Clo3D to Blender - Export and Import Materials, Image Textures, UVs and UDIMs - Blender Texturing

  Рет қаралды 21,435

Digital Fashion Blender

Digital Fashion Blender

Күн бұрын

Clo3D to Blender - Export and Import Materials, Image Textures, UVs and UDIMs - Blender Texturing. Understand the export settings needed to export textures from Clo3d and import into blender.
Learn how to work with Udims and how to deal with UV layouts in clo3d for best export results. Import everything into blender and set up HDRI light for rendering. Using node wrangler to set up image texture nodes and creating different settings for each fabric and material in the look - to have more control of the final outcome.
Digital Fashion workflow using Daz, Clo and Blender to create final renders. This part focuses on working between Clo3d and Blender. In the next part we wil look at how to create the final envrionment and set the cameras ready for render.
UV tiles explained here -
• CLO3D For Beginners - ...
• PART 01 - Export Sett...
Blender Texturing Procedural Materials
• Blender Materials - Pr...
Previous Video - Export from Clo3d OBJ import into Blender
• Clo3D to Blender - Exp...
Previous video about posing avatars in Daz and exporting to clo -
• Daz to Clo3d - Poses -...
Introduction to Blender for complete beginners -
• Blender 3.3 Intro Tuto...
Creating Materials in clo3d explained -
• CLO3D For Beginners - ...
Learn to make this bomber jacket in clo3d here
• CLO3D For Beginners - ...
Full series for Intro to Clo3d avaiable for free here
• CLO3D For Beginners - ...
HDRI Downloads
polyhaven.com/hdris
#clo3dtutorial #daz3d #clo3ddesigner #digitalfashion #blender

Пікірлер: 101
@alexgreen4897
@alexgreen4897 Жыл бұрын
Amazing work! Thank you so much for this Clo3D to Blender workflow series. This has been so timely and looking forward to following more of your videos!!
@digitalfashionblender
@digitalfashionblender Жыл бұрын
You're welcome! More coming soon to finish this series!
@user-fz7nz6um3o
@user-fz7nz6um3o 2 ай бұрын
This video awesome. thanks for the detail and though explanation !
@vivemosoimpossivel263
@vivemosoimpossivel263 Ай бұрын
Thank you very much for the class, it helped me a lot, thank you
@jaybsproductions9068
@jaybsproductions9068 Ай бұрын
Excellent tutorial - as a total noob starting from scratch, this was fairly easy to follow along!
@digitalfashionblender
@digitalfashionblender Ай бұрын
That actually really great to hear! Happy it was easy to understand!
@weiyingk
@weiyingk Жыл бұрын
Thank you! Really appreciate all your tutorials! Exactly what I needed to learn right now.
@digitalfashionblender
@digitalfashionblender Жыл бұрын
Happy it helped - let me know what other kinds of tutorials you are looking for!
@weiyingk
@weiyingk Жыл бұрын
@@digitalfashionblender Just finished following along with this tutorial today. Is there going to be another tutorial explaining how to import an avatar to go with the outfit? I'm trying to import a daz avatar but having a hard time with it... Would be great if I can find answers to that. Thank you!
@digitalfashionblender
@digitalfashionblender Жыл бұрын
@@weiyingk yes absolutely that's the new upcoming part. I'm going to make the tutorial for the avatar and environment creation next! To show the full process
@weiyingk
@weiyingk Жыл бұрын
@@digitalfashionblender amazing!looking forward to it 👍
@nandojau1
@nandojau1 8 ай бұрын
AMAZING!!!!
@utkarshupadhyay3478
@utkarshupadhyay3478 10 ай бұрын
You’re doing an amazing job brother
@digitalfashionblender
@digitalfashionblender 10 ай бұрын
Thank you so much 😀
@kristerkristerollae3376
@kristerkristerollae3376 Жыл бұрын
Wowoowowoowowowo" Thanks so much, At the right time") you put this, thanks
@digitalfashionblender
@digitalfashionblender Жыл бұрын
You're welcome! Hope it helps!
@daria_abakumova
@daria_abakumova Жыл бұрын
Thank you so much much for your tutorials!!!))) Thanks to you I`ve learned to export and import avatars correctly and make textures. You are awesome! It would be nice If you make video how to animate avatar in Blender (for example, walking or rotation). Thanks)
@digitalfashionblender
@digitalfashionblender Жыл бұрын
You're very welcome! I am happy to hear it has helped you. The animation process is on my list do. I just need to make it as simple as possible for people the follow. But it will be coming soon!
@ganeeshkar2094
@ganeeshkar2094 Жыл бұрын
Your tutorial on texture was exceptional, and I am curious to learn about the difference between texture in Substance Painter and texture in Blender.
@digitalfashionblender
@digitalfashionblender Жыл бұрын
Substance painter is built for texturing and great if you want to build textures to use in other software or for video games / VFX - if you are happy stying in blender for all you rendering you can create a similar level of detail using just the node system - working with the same mixing and layering logic of substance painter. If you want to get started with painter I have a series here. I'm making a bledner texturing one to come out soon as well! kzbin.info/aero/PLK1b78MWXvYJUg_6dRJI5J-nhVFPnWoi3
@AkiraMovie999
@AkiraMovie999 Жыл бұрын
thank you!
@digitalfashionblender
@digitalfashionblender Жыл бұрын
You're welcome!
@taviux511
@taviux511 Жыл бұрын
Great vid mate, thnx! subd
@digitalfashionblender
@digitalfashionblender Жыл бұрын
Thanks man appreciate the support!
@sabrinafreit438
@sabrinafreit438 15 күн бұрын
I love the tutorial. Thanks for your help. Could you maybe do also a tutorial for the preferences? I saw when you chose the add-ones that I have a lot disabled. So my question ist which one necessary? When I go on shading and push viewpoint shading I have only the outline of the garment it's not like in your video. How can I change that? Thank you very much
@zan7756
@zan7756 Жыл бұрын
LETSGOOOOOOOOO
@md.besalahmed1333
@md.besalahmed1333 Жыл бұрын
really a great man you are i am really waiting for this also please make one video how to make low poly to high poly by clo3d to blender with trims added outfit please i request you
@digitalfashionblender
@digitalfashionblender Жыл бұрын
I'm not sure exactly what you are looking for. Are you trying to make low poly models? What are you using them for?
@mohammadbishalahmed8784
@mohammadbishalahmed8784 Жыл бұрын
​@@digitalfashionblender i wanna make my 3D fashion model for AR like snapchat can you please make some video series for SnapAR. And this is my another account by phone
@bengriffiths6025
@bengriffiths6025 9 ай бұрын
when i attempt this my uv maps do not line up with the 3d model in blender whatsoever, how can i fix this?
@Ms_Wei
@Ms_Wei Жыл бұрын
Thank you for sharing all these amazing informative professional tutorials! I’m learning a lot from you 🙏🏼! However, I have a question and hope you can share your professional opinions on this. I’ve seen quite a lot of digital fashion designers’ workflow would be using Clo + Substance Painter + Cinema4D so I am just wondering if you are using Blender only? And if so, what are the advantages in terms of using Blender instead of C4D in your opinions? (apart from its free of course) and if you also use C4D, will you be teaching on that too? Thank you.
@digitalfashionblender
@digitalfashionblender Жыл бұрын
I work with Clo, Substance, Blender and Unreal. I don'tuse C4D so wont't be teaching that. I like blender because I can do everything in one place. There is modelling, sculpting, texturing, cloth simulation, compositing and video editing all built into Blender. The community around blender and learning is also something I really like. For me Blender is great but Unreal 5 is where there is some amazing potential. C4D just seems expensive compared to both these that are free to use. It really depends on what you are wanting to focus on but for Digital Fashion it's great to have knowledge of Clo, Subtance Painter/Designer/Sampler and another software to create your final images - for me it's Blender and Unreal :)
@Ms_Wei
@Ms_Wei Жыл бұрын
@@digitalfashionblender thank you for taking time to reply. For me, I started from Clo then Substance Painter/Designer/Sampler and was planning to learn C4D but after learning so much from your tutorials, which I really like how you explain everything for understanding this workflow, so I’ll be focusing on learning Blender and Unreal 5 from now. 😊 Once again, thank you so much for sharing your knowledge. Best contents I’ve seen for sure!
@amyfisher2772
@amyfisher2772 Жыл бұрын
Hi. When I’m setting up the UDIMs in the shader editor, there’s always one which doesn’t work. For example, if I start from the diffuse, the roughness and metallic textures work fine but once I add the normal map, it turns the whole thing pink. I’ve tried restarting the process a few times but it always happens. Do you have any idea what the issue could be?
@digitalfashionblender
@digitalfashionblender Жыл бұрын
If it turns pink it means blender can't find one of the files attached to your shader. It means the image texture is missing. Try exporting to a new folder and then reconnect everything from there. Check the node are set up as UDIMs and not single image. Make sure your using the latest version of blender and test in a new scene if needed.
@user-fz7nz6um3o
@user-fz7nz6um3o 7 ай бұрын
HI this video is so good thanks you so much. Question - what are the advantages of rendering in blander over the Col3d render ? do you get a better finish or lighting options ???
@digitalfashionblender
@digitalfashionblender 6 ай бұрын
Blender is buit for rendering, clo is not. There really is so much more you can do in blender than in clo. That's why I made this channel ;)
@user-fz7nz6um3o
@user-fz7nz6um3o 6 ай бұрын
Ok great I’ll have a crack at it ! Your channnel is awesome
@mauvaissigne
@mauvaissigne Жыл бұрын
@11:00 when you start to work on the material properties, how do I have that same list of materials for a garment I exported from CLO in ALEMBIC (OGAWA) format that has an animation?
@digitalfashionblender
@digitalfashionblender Жыл бұрын
You can't you will have to work around it. Alembic isn't taking the material information. Your options are - Export a point2 or PC2 cache instead. You will get a cache file like the alembic and an OBJ file to import in blender. Add a mesh cache modifier, set it to PC2 and open the file that was exported from Clo. Option 2 - work with 1 material slot - this is possible and sometimes preferred. You would need to follow this substance painter workflow that works with just 1 material slot as opposed to the multiple materials from clo - kzbin.info/www/bejne/jnman55ti8l4ldU Option 3 - export each material as its own alembic from Clo and combine then back in the same scene after. This is achieved by hiding the mesh in the viewport in Clo using shift + Q and export only the visible parts. This will mean you export each material as its own alembic Hope it helps
@mauvaissigne
@mauvaissigne Жыл бұрын
@@digitalfashionblender I tried the PC2 cache method, i got the animation to work but all my textures are shiny black for some reason. ill try option 2... Do you have an instagram ,discord, or pateron so you could walk me through it for $$$. im the worst at texturing and would like to reduce the learning curve plus ive been stuck on this for a week now. Thanks
@Bonelafide
@Bonelafide Жыл бұрын
maybe you can help me with something. I make a tshirt in clo3d. I then place logo/graphics on the front of the shirt and the rear neck of the shirt. I export as OBJ and load it into Blender. For some reason the logos show through the garment. Meaning the rear neck logo can be seen from the front of the shirt through the inside. - What way should I be exporting or handling the logos/graphics for proper exporting in order to prevent that happening in Blender?
@digitalfashionblender
@digitalfashionblender Жыл бұрын
If your export is "thick" you will need to either unwrap the internal pieces of the model or apply a different material to those faces without the logo but this can get complex. Go to edit mode. Hold you mouse over the inside faces press L on keyboard and select linked UVs from the little menu that appears on the bottom left. With the inside only selected you can assign a different material in the material properties or you could unwrap the UVs to a different tile where the logos are not placed. East method, If you export "thin" - then you should look at double sided materials in blender. See here - kzbin.info/www/bejne/kKS7q2SMrpiLras You can then add the thickness in blender using solidify modifier
@Jairik0
@Jairik0 Жыл бұрын
Wich export settings are u using? I can not get a good topology when importing to blender, it looks messy
@digitalfashionblender
@digitalfashionblender Жыл бұрын
kzbin.info/www/bejne/ppuldGRnfNKBbMk All export settings explained here
@zan7756
@zan7756 Жыл бұрын
Thank You so much 😭,, last can you do with animation?
@digitalfashionblender
@digitalfashionblender Жыл бұрын
Animation is a new series I am working on - it's a lot of parts to learn and a lot of things to connect. I'm posting all the blender and clo basics to start with then there will be a good foundation for learning animation.
@zan7756
@zan7756 Жыл бұрын
Omg thank you so much, sorry if I request a lot, I can only thank you for your video , can later in the upcoming video have a few tips on how to make a loop simulation like the example in this video, I'm currently figuring out how to do this in blender, it's very tiring 🥲 kzbin.info/www/bejne/n363gK2Ehbhoe6c
@digitalfashionblender
@digitalfashionblender Жыл бұрын
@@zan7756 okay yes this is easy with blender. I can make a video explaining the process. If you already made your simulation and have it in blender then it is only a few more steps
@mariammchitarian4201
@mariammchitarian4201 Жыл бұрын
@@digitalfashionblender I have the same issue and looking forward to seeing how you do this. thank you so much!
@designbydraaw
@designbydraaw 6 ай бұрын
Awesome, thanks !! How do you deal with the edges texture once exported from Clo ? The UVs are aweful to work with.. especially when working with Substance.. why everybody just seems to ignore that part and do as if they don't see anything ?? xD
@digitalfashionblender
@digitalfashionblender 6 ай бұрын
Sounds like you need to practice some basic UV unwrapping 😁 I have no issues with the UVs in substance painter 👍
@designbydraaw
@designbydraaw 6 ай бұрын
Oh really ? to me when exporting thick garments from CLO, the edges UVs are overlapping making it really unrealistic when working with rather thick materials like leather or denim..@@digitalfashionblender am I missing some point for exporting ? Or you don't do close-up views ? Thanks for all the content !! :D
@digitalfashionblender
@digitalfashionblender 6 ай бұрын
@@designbydraaw you need to unwrap the edges.... It's quite straightforward in blender. But this is why I don't work with the thick mesh from Clo3D.
@kercolors
@kercolors Жыл бұрын
Hello!! first of all, thank you for these tutorials, they really help me with a very uncommon workflow. I know the chances to fix a problem by this medium are very low, but when I send my textures to blender they look like in minute 15:40, (the first tile repeating everywhere) and the solution you talk about after that won´t work. May you have a clue what could be happening? thank you.
@digitalfashionblender
@digitalfashionblender Жыл бұрын
There could be a couple reasons. In Blender, you can manually set up the UDIM workflow by following these steps: In the Node Editor, select the image texture node that you want to assign a UDIM texture to. Open the Node Wrangler menu by pressing the Ctrl+Shift+Left Mouse Button on the image texture node. Select the "UV > UDIM" option from the Node Wrangler menu. In the "UDIM Tiles" panel that appears, select the appropriate UDIM tile number for the image texture. Repeat these steps for all image textures that you want to assign UDIM textures to. If the textures are not being read correctly and only the first UDIM image texture is connected, make sure that you have assigned the correct UDIM tile number to each image texture node. Also, check that the file paths for each UDIM texture are correct and that the textures are located in the correct folder. If the issue persists, you can try disabling the "Auto Texture Space" option in the Node Wrangler add-on preferences. This option is enabled by default and can sometimes cause issues when working with UDIM textures. You can access the Node Wrangler add-on preferences by going to Edit > Preferences > Add-ons > Node Wrangler.
@kercolors
@kercolors Жыл бұрын
@@digitalfashionblender Thank you, can´t believe you took the effort to send me those solutions. I also tried exporting the cloth to blender in GLTF format and it did well (for static renders, didn´t tried animations). Again thank you very much!!
@kiinsley2148
@kiinsley2148 Жыл бұрын
Thank youu for this !! Can you do a render and animation on a 2D picture only using Blender please ?
@digitalfashionblender
@digitalfashionblender Жыл бұрын
Hey you're very welcome! What do you mean an animation on a 2D picture?
@kiinsley2148
@kiinsley2148 Жыл бұрын
@@digitalfashionblender I mean modeling a jeans for example based on a picture taken on a website for exemple; Thank you
@digitalfashionblender
@digitalfashionblender Жыл бұрын
@@kiinsley2148 I explain the process of using 2D references and sketches in this video to create a jacket in 3D. I hope it helps :) kzbin.info/www/bejne/g6rYZmCpobtsa7M
@kiinsley2148
@kiinsley2148 Жыл бұрын
@@digitalfashionblender thank youuu
@englishbreakfast2689
@englishbreakfast2689 Жыл бұрын
Hi, I've been watching your videos even though I'm not at all at the level I can do this myself, yet. I was wondering though can you design clothes in Clo and then dress it on a model you created in Blender-not particularly standard sized models but rather very much stylized ones. It's my ultimate goal and ..if you have experiences on this. Thanks !
@digitalfashionblender
@digitalfashionblender Жыл бұрын
Of course. Just make your character in blender and export it to Clo3D. Build you clothes in Clo and the import everything back to blender.
@englishbreakfast2689
@englishbreakfast2689 Жыл бұрын
@@digitalfashionblender Ahh that was the process! I've been tossing and turning over this. Thank you so much! 🙏
@rodrigocavali1504
@rodrigocavali1504 Жыл бұрын
How do you deal with the jittering when trying to layer clothes in CLO? I'm using layer 0 and 1 tool but it doesn't fully solve the issue. Fabrics keep sticking to eachother all the time
@digitalfashionblender
@digitalfashionblender Жыл бұрын
Make sure you are not using GPU simulation. Check you have some fabric presets applied that are accurate to your fabric. Use complete simulation in the end, increase the amount of self collisions in the simulation properties as well can help. Reduce the number in time stepping as well to slow the simulation down in the same properties. Check the skin offset from the avatar isnt set too high. Sometimes 1.5mm is enough. Check the collision thickness in the fabrics is accurate and ensure there are no points where you avatar intersects with itself, under the armpits for example.
@rodrigocavali1504
@rodrigocavali1504 Жыл бұрын
@@digitalfashionblender thank you for the detailed answer! I'll try these steps. On another note, I'd love to hear more about your experience working with blender and clo in the fashion industry, having just started learning these programs I feel a bit uncertain about the opportunities when it comes to finding work in this field.
@digitalfashionblender
@digitalfashionblender Жыл бұрын
Check out part 2 in this series for some tips in layers kzbin.info/aero/PLK1b78MWXvYK95doDZ4kYreE4ETKmZ5EB
@Tibiscuit_OW2
@Tibiscuit_OW2 7 ай бұрын
Seems that your computer is very powerful, what GPU do you have?
@digitalfashionblender
@digitalfashionblender 6 ай бұрын
RTX 3090
@jordybeke5722
@jordybeke5722 Жыл бұрын
my obj from clo came in blender with the texture already setup. is this step still necessary?
@digitalfashionblender
@digitalfashionblender Жыл бұрын
Yes you will want to know how to tweak and perfect your materials in blender 👍
@usmanzafar-lx5ln
@usmanzafar-lx5ln 2 ай бұрын
hello there my question that when ever i start texture my clothes the texture randomize and not properly apply on it
@digitalfashionblender
@digitalfashionblender 2 ай бұрын
Check the texture coordinate node all the way to the left side. Make sure it is connected to UV and not Generated or something else. Otherwise check you are using the right textures, then check your UVs are correct in the UV Edit mode. Ensure that Unified UV coordinates was checked when you exported from Clo3D.
@Vertexvoyager
@Vertexvoyager 5 ай бұрын
i have graphics and the clo 3d udims come in one material for diffuse not pants do i need to separate my my mesh
@digitalfashionblender
@digitalfashionblender 2 ай бұрын
I'm not sure what format your export is. I always have materials preserved when I export obj file
@Vertexvoyager
@Vertexvoyager Ай бұрын
@@digitalfashionblender what about an animation in alembic file?
@user-wv6lh1st5h
@user-wv6lh1st5h Жыл бұрын
how to export thick obj with full texture? could you help me?
@digitalfashionblender
@digitalfashionblender 11 ай бұрын
Same as if yo export thin :)
@Bingbangbong28
@Bingbangbong28 Жыл бұрын
Wow! So i dont need to purchase substance painter and would still be able to texture like u do with blender? Am i right to say that?
@digitalfashionblender
@digitalfashionblender Жыл бұрын
Yes of course! This shows how to export materials that you have started to create in clo3d and bring them into blender. However, substance painter is great for creating realsim and in order to achieve the same level of detail you will need to learn more about how texturing works in blender. I have an upcoming series based on this.
@Bingbangbong28
@Bingbangbong28 Жыл бұрын
@@digitalfashionblender thank you so much for the rely sir. May i ask where i can make these normal texture maps and other essential texture maps for the details? Do u find them on a third party website or make them ur own? Sorry for the troubles with all my questions, i am a beginner and love this field May i also ask when that series will be uploaded sir?
@Vertexvoyager
@Vertexvoyager 8 ай бұрын
when i import into blender the obj already has material assigned unlike yours
@Vertexvoyager
@Vertexvoyager 5 ай бұрын
the material and animation in synch is an absolute nightmare
@digitalfashionblender
@digitalfashionblender 5 ай бұрын
It's all explained here kzbin.info/www/bejne/aXjTiZqBer9ogc0si=lvQByDL2ZFwgzrLS
@Vertexvoyager
@Vertexvoyager 5 ай бұрын
thank you!@@digitalfashionblender
@TheOne10525
@TheOne10525 Жыл бұрын
I have a very specific problem with Clo3d not exporting textures on pdf the correct way, can you help me with this?! 🙂
@digitalfashionblender
@digitalfashionblender 11 ай бұрын
I've never needed to export textures to PDF so I'm not sure if I can really help on that one.
@saran9523
@saran9523 Жыл бұрын
heyy i when i add my texture to the clothes i dont get the same results even after i followed your trick,
@digitalfashionblender
@digitalfashionblender Жыл бұрын
Can you better describe the results your are getting? What is the issue looking like?
@saran9523
@saran9523 Жыл бұрын
@@digitalfashionblender the coat i designed the lapel has the sherpa fabric but when i bring it to blender it looks glossy
@digitalfashionblender
@digitalfashionblender Жыл бұрын
@@saran9523 you need to check your roughness map if it is looking glossy - Be aware that sherpa fanric uses displacment in Clo3d so you will need to set up some displacment in blender
@saran9523
@saran9523 Жыл бұрын
@@digitalfashionblender hey you got any socials that i could reach out regarding issue on uv maps.
@ahmednader9296
@ahmednader9296 8 ай бұрын
we need a tutorial on how you can export the avatar from clo3d to blender
@digitalfashionblender
@digitalfashionblender 8 ай бұрын
Export obj with avatar selected....
@ahmednader9296
@ahmednader9296 8 ай бұрын
@@digitalfashionblender okay thank you i will try it now
@ahmednader9296
@ahmednader9296 8 ай бұрын
@@digitalfashionblender I import it in blender it took some time to work then it appeared like it imported but the scene in blender is empty do u an idea what's happening? because i already work with Daz character and i imported in clo3d then worked on my design but i need to finish render on blender and my issues here is with the character texture its not appearing in blender when i exported as FBX file Thank you!
@ahmednader9296
@ahmednader9296 8 ай бұрын
Thank you sm I just tried the OBJ exporting and it works with the all texture had been exporting perfectly!
@bunukarki1785
@bunukarki1785 Ай бұрын
What if we don’t have note in addition add-ons
@digitalfashionblender
@digitalfashionblender Ай бұрын
I'm not sure I understand your question. Are you referring to the node wrangler add-on?
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