4 жыл бұрын
Interesting footage, thanks for sharing :)
@crimsonBen3 жыл бұрын
"Where are ya, Marshall?"
@phoenixzappa73662 жыл бұрын
Come out, Marshall!!
@phoenixzappa73662 жыл бұрын
Come out, Marshall!!
@blaz3ofglory3 жыл бұрын
I miss LucasArts and companies like them that made quite unique games back in those days. Those video game genres are mostly extinct now which makes me very sad. I'm just tired of the current meta of online games which are pretty repetitive and uninteresting in design in my opinion. Or maybe I'm just getting old lol.
@antiphlex3 ай бұрын
Michael Land has got really long thumbs.
@Mintylight Жыл бұрын
That work ethics they had, of not settling for around 55% but rather higher, at around 80-90, is why I think the Monkey Island games are such classics that will always have a meaning to alot of people, compared to the s_it fest that is the Star Wars prequels, that is solely based on making money and has no heart or soul whatsoever.